• Title/Summary/Keyword: Knowledge generation

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Design and Implementation of a Augmentative and Alternative Communication System Using Sentence Generation (문장생성에 의한 통신보조시스템의 설계 및 구현)

  • Woo Yo-Seop;Min Hong-Ki;Hwang Ein-Jeong
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1248-1257
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    • 2005
  • This paper designs and implements a sentence generation for an augmentive and alternative communication system(AAC). The AAC system is assistive communication device to help the mute language disorder communicate more freely and the system have an objected to reduce time and keystrokes for sentence generating. The paper of sentence generation make up for merits and demerits in the existing sentence generation method and in order to sentence generation. One aspect of Korean language that confines nouns defending on the verbs or postpositional words is used for sentence generation. The distinctive feature of this paper is to connect verbs to nouns using domain knowledge. We utilize the lexical information that exploits characteristics of Korean language for sentence generation. A comparison with other approaches is also presented. This sentence generation is based on lexical information by extracting characteristics of sentences.

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건설 프로젝트 공정표 생성을 위한 사례기반 전문가시스템의 설계

  • 김현우;이경전;이재규
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.709-712
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    • 1996
  • Generating a project network of a specific construction project is very time consuming and difficult task in the field. To effectiviely automate and support the planning process, we design a case-based project planning expert system inspired by the fact a human expert project planner uses previous cases for planning a new project. A construction project case consist of its specific characteristics and the corresponding project network (i.e. project plan). Using frame based representation. we represent the project features affecting the progress network and the entities composing the project plan such as the buildings, construction methods, WBS (work breakdown structure), activities, and resources. The project planning process runs through most similar case retrieval, case adaptation, and user requirement satisfaction. We represent the construction domain knowledge for each procedure using constraints and rules. We develop the methodology for constraint-based case adaption. Case adaptation process mainly consist of activity generation/deletion and predecence constraint satisfaction, for which we develop the dynamic constraint generation method and connect user-level requirement representation the system-level network modification knowledge. The methodology is being applied to the prototype for apartment construction project planning.

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Parametric design for mechanical structure using knowledge-based system (역학적 구조에 대한 Knowledge-based 시스템을 이용한 파라메트릭 설계)

  • 이창호;김병인;정무영
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.1018-1023
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    • 1993
  • In mechanical structure design area, many FEM (Finite Element Method) packages are used. But the design using FEM packages depends on an iterative trial and error manner and general CAD systems cannot cope with the change of parameters. This paper presents a methodology for building a designing system of a mechanical structure. This system can generate the drawing for a designed structure automatically. It consists of three steps: generation of a structure by selection of the parameters, stress analysis, and generation of a drawing using CAD system. FEM module and parametric CAD module are developed for this system. Inference engine module generates the parameters with a rule base and a model base, and also evaluates the current structure. The parametric design module generates geometric shapes automatically with given dimension. Parametric design is implemented with the artificial intelligent technique. In older to the demonstrate the effectiveness of the developed system, a frame set of bicycle was designed. The system was implemented on an SUN workstation using C language under OpenWindows environment.

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Automatic Fuzzy Rule Generation by Simulating Human Knowledge Gathering Process (사람의 지식 축정과정 모사를 통한 자동 퍼지규칙의 생성)

  • 정성훈
    • Journal of the Korean Institute of Intelligent Systems
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    • v.5 no.4
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    • pp.12-17
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    • 1995
  • Fuzzy rules, developed by experts thus far, may be often inconsistent and incomplete. This paper proposes a new methodology for automatic generation of fuzzy rules which are nearly complete and not inconsistent. This is accomplished by simulating a knowledge gathering process of humans from control experiences. This method is simpler and more efficient than existing ones. It is shown through simulation that our method even generates better rules than those generated by experts, under fine tuned parameters.

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Application of knowledge system through Ontology Technology in Next Generation Web (차세대 웹에서 온톨로지 기술을 통한 지식체계 적용)

  • Kim Min-Cheol
    • Journal of Korea Technology Innovation Society
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    • v.8 no.2
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    • pp.605-622
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    • 2005
  • Because, next generation web, semantic web consists of documents with semantic information, it enables computer interpret the contents of the documents, so that the information retrieval, interpretation and integration can be automated. The web documents with the semantic information may be made in ontology. In this paper, collaborative approach among the ontology design techniques is more excellent than the other techniques because it design the ontology through continuous evaluations and modification in terms of multiple views. So, we propose the process of designing and implementing the ontology for specific domain, which is Yeomigi tour place. Delphi technique, that is a kind of collaborative approach, is used when the ontology is designed.

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A Framework for VR Effects with Multi-sensory Motional Display (운동감 및 다감각 가상현실 효과 시스템의 구조와 응용)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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Bridging Comparative Genomics and DNA Marker-aided Molecular Breeding

  • Choi, Hong-Kyu;Cook, Douglas R.
    • Korean Journal of Breeding Science
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    • v.43 no.2
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    • pp.103-114
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    • 2011
  • In recent years, genomic resources and information have accumulated at an ever increasing pace, in many plant species, through whole genome sequencing, large scale analysis of transcriptomes, DNA markers and functional studies of individual genes. Well-characterized species within key plant taxa, co-called "model systems", have played a pivotal role in nucleating the accumulation of genomic information and databases, thereby providing the basis for comparative genomic studies. In addition, recent advances to "Next Generation" sequencing technologies have propelled a new wave of genomics, enabling rapid, low cost analysis of numerous genomes, and the accumulation of genetic diversity data for large numbers of accessions within individual species. The resulting wealth of genomic information provides an opportunity to discern evolutionary processes that have impacted genome structure and the function of genes, using the tools of comparative analysis. Comparative genomics provides a platform to translate information from model species to crops, and to relate knowledge of genome function among crop species. Ultimately, the resulting knowledge will accelerate the development of more efficient breeding strategies through the identification of trait-associated orthologous genes and next generation functional gene-based markers.

Understanding Seniors' Acceptance and Usage for Online Education Program: Based on Grounded Theory (온라인 교육 수용 환경에서 시니어들의 디지털 행동 이해: 근거이론 적용)

  • Jang, Hyun Yong;Park, Sang Cheol;Koh, Joon
    • Knowledge Management Research
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    • v.21 no.2
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    • pp.77-100
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    • 2020
  • This study conducted a qualitative study on 23 seniors over 55 years old to understand the digital behavior of seniors in the online education acceptance environment. Grounded Theory methodology was applied to the initial enrollment behavior, login behavior, and utilization behavior of online education program. Through the process of open coding, axis coding, and selective coding, the framework in the online education environment of the senior generation was finally derived. As a causal conditions for the senior generation to participate in the online education environment, goal orientation, relationship orientation, leisure orientation and external compulsory were derived, and shadow work appeared as the central phenomenon. Also, contextual conditions resulted in social change, physical and cognitive aging, and psychological atrophy. The intervening conditions included digital device acceptance, educational attitudes, environmental factors, and self-efficacy. Based on this, the action/interactions strategy formed a positive and negative attitude toward shadow work. As a result, positive response behavior, compromising behavior, and shadow work avoidance behavior were shown. It is hoped that this study will be reflected in future researches for the use of digital devices of the elderly and the expansion of online education participation and government policy.

EEG Correlation Patterns of Hypothesis-Generating in Undergraduate Students' Generation of Scientific Knowledge

  • Kwon, Yong-Ju;Jeong, Jin-Su;Jin, Seung-Hyun
    • Journal of The Korean Association For Science Education
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    • v.24 no.4
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    • pp.722-730
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    • 2004
  • The purpose of this study was to test the notion that the inter-individual difference in hypothesis-generating is presumably detected by differentiating subjects' EEG correlation patterns of the prefrontal lobes. To test the notion of the inter-individual difference by EEG analysis, eight healthy undergraduate volunteers' EEG signals on the prefrontal lobes were recorded during hypothesis-generating and resting with eyes-closed condition. Their EEG signals were analyzed by time durations and transformed into correlation patterns. The results showed that subjects' EEG correlation patterns during hypothesis-generating were significantly different among individuals. In addition, the EEG correlation patterns were decreased during hypothesis-generating thinking. Furthermore, subject's EEG correlation showed a fluctuationpattern through-out hypothesis-generating, which is presumably caused by the difference of subjects' thinking activities in hypothesis-generating. This study also suggests a possibility that student's scientific thinking ability and the difficulty of scientific knowledge generating may be measured by the analysis of subject's EEG correlation pattern of the prefrontal lobes.

Optimazation of Simulated Fuzzy Car Controller Using Genetic Algorithm (유전자 알고즘을 이용한 자동차 주행 제어기의 최적화)

  • Kim Bong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.212-219
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    • 2006
  • The important problem in designing a Fuzzy Logic Controller(FLC) is generation of fuzzy control rules and it is usually the case that they are given by human experts of the problem domain. However, it is difficult to find an well-trained expert to any given problem. In this paper, I describes an application of genetic algorithm, a well-known global search algorithm to automatic generation of fuzzy control rules for FLC design. Fuzzy rules are automatically generated by evolving initially given fuzzy rules and membership functions associated fuzzy linguistic terms. Using genetic algorithm efficient fuzzy rules can be generated without any prior knowledge about the domain problem. In addition expert knowledge can be easily incorporated into rule generation for performance enhancement. We experimented genetic algorithm with a non-trivial vehicle controling problem. Our experimental results showed that genetic algorithm is efficient for designing any complex control system and the resulting system is robust.