• 제목/요약/키워드: Internet-Based Simulation

검색결과 1,616건 처리시간 0.025초

Multimedia Educational Material and Remote Laboratory for Sliding Mode Control Measurements

  • Takarics, Bela;Sziebig, Gabor;Solvang, Bjorn;Koro, Peter
    • Journal of Power Electronics
    • /
    • 제10권6호
    • /
    • pp.635-642
    • /
    • 2010
  • The paper presents a multimedia educational program of DC servo drives for distant learning with a special emphasis on sliding mode control. The program contains of three parts: animation, simulation and internet based measurement. The animation program explains the operation of DC motors, gives its time- and frequency-domain equations, transfer functions and the theoretical background necessary for controller design for DC servo motors. The simulation model of the DC servo motor and the controller can be designed by the students based on the animation program. The students can also test their controllers through the internet based measurement, which is the most important part from engineering point of view. After the measurements are executed, the students can download the measured data and compare them to the simulation results.

직접명령 방식 인터넷 주행로봇 시스템의 거리 오차 보상 (Distance Error Compensation of Direct Control Type Internet-based Mobile Robot System)

  • 이강희;김수현;곽윤근
    • 제어로봇시스템학회논문지
    • /
    • 제10권3호
    • /
    • pp.273-279
    • /
    • 2004
  • This research is concerned with the development of an Internet-based robot system, which is insensitive to the unpredictable internet time delay. For this purpose, a simple mobile robot system that moves in response to the user s direct control on the internet has been developed. The time delay in data transmission is an important problem for the construction of this kind of system. Therefore, the PPS (Position Prediction Simulator) is suggested and implemented to compensate for the time delay problem of the internet. The simulation and experimental results show that the distance error can be reduced using the developed PPS.

직접 명령 방식 인터넷 로봇 시스템의 거리 오차 보상 (Distance Error Compensation of Direct Control Type Internet-based Robot System)

  • 이강희;김수현;곽윤근
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2003년도 춘계학술대회
    • /
    • pp.810-815
    • /
    • 2003
  • This research is concerned with the development of an Internet-based robot system, which is insensitive to the unpredictable Internet time delay. For that purpose, a simple mobile robot system that moves in response to the user' direct control on the Internet has been built. The time delay in data transmission is a big problem for the construction of this kind of system. Therefore, the PPS (Position Prediction Simulator) is suggested and implemented to compensate for the time delay problem of the Internet. The simulation and experimental result show that the distance error can be reduced using the developed PPS.

  • PDF

Virtual Reality and Internet GIS for Highway Simulation Based on the ASE

  • Choi Hyun
    • 대한원격탐사학회지
    • /
    • 제21권5호
    • /
    • pp.433-443
    • /
    • 2005
  • This paper show that, without installation of expensive VR (Virtual Reality) program, the sharing information is possible through posting three-dimensional road structures on the web, and avoiding the conventional top-down decision making method, fast bottom-up communication is possible base on the Virtual GIS (Geographic Information System). In this paper, using Viewpoint Scene Builder, internet-based software, the transformation was conducted to give pertinent type for web posting. In order to use the completed route at the scene builder, the output with ASCII Export is required, and ASE (ASCII Scene Export) contains the property information including the coordinate and frame of mesh vertex. Through in advance recognition of the problems regarding route design and petition due to environmental rights infringement, the time and cost due to design alteration can be reduced. It's difficult to provide VR based on the internet because file that embodied with internet GIS was complicated and its capacity comes to scores of mega-bites. But, this study provides VR with internet according to a basis by simplification of files.

EDISON 플랫폼 시뮬레이션 시스템에서 전처리 및 후처리기 연계를 위한 인터페이스 개발 (Interface Development for Pre and Post processor on EDISON Platform Simulation System)

  • 권예진;전인호;서정현;이종숙
    • 인터넷정보학회논문지
    • /
    • 제21권1호
    • /
    • pp.103-110
    • /
    • 2020
  • The EDISON is a platform that supports numerical analysis for problem solving in computational science and engineering. We provide a cloud service for users, and provide an environment to access and execution of the simulation service on the web. For now, the EDISON platform provides simulation services for eight applied field on computational science engineering. Users can check the numerical analysis result by web in the computational science and engineering platform. In addition, various services such as community activity with other researchers, and the configuration of simulation environment by user 's needs can be provided. A representative service of the EDISON platform is a web-based simulation service that performs numerical analysis for problem solving of various computational science and engineering. Currently, EDISON platform provides workbench simulation service. It is the web-based simulation execution environment, and result analysis to provide simulation regardless of various personal computing resource or environment in each numerical analysis. In this paper, we build an interface for pre and post processor that can be used in conjunction with the workbench-based simulation service provided by EDISON platform. We provide a development environment with interface that is implemented by applying a pre and post processor optimized for the simulation service. According to simulation and execution are performed by linking the new workbench-based simulation service to the pre and post processor.

A Classification-Based Virtual Machine Placement Algorithm in Mobile Cloud Computing

  • Tang, Yuli;Hu, Yao;Zhang, Lianming
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제10권5호
    • /
    • pp.1998-2014
    • /
    • 2016
  • In recent years, cloud computing services based on smart phones and other mobile terminals have been a rapid development. Cloud computing has the advantages of mass storage capacity and high-speed computing power, and it can meet the needs of different types of users, and under the background, mobile cloud computing (MCC) is now booming. In this paper, we have put forward a new classification-based virtual machine placement (CBVMP) algorithm for MCC, and it aims at improving the efficiency of virtual machine (VM) allocation and the disequilibrium utilization of underlying physical resources in large cloud data center. By simulation experiments based on CloudSim cloud platform, the experimental results show that the new algorithm can improve the efficiency of the VM placement and the utilization rate of underlying physical resources.

영상 감시 시스템을 위한 에이전트 기반의 자동화된 카메라 배치 (Agent-based Automatic Camera Placement for Video Surveillance Systems)

  • 변유인;남윤영;조위덕
    • 인터넷정보학회논문지
    • /
    • 제11권1호
    • /
    • pp.103-116
    • /
    • 2010
  • 본 논문은 에이전트 기반의 시뮬레이션을 이용하여 최적의 카메라 배치 방법을 제안한다. 공간 중요도를 분석하고 공간을 효율적으로 커버하기 위해, 공간분류와 이동하는 사람의 패턴 분석기반으로 에이전트 기반의 시뮬레이션을 수행하였다. 에이전트 기반의 카메라 배치 기법은 카메라 성능뿐만 아니라 경로탐색 알고리즘으로부터 추출한 공간 중요도를 고려하여 개발하였다. 이 기법은 설치비용을 고려하여 최적의 카메라 수를 결정할 뿐만 아니라 카메라의 위치와 방향을 조정한다는 것을 보인다. 제안한 방법을 검증하기 위해 시뮬레이션 결과를 실제 영상과 비교하였으며, 특정 공간에서 시뮬레이션한 실험 결과를 보인다.

Q-learning 모델을 이용한 IoT 기반 주차유도 시스템의 설계 및 구현 (Design and Implementation of Parking Guidance System Based on Internet of Things(IoT) Using Q-learning Model)

  • 지용주;최학희;김동성
    • 대한임베디드공학회논문지
    • /
    • 제11권3호
    • /
    • pp.153-162
    • /
    • 2016
  • This paper proposes an optimal dynamic resource allocation method in IoT (Internet of Things) parking guidance system using Q-learning resource allocation model. In the proposed method, a resource allocation using a forecasting model based on Q-learning is employed for optimal utilization of parking guidance system. To demonstrate efficiency and availability of the proposed method, it is verified by computer simulation and practical testbed. Through simulation results, this paper proves that the proposed method can enhance total throughput, decrease penalty fee issued by SLA (Service Level Agreement) and reduce response time with the dynamic number of users.

E-Business and Simulation

  • Park, Sung-Joo
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
    • /
    • pp.9-10
    • /
    • 2001
  • Simulation has been evolved with the advance of computer and technique of modeling application systems. Early simulations were numerical analysis of engineering models known as continuous simulation, analysis of random events using various random number generators thus named as Monte Carlo simulation, iud analysis o(\\\\`queues which are prevalent in many real world systems including manufacturing, transportation, telecommunication. Discrete-event simulation has been used far modeling and analyzing the systems with waiting lines and inefficient delays. These simulations, either discrete-event, continuous, or hybrid, have played a key role in industrial age by helping to design and implement the efficient real world systems. In the information age which has been brought up by the advent of Internet, e-business has emerged. E-business, any business using Internet, can be characterized by the network of extended enterprises---extended supply and demand chains. The extension of value chains spans far reaching scope in business functions and space globally. It also extends to the individual customer, customer preferences and behaviors, to find the best service and product fit for each individual---mass customization. Simulation should also play a key role in analyzing and evaluating the various phenomena of e-business where the phenomena can be characterized by dynamics, uncertainty, and complexity. In this tutorial, applications of simulation to e-business phenomena will be explained and illustrated. Examples are the dynamics of new economy, analysis of e-business processes, virtual manufacturing system, digital divide phenomena, etc. Partly influenced by e-business, a new trend of simulation has emerged called agent-based simulation, Agent-based simulation is a technique of simulation using software agent that have autonomy and proactivity which are useful in analyzing and integrating numerous individual customer's behavior. One particular form of agent-based simulation is swarm. This tutorial concludes with the illustration of swarm or swarm Intelligence applied to various e-business applications, and future directions and implications of this new trend of simulation.

  • PDF

Practical Swarm Optimization based Fault-Tolerance Algorithm for the Internet of Things

  • Luo, Shiliang;Cheng, Lianglun;Ren, Bin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제8권3호
    • /
    • pp.735-748
    • /
    • 2014
  • The fault-tolerance routing problem is one of the most important issues in the application of the Internet of Things, and has been attracting growing research interests. In order to maintain the communication paths from source sensors to the macronodes, we present a hybrid routing scheme and model, in which alternate paths are created once the previous routing is broken. Then, we propose an improved efficient and intelligent fault-tolerance algorithm (IEIFTA) to provide the fast routing recovery and reconstruct the network topology for path failure in the Internet of Things. In the IEIFTA, mutation direction of the particle is determined by multi-swarm evolution equation, and its diversity is improved by the immune mechanism, which can improve the ability of global search and improve the converging rate of the algorithm. The simulation results indicate that the IEIFTA-based fault-tolerance algorithm outperforms the EARQ algorithm and the SPSOA algorithm due to its ability of fast routing recovery mechanism and prolonging the lifetime of the Internet of Things.