• Title/Summary/Keyword: Internet based CBT

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Suggestions for the Development of Internet-based Cognitive-Behavioral Therapy with a Trauma Focus (트라우마 초점의 인터넷 기반 인지행동치료 개발을 위한 제언)

  • Choi, Yun-Kyeung
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.261-274
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    • 2020
  • Research on the development and effectiveness of internet-based cognitive-behavioral therapy with a trauma focus (iCBT-T) has been actively conducted in Western societies, but these studies have just begun in Korea. The purpose of this study was to suggest practical considerations to developing and managing the iCBT-T program. After reviewing previous studies on iCBT-T, this author suggested a model of convergence and collaboration between mental health knowledge and information and communication technologies (ICT) to develop the iCBT-T program. This article outlines practical considerations, including focus and target groups of iCBT-T, intervention types of iCBT-T (open access vs. guided), number of sessions, ethical issues, professional support, and degree of user involvement. Methods to complement the limitations of internet as a medium are also proposed in the iCBT-T program. The convergence model of CBT-T and ICT is expected to promote the development of programs that can contribute to improving the mental health of users who experience traumatic events.

Recent Advances in Cognitive Behavioral Therapy for Panic Disorder (공황장애 인지행동치료의 최신 지견)

  • Seo, Ho-Jun;Lee, Kang-Soo;Lee, Sang-Hyuk;Suh, Ho-Suk
    • Anxiety and mood
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    • v.12 no.1
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    • pp.47-55
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    • 2016
  • 30% of patients with panic disorder (PD) show treatment-resistant and chronic waxing and waning course. Therefore, adequate treatment strategies for PD by evidence based pharmacotherapy and combined cognitive behavioral therapy (CBT) are recommended. Regarding how and why CBT for PD works, three hypotheses include the cognitive theory, anxiety control theory, and behavioral theory were discussed. The recent findings that the altered activation in frontal lobe is normalized after CBT, suggest a reduction of an altered top-down fear processing in the neural correlates of CBT in PD. In order to improve accessibility to CBT, brief CBT and internet based CBT for PD were suggested. Despite limitations of sample sizes and study design, most of studies suggest that brief CBT is more effective than control conditions, and even as equally effective as standard CBT. The evidences suggest that internet based CBT may not be significantly different from face-to-face CBT in reducing anxiety. Several advances within the field of third-wave CBT for PD have led to the development of new techniques based on mindfulness, such as mindfulness-based cognitive therapy and acceptance and commitment therapy. Based on Korean algorithm project for panic disorder, especially the psychological education and cognitive reconstruction components were recommended in CBT with PD.

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The Effects of Group Cognitive Behavioral Therapy on the Improvement of Depression and Anxiety in Adolescents with Problematic Internet Use

  • Kim, Sang-Hyun;Yim, Hyeon-Woo;Jo, Sun-Jin;Jung, Kyu-In;Lee, Kina;Park, Min-Hyeon
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.29 no.2
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    • pp.73-79
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    • 2018
  • Objectives: The overuse of the Internet among adolescents has increased dramatically in recent years, leading to pathological or problematic Internet use. Cognitive behavioral therapy (CBT) is known to be effective for the treatment of problematic Internet use, particularly for adolescents. The aim of the present study was to evaluate the therapeutic efficacy of group CBT for problematic Internet use in adolescents. Methods: A total of 17 patients aged 12-17 years who met Young's diagnostic questionnaire criteria of problematic Internet use participated in a school-based eight-session group CBT program. The level of problematic Internet use among participating students was measured using Young's Internet Addiction Scale (IAS). Depression and anxiety levels were evaluated using the Children's Depression Inventory (CDI) and the State-Trait Anxiety Inventory (STAI), respectively. Each construct was assessed at baseline, immediately after the intervention, and at a one-month follow-up visit. Statistical significance was based on a p-value of <0.05. Results: Immediately after the program, the IAS, CDI, and State Anxiety Inventory (SAI) scores were significantly lower than before the program. At the one-month follow-up assessment, the IAS scores remained low, and the CDI and SAI scores were even lower than immediately after the program. Conclusion: Group CBT was effective for adolescents with problematic Internet use, and was also demonstrated to improve depression and anxiety.

Congestion Control of CBT Multicast Routing Mechanism with load balancing on Internet (로드 밸런싱을 이용한 CBT 멀티캐스트 라우팅 프로토콜의 혼잡제어기법)

  • Yoe, Hyun;So, Sun-Hwe;Lee, Yoon-Ju
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.154-157
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    • 2001
  • In this paper, we propose a new CBT(core-based tree)multicast routing Mechanism by load balancing mechanism. CBT may result in traffice concentration and bottlenecks near the lore routers since traffice from all sources nodes the same set of links as approaches the core. So the router have to load packet to new core router for such congestion. Congestion information is given by rtt(round trip time) between designed core router and the other router.

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CBT/Anycast Routing Strategy for The Distribution of MMORPG Traffic (MMORPG 트래픽의 분산을 위한 CBT/Anycast 라우팅 전략)

  • Jurng, Jin-Tae;Lee, Kwang-Jae
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.3-9
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    • 2004
  • Expansion of internet and construction of high speed network which require multimedia services like MMORPG are exceeding the infra-structure. In this work, CBT is analyzed by focusing on the multicast routing protoco and the algorithm which is transformable to Anycast scheme from CBT scheme is suggested to adapt game traffic. Anycast routing scheme is suitable to distribute high density traffic. Simulation model was set per a number of group and group member, which enabled to reflect real environments. Performance evaluation of routing based on the characteristics of end-to-end delay of CBT and Anycast was mainly focused, The result showed that Anycast method was improved up 8.7%, 25.5%, 34.0%, 38.6% and 51.8%, 56.6% comparing with PIM-DM and CBT routing when packet site was 128, 512 and 1K byte respectively. From the simulation, CBT/Anycast routing scheme can be presented as a flexible and solid solution for the MMORPG traffic to improve the delay characteristics of game packets.

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The Design of Multicase Key distribution Protocol based CBT(Core Based Tree) (CBT(Core Based Tree)를 기반으로 한 멀티캐스트 키 분배 프로토콜 설계)

  • Kim, Bong-Han;Lee, Jae-Gwang
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1184-1192
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    • 2000
  • Multicast has communication mechanism that is able to transfer voice, video for only the specific user group. As compared to unicast, multicast is more susceptive to attack such as masquerading, malicious replay, denial of service, repudiation and traffic observation, because of the multicast has much more communication links than unicast communication. Multicast-specific security threats can affect not only a group's receivers, but a potentially large proportion of the internet. In this paper, we proposed the multicast security model that is able to secure multi-group communication in CBT(Core Based Tree), which is multicast routing. And designed the multicast key distribution protocol that can offer authentication, user privacy using core (be does as Authentication Server) in the proposed model.

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Multicast Routing Strategy Based on Game Traffic Overload (게임 트래픽 부하에 따른 멀티캐스트 라우팅 전략)

  • Lee Chang-Jo;Lee Kwang-Jae
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.8-16
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    • 2006
  • The development of multicast communication services in the Internet is expected to lead a stable packet transfer even though On-Line Games generate heavy traffic. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibits two major deficiencies traffic concentration or poor core placement problem. Thus, measuring the bottleneck link bandwidth along a path is important to understand the performance of multicast. We propose a method in which the core router's state is classified into SS(Steady State), NS(Normal State) and BS(Bottleneck State) according to the estimated link speed rate, and also the changeover of multicast routing scheme for traffic overload. In addition, we introduce Anycast routing tree, an efficient architecture for constructing shard multicast trees.

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A Method of Selecting Core for the Shared-Tree based Multicast Routing (공유 트리 기반 멀티캐스트 라우팅을 위한 코어 선택 방법)

  • Hwang, Soon-Hwan;Youn, Sung-Dae
    • The KIPS Transactions:PartC
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    • v.10C no.7
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    • pp.885-890
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    • 2003
  • The Core Base Tree (CBT) multicast routing architecture is a multicast routing protocol for the internet. The CBT establishes a single shared tree for a multicast connection. The shared tree Is rooted at a center node called core. The location of the core may affect the cost and performance of the CBT. The core placement method requires the knowledge of the network topology In this Paper, we propose a simple and effective method for selecting the core. This method requires the distance vector information. in addition, we used results that calculated sample correlation coefficient. And then we select suitable routing algorithm according to member's arrangement states in muliticast group. we select core node that have minimum average cost or PIM-SM protocol is selected. The performance of this method is compared with several other methods by extensive simulations (i.e mean delay, maximum delay, and total cost). Our results shows that this method for Selecting Core is very effective.

Determination of Multicast Routing Scheme for Traffic Overload in On-Line Game (온라인 게임에서 트래픽 부하 상태에 따른 멀티캐스트 라우팅 방식의 결정)

  • Lee, Kwang-Jae;Doo, Gil-Soo;Seol, Nam-O
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.30-35
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    • 2002
  • The deployment of multicast communication services in the Internet is expected to lead a stable packet transfer even in heavy traffic as in On-Line Game environment. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. So, measuring the bottleneck link bandwidth along a path is important for understanding the performance of multicast. We propose not only a definition of CBT's core link state that Steady-State(SS), Normal-State(NS) and Bottleneck State(BS) according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construct shard multicast trees.

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Development of an Interactive self-control-mode based RTE System based on CBT (CBT 환경을 기반으로 하는 쌍방향 자율모드 기반 RTE 시스템 개발)

  • Kim, Seong-Yeol;Choi, Bo-Chul;Hong, Byeong-Du
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.227-234
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    • 2012
  • Development of Computer science and internet technoloy have led changes all over the social area. Educational markets based on this circumstance are offering various services named remote education, cyber lecture, e-Learning, etc. Due to these products, systems for computer based teaching and evaluating student's achievement are wide spread. But in many systems we can find functional restrictions. In this paper we propose a RTE system offering interactive self control mode based education so as to provide customized education for each individual by realtime feedback of the level of the student's comprehension we expect that this system provides customized education environment considering student's achievement level and maximizes their motivation.