• Title/Summary/Keyword: Interoperable Simulation

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REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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Modeling and Simulation Methodology for Defense Systems Based on Concept of System of Systems (복합체계 개념에 기반한 국방체계 모델링 시뮬레이션 방법론)

  • Kim, Tag Gon;Kwon, Se Jung;Kang, Bonggu
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.450-460
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    • 2013
  • A complex system such as defense systems is in a form of System of Systems (SoS) in which each component is a system being independent of other component systems. Dynamical behavior of SoS is represented by a composition of behaviors of component systems. Thus, a M&S tool/environment would not be efficient for development of heterogeneous models nor for simulation in a centralized environment. Moreover, such an environment restricts reusability and composability. This paper presents an interoperation method for M&S of defense systems as SoS. The approach first develops component system models using tools, each specialized to M&S of each component system. It then interoperates such simulations together to simulate a whole system as SoS. HLA/RTI is employed for such interoperation, which is a DoD/IEEE standard to support interoperation. We will introduce a case study for interoperable simulation of defense systems, which consists of a wargame simulator and a communication simulator.

Study on the Current Status and Future Vision of ROK-US Wargame Model Interoperability (한미 워게임모형 상호운용성의 현실태 및 향후 비전에 관한 연구)

  • Kwon, O-Jeong;Lee, Chong-Ho;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.17 no.1
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    • pp.23-32
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    • 2008
  • In this paper, we discuss the current status of ROK-US wargame model interoperability and propose the future federation architecture. ROK and US Armed Forces have made an effort to make their wargame model interoperable to fulfill operational requirements since 1999. Currently, they have achieved some degree of their final goals even though there is long way to go. ROK Armed Forces is now considering future federation architecture. We propose the future federation architecture of ROK-US wargame model interoperability considering technical advantages and system availability. It will be the next federation architecture led by ROK side for the ROK Armed Forces joint exercise and ROK-US combined exercise.

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Collaborative Visualization of Warfare Simulation using a Commercial Game Engine (상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화)

  • Kim, Hyungki;Kim, Junghoon;Kang, Yuna;Shin, Suchul;Kim, Imkyu;Han, Soonhung
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.57-66
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    • 2013
  • The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.

Integrated Hybrid Modeling Methodology and Simulation Engine Design Based on HDEVS Formalism (HDEVS 형식론에 기반한 통합 하이브리드 모델링 방법론 및 시뮬레이션 엔진 설계)

  • Kwon, Se Jung;Sung, Changho;Song, Hae-Sang;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.21-30
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    • 2013
  • A hybrid system is a combination of sub systems which have different types of state and time: a typical example is a combination of discrete event and continuous systems. A HDEVS(Hybrid DEVS) formalism was proposed for modeling and analyzing a hybrid system. The HDEVS formalism allows modelers to construct a hierarchical and modular model based on the mathematical set theory. Because the HDEVS formalism was applied to the distributed and interoperated simulators, modelers should make several heterogenous models dividing a target system. Hence, this paper proposes an extended hybrid coupled model of HDEVS formalism and an integrated hybrid modeling methodology in contrast to the existing simulation framework on interoperable simulators. By applying the proposed modeling method, a target system can be translated to a hybrid model in a similar form as the target system. This paper also contains a simulation engine design for the proposed modeling methodlogy and a case study which simulates water tank control systems.

Components Design for Guided Weapon System according to Resolution based on Base System Model (기본체계모델 기반 해상도 별 유도 무기체계 컴포넌트 설계)

  • Moon, Kyujin;An, Yu-Young;Jeong, Ui-Taek;Ryoo, Chang-Kyung
    • Journal of the Korea Society for Simulation
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    • v.28 no.3
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    • pp.11-23
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    • 2019
  • An AddSIM(Adaptive distributed and parallel Simulation environment for Interoperable and reusable Models) is developed to construct a composite environment that can be used in the overall stage from military demand analysis to test and evaluation. In addition, a base system model(BSM), which is a component model of the weapon system with standardized hierarchies, has been developed. This paper describes the critical design of BSM for the guided weapon system that can be operated in AddSIM. The guided weapon system BSM is designed for reusability and interoperability, and to have the same interface for assembly, even if the subcomponents have different resolution. Then, each subcomponent is defined and implemented according to the component resolution classification scheme. Finally, Combinations of subcomponents have been used to construct the guided weapon system of various resolution and the performance is compared and analyzed through simulation.

A Converting Method to Simulate DEVS Models on AddSIM (컴포넌트기반 체계모의환경(AddSIM)에서 실행하기 위한 DEVS 모델 변환 방법)

  • Kim, Dohyung;Oh, Hyunshik;Park, Juhye;Park, Samjoon
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.488-493
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    • 2015
  • An AddSIM(Adaptive distributed and parallel Simulation environment for Interoperable and reusable Models) is an integrated engagement simulation environment with high-resolution weapon system models for estimation and analysis of their performance and effectiveness. AddSIM can simultaneously handle the continuous dynamical system models based on continuous time, and command, control(C2) and network system models based on a discrete event. To accommodate legacies based on DEVS(Discrete Event System Specification) modeling, DEVS legacies must first be converted into AddSIM models. This paper describes how to implement DEVS models on AddSIM. In this study a method of mapping from hierarchical DEVS models to AddSIM players was developed: The hierarchical DEVS model should be flattened into a one layered model and four DEVS functions of the model, external transition, internal transition, output and time advance, should be mapped into functions of the AddSIM player.

A Study on the Method for Converting the Unit Database from Training-model into Analysis-model : Focused on the 'Chang-Jo21' and 'Vision21' model (훈련용 워게임 모델의 부대 DB를 분석용 워게임 모델에 재사용하기 위한 변환방법 연구 : 창조21모델과 비전21모델을 중심으로)

  • Lee, Yong-Bok;Park, Min-Hyoung;Kim, Yeek-Hyun
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.159-167
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    • 2019
  • In the field of defense M&S, we are actively pursuing researches that interoperable multiple war game models to simulate various combat environments at the same time. Although the 'unit DB(Database)' for operating the war game models is originated from the identical data, it has been recognized that the method of expressing the attribute of the data is different and the cross reference is impossible. As a result, it makes unnecessary time and effort in establishing the same unit DB in the organizations that operate the war game model. In this study, a method of reusing the unit DB of the training war game model to the analysis war game model with similar resolution and simulated logic was applied to the actual field. For this purpose, we defined the procedure for converting the unit DB by analyzing metadata of the 'Chang-Jo21', a combat training model for corps and division, and the 'Vision21', an analysis model for corps and division operation plan. And we introduced an algorithm that can map different metadata of two unit DBs. This study was meaningful as the first attempt to map and integrate heterogeneous metadata semantically for the reuse of unit DB between different war game models in defense M&S field. Also, it provided implications for the necessity of paradigm shift that reuse of the unit DB between two different war game models is possible and the need for standardization of the unit DB metadata in the defense M&S filed.

Dynamic Analysis of Wheel-Rail High Speed Train Propelled by Superconducting Linear Synchronous Motor (초전도 선형동기전동기 추진 휠-레일 고속열차의 동특성 분석)

  • Lee, Jin-Ho;Lee, Chang-Young;Jo, Jeong-Min;Han, Young-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.119-125
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    • 2016
  • This study examined the running dynamic characteristics of a hybrid type wheel-rail high speed train, in which the propulsion method of maglev is applied. A wheel-rail high speed train propelled by a superconducting linear synchronous motor (SC-LSM) is expected to be superior to a maglev train regarding economical and interoperable aspects, still having powerful thrust force as maglev. In this paper, regarding the two methods of applying the SC-LSM to an existing wheel-rail train, to investigate the influences of SC-LSM propulsion on the dynamic characteristics of wheel-rail high speed train, the dynamic model of train including interaction between the rotor and stator of SC-LSM is established. Through the simulation using the model, the influence of the interaction between the rotor and stator of SC-LSM on stability, ride comfort and the effect of guideway irregularity are investigated.