• Title/Summary/Keyword: Knowledge-based Design System

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A Study of Trajectory Mapping Method as a User Interface Design Tool for Mobile Devices (모바일 기기의 사용자 인터페이스 설계 도구로서 Trajectory Mapping 방법에 관한 연구)

  • Lee, Suk-Won;Myung, Ro-Hae
    • IE interfaces
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    • v.22 no.1
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    • pp.17-25
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    • 2009
  • In mobile device's user interface, menu organization is very important as well as menu structure because small display of mobile device. Menu items should be organized based on user knowledge structure to design user-centered interface. Traditionally, MDS (Multidimensional Scaling) have been most often used to expose users' perceived organization of menu items. But, information that MDS reveals is just relative spatial location of concepts and not relevant to concepts connection. Unlike MDS, Trajectory Mapping explicitly finds users' cognitive links between perceived concepts. This study proposes a Trajectory Mapping technique for eliciting knowledge structure, especially a set of cognitive pathways linking menu items, from end user. With twelve participants, MDS and Trajectory Mapping were conducted using cellular phone's menu items. And user knowledge structure was analyzed through Visual Concept Map that combination of results of MDS and Trajectory Mapping. After then, menu items were organized according to users' perceived organization. Empirical usability test was also conducted. The results of usability test showed that usability, in terms of task performance time, number of errors, and satisfaction, for newly organized interface was significantly improved compare to original interface. The methodology of this study is expected to be applicable to design a user-centered interface. In other words, Trajectory Mapping technique can be used as a design tool of user interface for imposing user knowledge structure on the interface.

An Object-Oriented Approach for Engineering Knowledge Management System Analysis and Design (엔지니어링 지식관리시스템 분석 및 설계를 위한 객체지향적 접근법)

  • Yang, Kun-Woo;Cho, Hyuk-Soo
    • Journal of Information Technology and Architecture
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    • v.11 no.3
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    • pp.333-345
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    • 2014
  • Knowledge management system (KMS) is an information system that helps an organization manage its knowledge assets effectively as well as maximize their values within the organization. In engineering fields, because the expertise and know-how of experts are so critical, KMS can play an important role to store and share the experts' knowledge within the organization. This paper adopts an object-oriented approach to analyze and design an engineering knowledge management system required to manage and share engineering knowledge effectively. A field study is conducted against construction and automobile engineers to draw critical success factors to successfully implement and adopt an engineering KMS and based on this study, the engineering KMS has been analyzed and designed. Also, this paper proposed a flexible system architecture that can be applied to various engineering fields.

On the Application of Heuristic Knowledge for Program Debugging (프로그램 디버깅을 위한 휴리스틱 지식의 응용)

  • Seo, Dong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.335-346
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    • 1999
  • The process of program debugging is essentially an intelligence intensive process. It is thought viable to develop a knowledge-based tool to help programmer perform this process. This paper presents the design of such a system. Unlike other knowledge-based debugging tools which are mostly based on formal program specification and automatic program understanding, this tool is based on debugging heuristic. This tool is a debugging assistant which only suggests the programmer in program debugging what and where to examine using the debugging heuristic stored in the knowledge base. In this paper, a umber of useful heuristic debugging knowledge are explained and their usage in debugging process are described. The, a scheme to organize the knowledge in the knowledge base and an intelligent program debugging assistant using the knowledge are proposed and discussed.

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eXtensible Rule Markup Language (XRML): Design Principles and Application (확장형 규칙 표식 언어(eXtensible Rule Markup Language) : 설계 원리 및 응용)

  • 이재규;손미애;강주영
    • Journal of Intelligence and Information Systems
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    • v.8 no.1
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    • pp.141-157
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    • 2002
  • extensible Markup Language (XML) is a new markup language for data exchange on the Internet. In this paper, we propose a language extensible Rule Markup Language (XRML) which is an extension of XML. The implicit rules embedded in the Web pages should be identifiable, interchangeable with structured rule format, and finally accessible by various applications. It is possible to realize by using XRML. In this light, Web based Knowledge Management Systems (KMS) can be integrated with rule-based expert systems. To meet this end, we propose the six design criteria: Expressional Completeness, Relevance Linkability, Polymorphous Consistency, Applicative Universality, Knowledge Integrability and Interoperability. Furthermore, we propose three components such as RIML (Rule Identification Markup Language), RSML (Rule Structure Markup Language) and RTML (Rule Triggering Markup Language), and the Document Type Definition DTD). We have designed the XRML version 0.5 as illustrated above, and developed its prototype named Form/XRML which is an automated form processing for disbursement of the research fund in the Korea Advanced Institute of Science and Technology (KAISI). Since XRML allows both human and software agent to use the rules, there is huge application potential. We expect that XRML can contribute to the progress of Semantic Web platforms making knowledge management and e-commerce more intelligent. Since there are many emerging research groups and vendors who investigate this issue, it will not take long to see XRML commercial products. Matured XRML applications may change the way of designing information and knowledge systems in the near future.

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Dynamic Personal Knowledge Network Design based on Correlated Connection Structure (결합 연결구조 기반의 동적 개인 지식네트워크 설계)

  • Shim, JeongYon
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.71-79
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    • 2015
  • In a new era of Cloud and Big data, how to search the useful data from dynamic huge data pool in a right time and right way is most important at the stage where the information is getting more important. Above all, in the era of s Big Data it is required to design the advanced efficient intelligent Knowledge system which can process the dynamic variable big data. Accordingly in this paper we propose Dynamic personal Knowledge Network as one of the advanced Intelligent system approach. Adopting the human brain function and its neuro dynamics, an Intelligent system which has a structural flexibility was designed. For Structure-Function association, a personal Knowledge Network is made to be structured and to have reorganizing function as connecting the common nodes. We also design this system to have a reasoning process in the extracted optimal paths from the Knowledge Network.

A Study on Web-based Architectural Design Collaboration for Small Design Firm in Local Area (농촌지역 중소건축설계사무소에 유용한 Web 기반 건축설계협업에 관한 연구)

  • Oh, Kun Soo;Cho, Kyung Soo
    • Journal of the Korean Institute of Rural Architecture
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    • v.8 no.1
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    • pp.43-51
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    • 2006
  • Architectural design works are proceeded by the collaboration of experts working in many fields, but the traditional method of collaboration, so to speak offline collaboration, has limitation on time and space. The meeting agenda is not well organized in the meeting. Often there are so many items to discuss, that some get left out, and remain unaddressed. The knowledge relying on people's memory is not always accurate. To solve the above problems, we would like to suggest web-based collaboration system in architectural design and provide contents which are called checklists and knowledge database for collaboration.

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A Study on Analysis and Design of Metadata Model for Intelligent e-Learning System (지능형 학습 시스템을 위한 메타데이터 모형 분석 및 설계 연구)

  • Jang, Jin-Cheul;Hong, Seong-Yong;Yi, Mun-Yang
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.211-217
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    • 2011
  • Recent IT (information technology) environmental changes, such as emerging social network services or increasing user participation in multimedia environment, have made it necessary for e-learning systems to undergo changes in various ways. Metadata is an agreement for interoperability between different systems. The standardization of metadata for e-learning system has been driven by some domestic and international organizations, but applying diverse environmental changes into the design of e-learning metadata is in dire need. In this paper, we present a methodology for the analysis and design of modeling e-learning metadata and elicit the design requirements, on the basis of the metadata standard KEM 3.0, about the elements that are expected to be needed in future e-learning systems. Based on the requirements from the analysis, we present the three-layer model for classifying the requirements by the importance of metadata elements per Kana Model. An intelligent e-learning system is to be developed based on the proposed modeling design, which we hope to influence the development of an international standard in the future.

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Development of the Lighting System Design Code for Computer Vision (컴퓨터 비전용 조명 시스템 설계 코드 개발)

  • Ahn, In-Mo;Lee, Kee-Sang
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.11
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    • pp.514-520
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    • 2002
  • n industrial computer vision systems, the image quality is dependent on the parameters such as light source, illumination method, optics, and surface properties. Most of them are related with the lighting system, which is designed in heuristic based on the designer's experimental knowledge. In this paper, a design code by which the optimal lighting method and light source for computer vision systems can be found are suggested based on experimental results. The design coed is applied to the design of the lighting system for the transistor marking inspection system, and the overall performance of the machine vision system with the lighting system show the effectiveness of the proposed design code.

Customizing CAD system and its Application for Engineering Design (CAD 시스템의 커스터마이징과 공학설계에의 활용)

  • Shin, Jeong-Ho;Kwak, Byung-Man
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1187-1192
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    • 2003
  • The computer is an important tool to design an engineering system and CAD systems are widely used for various design practice. To meet the market requirements, the old mass production system is being changed into the mass customization system. As for CAD systems, it is increasingly required to extend, automate, and customize a wide range of functionality. This article describes the state-of-the-art of the principal technologies for customizing CAD systems. And we have implemented an application that enables the parametric design by directly inputting numerical values of parameters for a CAD model. Based on this application, we have developed another system that makes it possible sharing of part family data between SolidEdge and Pro/Engineer. Through customization of CAD systems, it is possible to improve the product quality using external knowledge-based systems or to integrate with external system such as CAE tools. This paper can be a guide for engineering designers who want to customize CAD systems.

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A Study on Development of Expert System for Collision Avoidance and Navigation(I): Basic Design

  • Jeong, Tae-Gwoen;Chen, Chao
    • Journal of Navigation and Port Research
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    • v.32 no.7
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    • pp.529-535
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    • 2008
  • As a method to reduce collision accidents of ships at sea, this paper suggests an expert system for collision avoidance and navigation (hereafter "ESCAN"). The ESCAN is designed and developed by using the theory and technology of expert system and based on the information provided by AIS and RADAR/ARPA system. In this paper the ESCAN is composed of four(4) components; Facts/Data Base in charge of preserving data from navigational equipment, Knowledge Base storing production rules of the ESCAN, Inference Engine deciding which rules are satisfied by facts or objects, User System Interface for communication between users and ESCAN. The ESCAN has the function of real--time analysis and judgment of various encountering situations between own ship and targets, and is to provide navigators with appropriate plans of collision avoidance and additional advice and recommendation This paper, as a basic study, is to introduce the basic design and function of ESCAN.