• 제목/요약/키워드: Internet using time

검색결과 3,439건 처리시간 0.046초

인터넷을 이용한 자율운행로봇의 원격운용 (Internal Teleoperation of an Autonomous Mobile Robot)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.45-45
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    • 2000
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the server part for communication between user and robot and the client part for the user interface and a robot control system. The server and client parts are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore, this system offers an image compression method using motion JPEG concept which reduces large time delay that occurs in network during image transmission.

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무중단 IoT 서비스 제공을 위한 IoT 로밍서비스 (IoT Roaming Service for Seamless IoT Service)

  • 안정욱;이병문
    • 한국멀티미디어학회논문지
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    • 제23권10호
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    • pp.1258-1269
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    • 2020
  • The IoT(Internet of Things) service provides users with valuable services by collecting and analyzing data using Internet-connected IoT devices. Currently, IoT service platforms are accomplished by using edge computing to reduce the delay time required to collect data from IoT devices. However, if a user moves to another network with IoT device, the connection will be lost and IoT service will be suspended. To solve this problem, we proposes a service that automatically roaming IoT service when IoT device makes move. IoT roaming service provides a device automatic tracking management technique designed to continue receiving IoT services even if users move to other networks. To check if the proposed roaming service was effective, we implemented IoT roaming service and measured the data transfer time while move between networks along with devices while using IoT service. As a result, the average data transfer time was 124.62ms, and the average service interrupt time was 812.12ms. with this result, we can assume that the user could feel service interruption time very shortly and it will not affect the service experience. with IoT roaming service, we expect that it will present a method that stably providing IoT services even if user moves networks.

시계열 데이터에 적합한 다단계 비정상 탐지 시스템 설계 (Design of Multi-Level Abnormal Detection System Suitable for Time-Series Data)

  • 채문창;임혁;강남희
    • 한국인터넷방송통신학회논문지
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    • 제16권6호
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    • pp.1-7
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    • 2016
  • 새로운 정보통신 기술의 발전과 더불어 보안 위협도 나날이 지능화 고도화되고 있다. 본 논문은 네트워크 장치나 사물인터넷 경량 장치에서 일련의 주기를 통해 연속적으로 입력되는 시계열 데이터를 통계적 기법을 활용하여 분석하고, 분석 정보를 기반으로 장치의 이상 유무나 비정상 징후를 탐지할 수 있는 시스템을 제안한다. 제안 시스템은 과거에 입력된 데이터를 기반으로 1차 비정상 탐지를 수행하고, 시간 속성이나 그룹의 속성을 기반으로 저장되어있는 시계열 데이터를 기반으로 신뢰구간을 설정하여 2차 비정상 탐지를 수행한다. 다단계 분석은 판정 데이터의 다양성을 통해 신뢰성을 향상시키고 오탐율을 줄일 수 있다.

최종 승인시간을 이용하는 개선된 패스워드 기법 (The Improved-Scheme of Password using Final Approval Time)

  • 지선수;이희춘
    • 한국산업정보학회논문지
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    • 제16권3호
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    • pp.57-63
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    • 2011
  • 인터넷의 개방성과 정보공유 및 교환의 용이성으로 인해 해킹사건은 발생 빈도수가 높아지고 있으며, 해킹유형 또한 고도화 복잡화되고 있다. 그리고 그 피해규모와 심각성은 측정이 불가능하다. 패스워드 보안은 인터넷에서 자신과 정보를 보호하기 위한 필수적인 도구이며, 이것은 아무리 강조해도 지나치지 않는다. 패스워드는 암호화할 경우 7글자 이상으로 구성하면 충분하다. 본 논문에서는 가상키보드들 통해 패스원드를 입력하며, 아이디의 일부정보와 최종 접근 승인시간을 기반으로 하는 개선된 1회용 패스워드 변경기법을 적용하는 확장 알고리즘을 제안한다.

초등학교 저학년 아동의 가족기능과 인터넷 중독 (Family Function and Internet Addiction in Lower Grade Elementary School Students)

  • 정은숙;심문숙
    • 한국보건간호학회지
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    • 제26권2호
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    • pp.328-340
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    • 2012
  • Purpose: This study explored the degree of internet addiction and its influencing factors in lower grade elementary school children in rural areas. Methods: Subjects included 1,137 elementary school children. A structured questionnaire consisting of questions internet addiction, family function and school life satisfaction was used for data collection. Descriptive statistics, ${\chi}^2$-test, ANOVA and Correlation and Regression were performed using a SPSS program. Results: Among the subjects, 85.8% were regular users, 8.1% were potential risk users, and 6.1% were high-risk users. Career of internet use, daily internet access time, the number of conversations per week, the number of times spent eating out and traveling with parents within the last month and activities with friends, and satisfaction on school life differed significantly according to the degree of internet addiction. Finally, among the factors studied, daily internet access time, conversations within family, activities with friends and school life satisfaction in children in early elementary school was 20.7% of the explanatory power of the subjects' degree of internet addiction, collectively. Conclusion: Use of the internet by early elementary school children should be monitored and strategies to promote familial conversations, activities with peers and school life satisfaction should be developed.

가정내 인터넷 게임 사용 실태와 유아의 인터넷 게임 중독 경향성 (Preschoolers' Usage of Internet-game in a Family Context and Their Level of Internet-game Addiction)

  • 조은정;김지현
    • 한국생활과학회지
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    • 제19권6호
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    • pp.967-980
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    • 2010
  • This study examined preschoolers' usage of internet-games in a family context as well as their level of addiction to these games. Participants in this study were 221 mothers of preschoolers (111 boys, 110 girls) in Seoul and Gyeonggi Province. Lee's (2006) Internet-Game Addiction Scale for Preschoolers was used to assess preschoolers' level of internet-game addiction. Cho's (2010) questionnaire regarding home environment and internet-games was also administered. Data were analyzed with descriptive statistics, t-test, and ANOVA using SPSS WIN 12.0. Results were as follows: firstly, 74.7% of preschoolers were found to play internet-games. Secondly, the level of internet-game addiction was low, but boys showed higher levels of internet-game addiction than girls. Thirdly, preschoolers' level of internet-game addiction was different according to their number of siblings, time spent using internet-games, that age at which internet-games were first used as well as mother's employment status. Based on the results of this study, the danger of preschoolers' internet-game addiction and future directions of research are discussed.

인터넷을 이용한 면진 교량의 원격 병렬 유사동적실험 (Remote Parallel Pseudo-dynamic Testings Using Internet on Base-Isolated Bridge)

  • Chung-Bang. Yun;Park, Dong-Uk.;Eiichi Watanabe;Kazutoshi Nagata
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2003년도 봄 학술발표회 논문집
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    • pp.521-528
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    • 2003
  • This paper presents the results of a cooperative research on remote parallel pseudo-dynamic testing on a base-isolated bridge with multiple piers using Internet between KAIST, Korea and Kyoto Univ., Japan. Experimental facilities located at two institutions were parallelly used to test the nonlinear behavior of the base-isolators. Two data communication schemes for parallel tests were developed and the performance is compared. The results indicate that the elapsed time may vary widely depending on the data communication and testing schemes : i.e. 1-25sec for each time step. But it is fairly comparable with the time required for pseudo-dynamic testing. The testing method can become more powerful, as the data communication and monitoring techniques through Internet improve further.

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인터넷 폰 보안 시스템의 설계 및 구현 (A Design and Implementation of a Secure Internet Phone System)

  • 박재희;김일민
    • 정보처리학회논문지C
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    • 제9C권2호
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    • pp.157-162
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    • 2002
  • 본 연구에서는 DES 알고리즘과 EDE 알고리즘을 이용한 데이터 암호화와 전자서명 기술을 접목한 인터넷 폰 보안 시스템을 구현하였다. 비밀키 알고리즘의 키 분배 문제를 해결하기 위하여 Diffie-Hellman 알고리즘을 이용한 새로운 키 분배 방법을 제안하였다. 그리고 암호화에 따른 전송지연 시간을 감소시키기 위해 DES 알고리즘의 S-Box와 P-Box를 하나의 테이블로 조합하여 운영하였다. 제안된 인터넷 폰 보안 시스템은 자바로 구현하였으며, 실험결과 DES 알고리즘을 이용할 경우 1.46초, EDE 알고리즘을 이용할 경우 3.25초의 전송지연 시간을 보였다 제안된 시스템에서 사용된 기술들은 향후 음향제작물의 저작권 보호와 인터넷을 이용하는 데이터의 보호에 적용할 수 있을 것으로 생각된다.

The Effect of Mongolian Mobile Banking Service Quality on User Satisfaction

  • DAGVADORJ BOLOR ERDENE;Min Jung Kang
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.226-232
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    • 2024
  • This study attempted to demonstrate the role of perceived value and trust in the relationship between mobile banking service quality and use satisfaction. A survey was conducted on customers of Mongolian banks, and an analysis was conducted based on the collected data With the development of the fintech industry, the Internet-based mobile banking market is striving to provide convenient services to consumers. The result led to the introduction of an online-oriented Internet bank that can operate 24 hours a day regardless of time and space. The characteristic of operating only with the Internet has a positive aspect of providing services quickly and conveniently, but at the same time, including concerns about security and personal information leakage. This can make you hesitate to use the service. Therefore, we attempted to find out how the quality of mobile banking service affects the perceived value and satisfaction of using trust. A survey was conducted to verify the contents of the research model and hypothesis. This is to secure data to be used for empirical analysis of research hypotheses. The survey was conducted with 124 consumers in Ulaanbaatar, the capital of Mongolia. Based on the analysis results, we understood the satisfaction of consumers using mobile banking and suggested ways for consumers to improve their actual satisfaction using mobile banking. Specifically, service quality sensitivity, security, convenience, and design had a positive effect on perceived value or trust, ultimately leading to consumer satisfaction.

대학생의 인터넷 중독성향 영향요인 (Influence factors of Internet addiction tendency of University students)

  • 김윤정;조혜은;김지영
    • 한국융합학회논문지
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    • 제9권9호
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    • pp.89-95
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    • 2018
  • 본 연구는 대학생의 인터넷 중독성향에 미치는 영향을 파악하기 위해 실시한 단면연구이다. 2017년 3월 15일부터 5월 22일까지 자기기입식 설문조사방법을 이용하여 370명을 대상으로 편의 추출하여 자기기입식 설문지를 배부한 후 최종 354부의 자료를 분석하였다. 분석방법은 정보윤리의식 도구의 구성개념 타당성 검증을 위해 구성요소의 하부항목에 대한 탐색적 요인분석을 실시하였고, 측정변수들이 인터넷 중독성향에 미치는 영향을 살펴보기 위해 각 변수간의 상관관계를 Pearson 상관분석으로 검증 후, 단계선택법을 이용한 다중회귀분석을 실시하였다. 그 결과, 인터넷 이용시간, 정보윤리의식의 하위요인인 인터넷 이용의 건전성, 자기통제력이 인터넷 중독성향에 각각 유의한 영향을 미치는 것으로 나타났다. 따라서 대학생의 인터넷 중독을 예방하기 위하여 정보윤리의식의 배양 및 인터넷 이용시간과 자기통제력을 조절할 수 있는 다양한 중재 프로그램의 개발 및 운영이 필요할 것으로 사료된다