• Title/Summary/Keyword: Knowledge of Computer Science

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A Comparative Analysis of Korean and Chinese Medicinal Plant Resources and Traditional Knowledge Using Data Analysis (데이터 분석기법을 이용한 한국과 중국의 약용식물자원과 전통지식 정보 비교분석)

  • Na, Minho;Hong, Seong-Eun;Kim, Ki-Yoon;Cheong, Eun Ju
    • Journal of Korean Society of Forest Science
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    • v.107 no.4
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    • pp.456-477
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    • 2018
  • We analyzed the data on medicinal plants and related traditional knowledge in Korea and China using data analysis method. There are 108 families 214 genera 542 species, and 202 families 660 genera 1,261 species were found in Korea and China respectively. Total of 86 families (79.6%) and 130 genera (60.7%) were in common both countries. More than one information were recorded in many species, however, there was only one information from some species (32.7% of genera in Korea, and 58.8% of genera in China). The most frequent appeared plant family was Compositae (Asteraceae) in both countries (8.4% in Korea and 10.7% in China) and followed by Rosecease and Leguminocae (Fabaceae). Plant parts were classified 11 parts and roots were mostly used in Korea and whole plants in China. Usages were described in different terms of ailments or symptoms. There are 120 usage in Korea and 230 in China. Plant uses for the ailment or symptoms are pain, digestive system disorder, cold and etc. in Korea. In China, plants were mostly used for clear heat, digestive system disorder, cough and etc. Relation between the plant and ailment(symptom) of the top 10 plants in Korea and China was different although from same plant family. We also analyzed the relations between plant species and part used, and plants parts and ailment(symptom). With the data analysis method, we were able to collect the medicinal plant resources data and found the differences in plant resources, usage, and plant part for use. The result provide important information of the plant resources and related traditional knowledge of Korea for use of plant resources in industry and facilitate to plan a strategy to cope with Nagoya Protocol in the future.

A Study on Elementary Education Examples for Data Science using Entry (엔트리를 활용한 초등 데이터 과학 교육 사례 연구)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.473-481
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    • 2020
  • Data science starts with small data analysis and includes machine learning and deep learning for big data analysis. Data science is a core area of artificial intelligence technology and should be systematically reflected in the school curriculum. For data science education, The Entry also provides a data analysis tool for elementary education. In a big data analysis, data samples are extracted and analysis results are interpreted through statistical guesses and judgments. In this paper, the big data analysis area that requires statistical knowledge is excluded from the elementary area, and data science education examples focusing on the elementary area are proposed. To this end, the general data science education stage was explained first, and the elementary data science education stage was newly proposed. After that, an example of comparing values of data variables and an example of analyzing correlations between data variables were proposed with public small data provided by Entry, according to the elementary data science education stage. By using these Entry data-analysis examples proposed in this paper, it is possible to provide data science convergence education in elementary school, with given data generated from various subjects. In addition, data science educational materials combined with text, audio and video recognition AI tools can be developed by using the Entry.

The Automatic Extraction of Hypernyms and the Development of WordNet Prototype for Korean Nouns using Korean MRD (Machine Readable Dictionary) (국어사전을 이용한 한국어 명사에 대한 상위어 자동 추출 및 WordNet의 프로토타입 개발)

  • Kim, Min-Soo;Kim, Tae-Yeon;Noh, Bong-Nam
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.6
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    • pp.847-856
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    • 1995
  • When a human recognizes nouns in a sentence, s/he associates them with the hyper concepts of onus. For computer to simulate the human's word recognition, it should build the knowledge base (WordNet)for the hyper concepts of words. Until now, works for the WordNet haven't been performed in Korea, because they need lots of human efforts and time. But, as the power of computer is radically improved and common MRD becomes available, it is more feasible to automatically construct the WordNet. This paper proposes the method that automatically builds the WordNet of Korean nouns by using the descripti on of onus in Korean MRD, and it proposes the rules for extracting the hyper concepts (hypernyms)by analyzing structrual characteristics of Korean. The rules effect such characteristics as a headword lies on the rear part of sentences and the descriptive sentences of nouns have special structure. In addition, the WordNet prototype of Korean Nouns is developed, which is made by combining the hypernyms produced by the rules mentioned above. It extracts the hypernyms of about 2,500 sample words, and the result shows that about 92per cents of hypernyms are correct.

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Context-Aware Steel-Plate Piling Process System For Improving the Ship-Building Process (선박 건조공정 개선을 위한 상황인지 컴퓨팅 기반의 강재적치처리시스템)

  • Kang, Dong-Hoon;Ha, Chang-Wan;Kim, Je-Wook;Oh, Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.165-178
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    • 2011
  • A gigantic ship is constructed by assembling various types of ship blocks, each block being made by cutting and piecing the steel-plates together. The steel-plate piling process as the initial stage of ship construction sorts and manages the steel-plates according to the ship blocks that the steel-plates are used to make. The steel-plate piling process poses some problems such as process delay due to piling errors, safety vulnerability due to the handling of extra heavy-weight objects, and the uncertainty of work plan due to lack of information management in the pile spaces. We constructed a steel-plate piling process system based on the context-aware computing to resolve such problems. We built simulation system that can simulate the piling process and then established a smart space within the system by using tags, sensors and a real-time location system in order to collect context information. Workers receive an appropriate or intelligent service from the system.

G/T Experts' Recognition on Educating ICT Core-competencies for Gifted Students in Science (과학영재를 위한 ICT 핵심역량 교육에 대한 전문가 인식 조사)

  • Lee, Jaeho;Jin, Sukun;Shin, Hyunkyung
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.143-152
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    • 2016
  • In this paper, we attempted to provide the bases of effective educational programs for fostering ICT competencies of gifted students in science. For this purpose, we tried to answer the questions like 'What are the ICT core-competence for gifted students in science?' and 'How can we educate those competencies effectively?' We started by reviewing existing studies on ICT competencies for talented people in future society and then adopted one[6] as the basis for further validation. We tried to work with as many G/T experts as possible, and decided to use the online survey methodology because the experts are scattered all over the country. The survey was sent to the corresponding person who is in charge of G/T education in each area, and then e-mailed to G/T experts in that area. Through these procedures, three hundred four(304) G/T experts from all around the country participated in this survey. The results showed the followings: (1) G/T experts agreed with the importance and necessity of ICT competencies for gifted students in science; (2) G/T experts agreed with the validity of three core ICT competencies, which are 'knowledge and skills competence, creativity competence, and characteristic competence,' for gifted students in science; (3) G/T experts agreed with the validity of educational goals, which are suggested for fostering each ICT core-competence of gifted students in science; and (4) G/T experts regarded 'product-oriented education' and 'ICT device-oriented education' as important and effective types of education programs for fostering ICT competencies of gifted students in science.

The Main Methodological Positions of Educational Institutions in the System of Educational Work of the Modern Information Space

  • Shumiatska, Oleksandra;Palamar, Nataliia;Bilyk, Ruslana;Yakymenko, Svitlana;Yakovenko, Serhii;Tsybulko, Liudmyla;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.272-278
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    • 2022
  • The article proves the idea that the protection and development of Ukraine as an independent, sovereign state requires the education of a patriot citizen who is able to live and work in a democracy, ensure the unity of Ukraine, feel constant responsibility for himself, his people, the country, and strive to make a real contribution to reform processes, especially in unstable, wartime. The main goal of educational institutions in the system of educational work of the modern information space is revealed. The tasks of patriotic education of the individual are presented. The content of patriotic education at the wartime stage and the main characteristics of the content of patriotism are substantiated. The main methodological positions that are taken into account in the construction of the structure and dynamics of the formation of civil responsibility of the individual are highlighted. The structure of civic responsibility as an integral system of the modern information space is drawn, which includes three subsystems that characterize the natural, social and systemic qualities of citizenship, interconnected hierarchically and synergistically. The components of the structural part of the model of civil culture of the individual in the modern information space are analyzed.Modern modernization of the education system in the modern information space, which has led to the emergence of a new type of Educational Institutions, requires the search for new pedagogical technologies that can ensure the formation of a patriotic citizen with an active civic position, which involves not only mastering students' knowledge about the rights and obligations of citizens, convincing them of the expediency of democratic transformations of society, the formation of high moral and strong-willed, patriotic qualities and feelings, but also identifying motivated civic actions, actions that are necessary during martial law in Ukraine.

National and Patriotic Education of Young Students by Means of Digital Technologies in Distance Learning Environment

  • Bezliudniy, Oleksandr;Kravchenko, Oksana;Kondur, Oksana;Reznichenko, Iryna;Kyrsta, Nataliia;Kuzmenko, Yulia;Tkachuk, Larysa
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.451-458
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    • 2022
  • This article is devoted to the problem of national and patriotic education of young students by means of digital technologies in the conditions of distance learning environment. It is emphasized that national and patriotic education is a powerful means of strengthening the unity and integrity of Ukraine. It is proved that national and patriotic education will be effective under the condition of systematic and purposeful activity on formation of patriotic consciousness in youth, sense of national dignity, necessity of service of ideals and values of the country. Various forms of educational work of national and patriotic orientation at Pavlo Tychyna Uman State Pedagogical University, which were conducted by digital technologies: online thematic lectures, educational classes, round tables, workshops, guest online meetings with famous researchers of historical heritage of Ukraine, online tours of historical places, virtual exhibitions of art, participation in the national-patriotic student camp "Diia" (Action) and etc. The activity of the University Library and V. O. Sukhomlinsky State Scientific and Pedagogical Library of Ukraine of the National Academy of Pedagogical Sciences of Ukraine, which has a significant impact on the formation of national consciousness and social and political activity of students by modern means of information and communication technologies. It is determined that the project "Inclusive 3D map" helps to broaden the horizons and deepen the knowledge of young students, education of a true citizen, the formation of cognitive interest in the subjects studied, motivation to study, raising awareness of Ukrainians on historical and cultural heritage. The study showed that young students take an active social attitude: they speak Ukrainian, want to live and work in Ukraine, respect their homeland, its traditions, cultural and historical past, love to travel and they are tolerant of people with special needs. Promising areas of educational work with students based on the use of a wide range of information and communication technologies, namely 3D games, TV tandems, podcasts, social networks, video resources in national and patriotic education of youth.

Formation of a Person's Value Attitude to the Worldview Using Information Technologies

  • Yakymenko, Svitlana;Drobin, Andrii;Fatych, Mariia;Dira, Nadiia;Terenko, Olena;Zakharevych, Mykola;Chychuk, Antonina
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.183-190
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    • 2022
  • The article analyzes the features of the formation of a person's value attitude to the worldview by means of information technologies. The present considers it necessary to form a person's value attitude to the perception of the world by means of information technologies. The explosive development of information and telecommunications technologies has become a determining factor in the development of modern society, which is called the information or Global Information Society. It is not yet fully formed, and we are all participants in the development of the Global Information Society. The article considers the basics of a harmonious worldview of a person, which is the basis for the formation of outlook ideas, views, knowledge, beliefs about the surrounding world, which determine the place and role and motivate actions in relation to the surrounding reality through the prism of value orientations. Worldview is considered as an integrity of relatively stable schemes, behaviors, feelings, thinking, vision of the surrounding world, inherent in an individual child, ethno-cultural and socio-cultural groups. The concept of "worldview" as a component of the multi-level structure of the individual's outlook is defined. The features that characterize a person's perception of the world are revealed. The main educational value of information technologies in the formation of a person's value attitude to the perception of the world is highlighted, which consists in the fact that they allow you to create an immeasurable brighter multi-sensory interactive learning environment with almost unlimited potential opportunities that fall at the disposal of both the teacher and the student. The trend of forming a person's value attitude to the perception of the world is clearly developing in the direction of mixed learning as a process that creates a comfortable information educational environment, communication systems that provide all the necessary educational information. The approach to student development by means of the educational environment and the formation, while in the person of a value attitude to the perception of the world by means of Information Technologies, has many pedagogical advantages, which is considered in the article.

Information Technologies as an Incentive to Develop the Creative Potential of the Educational Process

  • Natalia, Vdovychenko;Volodymyr, Kukorenchuk;Alina, Ponomarenko;Mykola, Honcharenko;Eduard, Stranadko
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.408-416
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    • 2022
  • The new millennium is characterized by an unprecedented breakthrough in knowledge and information and communication technologies, and the challenges of the XXI century require modernized paradigms of interaction in all spheres of life. Education continues to play a key role in national and global growth. The key role of education and its leadership in developing creative potential, as the main paradigm of the countries' stability, have significantly influenced educational centers. The developers of educational programs use information technologies as an incentive to develop creative potential of educational process. Professional training of the educational candidate is enhanced by the use of information technologies, so the educational applicants should develop technological skills to be productive members of society. Using the latest achievements in the field of information technologies for the organization of the educational process helps to form the operational style of education applicants' thinking, which provides the ability to acquire skills of processing information, that is presented in the text, graphic, tabular form, and increase the level of general and informational culture necessary for better orientation in the modern information space. The purpose of the research is to determine the effectiveness of information technologies as an incentive to develop creative potential of educational process on the basis of the survey, to establish advantages and ability to provide high-quality education in the context of using information technologies. Methods of research: comparative analysis; systematization; generalization, survey. Results. Based on the survey conducted among students and teachers, it has been found out that the teachers use the following information technologies for the development of creative potential of the educational process: to provide video and audio communication process (100%), Moodle (95,6%), Duolingo (89,7%), LinguaLeo (89%), Google Forms (88%) and Adobe Captivate Prime (80,6%). It is determined that modular digital learning environments (97,9%), interactive exercises tools (96,3%), ICT for video and audio communication (96%) and interactive exercises tools (95,1%) are most conducive to the development of creative potential of the educational process. As a result of the research, it was revealed that implementation of information technologies for the development of creative potential of educational process in educational institutions is a complex process due to a large number of variables, which should be taken into account both on the educational course and on the individual level. It has been determined that the using the model of implementation information technologies for the development of creative potential in educational process, which is stimulated due to this model, benefits both students and teachers by establishing a reliable bilateral connection between teacher and education applicant.

Factor Analysis of Elementary School Student's Learning Satisfaction after the Robot utilized STEAM Education (로봇 활용 STEAM 교육에 참가한 초등학생들의 학습지속 요인분석)

  • Shin, Seung-Young
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.11-22
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    • 2012
  • This study aimed to analyze applying TAM model the process that flow factors such as 'harmony of challenge and technology' exert effects on learners' attitudes of keeping learning in STEAM class employing robots. For the study, the 'Energy and Tools' chapter of the science textbook for the 6th grade's second semester was re-arranged, and applied for 189 students, and among them, only the 174 usable data were used for the analysis. As a result of analysis, students' learning immersion factor(factor of harmony of challenge and technology) had deeper effects on the factor of ease of learning than usefulness of learning and this in turn, had an effect on their intention to keep learning ultimately through the factor of value of learning as the study found. As a result of research, it was found that for indications identified, in order to use robots in STEAM class, for the students' intention to keep learning, it's essential for learners to have proper and active attitudes towards learning and basic knowledge of robots, and aspects of values should be considered that based on this, robot can assist in learning and affect results of learning in STEAM class. On the other hand, the factors of ease of learning and the combination of the challenge and technology do not gives direct (+) effect on the intention to continue learning and the value for learning, respectively. However, each of the two factor has indirect influence on each of the dependent variable within the significant range, which is the reason the author includes the result of the analysis.

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