• 제목/요약/키워드: Internet communication

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Studying on the Internet under the Pandemic: A Qualitative Study of Internet-based Learning Experiences among College Students in South Korea

  • Yang, Myung Jin;Kim, Eun Young;Kwon, Dong Wook;Park, Hyun Ji;Kim, Ji Hyeon;Thomas, Minu;Ilyas, Salma;Jalan, Supriya;Dios, Tomas Iglesias de;Hong, Yu Jeong
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.131-142
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    • 2022
  • This study aims to explore how college students have adjusted to Internet-based learning (IBL) since the pandemic and how they have subjectively experienced their Internet-based classes including live-streaming and recorded classes. We conducted a qualitative study on 16 college students in South Korea. The analysis of the in-depth interviews revealed that despite early negative experiences regarding adjustment to IBL, the participants seemed to have developed an increased sense of control over their learning and simultaneously reported a greater need for self-discipline and social support in order to stay motivated. Also, instructors' digital competence and creative attempts to facilitate class communication and discussion appeared to have influence on successful IBL. Lastly, the participants' physical learning environments seemed to impact their online learning in terms of their level of alertness and motivation for study. Implications and suggestions were discussed.

What is meaning of internet game to the University students?

  • Kim, Jung-Ae
    • International Journal of Internet, Broadcasting and Communication
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    • 제8권2호
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    • pp.75-80
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    • 2016
  • Objectives : The objective of this study is to examine the experiences of Internet game experience targeting to University students in Korea. Research topics was "What is meaning of internet game to the University students?" Methods : Classical phenomenology underpinned this study. Seven qualitative studies of University students were conducted between 20 and 23 years old. Semi-structured interviews were conducted. Interviews were audio recorded and transcribed verbatim. Phenomenological thematic analysis of data was undertaken. Results : The findings pivot around three interconnected themes :[Expectations for the emotional needs], [Spend time in the cyberspace], [Relieve stress throughout the game], [Instead of satisfaction from virtual reality], [Internet gaming repeat and desires]. The basic need for getting into internet game was [satisfaction from virtual reality was identified]. While internet games was eliminated stress, [Expectations for the emotional needs] and [Spend time in the cyberspace] were the catalyst that makes them repeatedly getting into Internet the game. Based on the result, I suggest that Internet gaming should be recognized as a tool to relieve stress for college students, But it is not satisfied with the reality in virtual space. Therefore, the strategy must be to recognize reality accompanying. And Using a lot of time in cyberspace make them cause of internet game addiction. Therefore, it requires a systematic strategy for the Internet using time limits. Also the emotional needs met were motivated to repeat an Internet game. So another way to meet the emotional needs to college students should be sought.

An SDN based hopping multicast communication against DoS attack

  • Zhao, Zheng;Liu, Fenlin;Gong, Daofu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권4호
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    • pp.2196-2218
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    • 2017
  • Multicast communication has been widely used in the Internet. However, multicast communication is vulnerable to DoS attack due to static router configuration. In this paper, HMC, a hopping multicast communication method based on SDN, is proposed to tackle this problem. HMC changes the multicast tree periodically and makes it difficult for the attackers to launch an accurate attack. It also decreases the probability of multicast communication being attacked by DoS and in the meanwhile, the QoS constrains are not violated. In this research, the routing problem of HMC is proven to be NP-complete and a heuristic algorithm is proposed to solve it. Experiments show that HMC has the ability to resist DoS attack on multicast route effectively. Theoretically, the multicast compromised probability can drop more than 0.6 when HMC is adopt. In addition, experiments demonstrate that HMC achieves shorter average multicast delay and better robustness compared with traditional method, and more importantly, it better defends DoS attack.

인터넷과 mobile 폰을 이용한 IDGPS 차량추적시스템 구현 (Implementation of IDGPS Based Car Tracking System Using Internet and Mobile Phone)

  • 고선준;호희석;원종훈;이자성
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 하계학술대회 논문집 D
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    • pp.2222-2224
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    • 2001
  • This paper presents the implementation of an efficient car tracking system based on Inverted DGPS (IDGPS) using mobile phone and internet for data communication link. The IDGPS technique, which may provide the same level of accuracy as DGPS, is subject to degradation in real time applications when transmission time delays occur in the communication links. Therefore, an effective communication system is the key element for successful application of the IDGPS. The combination of internet and mobile phones provides a high data rate, unlimited communication packet size, flexible data structure, and wide coverage without additional communication devices. An implementation of such a data link system is described. Field test results are included to evaluate the performance of the proposed system.

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Enhanced Inter-Symbol Interference Cancellation Scheme for Diffusion Based Molecular Communication using Maximum Likelihood Estimation

  • Raut, Prachi;Sarwade, Nisha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권10호
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    • pp.5035-5048
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    • 2016
  • Nano scale networks are futuristic networks deemed as enablers for the Internet of Nano Things, Body area nano networks, target tracking, anomaly/ abnormality detection at molecular level and neuronal therapy / drug delivery applications. Molecular communication is considered the most compatible communication technology for nano devices. However, connectivity in such networks is very low due to inter-symbol interference (ISI). Few research papers have addressed the issue of ISI mitigation in molecular communication. However, many of these methods are not adaptive to dynamic environmental conditions. This paper presents an enhancement over original Memory-1 ISI cancellation scheme using maximum likelihood estimation of a channel parameter (λ) to make it adaptable to variable channel conditions. Results of the Monte Carlo simulation show that, the connectivity (Pconn) improves by 28% for given simulation parameters and environmental conditions by using enhanced Memory-1 cancellation method. Moreover, this ISI mitigation method allows reduction in symbol time (Ts) up to 50 seconds i.e. an improvement of 75% is achieved.

A Study on Correlation Analysis of Smart Phone Addiction and Age Groups in Korea

  • Jun, Woochun
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.106-114
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    • 2020
  • As information and communication technology develops, it brings various benefits to our lives. However, information and communication technology has had various side effects in our lives. Representative side effects include internet addiction, smartphone addiction, copyright violation, personal information infringement, cyber bullying and hacking. Recently, smart phone addiction rate is increasing with the spread of smart devices in Korea. In this study, we analyze the correlation between age group and smartphone addiction. In order to obtain fair and objective results, statistical analysis was performed based on the national statistical data of the National Information Society Agency. The results showed that the infant group and the adult group were correlated with the smartphone addiction rate. In this study, we analyzed the causes of smartphone addiction for different age groups. We also discuss dangers of smartphone addiction for different age groups. In additions, we proposed various ways to prevent and cure smartphone addiction for infants, adults, and senior citizen group. The results of this study are expected to be widely used as a remedy for smartphone addiction and future smartphone addiction research works.

사물인터넷을 이용한 반도체 장비 통신 프로토콜 모델 (The Communication Protocol Model for Semiconductor Equipment with Internet of Things)

  • 김두용;김기완
    • 반도체디스플레이기술학회지
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    • 제18권4호
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    • pp.40-45
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    • 2019
  • The smart factory has developed with the help of several technologies such as automation, artificial intelligence, big data, smart sensors and communication protocols. The Internet of things(IOT) among communication protocols has become the key factor for the seamless integration of various manufacturing equipment. Therefore, it is important that the IOT cooperate with the standards of communication protocols proposed by the SEMI in the semiconductor industry. In this paper, we suggest a novel reference model of the communication protocols for semiconductor equipment by introducing an IOT service layer. With the IOT service layer, we can use the functions and the additional services provided by the IOT standards that give the inter-operability between factory machines and host computers. We implement the standard of the communication protocols for semiconductor equipment with the IOT service layer by using ns3 simulator. It concludes that it is necessary to provide the platform for the IOT service layer to deploy efficiently the proposed reference model of the communication protocols.

충동성, 부모와의 의사소통 및 인터넷 게임에 대한 기대가 아동, 청소년의 게임 중독에 미치는 영향 (Predictors of Children's and Adolescents' Game Addiction : Impulsivity, Communication with Parents and Expectation about the Internet Games)

  • 최나야;한유진
    • 가정과삶의질연구
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    • 제24권2호
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    • pp.209-219
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    • 2006
  • The purpose of this study was to investigate the relative effect of individual-, parents-, and game-related variables on game addiction. Totally, 1065 10 to 18-year-olds participated and completed questionnaires. Male students had more tendency to game addition than female students. No difference in the level of addiction, however, was appeared among elementary, junior-high, and high school groups, which means that many young children are already Same-addicted. More severely addicted children and adolescents showed higher level of impulsivity, more difficulties in communication with their parents, and more expectation of psychological gratification and interpersonal relationship through the internet games. The relative effects of these independent variables to game addiction were different among gender*school groups. Firstly, impulsivity was significant only in boys of elementary group. Secondly, for the junior-high group, communication with father and mother was important to boys and girls, repectively. Lastly, expected gratification from gaming itself mainly predicted high school students' game addiction, irrespective of gender. The findings of this study suggest that earlier intervention to young garners should be carried out. It is also indicated that parents' and teachers' role for guidance of the internet games would be different with children's gender and developmental stages.

호스트 ID 기반 통신을 위한 기본 MOFI 테스트베드 구축 (Basic MOFI Testbed Implementation for Host ID-based Communication)

  • 정회진;민석홍;이재용;김병철
    • 대한전자공학회논문지TC
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    • 제48권7호
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    • pp.17-27
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    • 2011
  • 최근 들어 미래인터넷에 대한 관심과 연구가 활발히 진행 중에 있다. 국내에서도 미래인터넷 연구의 한 분야로서 이동성 및 무선 환경 위주의 네트워크 환경으로의 변화에 초점을 맞춘 미래인터넷 아키텍처로 MOFI 가 제안되었다. MOFI 는 Mobile Oriented Future Internet 의 약자로 name 기반의 통신을 제공하며 라우팅 scalability 가 보장되고 이동성이 제공되는 데이터 전달 구조이다. 본 논문에서는 MOFI 구조 연구의 일부분으로 HID 기반 통신을 지원하는 기본 MOFI 테스트베드를 구축하고, 기본적인 인터넷 서비스 (PING, WWW)의 실험을 통해 HID 기반의 통신 가능성을 검증하였다. 테스트베드를 구축함에 있어 VirtualBox 라는 가상 머신을 사용하였고, 또한 Click Modular Router를 사용하여 패킷 처리 및 HCP 헤더의 추가 및 변환을 구현하였다.

전력선통신을 위한 동적 고성능 Notch Filter 구현 (Implementation of a dynamic high-performance Notch Filter for Power-Line Communications)

  • 신성균;이병진;장동원;김경석
    • 한국인터넷방송통신학회논문지
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    • 제13권1호
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    • pp.221-227
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    • 2013
  • 최근 인터넷이 주 정보원으로 작용하고 인터넷의 보급이 확산되는 정보화시대에 인터넷 망이 닿지 않는 지역의 Last Mile Solution에 적합한 대안으로서 전력선 통신에 관한 연구가 진행되고 있다. 하지만, 전력선 통신은 전력을 전송하도록 설계되었기 때문에 높은 고주파 신호를 보내게 되면 부근의 무선통신 서비스에 영향을 주게 된다. 이러한 간섭을 제거하기 위해서 일반적인 방법으로는 Notch filter를 주로 사용한다. 본 논문에서는 WDF 방식을 적용한 동적 고성능 Notch filter를 MATLAB을 통해 성능을 확인하였고 TI사의 TMS320C6416T DSP 보드를 이용하여 구현하였다.