• Title/Summary/Keyword: Internet media language

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Effects of Students' Attitudes to Internet Media Language and Orthographic Knowledge on Their Use of Internet Media Language (초.중.고생의 인터넷 매체언어 태도와 맞춤법 지식이 인터넷 매체언어 사용에 미치는 영향)

  • Choi, Na-Ya;Han, Eu-Gene
    • Korean Journal of Child Studies
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    • v.31 no.5
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    • pp.31-45
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    • 2010
  • This study was conducted in order to investigate the effect of students' attitudes to internet media language and orthographic knowledge on their use of internet media language. The participants were 989 students in the 4th to 11th grades in Kyunggi-do. It was found that the participants used more internet media language in internet literacy than for general writing. Elementary students exhibited significantly less orthographic knowledge and used more internet media language to write on the internet than older students. Students' attitudes to internet media language went a long way to explaining their self-assessment on the frequency of using internet media language and their genuine use of internet media language on the internet. Their orthographic knowledge, however, was not a significant predictor for their use of internet media language.

Research on Automatic Translation of Standard Language through Contemplation of Korean Destruction Phenomena in Internet Media Language (인터넷 매체 언어의 국어 파괴 현상의 고찰을 통한 표준어 자동 번역 기술에 대한 연구)

  • Park, Jang-Hyuk;Jung, Jae-Hun;Kim, Sin-Ryeong;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.273-281
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    • 2016
  • In this paper, we consider the discussion of the breakdown phenomenon of korean language that is displayed in the language of the Internet media, as a technical improvement approach to this, and to provide an automatic translation technology of standard language. The collected through real life surveys and experience and damage case regarding language breakdown phenomena in the FGI (Focussed Group Interview), and presents the results of the analysis, based on the analysis result data, we defined the index of language destroyed (degree of Korean destruction). The limit of the national language break or automatic translation technology standard language marked with translation errors that have to be minimized, the efficiency of the automatic translation technology standard language which may be utilized as a measure to get the maximum, and presented through the Internet media texts 2,480 pieces of analysis. Automatic translation technology of the standard language and was also measured the proposed language destroyed in this paper, we implemented in the form of a REST API using the Java language, was confirmed to work on the Web browser.

On the Analysis of Natural Language Processing Morphology for the Specialized Corpus in the Railway Domain

  • Won, Jong Un;Jeon, Hong Kyu;Kim, Min Joong;Kim, Beak Hyun;Kim, Young Min
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.189-197
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    • 2022
  • Today, we are exposed to various text-based media such as newspapers, Internet articles, and SNS, and the amount of text data we encounter has increased exponentially due to the recent availability of Internet access using mobile devices such as smartphones. Collecting useful information from a lot of text information is called text analysis, and in order to extract information, it is performed using technologies such as Natural Language Processing (NLP) for processing natural language with the recent development of artificial intelligence. For this purpose, a morpheme analyzer based on everyday language has been disclosed and is being used. Pre-learning language models, which can acquire natural language knowledge through unsupervised learning based on large numbers of corpus, are a very common factor in natural language processing recently, but conventional morpheme analysts are limited in their use in specialized fields. In this paper, as a preliminary work to develop a natural language analysis language model specialized in the railway field, the procedure for construction a corpus specialized in the railway field is presented.

A new type of multimedia content with Chinese characters as the core-Barrage

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.118-127
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    • 2022
  • Barrage language is a new media language based on Internet video. It is a representative expression of the Internet environment regardless of its format and content. As a unique movie viewing characteristic provided by the barrage function, the timeliness of feedback, entertainment, and interactivity of the content are excellent. Characteristic. Barrage language itself is closely related not only to the value of linguistic research, but also to the spread of the Internet in the Internet environment. Based on the current situation of Chinese video sites, this thesis explores how Barrage is an organic cycle of culture and consumption in a specific platform and group, and analyzes its propagation methods and effects. By analyzing the characteristics of content production patterns unique to the barrage culture, implications and reference values for production activities of other cultures, the effect of popularization on viewers and the production and consumption of the 'barrage' culture of the industry is studied, and furthermore, the 'barrage' culture is It was designed to be a reference for the development of the platform, internet culture, and animation industry culture.

Authority of Image in Internet Space

  • Jang, Seo-Youn;Lim, Chan
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.153-158
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    • 2019
  • Language and letter are represented by a combination of its signifier and signified. All symblos are commonly calling direct attention to people who are living in the physical world. However, in cyberspace, the image takes control once inhabited by the language. Cyberspace with anonymity and deoent physical nature has something with physical laws. In this space the statue transcends the imaginary realm. Ideology gives a greater connotation by giving a series of regulation to images floating in cyberspace. Even if various media have the same image, the meaning of the image changes depending on which ideology is used. The impact of this on the public is great. In this study, I discuss the ideology in cyberspace where is supposedly wide open to who visits and spreads all the thoughts without suppression and the human body. The main ideas would be who owns the ideology and what does it want to control and how the people would react to the ideology. This paper would eventually head the prototype that visualizes above ideas. Though the interactive media it will also show the subject in the real world is accept the images floating in the cyberspace without any doubts.

Comparing Social Media and News Articles on Climate Change: Different Viewpoints Revealed

  • Kang Nyeon Lee;Haein Lee;Jang Hyun Kim;Youngsang Kim;Seon Hong Lee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.2966-2986
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    • 2023
  • Climate change is a constant threat to human life, and it is important to understand the public perception of this issue. Previous studies examining climate change have been based on limited survey data. In this study, the authors used big data such as news articles and social media data, within which the authors selected specific keywords related to climate change. Using these natural language data, topic modeling was performed for discourse analysis regarding climate change based on various topics. In addition, before applying topic modeling, sentiment analysis was adjusted to discover the differences between discourses on climate change. Through this approach, discourses of positive and negative tendencies were classified. As a result, it was possible to identify the tendency of each document by extracting key words for the classified discourse. This study aims to prove that topic modeling is a useful methodology for exploring discourse on platforms with big data. Moreover, the reliability of the study was increased by performing topic modeling in consideration of objective indicators (i.e., coherence score, perplexity). Theoretically, based on the social amplification of risk framework (SARF), this study demonstrates that the diffusion of the agenda of climate change in public news media leads to personal anxiety and fear on social media.

Profane or Not: Improving Korean Profane Detection using Deep Learning

  • Woo, Jiyoung;Park, Sung Hee;Kim, Huy Kang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.1
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    • pp.305-318
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    • 2022
  • Abusive behaviors have become a common issue in many online social media platforms. Profanity is common form of abusive behavior in online. Social media platforms operate the filtering system using popular profanity words lists, but this method has drawbacks that it can be bypassed using an altered form and it can detect normal sentences as profanity. Especially in Korean language, the syllable is composed of graphemes and words are composed of multiple syllables, it can be decomposed into graphemes without impairing the transmission of meaning, and the form of a profane word can be seen as a different meaning in a sentence. This work focuses on the problem of filtering system mis-detecting normal phrases with profane phrases. For that, we proposed the deep learning-based framework including grapheme and syllable separation-based word embedding and appropriate CNN structure. The proposed model was evaluated on the chatting contents from the one of the famous online games in South Korea and generated 90.4% accuracy.

Core Experiments for Standardization of Internet of Media Things (미디어사물인터넷의 국제표준화를 위한 핵심 실험)

  • Jeong, Min Hyuk;Lee, Gyeong Sik;Kim, Sang Kyun
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.579-588
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    • 2017
  • Recently, due to the development of network environment, the internet market has been expanding, so it is necessary to standardize the data format and API to exchange information among objects. Therefore, MPEG (Moving Picture Expert Group), an international standardization organization, is establishing the MPEG-IoMT (ISO/IEC 23093) project to standardize the Internet of Things. MPEG-IoMT establishes Core Experiment (CE) and discusses overall data exchange such as data exchange procedure, markup language and communication method. In this paper, core experiments 1, 2, 4, and 5 of the core experiments of MPEG-IoMT will be discussed. The performance information of the sensor, the sensor data, the performance information of the driver, and the exchange procedure of the control command are explained and the exchange of the media additional data is discussed. We compare the markup language and communication method through experiment.

Text-To-Vision Player - Converting Text to Vision Based on TVML Technology -

  • Hayashi, Masaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.799-802
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    • 2009
  • We have been studying the next generation of video creation solution based on TVML (TV program Making Language) technology. TVML is a well-known scripting language for computer animation and a TVML Player interprets the script to create video content using real-time 3DCG and synthesized voices. TVML has a long history proposed back in 1996 by NHK, however, the only available Player has been the one made by NHK for years. We have developed a new TVML Player from scratch and named it T2V (Text-To-Vision) Player. Due to the development from scratch, the code is compact, light and fast, and extendable and portable. Moreover, the new T2V Player performs not only a playback of TVML script but also a Text-To-Vision conversion from input written in XML format or just a mere plane text to videos by using 'Text-filter' that can be added as a plug-in of the Player. We plan to make it public as freeware from early 2009 in order to stimulate User-Generated-Content and a various kinds of services running on the Internet and media industry. We think that our T2V Player would be a key technology for upcoming new movement.

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.