• Title/Summary/Keyword: JAVA 언어

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Development of Java API for KRISTAL-2002 (KRISTAL-2002를 위한 JAVA 사용자 API의 설계 및 구현)

  • 주원균;정창후;이민호;양명석;최윤수;최기석
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.433-435
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    • 2004
  • 본 논문에서는 트랜잭션 기반의 정형/비정형/XML 데이터 관리 및 검색 기능을 갖춘 정보 관리 시스템 KRISTAL-2002를 대상으로 하여, JAVA를 구현언어로 사용하는 개발자가 해당 시스템의 기능을 원활하게 사용할 수 있도록 하기 위한 KRISTAL-2002 사용자 프로토콜 및 JAVA 기반의 API 설계를 목표로 한다. KRISTAL-2002 프로토콜은 TCP/IP 기반 XML 메시징 프로토콜에 기반을 둔 것으로서, 클라이언트와 서버 모두에서 처리 효율을 높일 수 있다. 이러한 프로토콜을 기반으로 3개 그룹에 걸쳐 총 24개의 KRISTAL-2002 JAVA API를 설계/구현하였다.

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Exception Analysis for Multithreaded Java Programs (다중 스레드 Java 프로그램의 실행 중 처리되지 않는 예외상황을 예측하는 방법)

  • 류석영;이광근
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.73-75
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    • 2001
  • 본 논문에서는 다중 스레드 Java 프로그램의 실행 중 처리되지 않는 예외상황을 실행 전에 미리 예측하는 분석 방법을 제안한다. Java에서는 안전성 문제 때문에 다중 스레드 사이에서 예외 상황을 발생시키지 않도록 제한하고 있는데 반해, 본 연구에서는 프로그래머가 자유롭게 다중 스레드 사이에 예외상황을 발생시킬 수 있도록 언어를 확장한 후에 그 프로그램에서 처리되지 않는 예외상황을 예측해낸다. 이 분석 방법은 다중 스레드 Java 프로그램의 각 스레드에서 동시에 수행될 수 있는 부분들을 미리 예측해내고, 이 분석 정보를 이용하여 다중 스레드 사이에서 예외상황을 발생시킬 때 처리되지 않는 예외상황을 예측한다.

Design of Translator for generating Secure Java Bytecode from Thread code of Multithreaded Models (다중스레드 모델의 스레드 코드를 안전한 자바 바이트코드로 변환하기 위한 번역기 설계)

  • 김기태;유원희
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.148-155
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    • 2002
  • Multithreaded models improve the efficiency of parallel systems by combining inner parallelism, asynchronous data availability and the locality of von Neumann model. This model executes thread code which is generated by compiler and of which quality is given by the method of generation. But multithreaded models have the demerit that execution model is restricted to a specific platform. On the contrary, Java has the platform independency, so if we can translate from threads code to Java bytecode, we can use the advantages of multithreaded models in many platforms. Java executes Java bytecode which is intermediate language format for Java virtual machine. Java bytecode plays a role of an intermediate language in translator and Java virtual machine work as back-end in translator. But, Java bytecode which is translated from multithreaded models have the demerit that it is not secure. This paper, multhithread code whose feature of platform independent can execute in java virtual machine. We design and implement translator which translate from thread code of multithreaded code to Java bytecode and which check secure problems from Java bytecode.

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The Application of Internet 3D Technologies using Java3D and GL4Java (Java3D 및 GL4Java로 구현한 인터넷 3D기술 응용)

  • 김병수;강병익
    • Journal of Korea Multimedia Society
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    • v.5 no.2
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    • pp.222-230
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    • 2002
  • Various virtual reality methods are examined on the internet. In this paper, 3D implementations on the internet are discussed using Java3D and GL4Java which are based on the Java. 3D shoppingmall, real time 3D renderings, and various objects are implemented using Java3D and GL4Java, respectively. Especially with Java3D, the file formats of VRML97, OBJ, and 3DS are implemented using Java3D loader, which shows that object implementation in Java3D is better than other methods. Also, the comparisons between Java3D and GL4Java are discussed.

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The Design of SWT Builder Using Groovy Markup Extention (GroovyMarkup 확장을 이용한 SWT Builder 설계)

  • Lee Dongju;Ji JungHoon;Jang Hanil;Woo Gyun;Kim Won-Young;Choi Wan
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.976-978
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    • 2005
  • Java 플랫폼 기반 스크립트 언어인 Groovy는 Java와 같은 객체지향 언어지만 Java보다 훨씬 고급 수준의 언어로서 간결한 코드와 쉬운 프로그래밍 환경을 제공한다. Groovy가 제공하고 있는 기능 중에서 GroovyMarkup은 XML 문서와 같이 각각의 객체가 중첩된 트리 구조를 다루는 응용프로그램을 쉽게 생성할 수 있도륵 해준다. GUI 프로그램은 Component 및 Container 객체가 중첩된 구조로 이루어져 있으므로 GroovyMarkup을 이용하면 GUI 프로그램을 간결하고 쉽게 작성할 수 있다. 본 논문에서는 Java 플랫폼 GUI 중 최근 각광 받고 있는 SWT(Standard Widget Toolkit)를 Groovy에서 지원할 수 있게 GroovyMarkup을 확장하여 SWT Builder를 설계한다. SWT Builder는 마크업 형태로 기술한 SWT widget 이름과 속성을 SWT widget 객체와 일대일로 대응하는 구조로 설계된다. 따라서 GUI 프로그램의 골격을 구성하는 SWT Builder를 마크업 형식의 코드로 작성하고 GUI 컴포넌트 내의 이벤트 처리는 클로저(closure)를 이용함으로써 좋은 성능을 내는 GUI 프로그램을 비교적 쉽게 구성할 수 있다.

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Monitoring and Checking Concurrent Java Programs with HDTL (HDTL을 이용한 병렬 자바 프로그램의 모니터 링과 검사)

  • Cho, Seung-Mo;Kim, Hyung-Ho;Cha, Sung-Deok;Bae, Doo-Hwan
    • Journal of KIISE:Software and Applications
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    • v.29 no.5
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    • pp.345-354
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    • 2002
  • There have been many researches about monitoring and checking the implementations during run-time using formal requirement specification. They usually adopt temporal logics or their extensions to specify the requirements for the implementations. However, most of the systems fail to support the specification of requirements fir dynamic systems - systems whore components are created and removed during run-time. Unlike analysis or design models, most actual implementations are dynamic, so the notion of instances should be employed in the property specification language. In this paper, we show how we can monitor and check Java programs using our temporal logic for dynamic systems (HDTL). We suggest a framework in which the execution of Java programs are monitored and chocked against given HDTL requirements.

2.5D Metaverse Game Engine using Java (자바를 이용한 2.5D 메타버스 게임 엔진 설계 및 구현)

  • Han, Seung Hoon;Kim, Eun Ju
    • Journal of Korea Multimedia Society
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    • v.10 no.2
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    • pp.260-268
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    • 2007
  • The game was mainly developed using the C/C++ language and DirectX in the current computer and mobile field. But, if we use these limited language, we can suppress a diversity of game engine when we design various game engines. In this paper, we wanted to develop the game us ing the Java to use the limited game development language with some variety and designed and developed the airplane combat game, the metaverse game engine as the game for the reuse and the extensibility of the code in the game engine us ing the re-use of the code of the features in the Java.

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On Design and Implementation of Distributed Objects Translation System for Inter-Operability (분산 객체의 호환을 위한 객체 번역 시스템의 설계 및 구현)

  • Kim, Sik
    • The Journal of Information Technology
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    • v.5 no.1
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    • pp.29-37
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    • 2002
  • Distributed programming can be greatly simplified by language support for distributed communication. Many web browsers now offer some form of distributed objects and the number and types of them are growing daily in interesting and innovative ways CORBA IDL and Java RMI, the representative of distributed object model, support different approaches for distributed computing environments. CORBA approach does not support the application generated by java RMI, even though it supports multiple programming languages. Object translation system between RMI to CORBA is designed and implemented for interoperability of distributed objects on the two different distributed programming environments. Suggested system is considered binding, inheritance, polymorphism, object passing, and callback which are key properties on the distributed objects. Translation System we suggested is implemented on the Window/NT(version 4.0) with Java Development Kit(version 1.1.6).

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A Study on Object-Oriented Programming Education for Improving Logical Thinking Ability of Elementary School Students (초등학생의 논리적 사고력 향상을 위한 객체지향 프로그래밍 교육 연구)

  • Park, Kyeong-Mo;Hong, Tae-Jin
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.367-373
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    • 2009
  • Computer programming education helps students understand abstract concepts better and solve given problems independently. Many previous studies on programming education have focused on procedural programming languages such as BASIC and C, but studies on objected-oriented program ming language like JAVA is rare. This paper examines how an architectural neural, objected-oriented JAVA programming study system can improve logical thinking ability and encourage self-led study and stimulate interests in computers among elementary school students. The system has been developed and is suitable for distributed Internet environment. The experiment results demonstrated that the objected-oriented programming education enhances logical thinking ability, exerts a positive impact on student achievement in math and science, and stimulate interests in computers.

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An Empirical Study of Diversity and Interoperability of Programming Languages (프로그래밍 언어의 다원성과 상호운영성의 실증적 분석)

  • Ko, Bongsuk;Lee, Byeongcheol
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.304-309
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    • 2017
  • Programmers use multiple languages to reuse legacy code best suited to their problems. However, it is quite challenging to develop error-free multilingual programs because new types of bugs occur since misunderstanding about language interfaces such as Java Native Interface (JNI) and Python/C. There is a considerable amount of research to overcome multilingual program bugs and errors but these researches have less consideration about substantiality of programming languages, language interfaces, and bugs to evaluate their analyses and tools. In this paper, we have identified and establish substantiality of multilingual programming research with empirical study about diversity and interoperability of programming languages in Ubuntu software ecosystem based on real-world statistical data.