• 제목/요약/키워드: Internet Site

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컴포넌트 기반 설계의 게임 사이트 구축 (Construction of a Game Site by the Component Base Design)

  • 김치수;김재웅
    • 인터넷정보학회논문지
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    • 제4권3호
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    • pp.23-30
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    • 2003
  • 컴포넌트 기반 기술은 개발 시간과 비용을 줄일 뿐만 아니라 유지보수를 효율적으로 할 수 가 있다. 본 논문에서는 게임 사이트 구축을 위한 게임 설치/실행 컴포넌트를 포함한 여러 컴포넌트들을 도출하였고. UML을 이용하여 분석 및 설계를 하였다. 만일 프로그래머가 한번 클릭으로 게임 프로그램의 배포, 설치 및 실행하는 컴포넌트와 그 외의 컴포넌트들을 사용하여 게임 사이트를 구축한다면, 그들은 사이트를 쉽게 관리할 수 있고 게임 프로그램을 효과적으로 배포할 수 있으며, 편리한 사용자 인터페이스를 제공할 수 있다. 또한 컴포넌트를 재사용함으로써 프로그래머는 게임 사이트를 쉽고 경제적으로 개발 할 수 있다.

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병원의 인터넷 마케팅을 위한 간호부서의 웹사이트 분석 (An analysis of Web Sites on the Nursing Departments for Hospital Internet Marketing)

  • 정면숙
    • 간호행정학회지
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    • 제7권3호
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    • pp.531-543
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    • 2001
  • Purpose : The purpose of this study was exploring current status of having home page on the hospitals which have more than 500 beds and analyzing web site on the Nursing Department among them. Method : Cases under analyzing were 92 hospitals which have their own home pages. And then, content analysis with 33 cases was used to evaluate web site of Nursing Department. Results : 1. There are 85(92.4%) home pages in the hospitals among 92 hospitals. 2. There are 33(35.9%) web pages on the Nursing Home page in the 85 hospitals which has hospital home pages. 3. The contents of web pages were 'Introduction of Nursing Department' (78.8% of Nursing Department), 'Home health care'(39.4%), 'Areas of Nursing department'(36.4%), 'Educational Opportunities'(36.4%), 'Research activities'(30.3%), 'Interaction'(27.3%), 'E-mail'(18.2%), 'Information providing to consumer'(15.2%), 'Hospice'(15.2%), 'Hot line, consultation'(12.1%) respectively. Conclusion : The results showed that most web sites of Nursing Department were consist of simple contents with simple purpose. Therefore, in this informational world, Nursing Departments have to try using internet marketing with well developed client centered web site.

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웹사이트에서의 직관적 유희성 증대에 관한 연구 -촉각적 사용자 경험을 활용한 인터넷 쇼핑몰 디자인을 중심으로- (A Study on the Increase of Intuitive Play in Web Site - Especially on the Internet Shopping Mall Design using Tactile User Experience)

  • 황선영;서종환
    • 디자인학연구
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    • 제16권3호
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    • pp.23-32
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    • 2003
  • 웹사이트는 이제 단순한 정보전달의 차원을 넘어서 사용자들의 유희성 증대를 위한 다양한 방법으로의 접근을 필요로 한다. 이에 촉각의 자극은 타 분야에서의 활발한 연구를 통해 그 중요성이 입증되고 있으며 이러한 촉각을 웹사이트에도 적용을 한다면 큰 효과가 있을 것으로 기대된다. 본 연구는 웹사이트에서의 직관적 유희성 증대를 위해 직관을 위한 경험과 유희성 증대에 대하여 분석하고 촉각의 중요성에 대해서 살펴보았다. 이러한 촉각을 통한 사용자 경험은 디자이너와 사용자 사이의 보다 풍부한 커뮤니케이션과 사용자의 직관적 유희성 증대를 가져온다. 따라서 웹사이트에서의 촉각적 사용자 경험요소의 분석과 그의 활용에 대해 고찰해 보고 이러한 요소들을 인터넷 쇼핑몰에 적용해 보았다. 그 후 실험을 실시하여 촉각적 사용자 경험요소가 적용된 인터넷 쇼핑몰 사이트에서의 사용자 반응분석을 조사하였다.

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청소년 도박중독의 특성에 관한 연구 (A Study on the Characteristics of Youth Gambling Addiction)

  • 류황건;최이순;장효강;김정은
    • 보건의료산업학회지
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    • 제6권1호
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    • pp.153-161
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    • 2012
  • The purpose of this study is to investigate the factors on the characteristics of youth gambling addiction to develop the youth gambling prevention program. The data was collected by using questionnaire, from Oct 2010 to Dec 2011. Of the 2,400 surveys distributed, 2,301 were collected and 2,286 of those were used for analysis after eliminating 15 with insufficient responses. The major findings of this study can be summarized as follows. First, there were some differences on the future gambling intention and the internet addiction by gender, grade, pocket money, experience in the illegal gambling site visits and gambling experience. Students who experience in the illegal gambling site visits were represented relatively higher on the future gambling intention and the internet addiction. Second, the overall experience in the illegal gambling site visits is 6.9%, while 23.2% of the total respondents were found to be the experience of gambling. Third, the future gambling intention, irrational gambling beliefs and the internet addiction were found have positive correlation with each other.

패션제품에 대한 모바일 쇼핑 사이트 유형별 커머스 전략 연구 (A Study on Commerce Strategies by Mobile Shopping Site Types for Fashion Products)

  • 장은영
    • 패션비즈니스
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    • 제21권1호
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    • pp.124-133
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    • 2017
  • This study analyzed consumers' online fashion shopping site usage by site type and analyzed how product information search and product purchase differ. In addition, by comparing and analyzing preference and selection factors of PC and mobile shopping, we tried to provide basic data of effective mobile commerce operation strategy according to expansion of mobile market in fashion industry. We surveyed the use of 6 types of online sites (portal site, open market, general shopping mall, social commerce shopping mall, brand shopping mall and non-brand shopping mall) to understand the usage of mobile shopping site for consumers' fashion products. Consumer survey subjects were 373 college students in their early 20s who had the most mobile shopping experiences. The questionnaire consisted of online fashion site usage items, internet and mobile fashion shopping preference (6 items), internet and mobile shopping choice behavior (10 items), and purchase intention (3 items) .Data were analyzed using SPSS 14.0 program. The high preference of portal sites, open market, social commerce, and non-brand shopping malls in shopping online fashion products is a result of the perceptual changes of major distribution channels and the trends of consumers' value consumption tendency. Therefore, it is necessary for fashion companies to actively cope with fashion product distribution competition with huge shopping sites of current online market by well understanding consumers' preference trends and factors of online sites.

인터넷 비즈니스 시스템에 있어서 항해 설계시 NIN의 문제점에 대한 시각적 직관화 개선 (A visual intuitive improvement of the NIN problem in navigational design of the internet business systems)

  • 권영직;김우헌
    • 한국산업정보학회논문지
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    • 제5권4호
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    • pp.73-80
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    • 2000
  • 본 논문에서는 NIN적으로 구현된 웹사이트와 직관적으로 명확한 웹사이트를 비교 분석하여 NIN적인 항해 설계가 지닌 단점을 보완하면서 시각적으로 우수한 직관적인 인터페이스를 웹사이트 유저들에게 제공할 수 있는 방법을 제시한다. NIN의 문제점을 안고 있는 웹사이트의 그래픽적 인터페이스를 본 논문에서 실험한 시각적 직관화로 개선하여 구매 의도를 가진 방문자가 시각적으로 뛰어나다는 느낌을 가질 수 있게 하면서도 직관적으로 사이트의 항해 구조를 쉽게 파악하게 할 수 있게 하였으며 또한 결제과정을 완료하기에 용이하도록 함으로써 인터넷 비즈니스 시스템의 고유 목적인 사업의 성공을 위한 토대를 마련하였다. 실험에 있어서 NIN적인 웹사이트는 실제로 운영되고 있는 사이트의 사례를 연구하였으며, NIN의 문제점을 시각적 직관화로 개선한 웹사이트의 구현에는 Flash 도구를 이용하였다.

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강원지역 인터넷쇼핑몰의 구매의도 영향요인 분석 (An Empirical Study of Influencing Factors of the Purchase Intention to the Internet Shopping Mall in Gangwon Region)

  • 박영기
    • 통상정보연구
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    • 제11권1호
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    • pp.177-197
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    • 2009
  • In this study we presented the plans to activate the Internet Shopping Mall for GWmart under its present situation recording a rapid growth in sales and recognized as a local new distribution channel since its early stage, using the analysis that affects the purchases of consumers. On studying the reliance of a shopping mall, only the shopping mall image and the efficiency in providing information are significant. Regarding the concentration on the shopping site by shoppers, what becomes significant are the efficiency in providing information and the convenience in searching for products, which is one of the important factors in increasing sales, does not affect the reliance of a shopping mall and the concentration on the shopping site by shoppers. Therefore, this finding suggests that it is not easy to access the internet shopping mall when consumers go shopping for certain products. Because of this, it is necessary to change the design and structure of internet shopping mall to focus on the consumers. Moreover, this study showed that the efficiency in providing information to customers and the image of the shopping mall do not affect the consumers' intention to purchase, which means that shopping mall lacks in its information service and the management of its structure. To address this, it is required to advance the User Interface and contents of internet shopping mall.

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인터넷 쇼핑몰 유형별 패션 소비자의 서비스 품질 지각, 구매만족도, 추천의도 및 전환의도에 관한 연구 (The Service Quality Perception, Purchase Satisfaction, Recommendation Intention, and Switching Intention of Fashion Consumers according to the Types of Internet Shopping Malls)

  • 이은진;김종욱
    • 한국의류학회지
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    • 제35권8호
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    • pp.890-905
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    • 2011
  • This study investigated service quality perception, purchase satisfaction, recommendation intention, and switching intention of fashion consumers according to the types of internet shopping malls. The survey was conducted from February 7 to 21 in 2011, and 294 responses were used in the data analysis. The statistical analysis methods were frequency analysis, factor analysis, reliability analysis, ANOVA, and regression analysis. The result of the service quality perception of internet fashion consumers was classified by site characteristics, reliability, enjoyment, product diversity, responsibility, security, and order convenience. There were significant differences in the site characteristics, reliability, enjoyment, responsibility, and security of service quality perception by the types of internet shopping malls. In addition, the factors of service quality perception that could affect the purchase satisfaction of fashion consumers showed differently according to the types of internet shopping malls. The purchase satisfaction of fashion consumers influenced the recommendation intention in all types of internet shopping malls and the purchase satisfaction influenced the switching intention in fashion specialized internet shopping malls.

대학생들의 인터넷 패션쇼핑몰 및 의류제품 평가기준 (Evaluative Criteria for Internet Fashion Shopping Mall and Clothing of University Students)

  • 윤혜경;권수애
    • 대한가정학회지
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    • 제42권8호
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    • pp.49-64
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    • 2004
  • The purpose of this study was to provide useful information which would help web-site planning and design, product composition, and service of internet shopping malls. The sample consisted of 693 university students who had visited(Ed- in this case 'visit' means to enter an internet site; note also that the past perfect tense already conveys the meaning of 'experience') internet fashion shopping malls or purchased clothing through internet. Data were analyzed by factor analysis, frequency, t-test, and ANOVA(LSD) using SPSSWIN. The results were as follows: 1) The evaluative criteria of internet fashion shopping malls could be categorized by 4 factors: product presentation method, design, product information, sales promotion & additional service; the first of which was found to be the most important. These criteria showed significant differences according to the period and time of access. Furthermore, the degree of consideration for these criteria was high, whereas the degree of satisfaction was low. 2) The evaluative criteria of clothing could be categorized by 6 factors: general characteristics of products, wearing comfort & ease of management, popularity & status symbolism, service, aesthetics, and textiles materials; the first of which was found to be the most important. These criteria were significantly different according to the periods, time, and purposes of access, and purchase experiences.

인터넷 경매 사이트 판매수기와 구매수기에 나타난 소비자 만족.불만족 요인연구 -(주)옥션의 사례를 중심으로- (A Study on Purchasing and Selling Notes of Internet Auction Site)

  • 서정희;복미정
    • 한국생활과학회지
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    • 제13권6호
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    • pp.875-889
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    • 2004
  • The purpose of this study Is to analyze the homepage contents of an auction site on the Internet. This study collected 459 cases of purchasing and selling notes, and classified them into three types. The finding showed that some of the most frequently-occurring consumer problems are concerned with delivery and return, and sellers manner. On the other hand, consumers' manner is important to sellers. The auction site itself has problems with consultation and its own system.

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