• Title/Summary/Keyword: Korean Language Learning Management System

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Comparison of KSL Curriculum and ESL Curriculum for Adaptation of International Students in the Internet of Things era to Domestic Universities (사물인터넷시대의 유학생의 국내대학 적응을 위한 KSL 교과과정과 ESL 교과과정 비교)

  • Kang, Hyun-Joo;Jeong, Se Ri;Choi, Jang Won
    • Journal of Internet of Things and Convergence
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    • v.7 no.2
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    • pp.21-29
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    • 2021
  • In this study, it is necessary to supplement the Korean language curriculum in order for international students to adapt and settle in Korea in an era where education is being transformed into future education due to the 4th industry. In the KFL (Korean as a Foreign Language) situation encountered by international students, they suffer from difficulties in university mathematics due to communication problems due to lack of language ability, which is one of the stress factors for cultural adaptation in the Korean language education program. To solve this problem, we analyzed ESL programs in English-speaking countries and KSL programs in Korea to set educational goals, curriculum, and educational methods to achieve goals for international students, and to establish curriculum and learning processes. Therefore, the Korean language education program (KSL program) for foreign students in the Korean language curriculum should also be supplemented by accepting the advantages of setting accurate goals for the ESL program and linking it with university graduation in the curriculum of English-speaking countries. In addition, for international students to learn Korean, an integrated Korean language education course and management system using IT suitable for the 4th industrial age is needed.

Intelligent Learning Management System for Artificial Intelligence Education (인공지능 교육을 위한 지능형 학습관리 시스템)

  • Kim, Ki-Tae;Kang, Eun-Ho;Lee, Se-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.299-300
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    • 2020
  • 본 논문에서는 머신러닝, 데이터 처리 학습을 위한 EPL 기반 D.I.Y 실습 플랫폼을 통한 학생들의 학습을 통합 관리, 학습 능률 향상, 학습 흥미 유도하고 나아서 학생의 학습 패턴을 분석해 그에 적절한 강의 추천을 목표로 하는 지능형 통합 학습 관리 플랫폼을 제안한다.

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Design of e-Learning System in N-Screen Environment (N-Screen 환경 기반의 이러닝 시스템 설계 방안)

  • Shin, Yu-Jin;Seo, Dongsu;Hong, Seng-Phil
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.45-53
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    • 2012
  • The appearance of Intelligent mobile and home appliance increased the using of not only various multimedia contents but also educational contents. Especially the growth of smart device such as smart phone, smart pad and smart TV, provided the environment which everyone can use educational content anytime, anywhere, any device. However many smart devices are hard to reuse the various educational contents because the devices and mobile os policies are not unify. In this paper, we suggest the design of NeS(N-Screen e-learning system) in order to solve this problem. NeS is consisted of User Management, Educational Content Management, Content Convert System and Interactive Management System. In this system, we use the HTML5 language to assure interoperability in various Smart Device Environment. Through NeS, we can achieve Content OSMU(One Source Multi Use) in various device environment and assure the continuity of the contents for using the educational contents more easily.

Implementation of a Web-based Virtual Educational System for Java Language Using Java Web Player (자바 웹플레이어를 이용한 웹기반 자바언어 가상교육시스템의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Choi, Kwansun;Jeon, Changwan;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.57-64
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    • 2008
  • This paper presents a web-based virtual educational system for Java language, which consists of a management system named Java Web Player (JWP) and creative multimedia contents for the lectures of Java language. The JWP is a Java application program free from security problems by the Java Web Start technologies that supports an integrated learning environment including three important learning procedures: Java concept learning process, programming practice process and assessment process. On-line voice presentation and its related texts together with moving images are synchronized for efficiently conveying creative contents to learners. Furthermore, a simple and useful compiler is included in the JWP for providing user-friendly language practice environment enabling such as coding, editing, executing, and debugging Java source files on the Web. Finally, simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. In order to show the validity of the proposed virtual educational system we analysed and assessed the learners' academic performance on the five quizzes for one semester.

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Interactive content development of voice pattern recognition (음성패턴인식 인터랙티브 콘텐츠 개발)

  • Na, Jong-Won
    • Journal of Advanced Navigation Technology
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    • v.16 no.5
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    • pp.864-870
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    • 2012
  • Voice pattern recognition technology to solve the problems of the existing problems and common issues that you may have in language learning content analysis. This is the first problem of language-learning content, online learning posture. Game open another web page through the lesson, but the concentration of the students fell. Have not been able to determine the second issue according Speaking has made the learning process actually reads. Third got a problem with the mechanical process by a learning management system, as well by the teacher in the evaluation of students and students who are learning progress between the difference in the two. Finally, the biggest problem, while maintaining their existing content made to be able to solve the above problem. Speaking learning dedicated learning programs under this background, voice pattern recognition technology learning process for speech recognition and voice recognition capabilities for learning itself has been used in the recognition process the data of the learner's utterance as an audio file of the desired change to a transfer to a specific location of the server or SQL server may be easily inserted into any system or program, any and all applicable content that has already been created without damaging the entire component because the new features were available. Contributed to this paper, active participation in class more interactive teaching methods to change.

Case studies on the flipped classroom with a MOOC in college contexts (대학에서의 MOOC기반 플립러닝 사례분석)

  • Lim, Keol;Kim, Mi Hwa
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.173-184
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    • 2019
  • This study investigated the effects of applying the flipped classroom approach with MOOC to the college educational system. A total of six undergraduate students participated in the 10-week innovative learning setting. The participants performed online activities using the learning content from a MOOC website; this was followed by a participatory learning process in the offline classroom. The semi-structured face-to-face interviews for the six participants after the classes were completed and analyzed. The results showed that the instructional method enabled students to be highly motivated and to perform learning activities. However, there were some limitations: (1) learning was impeded due to English language issues and (2) the Korean education culture was still unfamiliar with this pedagogical method. Finally, suggestions for future research are discussed.

Design and Implementation of Free Choice Activity Management System based on Smart Education (스마트교육 기반 자유선택활동 운영시스템 설계 및 구현)

  • Kim, Kyung-Min;Park, Hyun-Sook
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.123-133
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    • 2019
  • The purpose of this study is to establish Smart Education Environment for children's personalized learning based on the data are accumulated by Smart Device which is one of element on Smart Education. In this study, we propose the operational improvement plan for the free choice activity in the 5-year-old kindergarten and also implement the Free Choice Activity(FCA) management system for children to select and to evaluate the play plans for themselves. Children participating in this study have fun the whole time for the process of self-planning, the playing activities and the self-assessment of playing. As a result, it is confirmed that children participate actively in decision-making of interesting areas through the smart device than the traditional education environment before. A single teacher using FCA management system with smart device in this study can get useful information without difficulty of individual child's interests, learning and the statistics of children in the classroom.

Authorship Attribution of Web Texts with Korean Language Applying Deep Learning Method (딥러닝을 활용한 웹 텍스트 저자의 남녀 구분 및 연령 판별 : SNS 사용자를 중심으로)

  • Park, Chan Yub;Jang, In Ho;Lee, Zoon Ky
    • Journal of Information Technology Services
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    • v.15 no.3
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    • pp.147-155
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    • 2016
  • According to rapid development of technology, web text is growing explosively and attracting many fields as substitution for survey. The user of Facebook is reaching up to 113 million people per month, Twitter is used in various institution or company as a behavioral analysis tool. However, many research has focused on meaning of the text itself. And there is a lack of study for text's creation subject. Therefore, this research consists of sex/age text classification with by using 20,187 Facebook users' posts that reveal the sex and age of the writer. This research utilized Convolution Neural Networks, a type of deep learning algorithms which came into the spotlight as a recent image classifier in web text analyzing. The following result assured with 92% of accuracy for possibility as a text classifier. Also, this research was minimizing the Korean morpheme analysis and it was conducted using a Korean web text to Authorship Attribution. Based on these feature, this study can develop users' multiple capacity such as web text management information resource for worker, non-grammatical analyzing system for researchers. Thus, this study proposes a new method for web text analysis.

Artificial Intelligence Plant Doctor: Plant Disease Diagnosis Using GPT4-vision

  • Yoeguang Hue;Jea Hyeoung Kim;Gang Lee;Byungheon Choi;Hyun Sim;Jongbum Jeon;Mun-Il Ahn;Yong Kyu Han;Ki-Tae Kim
    • Research in Plant Disease
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    • v.30 no.1
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    • pp.99-102
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    • 2024
  • Integrated pest management is essential for controlling plant diseases that reduce crop yields. Rapid diagnosis is crucial for effective management in the event of an outbreak to identify the cause and minimize damage. Diagnosis methods range from indirect visual observation, which can be subjective and inaccurate, to machine learning and deep learning predictions that may suffer from biased data. Direct molecular-based methods, while accurate, are complex and time-consuming. However, the development of large multimodal models, like GPT-4, combines image recognition with natural language processing for more accurate diagnostic information. This study introduces GPT-4-based system for diagnosing plant diseases utilizing a detailed knowledge base with 1,420 host plants, 2,462 pathogens, and 37,467 pesticide instances from the official plant disease and pesticide registries of Korea. The AI plant doctor offers interactive advice on diagnosis, control methods, and pesticide use for diseases in Korea and is accessible at https://pdoc.scnu.ac.kr/.

Automatically Registering Schedules from SMS Messages on Handheld Devices (휴대전화에서 단문 메시지로부터 일정 자동 등록)

  • Kim, Jae-Hoon;Kim, Hyung-Chul
    • Korean Journal of Cognitive Science
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    • v.22 no.1
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    • pp.1-18
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    • 2011
  • With rapid spread of handheld devices like cellular or smart phones, a short message service (SMS) comes on the public as a communication means. SMS is very cheap and can be easily written down on the storage in order not to forget it, hence it is widely used to inform schedules (time and place). In this paper, we develop a system for automatically registering schedules extracted from SMS text messages. SMS text messages are very short and concise, but include a lot of Internet words like slangs and abbreviations. These have made it difficult to extract information on schedules from them. Also handheld devices have some limitations on computing power and storage and then applying general natural language processing modules like morphological analysis to the devices are somewhat hard. To relax these burdens, we extract schedule informations from SMS messages using machine learning methods like condition random field (CRF) without using any language processing modules and register the informations on the schedule management system of handheld devices. Our proposed automatic schedule registration system has implemented on Samsung Omnia phone for experiments.

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