• Title/Summary/Keyword: Kinect 2.0 Camera

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3D Image Processing for Recognition and Size Estimation of the Fruit of Plum(Japanese Apricot) (3D 영상을 활용한 매실 인식 및 크기 추정)

  • Jang, Eun-Chae;Park, Seong-Jin;Park, Woo-Jun;Bae, Yeonghwan;Kim, Hyuck-Joo
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.130-139
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    • 2021
  • In this study, size of the fruit of Japanese apricot (plum) was estimated through a plum recognition and size estimation program using 3D images in order to control the Eurytoma maslovskii that causes the most damage to plum in a timely manner. In 2018, night shooting was carried out using a Kinect 2.0 Camera. For night shooting in 2019, a RealSense Depth Camera D415 was used. Based on the acquired images, a plum recognition and estimation program consisting of four stages of image preprocessing, sizeable plum extraction, RGB and depth image matching and plum size estimation was implemented using MATLAB R2018a. The results obtained by running the program on 10 images produced an average plum recognition error rate of 61.9%, an average plum recognition error rate of 0.5% and an average size measurement error rate of 3.6%. The continued development of these plum recognition and size estimation programs is expected to enable accurate fruit size monitoring in the future and the development of timely control systems for Eurytoma maslovskii.

Robust Global Localization based on Environment map through Sensor Fusion (센서 융합을 통한 환경지도 기반의 강인한 전역 위치추정)

  • Jung, Min-Kuk;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.9 no.2
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    • pp.96-103
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    • 2014
  • Global localization is one of the essential issues for mobile robot navigation. In this study, an indoor global localization method is proposed which uses a Kinect sensor and a monocular upward-looking camera. The proposed method generates an environment map which consists of a grid map, a ceiling feature map from the upward-looking camera, and a spatial feature map obtained from the Kinect sensor. The method selects robot pose candidates using the spatial feature map and updates sample poses by particle filter based on the grid map. Localization success is determined by calculating the matching error from the ceiling feature map. In various experiments, the proposed method achieved a position accuracy of 0.12m and a position update speed of 10.4s, which is robust enough for real-world applications.

HEVC Encoder Optimization using Depth Information (깊이정보를 이용한 HEVC의 인코더 고속화 방법)

  • Lee, Yoon Jin;Bae, Dong In;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.640-655
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    • 2014
  • Many of today's video systems have additional depth camera to provide extra features such as 3D support. Thanks to these changes made in multimedia system, it is now much easier to obtain depth information of the video. Depth information can be used in various areas such as object classification, background area recognition, and so on. With depth information, we can achieve even higher coding efficiency compared to only using conventional method. Thus, in this paper, we propose the 2D video coding algorithm which uses depth information on top of the next generation 2D video codec HEVC. Background area can be recognized with depth information and by performing HEVC with it, coding complexity can be reduced. If current CU is background area, we propose the following three methods, 1) Earlier stop split structure of CU with PU SKIP mode, 2) Limiting split structure of CU with CU information in temporal position, 3) Limiting the range of motion searching. We implement our proposal using HEVC HM 12.0 reference software. With these methods results shows that encoding complexity is reduced more than 40% with only 0.5% BD-Bitrate loss. Especially, in case of video acquired through the Kinect developed by Microsoft Corp., encoding complexity is reduced by max 53% without a loss of quality. So, it is expected that these techniques can apply real-time online communication, mobile or handheld video service and so on.

Three-dimensional Map Construction of Indoor Environment Based on RGB-D SLAM Scheme

  • Huang, He;Weng, FuZhou;Hu, Bo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.2
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    • pp.45-53
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    • 2019
  • RGB-D SLAM (Simultaneous Localization and Mapping) refers to the technology of using deep camera as a visual sensor for SLAM. In view of the disadvantages of high cost and indefinite scale in the construction of maps for laser sensors and traditional single and binocular cameras, a method for creating three-dimensional map of indoor environment with deep environment data combined with RGB-D SLAM scheme is studied. The method uses a mobile robot system equipped with a consumer-grade RGB-D sensor (Kinect) to acquire depth data, and then creates indoor three-dimensional point cloud maps in real time through key technologies such as positioning point generation, closed-loop detection, and map construction. The actual field experiment results show that the average error of the point cloud map created by the algorithm is 0.0045m, which ensures the stability of the construction using deep data and can accurately create real-time three-dimensional maps of indoor unknown environment.