Body Segment Length and Joint Motion Range Restriction for Joint Errors Correction in FBX Type Motion Capture Animation based on Kinect Camera |
Jeong, Ju-heon
(Dept. of Electronic IT Media Engineering, Seoul National University of Science and Technology)
Kim, Sang-Joon (Dept. of Information Technology and Media Engineering, The graduate School of Nano IT Design Fusion, Seoul National University of Science and Technology) Yoon, Myeong-suk (Dept. of Media IT Engineering, The Graduate School, Seoul National University of Science and Technology) Park, Goo-man (Dept. of Electronic IT Media Engineering, Seoul National University of Science and Technology) |
1 | Motion Capture, https://en.wikipedia.org/wiki/Motion_capture (accessed Jan. 6, 2020). |
2 | C. Jun, J. Lee, and S. Noh, "A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras", Transactions of the Society of CAD/CAM Engineers, Vol.21, No.1, pp. 9-19, March 2016, DOI: 10.7315/CADCAM.2016.009 DOI |
3 | S. Park, "Motion Correction Captured by Kinect based on Synchronized Motion Database", Korea Computer Graphics Society, Vol.23, No.2, pp. 41-48, June 2017, DOI: 10.15701/kcgs.2017.23.2.41 DOI |
4 | J. Shu, F. Hamano, and J. Angus, "Application of Extended Kalman Filter for Improving the Accuracy and Smoothness of Kinect Skeleton-joint Estimates", Journal of Engineering Mathematics, Vol.88, No.1, pp.161-175, May 2014, DOI: 10.1007/s10665-014-9689-2 DOI |
5 | H. Li, G. Wan, H. Li, A. Sharf, K. Xu, and B. Chen, "Mobility Fitting using 4D RANSAC", Computer Graphics Forum, Vol.35, No.5, pp. 79-88, August 2016, DOI: 10.1111/cgf.12965 DOI |
6 | Range of Motion, https://blog.naver.com/kimpulse/221019431886 (accessed Jan. 6, 2020). |
7 | Joint Range of Motion, https://accessphysiotherapy.mhmedical.com (accessed Jan. 6, 2020). |
8 | Comparison of Kinect v1 and Kinect v2, https://design486.tistory.com/460 (accessed Jan. 6, 2020). |
9 | Loading Mesh in FBX File, https://blog.naver.com/lifeisforu/80105357896 (accessed Jan. 6, 2020). |
10 | RGB and Depth Adjustment, https://tommyhsm.tistory.com/124 (accessed Jan. 6, 2020). |
11 | Loading and Playing Skeletal Animations, http://www.downloads.redway3d.com (accessed Jan. 6, 2020). |
12 | Y. Ho, Acquiring and Processing Technology of Realistic Multi-view 3D Images, Jinsaem Media, Korea, pp.96-97, 2016. |
13 | Axis of Rotation, https://www.acefitness.org (accessed Jan. 6, 2020). |