• Title/Summary/Keyword: Korean Cinema

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The Effects of Group Cinema Therapy Program on Self-Esteem and Interpersonal Relationship in Nursing Students (집단영화치료 프로그램이 간호대학생의 자아존중감과 대인관계에 미치는 효과)

  • Kim, Ha Gang;Kim, Jeoung Suk
    • Journal of Korean Public Health Nursing
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    • v.30 no.3
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    • pp.583-594
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    • 2016
  • Purpose: The purpose of this study was to identify the effects of group cinema therapy program on self-esteem and interpersonal relationship in nursing students. Methods: A nonequivalent control group pre-posttest design was used. There were 58 nursing students enrolled in this study. Thirty in the experimental group, and 28 in the control group. They were recruited from 2 different nursing schools located in M city. Group cinema therapy program was performed for 120 minutes, two times a week, for a total of 8 sessions. SPSS 20.0 using the t-test, and independent t-test were used for data analysis. Results: After the intervention, the group who participated in the program showed an increase in self-esteem (t=12.09, p<.001), as well as an increase in interpersonal relationship (t=32.61, p<.001) compared with the control group. Conclusion: The results show that the group cinema therapy program has a significant effect on self-esteem and interpersonal relationship in nursing students. The program could be a useful intervention to improve self-esteem and interpersonal relationship in nursing students.

The Effect of Career Group Counseling Program using Cinema on Self Identity and Career Decision-making Self-efficacy of Adolescent on Probation (영화를 활용한 진로 집단상담 프로그램이 보호관찰 청소년의 자아정체감과 진로결정 자기효능감에 미치는 효과)

  • Jeong, In-Ju;Kim, Soo-Jin
    • Journal of the Korean Society of School Health
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    • v.24 no.2
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    • pp.164-172
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    • 2011
  • Purpose: This study was to examine the effect of career group counseling program using cinema for the improving self identity and career decision-making self-efficacy of adolescents on probation. Methods: The subject were 36 (Experimental. 20, Control. 16) adolescents on probation who were referred to N mental health center in G city South Korea, but 2 of the experimental group did not complete the program. The program consisted of 8 sessions and was conducted from November, 2008 to February, 2009. The study variables were 'self identity' and 'career decision-making self-efficacy' surveyed by self-reported questionnaires. Results: Self identity (t=-2.797, p=.005), and career decision-making self-efficacy (t=-3.354, p=.001) changed more significantly in the experimental group than in control group after career group counseling program using cinema. Conclusion: Based on these results, career group counseling program using cinema for adolescents on probation was especially effective in increasing self identity and career decision-making self-efficacy.

Style Analysis on : Barry Salt's Statistical Analysis (<지슬>의 스타일 분석: 배리 솔트의 통계적 분석을 중심으로)

  • Kim, Jung-Ho;Kim, Hak-Min
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.486-505
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    • 2014
  • is the winner of Grand Jury Prize in World Cinema-Dramatic at Sundance Film Festival 2013 and made high Box Office performance in Korean Indie Film distribution. tells the story of the horrific massacre of 30,000 civilians at Jeju Island in Korea in 1948. Civilians were killed by Korean Army under the supervision of U. S. Army and by the Korean Communist partisan. From the Statistical Style Analysis, has a lot in common with Ming-liang Tsai's movies and similar traits of art cinema. According to David Boardwell, Art Cinema is intensify the traditional continuity through selection and concentration rather than become the Alternative, Oppositional film practice of Mainstream Classical Hollywood Cinema.

FPGA Design of Motion JPEG2000 Encoder for Digital Cinema (디지털 시네마용 Motion JPEG2000 인코더의 FPGA 설계)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.3C
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    • pp.297-305
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    • 2007
  • In the paper, a Motion JPEG2000 coder which has been set as the standard for image compression by the Digital Cinema Initiatives (DCI), an organization composed of major movie studios was implemented into a target FPGA. The DWT (Discrete Wavelet Transform) based on lifting and the Tier 1 of EBCOT (Embedded Block Coding with Optimized Truncation) which are major functional modules of the JPEG2000 were setup with dedicated hardware. The Tier 2 process was implemented in software. For digital cinema the tile-size was set to support $1024\times1024$ pixels. To ensure the real-time operations, three entropy encoders were used. When Verilog-HDL was used for hardware, resources of 32,470 LEs in Altera's Stratix EP1S80 were used, and the hardware worked stably at the frequency of 150Mhz.

Where should Korean cinema stand in terms of its global location? (한국영화는 지정학적 위치로 볼때 어디에 위치해야 하는가?)

  • Kim, jin-wook
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.321-322
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    • 2012
  • 정치적으로 볼 때, 한국은 현재 북한과 남한이라는 분단 현실에 놓여있고, 북한은 제 2세계로 분류되어져 왔지만, 경제적으로나 지정학적 위치를 고려해 볼 때 북한은 현재 제 3세계로 간주되어가고 있다. 비록 이런 논의는 논쟁의 여지가 있기는 하지만 대한민국은 제 1세계와 제 3세계의 중간 어느 정도의 위치에 놓여있다고 본다. 소위, 서방과 태평양의 언저리에 놓여있는 실정이다. 본 연구에서는 영상연구방법 중 질적방법론의 사례분석과 문헌연구(한국민족영화운동(Korean National Cinema Movement (1980~1990)의 문헌연구)를 통해 제 3세계 영화, 비(非)서방(Non-Western) 영화들, Third Cinema 와 같은 용어들을 현대 동아시아(East Asia) 영화들을 특별히 한국영화에 적용하여 그 용어와 의미들을 논의하고자 한다. 이 논문에서 도출된 결과는, 글로벌 시대에 모든 영화들이 국적(이념)에 따라 구분 되어야 한다고 생각하지 않으며, 이러한 견지에서 동아시아(한국)의 영화는 반드시 재(再)평가 되어야하고, 제 3세계, 비(非)서방(Non-Western), 제 3세계 영화의 영역에 조심스럽게 재(再)위치해야 할 것을 재(再)조명하고 있다.

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Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.391-406
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    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.

Movie Experience Sharing on Social Networking Sites of Cinema: Interplay between Telepresence and Customer Delight

  • Zong-Yi Zhu;Hyeon-Cheol Kim
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.224-236
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    • 2023
  • This study aims to investigate the effects of telepresence on young moviegoers' flow experiences and social interactions, and the impact on consumer delight, trust, and experience sharing behavior on cinema mobile social network site pages. Given the scarcity of telepresence research, indirect telepresence on experience sharing via two experiences and social interactions is also included. The study used pages from Korean cinema mobile social network sites, and 175 Chinese moviegoers residing in Korea participated. We found that telepresence positively impacts the activity in both human-human and human-computer interactions. We further contend that telepresence positively affects perceived enjoyment and attentional focus. However, perceived enjoyment does not significantly affect consumer delight. We found that consumer delight positively influences consumer trust and movie experience sharing. Moreover, we illustrated that telepresence significantly and indirectly influences consumer movie experience-sharing behavior through attention focus and consumer delight. Our results provide crucial insights for future study and practical managerial.

A Study on the Ways to Embrace Stereoscopic 3D Cinema in Korea (3D 시네마 수용 방안 연구)

  • Lee, Chan-Bok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.6
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    • pp.1969-1977
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    • 2010
  • James Cameron's "Avatar" has broken the national record of movie ticket sales, and it caused the boom of 3D and 3D related fields. This research is focused on the appropriate ways to embrace the stereoscopic 3D cinema and the assumable result in Korea. The new stereoscopic 3D is different from the old fashioned analogue 3D, and it has many possibilities that may influence Korean film industry. Since 1990s, the number of Korean film school has increased drastically, and many of those who graduated from the schools would experience fierce job market. 3D converting projects that require a lot of film majored personnels would solve the overly supplied film majored professionals. Through Korea's hundreds of film schools, when they include 3D filmmaking in their curriculum, they can train and educate 3D related staff such as stereographer, convergence puller, and depth continuity artists, and Korea can be an important 3D staff train center in the world. Educating 3D filmmaking can produce a noticeable result in terms of accepting 3D cinema. Stereoscopic 3D cinema has many possibilities in many fields not only in cinema but also almost every fields that related to the imagery. With government's supports, the investments from the 3D related corporations, and 3D education in colleges would be fast and efficient way to embrace and accept stereoscopic 3D cinema in Korea in terms of the size and the profit.

A Study on the Modernism Characteristics of Spaces in Contemporary Korean Cinemas (현대 한국영화 속 공간의 모더니즘 특성에 관한 연구)

  • Choi, Hyo-Sik;Woo, Seung-Hyun;Yoon, Hea-Kyung
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.52-61
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    • 2013
  • This study set out to compare and analyze the spaces in the images and sets of the representative movies that led the new heyday of Korean film since 1997 and examine the characteristics of contemporary Korean modernism in the movies, thus building an academic foundation for future exchanges between contemporary Korean architecture and contemporary Korean cinema. As for methodologies, the study first examined the film theories on how to utilize spaces projected onto moving images. Secondly, the study made an overall comparison of the characteristics of spaces in the representative movies of contemporary Korean cinema since 1997. Finally, the study compared and analyzed them with the intrinsic characteristics of modernism architecture space. The research findings were as follows: first, the representative movies of contemporary Korean cinema since 1997 either had a backdrop of everyday modernism space in the 1970s and 1980s or created a new space of late or post modernism in them that escaped from daily life for the mise-en-$Sc\grave{e}ne$ composition. Secondly, the contemporary Korean cinemas used the unornamented modernism architecture in Korea as the props of revealing the personalities and emotional aspects of the characters in a prominent fashion. Thirdly, they also used communication between internal and external space and spatial severance via the facade window in modernism architecture as important devices for narration organization. Finally, they selected the camera positions by applying the principle of open space, which allows for the expansion, reduction, and distinction of space according to functions, and thus established a methodology to create a space fit for the personalities of characters and stories.

디지털시네마 기술 동향

  • Gang, Nam-O;Kim, Cheol-Hyeon;Jeong, Su-Yeon;Im, Sang-Hui;Baek, Jun-Gi;Kim, Yong-Hwan;Lee, Ju-Hyeon;Jeong, Je-Chang
    • Information and Communications Magazine
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    • v.24 no.4
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    • pp.76-82
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    • 2007
  • 영화의 제작, 배급 그리고 상영의 모든 단계를 유기적으로 디지털화하는 디지털시네마는 미래의 초고화질 콘텐츠 기술의 중심이 될 것으로 전망된다. 본 고에서는 Digital Cinema Initiatives (DCI)에서 제안한 Digital Cinema System Specification V.1.0을 고찰하고, 향후 예상되는 영화, 공연, 방송의 융합에 관련된 디지털시네마 기술 동향에 관해 해설한다.