• Title/Summary/Keyword: Internet contents

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Design and Implementation of a Mobile Contents for Learning English Vocabulary (영어 어휘 학습을 위한 모바일 콘텐츠의 설계 및 구현)

  • Lee Jae-Seok;Bae Ihn-Han
    • Journal of Internet Computing and Services
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    • v.5 no.4
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    • pp.43-51
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    • 2004
  • The convergence of mobile communications and handheld computers offers the opportunity to develop technology that will assist individuals and groups to learn anytime, anywhere. In this thesis, we suggest a learning model for educational mobile contents, and implement a mobile contents for English vocabulary learning. The mobile contents consist of two parts: vocabulary learning and vocabulary evaluation. The vocabulary learning provides the mobile learner not only the display of English vocabulary but also the pronunciation of native speaker. The degree of learning achievement is evaluated by the quiz program of game style. Accordingly, the proposed prototype system for English vocabulary learning is designed and implemented, as an exemplar of personal mobile systems for edutainment mobile learning.

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A Control Method of ASMR Contents through Attention and Meditation Detection Based on Internet of Things (사물인터넷 기반의 집중도 및 명상도 검출을 통한 ASMR 콘텐츠 제어 기법)

  • Kim, Minchang;Seo, Jeongwook
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1819-1824
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    • 2018
  • This paper proposes a control method of ASMR(autonomous sensory meridian response) contents to relieve user's stress and improve his attention. The proposed method measures EEG(electroencephalography), attention, meditation, and eyeblink data from an EEG device and sends them to an oneM2M-compliant IoT(internet of things) server platform through an Android IoT Application. Then a SVM(support vector machine) model is built to classify user's mental health status by using EEG, attention and meditation data collected in the server platform. The ASMR contents are controlled by the mental health status classified by a SVM model and the eyeblink data. When comparing the SVM models according to types of data used, the SVM model with attention and meditation data showed accuracy of 85.7%. It was verified that the proposed control algorithm of ASMR contents properly worked as the mental health status from the SVM model and the eyeblink data changed.

A Study on Scenario-Centered Design Process for Multimedia Contents Planning & Design - through a Case Study of Contents design of Internet Shopping Mall "Shop 'n' Chat" (멀티미디어 컨텐츠 디자인 프로세스에서의 시나리오 활용에 관한 연구 - 인터넷 쇼핑몰 “Shop 'n' Chat“의 컨텐츠 디자인 사례연구를 중심으로)

  • 김현정
    • Archives of design research
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    • v.15 no.3
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    • pp.137-148
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    • 2002
  • As human-centered design has become new paradigm in the field of design, it is also needed to apply scenario-centered design methodology in planning and design new multi-media contents. In this paper, scenario-centered design process for multimedia contnets planning & design was identified through a case study of contents design of internet shopping mall "Shop 'n' Chat". The study was preceded with three kinds of scenarios during design process, which are present situation scenario to find needed contents, behavior prototype scenario to make contents concrete, and future usage scenario to design visual interface. These three stages of scenario are exampled by of finally shopping scenario between 20's girls, internet shopping scenario with using messenger, and finally navigation/interaction scenario in future internet shopping mall.

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Adult Internet Addiction and Smartphone Use Characteristics (성인 인터넷중독 및 스마트폰 이용 특성)

  • Seo, Bo-Kyung
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.305-317
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    • 2014
  • The purpose of this study is to examine sociological characteristics, internet and smartphone use characteristics of adults with Internet Addiction, so that the results will be used for the identification of the adult internet addicts, the planning and performing of prevention, counseling of adult internet addicts. This study is explorative study in order to find a sociological profile of adults with internet addiction. Using the data of survey on internet addiction 4787 adults in the age of 20~39 who used internet at least one time within a week were analysed. The results of this study showed that there were significant differences in sociological characteristics like in gender, age, education, occupation as well as in internet use characteristics like spending hours on internet use, the first year of internet use etc. Thirdly, the addict group reported that internet use hour increased due to smartphone usage, and that they overused SNS. Finally, implications and suggestions for further studies are discussed.

Analysis of Web-Site Utilization on Fashion Brands (패션브랜드의 웹사이트 활용 실태 분석)

  • Kwon, Hyun-Ju;Ku, Yang-Suk
    • Fashion & Textile Research Journal
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    • v.7 no.1
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    • pp.4-12
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    • 2005
  • The purpose of this study was to analyze the utilization of Fashion Brands Web-site. This analysis was done by 6C Concept(Contents, Community, Commerce, Connection, Customizing, Communication) which was Internet Marketing Strategy. The review of previous studies and empirical investigations through the Internet were processed for this study. 151 fashion brands in department stores in Daegu, Korea were surveyed from January to February 2004. Data were analyzed by using frequency and percentage. Total 105 brands established their Web-Sites of Internet out of 151(69.5%) fashion brands. There were four characters on Contents, six characters on Connection and five characters on Communication. And there were a establishing rate of 38.1 percent on Online Community and 30.5 percent on Online Shopping Mall. On Customizing, 73.3 percent of brands had e-CRM systems.

A Network Transport System Using Next Generation CCN Technology

  • Lee, Hyung-Su;Park, Jae-Pyo;Park, Jae-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.93-100
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    • 2017
  • Current internet has evolved from the sharing and efficiency aspects of information, it is still vulnerable to the fact that the Internet is not secure in terms of security and is not safe to secure of security mechanism. Repeating patches on continuous hacking are continuously demanding additional resources for network or system equipment, and consequently the costs continue to increase. Businesses and individuals alike are speeding up the damage caused by crime like of ransomware, not jusy simple attacks, and businesses and individuals need to respond to cyber security. In addition, the ongoing introduce of security device, and separate of networks for secure transmission of contents in the existing TCP/IP system, but it is still lacking in security. To complement the security implications of this existing TCP/IP Internet Protocol, we intend to propose a Secure Contents Transport System (SCTS) on the network using the CCN concept.

A Study on Internet Marketing Strategy Through Homepage Comparison Between National-Public General Hospitals and Private General Hospitals (국공립병원과 사립병원의 홈페이지 비교를 통한 인터넷 마케팅전략 연구)

  • Ahn, Sang-Yoon;Kim, Kwang-Hwan
    • Korea Journal of Hospital Management
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    • v.19 no.1
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    • pp.21-31
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    • 2014
  • This study aimed to find marketing strategy through comparison of internet homepage between national-public hospitals and private hospitals in Korea. A total of 51 hospitals' data were used with frequency, chi-square, t-test, multi-regression, correlation analysis. They were verified by SPSS Ver. 15.0 program. According to the result of this research, national-public hospitals operated more contents of public interests such as social contribution, volunteer work than private hospitals. Otherwise private hospitals operated more contents of costumer interests such as customer counselling, statistical data and cafe of customer voices than national-public hospitals. Synthetically we find that private hospitals try to get closer to the consumer than national-public hospitals. Because feedback and interaction between hospitals and consumer are very important, we suggest that national-public hospitals and private hospitals mutually should operate internet homepage in accordance with consumer needs of medical market.

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A Development Strategy of Harmful Information Protection System (유해정보 선별차단 시스템의 발전방향)

  • 이승민;남택용;장종수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.721-723
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    • 2004
  • As the Internet use has been spreading worldwide, illegal and harmful contents have been increasing on the Internet, which has become a very serious social problem. To prevent children form exposing themselves to such illegal and harmful contents on the Internet, harmful information protection systems have been developed. We examine component technologies of harmful information protection systems including text and image-based filtering solutions as well as url-based filtering solution. Also we examine the related trends and strategies which effectively prevent access to the harmful contents.

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A Personalized Recommender System for Mobile Commerce Applications (모바일 전자상거래 환경에 적합한 개인화된 추천시스템)

  • Kim, Jae-Kyeong;Cho, Yoon-Ho;Kim, Seung-Tae;Kim, Hye-Kyeong
    • Asia pacific journal of information systems
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    • v.15 no.3
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    • pp.223-241
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    • 2005
  • In spite of the rapid growth of mobile multimedia contents market, most of the customers experience inconvenience, lengthy search processes and frustration in searching for the specific multimedia contents they want. These difficulties are attributable to the current mobile Internet service method based on inefficient sequential search. To overcome these difficulties, this paper proposes a MOBIIe COntents Recommender System for Movie(MOBICORS-Movie), which is designed to reduce customers' search efforts in finding desired movies on the mobile Internet. MOBICORS-Movie consists of three agents: CF(Collaborative Filtering), CBIR(Content-Based Information Retrieval) and RF(Relevance Feedback). These agents collaborate each other to support a customer in finding a desired movie by generating personalized recommendations of movies. To verify the performance of MOBICORS-Movie, the simulation-based experiments were conducted. The results from this experiments show that MOBICORS-Movie significantly reduces the customer's search effort and can be a realistic solution for movie recommendation in the mobile Internet environment.