• 제목/요약/키워드: Korean Movie Industry

검색결과 142건 처리시간 0.03초

Predicting movie audience with stacked generalization by combining machine learning algorithms

  • Park, Junghoon;Lim, Changwon
    • Communications for Statistical Applications and Methods
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    • 제28권3호
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    • pp.217-232
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    • 2021
  • The Korea film industry has matured and the number of movie-watching per capita has reached the highest level in the world. Since then, movie industry growth rate is decreasing and even the total sales of movies per year slightly decreased in 2018. The number of moviegoers is the first factor of sales in movie industry and also an important factor influencing additional sales. Thus it is important to predict the number of movie audiences. In this study, we predict the cumulative number of audiences of films using stacking, an ensemble method. Stacking is a kind of ensemble method that combines all the algorithms used in the prediction. We use box office data from Korea Film Council and web comment data from Daum Movie (www.movie.daum.net). This paper describes the process of collecting and preprocessing of explanatory variables and explains regression models used in stacking. Final stacking model outperforms in the prediction of test set in terms of RMSE.

A study on Developmental and Constraint Factors of Sports Movie

  • MOON, Bo Ra;KIM, Hae Yu;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • 제5권2호
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    • pp.47-53
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    • 2021
  • Purpose: The purpose of this study is to generate industrial insights for developing sports movie industry. Related studies are scare. Research design, data, and methodology: The study employed case study and selected typical case samples who seem informative about sport movie industry. The authors interviewed six experts who are experienced in sport movie and related academic sector. Interviews were audio-taped and the text were decoded by multiple reading. Through this process, the study categorized significant meanings and produced results. Interviewees reviewed again the final findings to confirm validity, which calls member check. Results: It was suggested that developmental factors of sports movie were the realization of realistic sports scenes by using technologies. Second, participants told that contents of sport movie need to reflect real stories and it should tell the stories. Regarding constraints of sport movies, movie producers feel difficulty to make scenes in that sports are inherently quickly performed. Another constraints are that production cost is expensive but audiences are barely attended. Conclusions: For promoting economic outcomes and developing sport movie industry, government needs to financially support related markets to support sport movie producers assisting them to concentrate their movie works. Future directions for related-studies were discussed.

한국영화산업의 발전방향 분석 (Analysis of Future Growth in Korea Movie Industry)

  • 최은영
    • 한국콘텐츠학회논문지
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    • 제8권11호
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    • pp.134-143
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    • 2008
  • 전 세계적으로 고부가가치 산업으로 주목받고 있는 영상콘텐츠 산업은 문화 콘텐츠 산업을 대표하는 산업으로 그 중요성이 점점 더 강해지고 있다. 그중 영화 산업은 관련되어진 산업분야가 광범위 하고, 문화 경제적 파급효과가 커서 국가 브랜드 및 경쟁력 강화에 미치는 영향력이 크다. 전 세계적으로 영화산업은 국가 전략 문화 콘텐츠산업의 한 분야로서 각 나라마다 자국의 영화산업 보호를 위한 제도를 두고 있다. 국내 영화시장은 천만 관객을 넘어서는 큰 시장으로 발전을 하였으나, 한국 영화제작은 고비용 저 효율의 문제에서 벗어나지 못하고 있는 것이 현실이다. 현재 국내 미디어시장은 새로운 미디어의 변화와 이로 인한 미디어 산업전반에 걸친 패러다임의 변화가 요구되고 있으나, 영화제작과 유통은 과거의 틀에 서 벗어나지 못하고 있다. 본 연구에서는 영화산업 발전을 위하여 현재 한국 영화산업의 현황과 문제점을 살펴보고 미디어산업의 변화에 따른 영화산업의 나아가야 할 방향을 제시하고 자 한다.

극장과 온라인의 영화 소비와 소비집중도 추세에 관한 연구 (A Study on Movie Consumption and Concentration Trends in Theaters and Online)

  • 김준성
    • 한국콘텐츠학회논문지
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    • 제22권8호
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    • pp.170-179
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    • 2022
  • 극장 중심의 영화산업에서는 소비의 집중 현상이 발생해 영화 소비의 다양성을 저해하는 것으로 알려져 있다. 본 연구는 극장의 영화 소비 집중에 관한 기존의 논의를 온라인 영화 소비의 집중까지 확장한다. 그리고 코로나19 유행의 영화 소비와 소비집중도에 대한 영향을 분석한다. 분석을 위해 영화진흥위원회의 박스오피스 자료를 활용 2012년에서 2021년까지의 패널 데이터를 수집했다. 분석 결과 극장에서 온라인에서보다 영화별, 국가별, 장르별 소비집중도가 높은 것으로 나타났다. 그리고 코로나19 유행 이전까지 극장과 온라인 모두 영화 소비집중도가 상승한 것으로 나타났다. 코로나19 유행 기간에는 극장과 온라인의 소비 규모가 동반 감소하고, 온라인의 영화별 소비집중도는 높아졌다. 연구 결과는 영화 소비의 다양성 확보를 통한 영화산업의 장기적 발전을 위해, 소비 집중 추세의 전환을 위한 정책적 노력이 필요함을 시사하며, 이때 온라인 매체의 활용이 유용할 것을 시사한다.

Cultural Tunneling Effect: Conceptual adoption & Application in movie industry

  • Roh, Seungkook
    • Asia Marketing Journal
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    • 제16권3호
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    • pp.77-100
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    • 2014
  • Many researchers have analyzed the relationship between the financial success patterns of a motion picture and many other factors, such as the production cost, marketing, stars, awards, reviews, genre, and rating. Through these studies, many researchers and investors concluded that big budgets to make a blockbuster movie can serve as an insurance policy to meet their ROI; thus the box office is dominated by blockbuster movies. High-budget blockbuster movies are more likely to receive attention because these movies are more recognizable given their high expenses for production and casting. Therefore, audiences choose blockbusters in an effort to reduce the searching cost and to mitigate the possibility of a regrettable choice. This behavior of consumers, in turn, causes distributors to allocate screens for blockbusters, resulting in "concentration of blockbuster consumption." As such, low-budget films cannot easily become popular due to the lack of distribution. Indeed, low-budget films released on a small number of screens often end up becoming dismal failures. However, there are exceptional examples which are contrary to the general idea in the movie industry that a big budget and showings on a large number of screens can guarantee the success of a movie. Although researchers have attempted to analyze the performances of movies with small budgets, such movies are likely to be regarded as outliers and then be entirely discarded, as they are far from the 'three-sigma' range, especially given that previous research methodologies could not explain the financial success of such unique examples. This study attempts to explain the financial success at the box office of low-budget movies by applying the concept of the tunnel effect in quantum mechanics, as the phenomenon found in the movie industry is similar to a particle's movement in quantum physics. The tunneling effect is a phenomenon by which a particle without enough energy to pass over a potential barrier tunnels through it. Adopting the analogy, this study draws a tunneling probability function and cultural constant to forecast other outliers using the Schrödinger equation. Moreover, the study finds that word-of-mouth creates in the movie industry this phenomenon of finding outliers.

잠재계층분석기법(Latent Class Analysis)을 활용한 영화 소비자 세분화에 관한 연구 (Segmentation of Movie Consumption : An Application of Latent Class Analysis to Korean Film Industry)

  • 구교령;이장혁
    • 한국경영과학회지
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    • 제36권4호
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    • pp.161-184
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    • 2011
  • As movie demands become more and more diversified, it is necessary for movie related firms to segment a whole heterogeneous market into a number of small homogeneous markets in order to identify the specific needs of consumer groups. Relevant market segmentation helps them to develop valuable offer to target segments through effective marketing planning. In this article, we introduce various segmentation methods and compare their advantages and disadvantages. In particular, we analyze "2009~2010 consumer survey data of Korean Film Industry" by using Latent Class Analysis(LCA), a statistical segmentation method which identifies exclusive set of latent classes based on consumers' responses to an observed categorical and numerical variables. It is applied PROC LCA, a new SAS procedure for conducting LCA and finally get the result of 11 distinctive clusters showing unique characteristics on their buying behaviors.

한국(韓國) 영화의상(映畵衣裳)의 변천(變遷)과 기능(機能)에 관(關)한 연구(硏究) (Research on Korean Movie Costume's Transition and Function)

  • 김희정;이순홍
    • 패션비즈니스
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    • 제4권3호
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    • pp.47-65
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    • 2000
  • The movie costume's function and the role can be defined by reflection of the society and the times, character portrayal, conveyance of image, and creation of fashion. Korean movie costumes have been differentiated from 1950s till 1990s in time period and the results of comparison between the times as follow : Movie and fashion hold same period in common so that sense of fashion is naturally contained in the movie costume. Therefore, excluding special movie that costumes are selected by designer, such kind of trend is notable in the times when costumes mostly selected by actors themselves. Most movie costumes are not designed after predicting up coming fashion by considering movie producing time so that notation between current fashion and fashion in the movie and mostly we see about one year behind fashion style. For FAD, fashion that quickly passes in each season can use costumes in fashion, considering movie producing time and time background, that it lack of trend of fashion in the movie. Korean movie industry lack of having perception of people who are in charge of taking care of movie so that costumes are not properly taken care of and uses only 5% of total movie producing cost. Such that kind having lack of preception and treatment of movie costumes can't expect development of movie costumes.

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수요변화에 따른 영화 상영관 입지의 공간적 재구조화 (Spatial Restructuring of Movie Theather Locations)

  • 이금숙
    • 지역연구
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    • 제9권2호
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    • pp.71-87
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    • 1993
  • The purpose of this study is to analyze the restructuring processes of the locations of service industry whose demand has been decrease rapidly. The demand of movie theater has been change dramatically during the last three decades. the spatial distribution patterns of movie theaters have been changed according to the changes in the demand. In order to investigate the locational charateristics of movie theaters, in seoul we surveyed the consumer's behavior. We focused on the study to examine the relationships between the locations of movie theaters and transportation development. Especially, We look at the impacts of the development of subway networks on the locations of movie theaters in Seoul. The dvelopment of subway networks has played a very of movie theaters location. The hierarchicla structures of movie theaters have also chaged. Inspite of declining in the demand for movie theater, the number of first-run movie theaters has been increased continuously. The number of second-run movie theaters has been decreased dramatically. Some of them has been upgraded to first-run theater and some of them has been smallized. But, most of them have been closed. An the other hand the quality of movie theater facilities tends to be higher, while the sizes of movie theaters tends to be smallized.

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게임 다큐멘터리 분석 - Indie Game: The Movie를 중심으로 (Analysis of Game Documentary - Focused on Indie Game: The Movie)

  • 한석희
    • 한국컴퓨터게임학회논문지
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    • 제31권4호
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    • pp.37-50
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    • 2018
  • 본 연구는 2012년 6월 출시된 게임 다큐멘터리 "인디 게임: 더 무비"를 다각적으로 분석한다. 게임산업이 발달함에 따라, 게임 관련 영상들도 제작되고 있다. 기존의 게임 다큐멘터리는 일반적으로 유명 게임 또는 게임 유저의 성공에 중심을 맞추었고 그 이유에 대해 다루었다. 그러나 "인디 게임: 더 무비"는 유명하거나 거대한 기업 출신이 아닌 인디 게임 개발자에 중점을 두었다. 게임 엔진의 발전으로 인해, 오늘 날 인디 게임은 인디 게임 개발자가 자유롭게 자신만의 게임을 개발 할 수 있는 새로운 트렌드가 되었다. 본 연구의 목적은 인디 게임 개발자의 삶을 연구하고 어떻게 그리고 왜 그들이 자신만의 게임을 개발하는지에 대한 탐구이다. 구체적으로, 본 연구는 "인디 게임: 더 무비"를 1) 스토리 2) 갈등과 해결 3) 형식적 구성요소 4) 시퀀스 구성요소로 분석한다. 그 결과, "인디 게임: 더 무비"는 인터뷰가 주를 이루고 있는 점과 인디 게임 개발자들이 자신들의 자존심과 자아정체성 때문에 자신만의 게임을 개발하는 것을 보여준다. 다시 말해, 본 다큐멘터리 분석을 통하여, 인디 게임 개발자들이 겪는 현실과 게임 산업에서의 인디 게임의 다양한 모습들을 탐구한다.

존 카메론 밋첼의 영화 <헤드윅>에 나타난 복식에 관한 연구 (A Study on the Costumes expressed in the John Cameron Mitchell's Movie )

  • 서은혜;김혜정
    • 패션비즈니스
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    • 제16권2호
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    • pp.163-179
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    • 2012
  • Among diverse cultural types which can be shown in movie, 'Subculture' is young culture that resist to major culture. It shows its belief and identity via its own style. Their 'Subcultural Style' became popular with mass media and has been affected to major cultures. Therefore, in this research, with times background as postmodernism in end of 20th century and mainly with movie which is about sexual minorities, I analyzed categories of costumes in the movie. Hedwig's rock costume shows combined fashion with hippie, punk, glam, kitsch, goth styles from the impact of postmodernism in mid 20th century. Tommy, showed his relief and defiant intention against old generations with grunge casual and graffiti styles. After he realized Hedwig's identity and showed defiant goth rock style as a famous rocker. The band, "Angry Inch", showed dissatisfaction and cynical attitude against the American society through subculture styles. Through this research, the fact that movie costume used a tool to show human's identity and value. Also, I can see that movie costume shows times and cultural phenomenon in the end of 20th century and through this, it was confirmed that this contributes to crease new fashion style through them.