• Title/Summary/Keyword: Inverse Kinematics Systems

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A Damping Distribution Method for Inverse Kinematics Problem Near Singular Configurations (특이점 근방에서 역 기구학 해를 구하기 위한 자동 감쇄 분배 방법)

  • 성영휘
    • Journal of Institute of Control, Robotics and Systems
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    • v.4 no.6
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    • pp.780-785
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    • 1998
  • In this paper, it is shown that the conventional methods for dealing with the singularity problem of a manipulator can be generalized as a local minimization problem with differently weighted objective functions. A new damping method proposed in this article automatically determines the damping amounts for singular values, which are inversely proportional to the magnitude of the singular values. Furthermore, this can be done without explicitly computing the singular values. The proposed method can be applied to all the manipulators with revolute joints.

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A fast inverse kinematic analysis of industrial FANUC robot (산업용 FANUC robot의 빠른 역기구학에 관한 연구)

  • 박형준;전종욱;이쾌희
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.953-958
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    • 1992
  • This paper deals with the solution of inverse kinematics of the industrial FANUC robot with IBM PC386. The inverse kinematics of FANUC robot cannot be solved by the algebraical method, because arm matirix T$_{6}$ is very complex and 6-joint angles are associated with the position and the approach of end-effector. Instead we fuund otehr 5-joint angle by and algebraical method after finding .THETA.$_{1}$ value by a numerical method.d.

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An Accuracy Improvement Algorithm for the Manipulators with Closed-Form Inverse Kinematic Solutions (닫힌 형태의 역기구학 해를 갖는 매니퓰레이터의 정밀도 개선 알고리즘)

  • Cho, Hye-Kyung;Cho, Sung-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.12
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    • pp.1093-1098
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    • 2000
  • This paper presents an efficient algorithm for including the kinematic calibration data into the motion controller to improve the positioning accuracy of the manipulators. Rather than spending several iterations for finding the inverse solution of the calibrated kinematics, our approach requires only the nominal inverse solution and the calibrated forward kinematics for providing a better position command promptly. Thus, real-time application is guaranteed whenever the manipulators nominal inverse solution can be expressed in a closed form. Experimental results show that the line tracking performances can be remarkably improved by employing our algorithm.

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A Study on the Determination of Cutting Work Envelope of Articular Robot for H-beam Cutting (H-beam 절단용 다관절 로봇의 절단작업영역 설정에 관한 연구)

  • Park, Ju-Yong;Lee, Yong-Gu
    • Journal of Welding and Joining
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    • v.27 no.6
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    • pp.55-61
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    • 2009
  • This study aims for determination of cutting work envelope of an articular robot for H-beam cutting. The robot has its own work envelope. The cutting of piece with groove requires the specific position of the torch which contracts the work envelope. This study suggested the new method to determine the cutting work envelope for this case. The method simplified the problem by use of the combination of inverse kinematics and forward kinematics. The method was used for cutting the H-beam with groove. The cutting work envelope was determined easily. The result was verified by 3D simulation system which implements the articular robot with 6 axes and the H-beam in the virtual shop.

A Study for analysis of Inverse Kinematics system to Character Animations & Motion Graphics education

  • Cho, Hyung-ik;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.149-156
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    • 2021
  • Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.

A Study for properties of IK system to 3D character animation education (3D 캐릭터 애니메이션 교육을 위한 IK SYSTEM 특성 연구(Bone, Character Studio, CAT을 중심으로))

  • Cho, Hyung-Ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.519-523
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    • 2011
  • Today, one of the most important reasons that 3D software becomes a core part of the essential tools in the video contents field like the movies, animation, CF, motion graphic, games and etc. is that they can save budget of contents makings and can produce better effects than conventional methods like miniature, matt painting, extra mobilization and etc. and can save time and have the merit that they are not limited in space. In this paper, I analyzed IK(Inverse kinematics) system characteristics for the efficient education of 3D character animation particularly most used of 3D applications which is now supposed to be nearly necessary elements in game, animation, movie and contents. And by analyzing merits and demerits of each tool on Bone, Character studio and Character Animation Toolkit, systems which are most used practically in the various Inverse kinematics tools, I showed the result of analyses about the fact that educating which of the above three Inverse Kinematics tools is helpful and beneficial for the students for the efficient education in the university where should teach much in the limited time

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Manipulability Analysis of a New Parallel Rolling Mill Based upon Two Stewart Platforms (두 개의 스튜어트 플랫폼을 이용한 병렬형 신 압연기의 조작성 해석)

  • 이준호;홍금식
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.11
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    • pp.925-936
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    • 2003
  • The manipulability analysis of the parallel-type rolling mill proposed in Hong et al. [1] is re-visited. The parallel rolling mill uses two Stewart platforms in opposite direction for the generation of 6 degree-of-freedom motions of each roll. The objective of this new parallel rolling mill is to permit an integrated control of the strip thickness, strip shape, pair crossing angle, uniform wear of rolls, and tension of the strip. New forward/inverse kinematics problems, in contrast with [1], are formulated. The forward kinematics problem is defined as the problem of finding the roll-gap and the pair-crossing angle of two work rolls for given lengths of twelve legs. On the other hand, the inverse kinematics problem is defined as the problem of finding the lengths of twelve legs when the roll-gap, the pair-crossing angle, and the position and orientation of one work roll are given. The method of manipulability analysis used in this paper follows the spirit of [1]. But, because the rolling force and moment exerted from both upper and lower rolls have been included in the manipulability analysis, more accurate results than the use of a single platform can be achieved. Two. kinematic parameters, the radius of the base and the angle between two neighboring joints, are optimally designed by maximizing the global manipulability measure in the entire workspace.

ANGLE CORRECTION FOR FIVE-AXIS MILLING NEAR SINGULARITIES

  • Munlin, M.;Makhanov, S.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.869-874
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    • 2004
  • The inverse kinematics of five-axis milling machines produce large errors near stationary points of the required surface. When the tool travels cross or around the point the rotation angles may jump considerably leading to unexpected deviations from the prescribed trajectories. We propose three new algorithms to repair the trajectories by adjusting the rotation angles in such a way that the kinematics error is minimized. Given the tool orientations and the inverse kinematics of the machine, we first eliminate the jumping angles exceeding ${\pi}$ by using the angle adjustment algorithm, leaving the jumps less than ${\pi}$ to be further optimized. Next, we propose to apply an angle switching algorithm to compute the rotations and identify an optimized sequence of rotations by the shortest path scheme. Further error reduction is accomplished by the angle insertion algorithm based an o special interpolation to obtain the required rotations near the singularity. We have verified the algorithms by five-axis milling machines, namely, MAHO600E at the CIM Lab of Asian Institute of Technology and HERMLE UWF902H at the CIM Lab of Kasetsart University.

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신경회로망에 의한 로보트의 역 기구학 구현

  • 이경식;남광희
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.144-148
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    • 1989
  • We solve the inverse kinematics problems in robotics by employing a neural network. In the practical situation. it is not easy to obtain the exact inverse kinematics solution, since there are many unforeseen errors such as the shift of a robot base the link's bending, et c. Hence difficulties follow in the trajectory planning. With the neural network, it is possible to train the robot motion so that the robot follows the desired trajectory without errors even under the situation where the unexpected errors are involved. In this work, Back-Propagation rule is used as a learning method.

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Development of a New Buffing Robot Manipulator for Shoes (새로운 신발 버핑로봇 매니퓰레이터 개발)

  • Hwang Gyu-Deuk;Cho Sung-Duk;Choi Hyeung-Sik
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.76-83
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    • 2006
  • In this paper, an analysis on a new robot manipulator developed for the side buffing of the shoes is presented. The robot manipulator is composed of five degrees of freedom. An analysis on the forward and inverse kinematics was performed. Through the analysis, an analytic solution was derived for the joint angles corresponding to the position and orientation of the tool in the Cartesian coordinates. The hardware system of the robot composed of the control system, input/output interface system, and related electronic system was developed. The communication system was also developed to interact the robot with the related surrounding systems. A graphic user interface(GUI) program including the forward/inverse kinematics, control algorithm, and communication program was developed using visual C++ language.