• 제목/요약/키워드: Knowledge Creation Design

검색결과 138건 처리시간 0.037초

성과 창출 과정으로서의 e-러닝 교수설계 모형 (Investigation for an e-Learning Instructional Design Model for Business Performance)

  • 조일현
    • 지식경영연구
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    • 제9권4호
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    • pp.35-49
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    • 2008
  • The purpose of the study is to develop and validate an instructional design model from the perspective of the knowledge creation. To serve the purpose, the researcher conducted 1) literature review to find causal relationship model among knowledge creation factors and to propose a hypothetical instructional design model, 2) data analysis with 50 senior level e-Learning instructional designers, and 3) testing the fitness of the proposed model and relevant causal-relational hypotheses. Results indicate; 1) the proposed model fit to the empirical evidence, 2) 6 hypotheses among 11 were validated. A typical instructional designer's personal competency was evidenced as the most powerful independent variable that predicted knowledge acquisition, knowledge sharing, and the application of the instructional models. However, the expected effect of instructional design models toward other dependent variable was not be found. In addition, further suggestions for the future research are addressed.

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개인과 집단의 특성이 지식창출에 미치는 영향 (The Effect of Individual and Team Characteristics on Knowledge Creation : An Analysis by Hierarchical Linear Model (HLM))

  • 강소라;김민선
    • Journal of Information Technology Applications and Management
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    • 제17권4호
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    • pp.19-38
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    • 2010
  • This paper investigates the effect of stress on knowledge creation. The goal stress of resource inadequacy and job stress had negative influences on knowledge creation. However, the cohesion and mastery climate of team had positive influence on knowledge creation. Therefore this paper verifies the moderate role of the cohesion and mastery climate of team on the relationship between stress and knowledge creation. The model developed was tested using data collected from knowledge based industry with 375 members in 69 teams in 12 different firms. A Hierarchical Linear Model (HLM) was used to test the hypotheses generated from the model. Results show that job stress had a negative influence on knowledge creation as we expected but the goal stress didn't. The mastery climate of team affected knowledge creation positively and moderated the relationship between the goal stress and knowledge creation. Furthermore, the team cohesion had a positive influence on knowledge creation. The study provided some implications that practitioners should consider the stress when they design jobs for team members and suggest them the way to manage their job stress when they work.

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Web2.0환경의 교육적 UCC 개발과 지식창출방안에 관한 연구 (Educational UCC Development and Knowledge Creation Strategy in Web 2.0)

  • 정주영;안영식
    • 수산해양교육연구
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    • 제21권4호
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    • pp.543-555
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    • 2009
  • The characteristic of Web 2.0 is openness, participation, share, cooperation and creation. The purpose of this article was to identify learner based knowledge creation strategy through UCC in Web 2.0, to develop UCC by university students and to make systematic UCC process. This article suggested knowledge creation strategy with UCC learning Community of Practice(CoP). UCC was developed by 25 students who registered e-learning in "P" university and conducted interview with students and experts to analyze the contents which related with research questions. Systematic process for developing educational UCC was consisted of sectors such as idea creation, design, development, implementation and evaluation. Main developing process steps were as follows: making subject$\rightarrow$seeking information$\rightarrow$selecting data$\rightarrow$designing contents$\rightarrow$making story board$\rightarrow$planning of filming$\rightarrow$filming$\rightarrow$digitalizing$\rightarrow$editing$\rightarrow$reviewing final product$\rightarrow$implementing$\rightarrow$evaluating. For learner based knowledge creation through UCC, educational institutions have to provide platform for learners' need, and learners create diverse ideas with UCC CoP. This article suggested knowledge creation strategy with sharing collective intelligence through process of UCC design, development, implement and evaluation.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • 제9권4호
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

지식과 조직: 지식시장과 지식공동체 관점 (Knowledge and Organization: Perspectives of Knowledge Market and Knowledge Community)

  • 정명호
    • 지식경영연구
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    • 제1권1호
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    • pp.47-64
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    • 2000
  • As the Knowledge Economy grows bigger, studies and practices of knowledge management flourish in almost every organizations. Yet, the studies of fundamental relationships between knowledge and organization have not been sufficiently developed. It is partly because current knowledge management mainly focus on the technical aspects of the theme. This paper tries to find the possible organizing principles and theoretical foundations of knowledge-intensive organizations through the perspective of knowledge market and knowledge community. Based on the differentiation of "knowledge" and "knowing", the author draws several propositions about knowledge creation and knowledge use. Then, the author relates these propositions to the design and implementation of two theoretical models of organizations, i. e. knowledge market and knowledge community. Major claims are: 1) Knowledge use and knowledge creation process are conceptually separable, so that different conceptual models (market & community) need to be applied. 2) Since knowledge use and creation should be integrated, organizations in the Knowledge Economy should be the efficient knowledge market and, at the same time, knowledge community with care and cooperations. 3) The network of independent small KIFs(knowledge-intensive firms) could be considered as the possible organizational model of the future.

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지식창출형 e-PBL 지원시스템의 개념적 모형 구안 - 해군 e-PBL지원시스템을 중심으로 - (Designing a Conceptual Model of Knowledge Creation Type e-PBL Support System - Focused on Naval e-PBL Support System -)

  • 박수홍;홍진용;우차섭;김두규
    • 정보교육학회논문지
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    • 제12권4호
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    • pp.437-448
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    • 2008
  • 지식의 중요성이 강조되고, 전장환경이 변화함에 따라 군대에서도 창의력, 협동력, 의사소통 능력을 갖춘 인재상이 요구되고 있어 해군 교육에서도 PBL의 적용이 요구된다. 본 연구에서는 지식창출을 위한 해군 e-PBL 지원시스템을 구현하기 위한 프로토타입을 개발하기 위해 크게 3단계를 거친다. 첫째, PBL, e-PBL, 지식창출, 지식생태계 등을 키워드로 하여 한국교육학술정보원, 국회도서관, 등에서 검색하였다. 내용 전문가들로부터 본 연구와 직접적으로 관련 있는 국내 외 논문 및 단행본, 연구보고서 등을 추천받아 본 연구와 관련해서 인용도가 높은 문헌과 최근 연구를 수행한 문헌들을 중심으로 선정 분석하여 지식창출형 e-PBL지원시스템의 핵심가치와 설계전략을 도출하였다. 둘째, 분석 내용을 토대로 1차 프로토타입을 개발하여 교수설계 전문가들의 검토를 받아 수정함으로써 지식창출형 해군 e-PBL 지원시스템의 최종 프로토타입을 제안하였으며, 이는 다음과 같은 가치를 가진다. 첫째, 지식창출형 해군 e-PBL지원시스템은 학습자들에게 e-PBL을 적용할 기회를 제공함으로써, 창의력, 협동력, 의사소통 능력 향상과 업무 노하우를 축적 할 수 있다. 둘째, 개인간 또는 집단간 지식 공유를 통해 지식이 선순환됨으로써 업무능률을 향상시키고, 학습하는 조직문화를 조성하는 시너지 효과를 볼 것으로 기대한다. 셋째, 지식창출형 해군 e-PBL지원시스템은 해군 뿐만 아니라 학교교육에 PBL을 적용하고 있는 교수자들에게 지식 Base를 구축하는 PBL적용의 새로운 가치를 가지게 한다.

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커뮤니케이션학 관점에서 본 도서관 공간의 특성에 관한 연구 (A Study on Characteristics of Library Space from the Perspective of Communication)

  • 황미영
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.233-241
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    • 2011
  • Modern society is heading towards a knowledge & information based society where knowledge and information is valued, or a knowledge creation society where information is analyzed and processed to be used as knowledge. This means that not only individuals but also every organization is always surrounded by information and that we are witnessing a transition into a society where the value of knowledge and information is increasingly higher so sometimes we must actively explore and use the information across the whole social structure involved with politics, economy and culture. Recently, while the amount of information at public libraries at home and abroad has greatly increased in volume and the kinds have become diverse, efforts for digitalizing and integrating knowledge & information resources are being pursued aggressively. A new paradigm of facilities and space configuration for public libraries is required so that along with traditional library service there will exist integrated links and exchange of digital information resources and all users will be able to equally access that information. Therefore, assuming that human, information and space are important design factors as to space planning for public libraries, this study compared characteristics of the space structure and the form of exchange of knowledge & information through examples involved with public libraries having opened in the past three to four years from perspectives of space sociology and communication. This is a basic study to provide organized design guidelines about the form of exchange of creative knowledge & information from various perspectives in the knowledge & information age. Also this study is considered to have a significance in activating communication with users through exchange, creation and experience of knowledge & information, which is a social role that modern public libraries support.

지식베이스 구축을 위한 지실정의 언어와 지식생성 (The Knowledge Definition Language and Knowledge Creation for Knowledge Base Construction)

  • 김창화;백두권
    • 한국경영과학회지
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    • 제14권2호
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    • pp.27-42
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    • 1989
  • REA 모델은 EA 모델의 구성요소인 측면을 역할측면, 연산측면, A-PART-OF 측면, IS-A 측면, 속송측면 등의 5개 측면으로 분류한 모델이다. EATPS 는 사용자 인터페이스모듈, 지식생성 모듈, 인스턴스 관리 모듈, 스키마 구조관리 모듈, 무걸성검사 모듈등의 5개 모듈로 구성된 지능적 지식표현 시스템의 REA 모델에 의해 대화식 (interactive) 으로 생성하고 관리한다. 본눈문에서는 EATPS 의 구성과 기능, 지식 정의언어인 EAKDL 의 구조및 대화식 형성, 지식생성 모듈의 구성과 기넝, 클래스 생성 모듈의 기능과 알고리즘, 그리고 상속추론메카니즘을 도입한 생성모듈의 기능 및 알고리즘을 제시하였다.

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