• Title/Summary/Keyword: Knowledge based design

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Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.4
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

Study on Design Education Plan Using Microcontroller Board Prototyping Tool

  • Nam, Wonsuk
    • International Journal of Contents
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    • v.14 no.3
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    • pp.61-68
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    • 2018
  • Unlike in the past, where the expression of the form was given a priority, with the widening of the scopes of the designs, the proportion of design education institution curricula targeting user experience and the application of technology is continually and gradually increasing. Open source microcontroller boards such as Arduino have initiated attracting attention as a countermeasure against these changes. These prototyping tools have many advantages for the diversification of expression and design verification in the design field and therefore have a high likelihood of being introduced into many design education institutes; however, the tools act as high entry barriers for design students who lack engineering knowledge. Although various educational content and tools have been developed to address the issue of barrier, existing solutions remain insufficient as alternatives for the purpose of activation. In this study, we investigated the present state of related education content and conducted a pilot workshop using a prototype microcontroller board with simplified coding. We intend to use the results of this investigation to develop study material for design education. We started by conducting a survey regarding the pre-university education situation. It was observed that engineering education opportunities are insufficient and the problem of mutual application between educations due to course-based education was not realized. We also analyzed the characteristics of simplified training tools using the microcontroller to establish a direction for educational design and conducted a pilot workshop using the microcontroller toolkit with a simplified coding process based on this content. Students who lack a basic knowledge of engineering technology received instruction, and after completing minimum preliminary training, they proceeded to practical exercises that involved utilizing the toolkit. Through this process, we identified the need for a simple-type microcontroller board with low-complexity for use in educating students majoring in design. We also identified some obstacles that serve as barriers to entry of utilizing microcontroller board. Based on these results, we propose several functional requirements and teaching guidelines for prototyping toolkits for design education.

Design of PKMS(Process based on KMS) System Architecture for Public Organization Utilizing Integration of Business Process Management & Knowledge Management (업무프로세스관리-지식관리의 통합을 이용한 공공업무에 효과적인 지식기반 업무처리시스템 구축)

  • Jee, Sung-Hyun
    • The KIPS Transactions:PartD
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    • v.15D no.5
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    • pp.705-712
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    • 2008
  • Recently, interests in the notion of PKMS(Process based on Knowledge Management System) utilizing BPMS(Business Process Management System) and KMS(Knowledge Management System) have been significantly increased. Specially, most public organizations require their own effective knowledge management strategies since public business service needs various knowledge types. Based on a comprehensive framework that reflects lifecycle requirements of KMS and BPMS, we propose an PKMS system architecture, which performs step-by-step knowledge-providing strategy in public organization. To propose a PKMS architecture, this paper first investigates inter-relationships between public business and various knowledge types, and classifies knowledge types into three groups and then we suggest knowledge management strategies considering priority order among knowledge groups. Based on the proposed knowledge management, a PKMS system architecture can combine the advantages of the KM and BPM paradigms. This paper presents the PKMS system applied to employment insurance business part in real environment and demonstrated the advantages via inter-relationships between KM and BPM requirements.

Knowledge Combination and the Usefulness of Inventions: Focusing on the Moderating Effects of Technological Change (지식 조합과 발명 유용성 간의 관계에 대한 연구: 기술 변화의 조절 효과를 중심으로)

  • Mun, Hee Jin;Chung, Yerim
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.315-324
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    • 2018
  • The study examines the effects of knowledge combination and of its interaction with technological change on the usefulness of inventions. We argue that inventing with knowledge components of prior art or with those in a variety of technical fields results in useful inventions, which changes after the emergence of dominant design because external actors' perception of which knowledge components are appropriate in current technological environments changes. Based on data from U.S. granted optical disc patents filed from 1992 to 2000, the results show that inventions with more new knowledge components relative to their prior art are less useful but that inventions with more diversified knowledge components are more useful. Also, the empirical findings show that the negative relationship between new knowledge components of inventions and their usefulness strengthens after dominant design emerges.

An Exeprt Sytem for the Design and Manufacturing of the Deep Drawing Transfer Die (디프 드로잉 트랜스터 그형의 설계 및 제작에 있어서 전문가 시스템)

  • 박상봉
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.1
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    • pp.52-59
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    • 1999
  • The CAD/CAM System for deep drawing transfer die tin mechanical press process has been developed. The developed CAD system can generate the drawing of transfer die in mechanical press. Using thee results from CAD system, it can generate the NC data to machine die's elements on the CAD system. This system can reduce design man-hour an human errors. In order to construct the system, it is used to automated the design process and generate the NC data using concepts of the designing rule and the machining rule. The developed system is based on the knowledge base system which is involved a lot of expert's technology in the practice field. Using AutoLISP language under the AutoCAD system, CTK customer language of SmartCAM is used as the overall CAD/CAM environment. Results of this system will be provide effective aids to the designer and manufacturer in this field.

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Preform Design of Backward Extrusion Based on Inference of Analytical Knowledge (해석적 지식 추론을 통한 후방 압출푸의 예비 성형체 설계)

  • 김병민
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1999.03b
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    • pp.84-87
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    • 1999
  • This paper presents a preform design method that combines the analytic method and inference of known knowledge with neural network. The analytic method is a finite element method that is used to simulate backward extrusion with pre-defined process parameters. The multi-layer network and back-propagation algorithm are utilized to learn the training examples from the simulation results. The design procedures are utilized to learn the training examples from the simulation results. The design procedures are two methods the first the neural network infer the deformed shape from the pre-defined processes parameters. The other the network infer the processes parameters from deformed shape. Especially the latest method is very useful to design the preform From the desired feature it is possible to determine the processes parameters such as friction stroke and tooling geometry. The proposed method is useful for shop floor to decide the processes parameters and preform shapes for producing sound product.

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Name, Quilt and Transformation Geometry

  • Lee Brenda
    • Research in Mathematical Education
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    • v.9 no.3 s.23
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    • pp.285-294
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    • 2005
  • The author has been teaching with an instructional module consisting of many mathematical concepts, based on designs formed by personal names or words to arouse students' interesting in learning mathematics. This module has been growing since it was first used as a supplementary lesson for calculus students. Now it consists of concepts that connect with mathematical topics such as number sense, algebraic thinking, geometry, and statistical reasoning, as well as other subjects such as art and quilt design. With its content we can provide our students the basic mathematical knowledge needed for further study in their own fields. In this article, we will demonstrate the latest development of this instructional module, which makes connections between mathematical knowledge and the design of personal quilt patterns. We will exhibit a 'Quilt of Nations' which consists of the designed quilt blocks of different countries, such as USA, Japan, Taiwan, Korea and others, as well as a quilt design using the abbreviation of this seminar. Then we will talk about how the connections are built, and how to design these mathematically rich, uniquely created, beautifully designed, and personalized quilt block patterns.

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Effectiveness of a Cost Management Education Program for Nurses: Focused on Differences between a Web-based Group and a Mobile-based Group (간호사를 위한 원가관리 교육프로그램의 효과: 웹기반 그룹과 모바일기반 그룹 간의 차이를 중심으로)

  • Lim, Ji Young;Kim, Juhang;Noh, Wonjung
    • Journal of Home Health Care Nursing
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    • v.26 no.2
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    • pp.133-144
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    • 2019
  • Purpose: This study was conducted to verify the effectiveness of a cost management education program, focusing on the differences between a web-based group and a mobile-based group. Method: This was a quasi-experimental study using a two-group pretest-posttest design. Participants were 74 nurses in a web-based group and 69 nurses in a mobile-based group. Data were collected between January 2 and February 10. The cost management education program was configured such that the participants studied eight modules over four weeks. The after-program post-test was conducted for one week. Results: Both the web-based group and the mobile-based group showed significantly higher values for cost management knowledge (S=5.98, p<.001 and S=2.76, p=.006, respectively). The web-based group had statistically significantly higher values for cost management knowledge (S=4,461.50, p<.001) than the mobile group. Conclusion: The cost management education program showed improvement in knowledge in both the web-based and mobile-based groups; however, the web-based approach was more effective for nurses. A cost management education program which can be implemented effectively across all range of nurses is recommended.

Design of Fault Diagnosis Expert System Using Improved Fuzzy Cognitive Maps and Rough Set Based Rule Minimization

  • 이종필;변증남
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.10a
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    • pp.315-320
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    • 1997
  • Rule minimization technique adapted from rough set theory was applied to remove redundant knowledge which is not necessary to make a knowledge base. New algorithm to diagnose fault using Improved Fuzzy Cognitive Maps(I-FCMs), and Fuzzy Associative Memory(FAM) is proposed. I-FCM[22] is superior to gathering knowledge from many experts and descries dynamic behaviors of systems very well. I-FCM is not only a knowledge base, but also a inference engine. FAM has learning capability like neural network[12]. Rule minimization and composition of I-FCM and FAM make it possible to construct compact knowledge base and breaks the border between inference engine and knowledge base.

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Toward Knowledge-Aided Design & Manufacturing (KAD/KAM)

  • Lee, Kyung-Ho
    • Journal of Ship and Ocean Technology
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    • v.12 no.1
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    • pp.28-34
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    • 2008
  • The purpose of this paper is to define the concept of KAD/KAM, furthermore is to establish my own idea on the knowledge related works in engineering domain for a next decade ahead. KAD/KAM is represented as "Knowledge Everywhere" based on the concept of ubiquitous computing in engineering domain. At the beginning of the paper, the definition of KAD/KAM is described. And the related technologies to realize KAD/KAM, such as augmented reality, ontology, data mining, and knowledge management, are introduced. The concept of KAD/KAM is still immature. But this will be a new paradigm to change entire engineering environment in near future.