• Title/Summary/Keyword: Kinect depth camera

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A Study on Depth Information Acquisition Improved by Gradual Pixel Bundling Method at TOF Image Sensor

  • Kwon, Soon Chul;Chae, Ho Byung;Lee, Sung Jin;Son, Kwang Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.15-19
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    • 2015
  • The depth information of an image is used in a variety of applications including 2D/3D conversion, multi-view extraction, modeling, depth keying, etc. There are various methods to acquire depth information, such as the method to use a stereo camera, the method to use the depth camera of flight time (TOF) method, the method to use 3D modeling software, the method to use 3D scanner and the method to use a structured light just like Microsoft's Kinect. In particular, the depth camera of TOF method measures the distance using infrared light, whereas TOF sensor depends on the sensitivity of optical light of an image sensor (CCD/CMOS). Thus, it is mandatory for the existing image sensors to get an infrared light image by bundling several pixels; these requirements generate a phenomenon to reduce the resolution of an image. This thesis proposed a measure to acquire a high-resolution image through gradual area movement while acquiring a low-resolution image through pixel bundling method. From this measure, one can obtain an effect of acquiring image information in which illumination intensity (lux) and resolution were improved without increasing the performance of an image sensor since the image resolution is not improved as resolving a low-illumination intensity (lux) in accordance with the gradual pixel bundling algorithm.

Depth Upsampling Method Using Total Generalized Variation (일반적 총변이를 이용한 깊이맵 업샘플링 방법)

  • Hong, Su-Min;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.957-964
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    • 2016
  • Acquisition of reliable depth maps is a critical requirement in many applications such as 3D videos and free-viewpoint TV. Depth information can be obtained from the object directly using physical sensors, such as infrared ray (IR) sensors. Recently, Time-of-Flight (ToF) range camera including KINECT depth camera became popular alternatives for dense depth sensing. Although ToF cameras can capture depth information for object in real time, but are noisy and subject to low resolutions. Recently, filter-based depth up-sampling algorithms such as joint bilateral upsampling (JBU) and noise-aware filter for depth up-sampling (NAFDU) have been proposed to get high quality depth information. However, these methods often lead to texture copying in the upsampled depth map. To overcome this limitation, we formulate a convex optimization problem using higher order regularization for depth map upsampling. We decrease the texture copying problem of the upsampled depth map by using edge weighting term that chosen by the edge information. Experimental results have shown that our scheme produced more reliable depth maps compared with previous methods.

3D Image Construction Using Color and Depth Cameras (색상과 깊이 카메라를 이용한 3차원 영상 구성)

  • Jung, Ha-Hyoung;Kim, Tae-Yeon;Lyou, Joon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.1
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    • pp.1-7
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    • 2012
  • This paper presents a method for 3D image construction using the hybrid (color and depth) camera system, in which the drawbacks of each camera can be compensated for. Prior to an image generation, intrinsic parameters and extrinsic parameters of each camera are extracted through experiments. The geometry between two cameras is established with theses parameters so as to match the color and depth images. After the preprocessing step, the relation between depth information and distance is derived experimentally as a simple linear function, and 3D image is constructed by coordinate transformations of the matched images. The present scheme has been realized using the Microsoft hybrid camera system named Kinect, and experimental results of 3D image and the distance measurements are given to evaluate the method.

Repeatability Test for the Asymmetry Measurement of Human Appearance using General-purpose Depth Cameras (범용 깊이 카메라를 이용한 인체 외형 비대칭 측정의 반복성 평가)

  • Jang, Jun-Su
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.30 no.3
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    • pp.184-189
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    • 2016
  • Human appearance analysis is an important part of both eastern and western medicine fields, such as Sasang constitutional medicine, rehabilitation medicine, dental medicine, and etc. By the rapid growing of depth camera technology, 3D measuring becomes popular in many applications including medical area. In this study, the possibility of using depth cameras in asymmetry analysis of human appearance is examined. We introduce the development of 3D measurement system using 2 Microsoft Kinect depth cameras and fully automated asymmetry analysis algorithms based on computer vision technology. We compare the proposed automated method to the manual method, which is usually used in asymmetry analysis. As a measure of repeatability, standard deviations of asymmetry indices are examined by 10 times repeated experiments. Experimental results show that the standard deviation of the automated method (1.00mm for face, 1.22mm for body) is better than that of the manual method (2.06mm for face, 3.44mm for body) for the same 3D measurement. We conclude that the automated method using depth cameras can be successfully applicable to practical asymmetry analysis and contribute to reliable human appearance analysis.

Magic Mirror Fashion Coordination System using Kinect (키넥트를 이용한 매직미러 패션코디네이션 시스템)

  • Kim, Cheeyong;Kim, Mi-Ri;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1374-1381
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    • 2014
  • Digital technology With the popularization of computers and IT technology development is causing a dramatic change across the human life. Increase of profit in fashion industry has a significant impact on the overall industry. It has been studied to develop consumer oriented higher value-added fashion products of including clothes using digital technology abroad. In this paper, we propose a system that when user stand in front of display, user can show body captured depth camera look the coordination of a variety of costume and fashion concept through a magic mirror. Using the system, we will satisfy the convenience of user and be used as a way appropriate to clothing shopping in the shortest time. The system will develop personalized fashion content industry enhanced interaction.

Real-time Depth Image Refinement using Hierarchical Joint Bilateral Filter (계층적 결합형 양방향 필터를 이용한 실시간 깊이 영상 보정 방법)

  • Shin, Dong-Won;Hoa, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.140-147
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    • 2014
  • In this paper, we propose a method for real-time depth image refinement. In order to improve the quality of the depth map acquired from Kinect camera, we employ constant memory and texture memory which are suitable for a 2D image processing in the graphics processing unit (GPU). In addition, we applied the joint bilateral filter (JBF) in parallel to accelerate the overall execution. To enhance the quality of the depth image, we applied the JBF hierarchically using the compute unified device architecture (CUDA). Finally, we obtain the refined depth image. Experimental results showed that the proposed real-time depth image refinement algorithm improved the subjective quality of the depth image and the computational time was 260 frames per second.

Detection of Moving Objects using Depth Frame Data of 3D Sensor (3D센서의 Depth frame 데이터를 이용한 이동물체 감지)

  • Lee, Seong-Ho;Han, Kyong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.243-248
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    • 2014
  • This study presents an investigation into the ways to detect the areas of object movement with Kinect's Depth Frame, which is capable of receiving 3D information regardless of external light sources. Applied to remove noises along the boundaries of objects among the depth information received from sensors were the blurring technique for the x and y coordinates of pixels and the frequency filter for the z coordinate. In addition, a clustering filter was applied according to the changing amounts of adjacent pixels to extract the areas of moving objects. It was also designed to detect fast movements above the standard according to filter settings, being applicable to mobile robots. Detected movements can be applied to security systems when being delivered to distant places via a network and can also be expanded to large-scale data through concerned information.

Head Tracking System Implementation Using a Depth Camera (깊이 카메라를 이용한 머리 추적 시스템 구현)

  • Ahn, Yang-Keun;Jung, Kwnag-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1673-1674
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    • 2015
  • 본 논문에서는 깊이 카메라를 이용하여 사용자 수에 상관없이 사용자의 머리를 추적하는 방법에 대해 제안한다. 제안된 방법은 색상 정보를 제외한 깊이 정보만을 이용하여 머리를 추적하고, 각각의 사용자에 따라 깊이 이미지 형태가 다르게 나오는 머리를 실험적 데이터를 통하여 추적한다. 또한 제안된 방법은 카메라의 종류에 상관없이 머리를 추적할 수 있다는 장점이 있다. 본 논문에서는 Microsoft사의 Kinect for Window와 SoftKinetic사의 DS311을 실험을 진행하였다.

Face Detection based Real-time Eye Gaze Correction Method Using a Depth Camera (거리 카메라를 이용한 얼굴 검출 기반 실시간 시선 보정 방법)

  • Jo, Hoon;Ra, Moon-Soo;Kim, Whoi-Yul;Kim, Deuk-Hwa
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.151-154
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    • 2012
  • 본 논문에서는 화상통신의 현실감을 증진시킬 수 있는 화자 간 시선 맞춤 시스템을 제안한다. 제안하는 방법은 Kinect 거리 카메라로부터 입력된 영상에서 화자의 얼굴 영역을 획득하여 화자의 시선이 카메라를 응시하도록 획득한 영역을 변환한 후에 원본 영상과 합성한다. Kinect 거리 카메라에서 획득한 얼굴 영역에는 다양한 형태의 잡음이 많아 미디언 필터와 모폴로지 연산을 통해 얼굴 영역의 잡음을 제거한다. 화자의 위치에 상관 없이 화자가 카메라를 응시하는 영상을 생성하기 위해서 Kinect 가 제공하는 거리 정보를 이용하여 시선 보정 각도와 회전 축을 획득한다. 시선이 보정된 얼굴 영역은 원본 영상에서 존재하지 않는 영역을 포함하고 있기 때문에, 원본 영상의 각 화소를 삼각형 메쉬로 구성한 후 해당 영역을 보간하여 최종적으로 시선이 보정된 영상을 생성한다. 제안하는 방법은 시선 맞춤 영상을 생성하는 데 필수적인 눈과 주변 얼굴 영역만 선택해서 변환하므로 영상의 왜곡이 적고 실시간 처리가 가능하다는 장점이 있다. 또한 카메라와 화자 사이의 거리 정보를 이용해 화자의 위치에 적응적인 시선 맞춤 영상을 생성할 수 있다. 실험을 통해 Intel i5 CPU 를 장착한 PC에서 $320{\times}240$ 크기의 영상을 사용할 경우 초당 약 35 프레임의 보정된 영상을 생성하여 제안하는 방법이 실시간 처리가 가능하다는 것을 확인하였다.

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Body Segment Length and Joint Motion Range Restriction for Joint Errors Correction in FBX Type Motion Capture Animation based on Kinect Camera (키넥트 카메라 기반 FBX 형식 모션 캡쳐 애니메이션에서의 관절 오류 보정을 위한 인체 부위 길이와 관절 가동 범위 제한)

  • Jeong, Ju-heon;Kim, Sang-Joon;Yoon, Myeong-suk;Park, Goo-man
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.405-417
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    • 2020
  • Due to the popularization of the Extended Reality, research is actively underway to implement human motion in real-time 3D animation. In particular, Microsoft developed Kinect cameras for 3D motion information can be obtained without the burden of facilities and with simple operation, real-time animation can be generated by combining with 3D formats such as FBX. Compared to the marker-based motion capture system, however, Kinect has low accuracy due to its lack of estimated performance of joint information. In this paper, two algorithms are proposed to correct joint estimation errors in order to realize natural human motion in motion capture animation system in Kinect camera-based FBX format. First, obtain the position information of a person with a Kinect and create a depth map to correct the wrong joint position value using the human body segment length constraint information, and estimate the new rotation value. Second, the pre-set joint motion range constraint is applied to the existing and estimated rotation value and implemented in FBX to eliminate abnormal behavior. From the experiment, we found improvements in human behavior and compared errors between algorithms to demonstrate the superiority of the system.