• Title/Summary/Keyword: K-Motion

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Nonlinear motion analysis of a two-link arm using first integrals

  • Yu, Kee-Ho;Takahashi, Takayuki;Inooka, Hikaru
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10b
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    • pp.507-512
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    • 1993
  • In this paper we discuss the nonlinear motion of a conservative two-link arm using first integrals, which includes one integral constant. In the analysis of the motion, the constant plays important role. First, we give some discussion on the free motion by focusing on the integral constant. As the result, the free motion can be classified into two types-the one is oscillation and the other is rotation. Second, we discuss the forced motion of the arm actuated only at the second joint. We take the first integral in a more general form, and show that the forced motion of the second link can be expressed as a variation of the integral constant. Also, the characteristic of the forced motion actuated by arbitrary constant torques is discussed.

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Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation (실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간)

  • Lee, Jinwon;Han, Jeongho;Yang, Jeongsam
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.68-79
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    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.

Analysis of Human Arm Movement During Vehicle Steering Maneuver

  • Tak, Tae-Oh;Kim, Kun-Young;Chun, Hyung-Ho
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.444-451
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    • 2005
  • The analysis of human arm motion during steering maneuver is carried out for investigation of man-machine interface of driver and steering system Each arm is modeled as interconnection of upper arm, lower arm, and hand by rotational joints that can properly represents permissible joint motion, and both arms are connected to a steering wheel through spring and damper at the contact points. The joint motion law during steering motion is determined through the measurement of each arm movement, and subsequent inverse kinematic analysis. Combining the joint motion law and inverse dynamic analysis, joint stiffness of arm is estimated. Arm dynamic analysis model for steering maneuver is setup, and is validated through the comparison with experimentally measured data, which shows relatively good agreement. To demonstrate the usefulness of the arm model, it is applied to study the effect of steering column angle on the steering motion.

The Motion Analysis of the limited Wrist Joint During Dart-Throwing Motion by Using Infrared Camera (적외선카메라를 이용한 다트던지기 운동에서의 제한된 손목관절 움직임 분석)

  • Park, Chan-Soo;Park, Jong-Il;Kim, Kwang Gi;Jang, Ik-Gyu;Kim, Tae-Yun;Lee, Sang lim;Baek, Goo Hyun
    • Journal of Biomedical Engineering Research
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    • v.34 no.2
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    • pp.55-62
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    • 2013
  • Wrist joints consist of irregularly shaped carpal bones and other complicated structures. Thus, evaluating the motion of a wrist joint is a challenging task. In this study, we used an infrared camera to perform a kinematic analysis of a dart-throwing motion. We measured the difference between the movement of a normal wrist and constrained wrist (wrist with a wrist glove) in the dart-throwing motion with thirty six healthy participants. We measured the ulna flexion - radial extension motion using the attached passive marker and analyzed it using Polygon software and SPSS. The pitch and yaw motions with a glove was bigger than the ones without a glove by 20 and 15 degrees, respectively. On the other hand, the roll motion without a glove was bigger than the one with a glove by 7 degree. Wilcoxon signed rank test (p<0.05) confirmed that there are significant differences between the motion with and without a glove. It was found that the magnitude of the pitch and yaw motion with a constrained wrist joint toward radial extension in dart-throwing motion is smaller than the one with a normal wrist joint. However, a normal wrist joint showed a bigger movement in the roll direction.

Efficient Rolling Shutter Distortion Removal using Hierarchical Block-based Motion Estimation

  • Lee, Donggeun;Choi, Kang-Sun
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.4
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    • pp.205-211
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    • 2014
  • This paper reports an efficient algorithm for accurate rolling shutter distortion removal. A hierarchical global motion estimation approach for a group of blocks reduces the level of computation by three orders of magnitude. In addition, the motion of each scanline is determined accurately by averaging two candidates obtained through cubic spline interpolation. The experimental results show that the proposed method produces accurate motion information with significant computation reduction and corrects the rolling shutter distortion effectively.

Design and Implementation of Motion Recipe for PLCopen-Compliant Motion Applications with Multiple Operation Modes (다중 동작 모드를 가진 PLCopen 표준 호환 모션 응용을 위한 모션 레시피 개념 설계 및 구현)

  • Kim, Sanghyun;Lee, Kyunghyun;Kim, Taehyoun;Choi, Cheol;Kang, Donggu
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.11
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    • pp.955-962
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    • 2016
  • In recent years, there have been emerging needs for standardized software-based motion application development for better scalability and support for multiple operation modes for small quantity batch production. Although a software-based motion system provides a basis for constructing multiple operation modes on a machine, it is not easy to construct such systems without tools for defining multiple motion operation modes and standardized mode-change protocols. This paper proposes a motion recipe concept to overcome this problem; the concept includes the authoring of multiple motion operation modes using the PLCopen-compliant motion function blocks and communication protocols to trigger operation mode changes from an external interface. The motion recipe was implemented by extending an IEC 61131-3 compliant IDE called Beremiz, and the correctness of the motion recipe-based application behavior was verified on a real testbed.

The Design and Implementation of a Network-based Stand-alone Motion System

  • Cho, Myoung-Chol;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.865-870
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    • 2003
  • A motion controller has been used variously in industry such as semiconductor manufacture equipment, industrial robot, assembly/conveyor line applications and CNC equipment. There are several types of controller in motion control. One of these is a PC-based motion controller such as PCI or ISA, and another is stand-alone motion controller. The PC bus-based motion controller is popular because of improving bus architectures and GUI (Graphic User Interface) that offer convenience of use to user. There are some problems in this. The PC bus-based solution allows for only one of the form factors, so it has a poor flexibility. The overall system package size is bigger than other motion control system. And also, additional axes of control require additional slot, however the number of slots is limited. Furthermore, unwieldy and many wirings come to connect plants or I/O. The stand-alone motion controller has also this limit of axes of control and wiring problems. To resolve these problems, controller must have capability of operating as stand-alone devices that resides outside the computer and it needs network capability to communicate to each motion device. In this paper, a network-based stand-alone motion system is proposed. This system integrates PC and motion controller into one stand-alone motion system, and uses CAN (Controller Area Network) as network protocol. Single board computer that is type of 3.5" FDD form factor is used to reduce the system size and cost. It works with Windows XP Embedded as operating system. This motion system operates by itself or serves as master motion controller that communicates to slave motion controller. The Slave motion controllers can easily connect to master motion system through CAN-network.

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Motion Compensated Deinterlacing with Variable Block Sizes

  • Kim, In-Ho;Lee, Chul-Hee
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.469-472
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    • 2005
  • In this paper, we propose a new deinterlacing algorithm based on motion estimation and compensation with variable block size. Motion compensated methods using a fixed block size tend to produce undesirable artifacts when there exist complicated motion and high frequency components. In the proposed algorithm, the initial block size of motion estimation is determined based on the existence of global motion. Then, the block is divided depending on block characteristics. Since motion compensated deinterlacing may not always provide satisfactory results, the proposed method also use an intrafield spatial deinterlacing. Experimental results show that the proposed method provides noticeable improvements compared to motion compensated deinterlacing with a fixed block size.

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Washout Algorithm with Fuzzy-Based Tuning for a Motion Simulator

  • Song, Jae-Bok;Jung, Ui-Jung;Ko, Hee-Dong
    • Journal of Mechanical Science and Technology
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    • v.17 no.2
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    • pp.221-229
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    • 2003
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research the Stewart-Gough-platform-based motion simulator has been developed. Implementation of vehicle dynamics is necessary in the motion simulator for realistic sense of motion, so bicycle dynamics is adopted in this research. In order to compensate for the limited range of the motion simulator compared with the real vehicle motion, washout algorithm composed of high-pass filter, low-pass filter and tilt coordination is usually employed. Generally, the washout algorithm is used with fixed parameters. In this research a new approach is proposed to tune the filter parameters based on fuzzy logic in real-time. The cutoff frequencies of the filters are adjusted according to the workspace margins and driving conditions. It is shown that the washout filter with the fuzzy-based parameters presents better performance than that with the fixed ones.

Fast Motion Estimation Based on Motion Speed and Multiple Initial Center Point Prediction (모션 속도와 다양한 초기의 중앙점 예측에 기반한 빠른 비디오 모션 추정)

  • Peng, Shao-Hu;Saipullah, Khairul Muzzammil;Yun, Byung-Choon;Kim, Deok-Hwan
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06a
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    • pp.246-247
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    • 2010
  • This paper proposes a fast motion estimation algorithm based on motion speed and multiple initial center points. The proposed method predicts initial search points by means of the spatio-temporal neighboring motion vectors. A dynamic search pattern based on motion speed and the predicted initial center points is proposed to quickly obtain the motion vector. Due to the usage of the spatio-temporal information and the dynamic search pattern, the proposed method greatly accelerates the search speed while maintaining a good predicted image quality. Experimental results show that the proposed method has a good predicted image quality in terms of PSNR with less search time as compared to the Full Search, New Three-Step Search, and Four-Step Search.

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