• Title/Summary/Keyword: Interpretive Journalism

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Narrative Frames and Interpretive Communities: Frame Competition over the Resumption of W.O.C. Controversy and Journalistic Discourse of Interpretive Community (내러티브 프레임과 해석 공동체: '전작권 환수 논란'의 프레임 경쟁과 해석 집단의 저널리즘 담론)

  • Kim, Kyung-Mo;Chong, Eun-Ryung
    • Korean journal of communication and information
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    • v.57
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    • pp.109-136
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    • 2012
  • This research analyzed the news coverage of controversy over Korean resumption of Wartime Operational Control from the United States in 2006, trying to find various narrative frames and their relevance to the characters of journalistic interpretive communities. Three competitive frames emerged: Self-national defense and peace making, Balance of self-national defense and the Korea-US alliance, and Priority of the Korea-U.S. alliance and national security. Journalistic discourses were also analyzed through the in-depth interviews of 14 journalists from three interpretive communities. The results revealed that competitions of narrative frames reflected the tensed relationship among political power blocs, each representing the liberal, moderate, or conservative camp of Korean society, and preference of journalistic practices such as objective journalism to advocacy journalism. Finally, inferences were made that the clashes among interpretive authorities, existing behind the competition of news frames, restrained public deliberations on a critical incident regarding national security by blocking up the reasoned news coverage of political controversy.

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Jang Jun-Ha's Journalism Thought (장준하의 언론사상 연구)

  • Kim, Young-Hee
    • Korean journal of communication and information
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    • v.59
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    • pp.50-70
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    • 2012
  • This study, as one of works to understand the character of contemporary journalism thought in Korea, aims to review the journalism thought of Jang Jun-Ha, a magazine journalist who published the monthly magazine Sasanggye(思想界) from the 1950s to the 1960s and promoted its influence like major newspapers at that times. For the purpose it analyzed how his understanding of journalism had been performed and what his main logic and idea on journalism thought was. Based on the above it considered the matters related to the characteristics of his journalism thought. As result of study his journalism thought can be said nationalistic enlightenment journalism consistently since he established the magazine to enlighten the educated youth, while it shows a kind of interpretive journalism or orientating journalism from the end of 1950s. In 1962 when political suppress on the Sasanggye was growing worse his journalism thought is evaluated to show a kind of advocacy journalism strongly. As he understood and received the concept and theory newly recognized in the academic and press community, his journalism thought could be said to be advanced at that times. Also his theory and assertion could be evaluated persuasive from the viewpoint of the following concrete execution and action.

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What Types of News Contents Do Audience Want in the Mobile Age? (모바일 시대 수용자들은 어떤 뉴스 콘텐츠를 원하는가?)

  • Kim, Yeonshik;Park, Namkee
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.95-104
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    • 2018
  • This study analysed news consumers' perception toward the use of mobile devices and examined their preference on news contents. News audience in the mobile age hoped that news producers make news contents through communication with audience. They showed a negative stance against the attitude that news producers underestimate the audience' intellectual level. Audience preferred novel news formats and services adapted to the mobile environments. In terms of the role of the press, they preferred interpretive and investigative journalism rather than superficial and sensual journalism. Therefore, news companies should consider audience' news consuming attitudes in their producing and delivering news. They also should seek for utilizing the use of the mobile media more aggressively than ever before.

Exploration on Modern People's Emotion regarding Abolition of Racing Model (레이싱 모델 폐지에 관한 현대인의 감성 탐색)

  • Jung, Sang-Pil
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.571-579
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    • 2020
  • The purpose of the study was to explore modern people's emotion regarding sex commercialization related to the abolition of grid girl. To collect data, based on 'reply journalism', this study collected 15 blogs, 10 online cafe contents, 1 youtube video clip, and 364 replies associated with the three online contents. To analyze the data, interpretive text analysis was utilized and the following results were obtained. As results, the analysis on the replies shows that the most strong emotion of the modern people regarding the abolition of grid girl is anti-feminism that includes hatred toward feminists and even females, criticism on feminism, and notion of 'women's enemy is women themselves'. In addition, sympathy toward racing models who lost their jobs, requirement of same abolition to the people with similar occupations, spatial separation between men and women, and consent on the abolition of racing models were found. Unlike the feminists' emotion regarding sex commercialization and racing models, modern people's emotion was different from them. Rather, ordinary people have doubted and even criticized on the rationales of feminism. Unlike feminists' notion about sex commercialization of racing models, these results imply that social image of racing models has changed and wish their position is respected as an ordinary occupation, without issues of sex commercialization.

Modding Culture: A Study on Gamer's Cultural Practices (모드하기의 문화적 실천에 대한 연구: <엘더스크롤 IV: 오블리비언>의 커뮤니티를 중심으로)

  • Park, Keun-Seo
    • Korean journal of communication and information
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    • v.55
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    • pp.100-118
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    • 2011
  • The purpose of this study is to investigate the meaning of cultural practices of videogame audience with 'mod'. Videogame audience members are recognized as very active and interactive beings compared with other interpretive media audience members. Especially mod is one of the most dramatic cultural situation of videogame. It's very prominent properties are 'activity' and 'interactivity'. Videogame audience members, so called 'gamers' modify videogame software as their own sake and use it as their own intention. Modifying and playing with videogame, or 'modding' is very strong cultural program of gamer. Mod is one of avant-garde technology but its practice is not always radical. I observed practices of the members of Naver cafe 'Elderscroll' playing . They used mods of for their phallocentric desire. And they construct a hierarchical and top-dowon membership. So advanced technology and cultural media and text from it does not assure the same advanced contents.

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