• 제목/요약/키워드: Jump-Oriented Programming

검색결과 7건 처리시간 0.02초

바이너리 수준에서의 Jump-Oriented Programming에 대한 탐지 메커니즘 (A detection mechanism for Jump-Oriented Programming at binary level)

  • 김주혁;이요람;오수현
    • 정보보호학회논문지
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    • 제22권5호
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    • pp.1069-1078
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    • 2012
  • 컴퓨터 시스템의 안전성을 위협하는 주요 취약점으로 메모리 관련 취약점이 알려져 있으며, 최근 들어 이러한 메모리 취약점을 이용한 시스템 상에서의 실제 공격 또한 증가하고 있다. 이에 따라 시스템을 보호하기 위해서 다양한 메모리 보호 메커니즘들이 연구되고 운영체제를 통해 구현되어 왔지만, 더불어 이를 우회할 수 있는 공격 기법들 또한 발전하고 있다. 특히 버퍼 오버플로우 공격은 Return to Library, Return-Oriented Programming 등의 공격 기법으로 발전되어왔으며, 최근에는 Return-Oriented Programming 공격 기법에 대한 보호 방법 등의 연구로 인해 이를 우회하는 Jump-Oriented Programming 공격 기법이 등장하였다. 따라서 본 논문에서는 메모리 관련 공격 기법 중 최근 등장한 Jump-Oriented Programming 공격 기법에 대해 살펴보고, 이에 대한 특징을 분석한다. 또한, 분석된 특징을 통한 바이너리 수준에서의 탐지 메커니즘을 제안하고, 실험을 통해 제안하는 방법이 Jump-Oriented Programming 공격에 대한 탐지가 가능함을 검증한다.

스택 영역에서의 코드 재사용 공격 탐지 메커니즘 (Detection Mechanism against Code Re-use Attack in Stack region)

  • 김주혁;오수현
    • 한국산학기술학회논문지
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    • 제15권5호
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    • pp.3121-3131
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    • 2014
  • 메모리 관련 취약점은 컴퓨터 시스템 상에서의 가장 위협적인 공격이며 메모리 취약점을 이용한 실제 공격의 또한 증가하고 있다. 따라서 다양한 메모리 보호 메커니즘이 연구되고 운영체제 상에서 구현되었지만, 보호 시스템들을 우회하기 위한 새로운 공격 기법들이 함께 발전하고 있다. 특히, 메모리 관련 공격 기법 중 버퍼 오버플로우 공격은 코드 재사용 공격이라 불리는 Return-Oriented Programming(ROP), Jump-Oriented Programming(JOP)등으로 발전하여 운영체제가 포함하는 메모리 보호 메커니즘을 우회하고 있다. 본 논문에서는 코드 재사용 공격 기법의 특징을 분석하고, 분석된 결과를 이용하여 바이너리 수준에서의 코드 재사용 공격을 탐지할 수 있는 메커니즘을 제안하며, 실험을 통해 제안하는 메커니즘이 코드 재사용 공격을 효율적으로 탐지할 수 있음을 증명한다.

Distributed Real Time Simulation Programming with Time and Message Object Oriented in Computer Network Systems

  • Ra , Sang-Dong;Na, Ha-Sun;Kim, Moon-Hwan
    • 한국통신학회논문지
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    • 제29권1C호
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    • pp.157-165
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    • 2004
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems. Start after striking space key 2 times.

Deadline Handling in Real-Time Distributed Object Oriented Programming of TMO

  • Kim, Hee-Chul;Na, Sang-Dong
    • 한국정보통신학회논문지
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    • 제6권6호
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    • pp.863-872
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    • 2002
  • Real-time(RT) object-oriented(00) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established 00 programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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Real-Time Communication using TMO(Time-Triggered and Message-Triggered Object) in Distributed Computing Systems

  • Kim, Gwang-Jun;Kim, Chun-Suk;Kim, Yong-Gin;Yoon, Chan-Ho;Kim, Moon-Hwan
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.12-22
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    • 2003
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO (Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems

객체지향 분산 컴퓨팅 시스템에서 실시간 시뮬레이션 프로그래밍 (Real Time simulation programming in Object Oriented Distributed Computing Systems)

  • Bae, Yong-Geun;Chin, Dal-Bok
    • 한국정보통신학회논문지
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    • 제6권2호
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    • pp.159-168
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    • 2002
  • 실시간 객체지향 분산 컴퓨팅은 객체 네트워크 형태에서 분산된 컴퓨터 시스템 구조와 관련 된 실시간 분산 컴퓨팅의 한가지 형태이다. 최근에 실시간 응용분야에 적합한 기존의 객체지향 시스템 구조를 확장한 몇 가지 의 구조가 제안되었다. 실시간 시뮬레이션 프로그램의 하나인 시간 및 메시지 트리거 객체지향 프로그램밍이 분산된 시간 트리거 시뮬레이션으로 설계될 수 있으며, 일반적이고 보편적인 설계 타입으로서 사용되고, 하나 의 실시간 시뮬레이션 패러다임으로 제안하였다. 실시간 객체지향 프로그램밍은 안전을 중요시하게 여기는 응용분야에 적용할 수 있으며, 실시간 운영체제 시스템 커널로서 객체지향 프로그램밍 언어인 비쥬얼 C++언어로 작성되었다. 응용 시스템에서 실시간 서비스를 보장하기 위한 설계자들의 노력을 현저하게 줄일 수 있는 장점을 가지고 있다.