• 제목/요약/키워드: Internet word of mouth Information

검색결과 96건 처리시간 0.028초

온라인 구전정보가 소비자 구매의도에 미치는 영향에 대한 실증연구: 제품관여도, 조절초점, 자기효능감의 조절효과를 중심으로 (A Study of the Influence of Online Word-of-Mouth on the Customer Purchase Intention)

  • 유창조;안광호;박성휘
    • Asia Marketing Journal
    • /
    • 제13권3호
    • /
    • pp.209-231
    • /
    • 2011
  • 본 연구는 상표사용후기의 방향성이 구매의도에 미치는 영향을 확인하고, 이러한 과정에서 제품관여도, 조절초점 및 자기효능감의 조절효과를 실험설계를 통해 검증하는데 그 목적이 있다. 실증분석결과 상품사용후기의 방향성이 상표에 대한 구매의도에 유의한 영향을 미치는 것으로 확인되었는데, 긍정적인 상품사용후기에 노출된 집단의 구매의도가 부정적인 상품사용후기에 노출된 집단의 구매의도보다 높게 나타났다. 긍정적 상품사용후기가 구매의도에 미치는 효과는 소비자의 제품에 대한 관여도가 낮은 경우보다 높은 경우 더 크게 나타나 제품관여도의 조절효과에 관한 선행연구결과를 다시 확인해 주고 있다. 그리고 상표사용후기가 구매의사에 미치는 영향은 소비자의 조절초점에 따라 다르게 나타나 소비자의 조절초점성향이 갖는 조절효과가 확인되었다. 즉, 향상초점의 소비자는 긍정적인 상표사용후기에 더 큰 영향을 받았고, 예방초첨의 소비자는 부정적인 상표사용후기에 더 큰 영향을 받았다. 마지막으로 상품사용후기가 구매의도에 미치는 효과는 소비자의 자기효능감 수준에 따라 다르게 나타났다. 즉, 자기효능감이 높은 소비자보다 자기효능감이 낮은 소비자가 상표사용후기에 더 큰 영향을 받는 것으로 확인되었다. 본 연구는 소비자의 제품관여도, 조절초점 및 자기효능감의 수준에 따라 온라인상에서 제시되는 상표사용후기를 처리하는 방식이 다름을 확인해 주고 있는데, 이러한 연구결과는 마케터들에게 유용한 관리적 시사점을 제공한다.

  • PDF

Domestic Tourists' Perception of Hotel Websites in Thailand

  • Chitlada Pinthong;Sunny Sun;Huiyue Ye;Rob Law
    • Journal of Smart Tourism
    • /
    • 제3권4호
    • /
    • pp.5-15
    • /
    • 2023
  • With the growing trend of online global market, customers have further technological capabilities in searching for information and online shopping on the Internet. In addition, electronic word-of-mouth (eWOM) is a significant factor that influences customer purchase intention. However, the perspective of online users on hotel websites is still in its infancy, especially in various cultural contexts. The current study examined a theoretical framework of hotel websites to understand how online users perceive the importance of hotel websites with regard to influencing purchase intention, within the content of Thai online users through an online questionnaire survey. Findings show that usability positively influences online Thai users' satisfaction. Moreover, eWOM has a significant positive influence on satisfaction, but eWOM has an indirect effect on the intention to purchase. Practical implications are further discussed.

상업적 매체로서의 UCC에 대한 소비자의 태도와 효과에 관한 연구 (A Study on the Customer Attitudes toward UCC and its Effects as a Commercial Media)

  • 전병호;한필구;강병구
    • 한국IT서비스학회지
    • /
    • 제8권2호
    • /
    • pp.23-41
    • /
    • 2009
  • UCC paradigm based on Web 2.0 has made new business models and came to the forefront as a commercial media. The purpose of this study is to analyze the customer attitudes toward UCC and its effects as a commercial media. Based on prior studies of Internet and Web advertising, informativeness, entertainment, irritation, trust, usefulness, ease of use, incentives, and flow were identified as affecting factors of the attitude of UCC advertising. Results show that informativeness, entertainment, irritation, trust, ease of use, and flow are significantly related to the attitude of UCC advertising, but usefulness and incentives are not. Customer attitude toward UCC advertising was also found to be significantly related to the such effects as brand attitude, word of mouth, and intention to buy. This study contributes to improve the understanding of UCC as a commercial media and provides the base of activation strategies for it.

시스템 다이내믹스 기법을 활용한 온라인 쇼핑몰의 전략에 관한 연구 : 소비자의 구매 및 재구매 행동을 중심으로 (A Study for Strategy of On-line Shopping Mall: Based on Customer Purchasing and Re-purchasing Pattern)

  • 이상근;민석기;강민철
    • Asia pacific journal of information systems
    • /
    • 제18권3호
    • /
    • pp.91-121
    • /
    • 2008
  • Electronic commerce, commonly known as e-commerce or eCommerce, has become a major business trend in these days. The amount of trade conducted electronically has grown extraordinarily by developing the Internet technology. Most electronic commerce has being conducted between businesses to customers; therefore, the researches with respect to e-commerce are to find customer's needs, behaviors through statistical methods. However, the statistical researches, mostly based on a questionnaire, are the static researches, They can tell us the dynamic relationships between initial purchasing and repurchasing. Therefore, this study proposes dynamic research model for analyzing the cause of initial purchasing and repurchasing. This paper is based on the System-Dynamic theory, using the powerful simulation model with some restriction, The restrictions are based on the theory TAM(Technology Acceptance Model), PAM, and TPB(Theory of Planned Behavior). This article investigates not only the customer's purchasing and repurchasing behavior by passing of time but also the interactive effects to one another. This research model has six scenarios and three steps for analyzing customer behaviors. The first step is the research of purchasing situations. The second step is the research of repurchasing situations. Finally, the third step is to study the relationship between initial purchasing and repurchasing. The purpose of six scenarios is to find the customer's purchasing patterns according to the environmental changes. We set six variables in these scenarios by (1) changing the number of products; (2) changing the number of contents in on-line shopping malls; (3) having multimedia files or not in the shopping mall web sites; (4) grading on-line communities; (5) changing the qualities of products; (6) changing the customer's degree of confidence on products. First three variables are applied to study customer's purchasing behavior, and the other variables are applied to repurchasing behavior study. Through the simulation study, this paper presents some inter-relational result about customer purchasing behaviors, For example, Active community actions are not the increasing factor of purchasing but the increasing factor of word of mouth effect, Additionally. The higher products' quality, the more word of mouth effects increase. The number of products and contents on the web sites have same influence on people's buying behaviors. All simulation methods in this paper is not only display the result of each scenario but also find how to affect each other. Hence, electronic commerce firm can make more realistic marketing strategy about consumer behavior through this dynamic simulation research. Moreover, dynamic analysis method can predict the results which help the decision of marketing strategy by using the time-line graph. Consequently, this dynamic simulation analysis could be a useful research model to make firm's competitive advantage. However, this simulation model needs more further study. With respect to reality, this simulation model has some limitations. There are some missing factors which affect customer's buying behaviors in this model. The first missing factor is the customer's degree of recognition of brands. The second factor is the degree of customer satisfaction. The third factor is the power of word of mouth in the specific region. Generally, word of mouth affects significantly on a region's culture, even people's buying behaviors. The last missing factor is the user interface environment in the internet or other on-line shopping tools. In order to get more realistic result, these factors might be essential matters to make better research in the future studies.

UCC 관광정보의 활용방안 연구 (A Study on the Practical Use of UCC Tourism Information)

  • 양성수;최병길;홍성화;조성진
    • 한국콘텐츠학회논문지
    • /
    • 제9권11호
    • /
    • pp.416-423
    • /
    • 2009
  • 마케팅 분야에서 구전은 소비자에게 영향력이 매우 높은 커뮤니케이션 수단으로 설득력이 강하고 매우 효과적이라고 할 수 있다. 최근 인터넷 이용이 증가하면서 여행경험담, 여행추천, 의견교환 등 UCC 관광정보에 대한 정보교환이 활발하게 이루어지고 있다. 본 연구에서는 이러한 현상을 실험조사 설계를 통해서 UCC 관광정보 이용실태를 파악하고자 하였다. 결과로서 도출된 UCC 관광정보의 현상에 대한 내용을 토대로 정보의 생성단계, 교환단계, 확산단계 등 정보흐름별 활용방안을 제시하였다.

도플갱어 브랜드 이미지 효과에 대한 실증적 분석: 인터넷 커뮤니티를 중심으로 (An Empirical Analysis of Doppelgänger Brand Image Effects: Focused on the Internet Community)

  • 조혁준;김성근;강주영
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제26권1호
    • /
    • pp.21-51
    • /
    • 2017
  • Recently there have been an increasing number of companies suffering a negative brand image in the major media. Thompson et al. (2006) defined this as "$Doppelg{\ddot{a}}nger$ Brand Image." The images mentioned above have been created and propagated on Internet communities, which are one of the major paths of online spreading. This study will empirically analyze the effect of each $Doppelg{\ddot{a}}nger$ brand image on the customer's brand attitude, using a text-mining method focusing on "A company"'s case. This study will also cover the change in customer brand attitudes related to the company's correspondence in a situation in which the $Doppelg{\ddot{a}}nger$ brand image exists. In addition, the study will determine the presence of a priming effect after the spread of the $Doppelg{\ddot{a}}nger$ brand image. To that end, we collected 974 comments from 94,889 posts and A's official blogs related to A from B community, the largest automobile community site in Korea. Through this investigation, we obtained the following results. First, there was a significant difference in the ratio of negative sentiment of internet community before and after $Doppelg{\ddot{a}}nger$ brand image. Second, with regard to the topic modeling, the ratio of articles including negative topics increased and the other article ratio decreased over time. Finally, we found that there is a priming effect about negative brand image of "A company."

대학의 평생교육체제 성인학습자 입시홍보 융합전략 (Convergence Strategy for Promoting the Admissions of Adult Learning in the College of Lifelong Education)

  • 김인숙
    • 사물인터넷융복합논문지
    • /
    • 제5권2호
    • /
    • pp.89-94
    • /
    • 2019
  • 대학의 평생교육체제 성인학습자 입시홍보 융합 전략 수립에 중요한 자료를 제시하고자 성인학습자를 대상으로 대학의 평생교육 참여 동기, 선택 시 중요하게 인식하는 요인 등을 실증 분석하고자 하였다. 성인학습자의 참여동기에서는 1순위로 새로운 지식과 기술 습득, 2순위로 새로운 것을 배우는 것 자체가 좋아서, 3순위로 함께 배우는 활동을 하기 위해로 나타났다. 전문성 확보를 통한 프로그램 다양성과 질을 높이기 위해 교수 및 직원에 대한 학교의 적극적인 투자가 필요할 것이다. 성인학습자들은 자신과 교류하고 있는 체계에서 정보를 습득하고 있으며, 나아가 대학의 교수 등의 홍보로부터 정보를 파악하는 것으로 나타났다. 지인을 통해 경로 및 정보를 습득하고 있기 때문에 불특정 다수의 성인학습자들에게 지속적으로 맞춤형 교육과정 개발 등이 필요할 것이다. 입시홍보는 다양한 융합전략으로 지역의 현수막 거치와 지하철 홍보, 지역신문, 구전, SNS, 인터넷 등으로 다양한 융합 전략을 적극 활용해야 할 것이다.

한.중.일 3개국 B2C 전자상거래의 전반적 물류서비스 품질 영향경로와 고객성과에 관한 실증적 비교연구 (An Empirical Comparative Study of Overall Service Quality Path on Consumer Performance of B2C Electronic Commerce in Korea, China and Japan)

  • 주혜영;최석범
    • 통상정보연구
    • /
    • 제14권2호
    • /
    • pp.497-521
    • /
    • 2012
  • 본 연구는 한 중 일 3개국을 대상으로 B2C 인터넷 쇼핑몰 환경에서 전반적 물류서비스 품질의 영향경로를 비교분석하는 것이다. 문헌연구를 통해 연구가설을 도출하였고 실증적 분석은 구조방정식모델을 활용하였다. 설문자료는 한국, 중국 및 일본에서 787부의 유효표본이 수집되었다. 실증적 분석결과를 통해 얻어진 결론은 다음과 같이 요약된다. 첫째, 전반적 물류서비스 품질은 고객확신성 및 고객만족에 긍정적인 영향을 미친다. 둘째, 고객확신성과 고객만족은 전반적 물류서비스 품질과 고객성과에서 매개적 역할을 수행한다. 셋째, 전반적 물류서비스 품질이 고객확신성과 고객만족에 미치는 국가 간 영향력의 차이는 유사하나 고객확신성과 고객만족이 고객성과에 미치는 영향력에서는 국가 간 유의미한 차이가 발견되었다.

  • PDF

상업적 매체로서의 UCC에 대한 소비자의 태도와 효과에 대한 국가간 비교 연구 (A Comparative Study m the Consumer's Attitude and Effect of the UCC as a Commercial Media among Countries)

  • 전병호
    • 디지털산업정보학회논문지
    • /
    • 제7권4호
    • /
    • pp.153-168
    • /
    • 2011
  • UCC paradigm based on Web 2.0 has made new business models and came to the forefront as a commercial media. The purpose of this study is to analyze the customer attitudes toward UCC and it effects as a commercial media. Based on prior studies of Internet and Web advertising, informativeness, entertainment, irritation, trust, usefulness, ease of use, incentives, innovativeness, and flow were identified as affecting factors of the attitude of UCC advertising. Results show that all factors except ease of use and incentives significantly related to the attitude of UCC advertising in Korea. In China, all factors except informativeness, entertainment, and usefulness were found to be significantly related to the attitude of UCC advertising. Customer attitude toward UCC advertising was also found to be significantly related to the such effects as brand attitude, word of mouth and intention to buy in both countries. This study contributes to improve the understanding of UCC as a commercial media and provide the base of activation strategies for it according to the cultural differences.

커뮤니티 유형에 따라 온라인 리뷰속성이 패션제품 구매의도에 미치는 영향 (Effects of E-review attributes on Purchase Intention for Fashion Products across E-community Types)

  • 박은주;강주희
    • 한국생활과학회지
    • /
    • 제21권5호
    • /
    • pp.1005-1016
    • /
    • 2012
  • Recently, as growing number of consumers publish product and service reviews on the Internet, e-review has received attention from retailers and researchers. E-review, a form of electronic word-of-mouth (eWOM) which is typically shared between strangers whose identity and credibility are unknown, has become an important product information source as social media has facilitated information exchanges between more consumers. The objective of this study was to investigate the effects of e-review attributes on purchase intention for fashion products, which is mediated by trust of e-review, as well as to explore the differences between consumer communities and cooperative communities. A questionnaire was developed based on previous researches. Data were gathered from adults living in Busan. The results were analyzed by factor analysis, t-test, and regression using SPSS 18.0. The results showed that consumers tended to recognize e-reviews from consumer communities as exaggerated information, while they considered reviews from cooperative communities as reliable information, which gave the latter higher purchase intention. There were significant differences in e-review attributes for fashion products (e.g., Exaggeration, Entertainment, Innocence, and Agreement), purchase intention between consumer communities (e.g: Blog, Internet cafe) and cooperative communities (e.g: general malls and specialty malls). For both communities, purchase intention of fashion products was influenced by its entertainment attributes and perceived trust of e-reviews. These results suggest that e-retailers need to focus on understanding the causes of purchase intention with e-reviews for fashion products. Specifically, e-retailers should recognize that e-reviews of fashion products were associated primarily with entertaining and with consumers' trust. Based on these findings, managerial implications are presented.