• Title/Summary/Keyword: Knowledge contents platform

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Measuring the Economic Value of Smart Tourism Content Using Contingent Valuation Method: Focus on Augmented Reality (가상가치평가법을 적용한 스마트관광 콘텐츠의 경제적 가치 평가: 증강현실을 중심으로)

  • Chung, Hee Chung;Koo, Chulmo;Chung, Namho
    • Knowledge Management Research
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    • v.23 no.1
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    • pp.133-148
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    • 2022
  • In an ever-changing tourism environment, we need to think about how to successfully attract tourists and provide them with memorable experiences. Smart tourism content is considered as a useful tourism resource for converting into an attractive tourist destination by providing new values in various tourist destinations as well as the changed tourism patterns due to COVID-19. However, there are still few successful cases of smart tourism contents that have secured economic sustainability. Accordingly, this study applied the Contingent Valuation Method (CVM) to estimate the economic value perceived by tourists for smart tourism contents based on augmented reality to develop a smart tourism content development plan that can secure economic sustainability. As a results, it was confirmed that the lower the offered amount, the higher the awareness of the new value, the higher the likelihood of willingness to pay. Based on these research results, this study presented academic and practical implications for the development of smart tourism content that secured economic sustainability.

Collaboration Platform Development of Virtual Cluster Type for Vitalizing Smart Work (스마트워크 활성화를 위한 버추얼 클러스터(Virtual Cluster)형 협업 플랫폼 개발)

  • Lee, Kark-Bum;Oh, Seong-Eun;Hwang, Ji-Yeun
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.153-170
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    • 2013
  • As global competition of enterprises heats up recently, there is a growing the need to introduce business knowledge platform. Many enterprises work with other partners in a variety of situations and collaboration has emerged as new competitiveness of them. Collaboration improves the performance of members, and besides it has an important bearing on innovation, result, and increased productivity of enterprise. Lots of businesses, locally and abroad, extend the environment of collaboration and try to share business contents efficiently. In addition, they look into ways of invigorating collaboration by providing community tools. Corporations and Governments around the world are pushing smart work to respond effectively to this paradigm change. Smart work provides many types of collaboration and raises the productivity. Various infrastructures should be constructed for activating smart work. Most of all, core technology is to be developed. Virtual Cluster is the space of collaboration corresponding to change in business paradigm. In overseas policy of Virtual Cluster has been already enforced as an alternative to geographical cluster. The establishment and development of collaboration platform through Virtual Cluster can contribute to business competitiveness by smart work.

The Effect of Metaverse Presence on Intention to Share Knowledge Through Intrinsic Motivation of Employees: Moderating Effect of Digital Technological Competence (메타버스 실재감이 조직원의 내적 동기를 통해 지식공유 의도에 미치는 영향: 디지털 기술 역량의 조절 효과)

  • Hwang, Inho
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.81-96
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    • 2022
  • Covid-19 calls for minimizing gatherings of people in spaces such as offices. Organizations are encouraging information-sharing activities among employees by using online platform technology. Recently, Organizations are supporting their work using the metaverse. This study confirms the effect of metaverse presence on the intention to share knowledge by forming the intrinsic motivation of the employees and the moderating effect of the individual's digital technological competence. We presented research hypotheses through previous studies such as virtual reality and tested the hypotheses using 309 samples obtained through surveys. As a result, the social, tele, and self presence of the metaverse increased organizational-related intrinsic motivation(organizational identification, value congruence) and had a positive effect on the intention to share knowledge. In addition, digital technological competence moderated the relationship between value congruence and intention to share knowledge. This study suggests the importance of strategies to enhance the presence of metaverse for organizations to increase work productivity by using metaverse and the need to support individual digital competence reinforcement.

Development of Hardware-linked Simulation Platform for Automation Mechanism Training (자동화 메커니즘 교육을 위한 하드웨어 연동형 시뮬레이션 플랫폼 개발)

  • Kim, Hyun-Hee;Park, Sung-Su;Lee, Kyung-Chang;Hwang, Yeong-Yeun
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.4
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    • pp.34-42
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    • 2015
  • As the industry environment is changing to automated systems, engineering education at university has changed with industrial development. Industry technology will be developed, and the industry environment will become more complicated. Therefore, the knowledge that undergraduates have to acquire in university will be extensive. Industries need a person with expertise to react quickly to rapidly changing technology. Therefore, universities need to endeavor to cultivate manpower in technical fields. This is difficult because the contents of engineering education must react quickly to rapidly changing industry technology. This paper proposes a hardware-linked simulation platform for engineering education on the well-used systems in industrial sites.

Multiagent-based Distance Learning Framework using CORBA (CORBA를 이용한 멀티에이전트 기반 원격 학습프레임워크)

  • Jeong, Mok-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2989-3000
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    • 1999
  • Until now, most Intelligent Tutoring Systems are lacking in the modularity, the extensibility of the system, and the flexibility in the dynamic environment due to the static exchanges of knowledge among modules. To overcome these flexibility in the dynamic due to the static exchanges of knowledge among modules. To overcome these problems, we will suggest, in this paper, a Distance Intelligent Tutoring Framework, called DELFOM, based on the multiagent to cope with the various and complicated learner's requests. We could make different types of learning systems by simply changing the contents of DELFOM External that is variant part of DELFOM. This framework, therefore, provides software reuse and the extensibility based on object-oriented paradigm. And we will propose two different distance learning systems using DELFOM. Therefore this framework gives the developer/the learner the effective and easy development/learning environment. DELFOM is implemented using CORBA and Java for the network transparency and platform independence.

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A Study on the Effects of University Student Entrepreneurship Education on Entrepreneurship Knowledge and Management Strategy (대학생 창업교육이 창업지식 및 경영전략에 미치는 영향에 관한 연구)

  • Kim, Tae Sung
    • Journal of the Korea Safety Management & Science
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    • v.23 no.4
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    • pp.113-120
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    • 2021
  • In the past, manufacturing-oriented industries focused on improving labor productivity to achieve economic growth. Korea is changing from a labor-intensive industry to a technology-intensive industry in order to occupy a competitive edge compared to other countries. Recently, a lot of investment has been made not only in technology-intensive industries but also in information industries. Therefore, it is developing in various forms such as special technology, platform industry, and virtual reality as a technology-intensive industry and information industry field. In this social phenomenon, the necessity of starting a business using new ideas and technologies is increasing. Therefore, universities also need entrepreneurship education for their students, and it is necessary to investigate how the contents of the university's start-up education support, individual achievement needs, and the degree of acquisition of start-up knowledge affect the establishment of business strategies necessary for start-ups.

A Study on the LCMS Model for u-Learning (u-Learning을 위한 LCMS 시스템 연구)

  • Woo, Young-Hwan;Chung, Jin-Wook;Kim, Seok-Soo
    • Convergence Security Journal
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    • v.5 no.2
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    • pp.37-42
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    • 2005
  • Development of Information Technology and knowledge information society transfer brought huge change of education training field. According as Ubiquitous society approaches, e-Learning will be evolving by u-Learning. This presages in other form with present that professor-learner environment may change. This study proposes and embodied administration method of various studying contents by development of Learning environment, And through operation platform analysis, proposed LMS that can do practical use of contents efficiently.

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Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

Design of a Knowledge Framework for Structured Journalism Service based on Scientific Column Database (구조화된 저널리즘 서비스를 위한 과학 칼럼 정보 지식화 프레임워크 설계)

  • Choi, Sung-Pil;Kim, Hye-Sun;Kim, Ji-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.1
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    • pp.341-360
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    • 2015
  • This paper proposes a noble service architecture based on scientific infographic as well as semi-automatic knowledge process for 'KISTI's Scent of Science' database, which has been highly credited as a science journalism service in Korea. Unlike other specialized scientific databases for domain experts and scientists, the database aims at providing comprehensible and intuitive information about various important scientific concepts which may seem not to be easily understandable to general public. In order to construct a knowledge-base from the database, we deeply analyze the traits of the database and then establish a semi-automatic approach to identify and extract various scientific intelligence from its contents. Furthermore, this paper defines a scientific infographic service platform based on the knowledge-base by offering its detailed structure, methods and characteristics, which shows a progressive future direction for science journalism service.

Introducing Smart Learning Framework in the Digital World: Towards the Enhancement of Technology-Driven Innovation of Arabic Smart Learning

  • Alkhammash, Eman H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.331-337
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    • 2022
  • Smart learning is augmented with digital, context-aware, and adaptable technologies to encourage students to learn better and faster. To ensure that digital learning is successful and that implementation is efficient, it is critical that the dimensions of digital learning are arranged correctly and that interactions between the various elements are merged in an efficient and optimal manner. This paper builds and discusses a basic framework for smart learning in the digital age, aimed to improve students' abilities and performance in learning. The proposed framework consists of five dimensions: Teacher, Technology, Learner, Digital content, and Evaluation. The Teacher and Learner dimensions operate on two levels: (a) an abstract level to fit in knowledge and skills or interpersonal characteristics and (b) a concrete level in the form of digital devices used by teachers and learners. Moreover, this paper proposes asynchronous online course delivery model. An Arabic smart learning platform has been developed, based on these smart learning core dimensions and the asynchronous online course delivery model, because despite the official status of this language in many countries, there is a lack of Arabic platforms to teach Arabic. Moreover, many non-native Arabic speakers around the world have expressed an interest in learning it. The Arabic digital platform consists of over 70 lessons classified into three competence levels: beginner, intermediate, and advanced, delivered by Arabic experts and Arabic linguists from various Arab countries. The five dimensions are described for the Arabic platform in this paper. Learner dimension is the Arabic and non-Arabic speakers, Teacher dimension is Arabic experts and Arabic linguistics, Technology dimension consists of technology for Arabic platform that includes web design, cloud computing, big data, etc. The digital contents dimension consists of web-based video, records, etc. The evaluation dimension consists of Teachers rating, comments, and surveys.