• Title/Summary/Keyword: Internet Model

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Jellyfish: A Conceptual Model for the AS Internet Topology

  • Siganos Georgos;Tauro Sudhir Leslie;Faloutsos Michalis
    • Journal of Communications and Networks
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    • v.8 no.3
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    • pp.339-350
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    • 2006
  • Several novel concepts and tools have revolutionized our understanding of the Internet topology. Most of the existing efforts attempt to develop accurate analytical models. In this paper, our goal is to develop an effective conceptual model: A model that can be easily drawn by hand, while at the same time, it captures significant macroscopic properties. We build the foundation for our model with two thrusts: a) We identify new topological properties and b) we provide metrics to quantify the topological importance of a node. We propose the jellyfish as a model for the inter-domain Internet topology. We show that our model captures and represents the most significant topological properties. Furthermore, we observe that the jellyfish has lasting value: It describes the topology for more than six years.

A Study on a Model for Internet Addiction of Adolescents (청소년의 인터넷 중독에 관한 모형 개발)

  • 조영란;이화자
    • Journal of Korean Academy of Nursing
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    • v.34 no.3
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    • pp.541-551
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    • 2004
  • Purpose: This study was to identify the effects of the predictive factors of Internet addiction and to develop a predictive model that explains Internet addiction among adolescents in Korea. Method: Data was collected from 664 adolescents in Puasan and Ulsan. Data analysis was done using the SPSS 10.0 Win Program for descriptive and correlational statistics and the LISREL 8.53 Win Program for Covariance structural analysis. Result: The fit of the hypothetical model to the data was moderate, it was modified by deleting four paths. Compared to the hypothetical model, the revised one had a better fit to the data($\chi^2$/df=6.50, GFI=.99, AGFI=.90, RMR=.02, NNFI=.88, NFI=.98, CN=279). Gender, friend support, and loneliness had significant direct effects on Internet addiction. The direct and indirect effect of self-esteem on Internet addiction was significant. The indirect effect of family support on Internet addiction was significant but its direct effect was insignificant. The direct and indirect effects of stress and impulsiveness on Internet addiction were significant but their total effects were insignificant. Conclusion: Finally, to decrease loneliness, and to increase family support and self-esteem, an effective intervention program and education should be developed to prevent Internet addiction of adolescents.

Success Factors of Internet-based Business in the Start-up Phase (창업단계의 인터넷 비즈니스 성공요인에 관한 탐색적 연구)

  • 김승운
    • Journal of Information Technology Applications and Management
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    • v.10 no.4
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    • pp.65-84
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    • 2003
  • The Purpose of this study is to Identify and analyze the factors that determine the survival or success of internet-based companies in the start-up phase. The reason why we focus on companies which are in the early stage of development is because internet business is still at its early stage, and statistics indicate that many internet businesses have failed during the start-up phase. Using the model of new product outcomes proposed by Cooper(1979), we have formulated a conceptual model for more successful internet business ventures. On the basis of this model, the relationship between the financial and non-financial performance and various variables in the model is analyzed. For collecting empirical data, a web-based survey questionnaire was designed. A total of 97 usable questionnaires were gathered from internet companies nationwide. The results showed that controllable variables such as the commercial entity and information acquired during the new business process are related to the non-financial performance, while environment variables such as the compatibility of the resource base of the firm with the business, including a few controllable variables, are related to the financial performance. Future research needs to explore more precisely how the success factors are different according to the types of internet businesses and/or the stages of growth of the business.

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Feasibility of Societal Model for Securing Internet of Things

  • Tsunoda, Hiroshi;Roman, Rodrigo;Lopez, Javier;Keeni, Glenn Mansfield
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.3567-3588
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    • 2018
  • In the Internet of Things (IoT) concept, devices communicate autonomously with applications in the Internet. A significant aspect of IoT that makes it stand apart from present-day networked devices and applications is a) the very large number of devices, produced by diverse makers and used by an even more diverse group of users; b) the applications residing and functioning in what were very private sanctums of life e.g. the car, home, and the people themselves. Since these diverse devices require high-level security, an operational model for an IoT system is required, which has built-in security. We have proposed the societal model as a simple operational model. The basic concept of the model is borrowed from human society - there will be infants, the weak and the handicapped who need to be protected by guardians. This natural security mechanism works very well for IoT networks which seem to have inherently weak security mechanisms. In this paper, we discuss the requirements of the societal model and examine its feasibility by doing a proof-of-concept implementation.

An Empirical Study on the Customer Loyalty in the Shopping Mall Industry in Korea (인터넷 쇼핑환경에서의 고객충성도에 영향을 미치는 요인에 관한 연구: 국내 인터넷 쇼핑몰 산업을 중심으로)

  • An, Joon-M.;Lee, Kuk-Hie
    • Asia pacific journal of information systems
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    • v.11 no.4
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    • pp.135-153
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    • 2001
  • Internet business is transforming the current structure and way of shopping behaviors. As a frontier area of internet business, internet shopping mall industry is influenced by this trend. In this shopping situation, shopping objects and information on the object are separated, which makes consumers to decide on the contents and marketing function offered by the shopping mall. This study proposes an integrated model including the influencing factors on customer royalty in Internet shopping environments. Eight hypotheses are proposed based on previous research in Internet marketing and information systems. The results are quite supporting the model and hypotheses. The contents structure, marketing activities, and customer satisfaction in the internet shopping environment influence shopping experience, next purchases and reference to other people. The proposed model and empirical results would contribute to setting up strategy of Internet shopping mall industry, and also to future research in information systems and Internet marketing.

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Internet Consumers' Perception of Relative Advantages and Disadvantages of Internet Croup Buying in Comparison of Internet Individual Buying (인터넷 개별구매와 비교한 인터넷 공동구매의 상대적 장점과 단점에 대한 소비자들의 지각)

  • 이웅규;박준철
    • Journal of the Korean Operations Research and Management Science Society
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    • v.28 no.1
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    • pp.63-77
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    • 2003
  • Group buying is one of the most popular transaction patterns on the internet at least in Korea. Nevertheless, it is hard to find academic researches for it in view of consumer behavior. In this paper, we analyze factors which determine consumer's attitude toward and intention of participation in Internet group buying by comparison of Internet individual one. For this purpose, we propose “lowering price”, “decreasing risk” and “reducing transaction cost” as relative advantages and "lack of product assortment" and "delay of time" as relative disadvantages over individual buying on the Internet. For empirical test, Internet users who have some experiences of individual buying but not group ones on the Internet are surveyed and analyzed. In result, a satisfying model fitness for structural equation model is derived and most hypotheses except the relationship between "decreasing risk" and "attitude toward Internet group buying" are accepted. Our results provide not only academic contribution by suggestion of a research framework but also practical insight by discussion of diverse features in Internet group buying.verse features in Internet group buying.

A Prediction Model for Internet Game Addiction in Adolescents: Using a Decision Tree Analysis (의사결정나무 분석기법을 이용한 청소년의 인터넷게임 중독 영향 요인 예측 모형 구축)

  • Kim, Ki-Sook;Kim, Kyung-Hee
    • Journal of Korean Academy of Nursing
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    • v.40 no.3
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    • pp.378-388
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    • 2010
  • Purpose: This study was designed to build a theoretical frame to provide practical help to prevent and manage adolescent internet game addiction by developing a prediction model through a comprehensive analysis of related factors. Methods: The participants were 1,318 students studying in elementary, middle, and high schools in Seoul and Gyeonggi Province, Korea. Collected data were analyzed using the SPSS program. Decision Tree Analysis using the Clementine program was applied to build an optimum and significant prediction model to predict internet game addiction related to various factors, especially parent related factors. Results: From the data analyses, the prediction model for factors related to internet game addiction presented with 5 pathways. Causative factors included gender, type of school, siblings, economic status, religion, time spent alone, gaming place, payment to Internet cafe$\acute{e}$, frequency, duration, parent's ability to use internet, occupation (mother), trust (father), expectations regarding adolescent's study (mother), supervising (both parents), rearing attitude (both parents). Conclusion: The results suggest preventive and managerial nursing programs for specific groups by path. Use of this predictive model can expand the role of school nurses, not only in counseling addicted adolescents but also, in developing and carrying out programs with parents and approaching adolescents individually through databases and computer programming.

The Multistakeholder Model of Internet Governance (인터넷 거버넌스 모델로서의 멀티스테이크홀더)

  • Lee, Young-Eum
    • Review of Korean Society for Internet Information
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    • v.14 no.3
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    • pp.21-34
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    • 2013
  • The multistakeholder model of Internet governance is based on the belief that the stakeholder groups should be able to agree on the rules and principles in governing the Internet space. The global expansion of the sweeping influence of the Internet has heightened the awareness of international governments on the importance of Internet governance, but since the Internet has developed mostly through voluntary participation by various groups, the organization with the greatest ability to manage the Internet space currently is ICANN(Internet Corporation for Assigned Names and Numbers), the U.S. based organization that manages the assignment of Internet domain names and IP addresses. Although ICANN has attempted to globalize its operation, governments in some nations are voicing dissatisfaction over the fact that the voice of the governments are not adequately represented within ICANN. This paper examines how the concept of multistakeholderissm has been used in WSIS(World Summit on Information Society), ICANN(Internet Corporation for Assigned Names and Numbers) and the ITU(International Telecommunication Union) as an important principle in emphasizing their roles in Internet governance.

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The Impact of the Internet Channel Introduction Depending on the Ownership of the Internet Channel (도입주체에 따른 인터넷경로의 도입효과)

  • Yoo, Weon-Sang
    • Journal of Global Scholars of Marketing Science
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    • v.19 no.1
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    • pp.37-46
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    • 2009
  • The Census Bureau of the Department of Commerce announced in May 2008 that U.S. retail e-commerce sales for 2006 reached $ 107 billion, up from $ 87 billion in 2005 - an increase of 22 percent. From 2001 to 2006, retail e-sales increased at an average annual growth rate of 25.4 percent. The explosive growth of E-Commerce has caused profound changes in marketing channel relationships and structures in many industries. Despite the great potential implications for both academicians and practitioners, there still exists a great deal of uncertainty about the impact of the Internet channel introduction on distribution channel management. The purpose of this study is to investigate how the ownership of the new Internet channel affects the existing channel members and consumers. To explore the above research questions, this study conducts well-controlled mathematical experiments to isolate the impact of the Internet channel by comparing before and after the Internet channel entry. The model consists of a monopolist manufacturer selling its product through a channel system including one independent physical store before the entry of an Internet store. The addition of the Internet store to this channel system results in a mixed channel comprised of two different types of channels. The new Internet store can be launched by the independent physical store such as Bestbuy. In this case, the physical retailer coordinates the two types of stores to maximize the joint profits from the two stores. The Internet store also can be introduced by an independent Internet retailer such as Amazon. In this case, a retail level competition occurs between the two types of stores. Although the manufacturer sells only one product, consumers view each product-outlet pair as a unique offering. Thus, the introduction of the Internet channel provides two product offerings for consumers. The channel structures analyzed in this study are illustrated in Fig.1. It is assumed that the manufacturer plays as a Stackelberg leader maximizing its own profits with the foresight of the independent retailer's optimal responses as typically assumed in previous analytical channel studies. As a Stackelberg follower, the independent physical retailer or independent Internet retailer maximizes its own profits, conditional on the manufacturer's wholesale price. The price competition between two the independent retailers is assumed to be a Bertrand Nash game. For simplicity, the marginal cost is set at zero, as typically assumed in this type of study. In order to explore the research questions above, this study develops a game theoretic model that possesses the following three key characteristics. First, the model explicitly captures the fact that an Internet channel and a physical store exist in two independent dimensions (one in physical space and the other in cyber space). This enables this model to demonstrate that the effect of adding an Internet store is different from that of adding another physical store. Second, the model reflects the fact that consumers are heterogeneous in their preferences for using a physical store and for using an Internet channel. Third, the model captures the vertical strategic interactions between an upstream manufacturer and a downstream retailer, making it possible to analyze the channel structure issues discussed in this paper. Although numerous previous models capture this vertical dimension of marketing channels, none simultaneously incorporates the three characteristics reflected in this model. The analysis results are summarized in Table 1. When the new Internet channel is introduced by the existing physical retailer and the retailer coordinates both types of stores to maximize the joint profits from the both stores, retail prices increase due to a combination of the coordination of the retail prices and the wider market coverage. The quantity sold does not significantly increase despite the wider market coverage, because the excessively high retail prices alleviate the market coverage effect to a degree. Interestingly, the coordinated total retail profits are lower than the combined retail profits of two competing independent retailers. This implies that when a physical retailer opens an Internet channel, the retailers could be better off managing the two channels separately rather than coordinating them, unless they have the foresight of the manufacturer's pricing behavior. It is also found that the introduction of an Internet channel affects the power balance of the channel. The retail competition is strong when an independent Internet store joins a channel with an independent physical retailer. This implies that each retailer in this structure has weak channel power. Due to intense retail competition, the manufacturer uses its channel power to increase its wholesale price to extract more profits from the total channel profit. However, the retailers cannot increase retail prices accordingly because of the intense retail level competition, leading to lower channel power. In this case, consumer welfare increases due to the wider market coverage and lower retail prices caused by the retail competition. The model employed for this study is not designed to capture all the characteristics of the Internet channel. The theoretical model in this study can also be applied for any stores that are not geographically constrained such as TV home shopping or catalog sales via mail. The reasons the model in this study is names as "Internet" are as follows: first, the most representative example of the stores that are not geographically constrained is the Internet. Second, catalog sales usually determine the target markets using the pre-specified mailing lists. In this aspect, the model used in this study is closer to the Internet than catalog sales. However, it would be a desirable future research direction to mathematically and theoretically distinguish the core differences among the stores that are not geographically constrained. The model is simplified by a set of assumptions to obtain mathematical traceability. First, this study assumes the price is the only strategic tool for competition. In the real world, however, various marketing variables can be used for competition. Therefore, a more realistic model can be designed if a model incorporates other various marketing variables such as service levels or operation costs. Second, this study assumes the market with one monopoly manufacturer. Therefore, the results from this study should be carefully interpreted considering this limitation. Future research could extend this limitation by introducing manufacturer level competition. Finally, some of the results are drawn from the assumption that the monopoly manufacturer is the Stackelberg leader. Although this is a standard assumption among game theoretic studies of this kind, we could gain deeper understanding and generalize our findings beyond this assumption if the model is analyzed by different game rules.

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Internet Worm Propagation Modeling using a Statistical Method (통계적 방법을 이용한 웜 전파 모델링)

  • Woo, Kyung-Moon;Kim, Chong-Kwon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.3B
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    • pp.212-218
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    • 2012
  • An Internet worm is a self-replicating malware program which uses a computer network. As the network connectivity among computers increases, Internet worms have become widespread and are still big threats. There are many approaches to model the propagation of Internet worms such as Code Red, Nimda, and Slammer to get the insight of their behaviors and to devise possible defense methods to suppress worms' propagation activities. The influence of the network characteristics on the worm propagation has usually been modeled by medical epidemic model, named SI model, due to its simplicity and the similarity of propagation patterns. So far, SI model is still dominant and new variations of the SI model, called SI-style models, are being proposed for the modeling of new Internet worms. In this paper, we elaborate the problems of SI-style models and then propose a new accurate stochastic model using an occupancy problem.