• 제목/요약/키워드: Interface prototype

검색결과 418건 처리시간 0.034초

A Switched-Capacitor Interface for Differential Capacitance Transducers

  • Ogawa, Satomi;Ohura, Takao;Oisugi, Yutaka;Watanabe, Kenzo
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -2
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    • pp.587-590
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    • 2000
  • For high-accuracy signal processing of differential capacitance transducers, an interface circuitry based on a switched-capacitor sample/hold circuit is developed. Driven by nonoverlapping two-phase clocks, the interface produces the output voltage which is proportional to the ratio of difference-to-sum of two capacitors of a differential transducer. Performances of a prototype chip fabricated using 0.6 $\mu\textrm{m}$ n-well CMOS process were measured and compared with those simulated by HSPICE. The measured results indicate that 0.1% resolution is achievable with the proposed interface and the temperature-dependence of the interface is small enough fur practical applications.

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STEP 데이터베이스를 Native Storage로 가지는 3차원 선체 CAD에서 형상 모델링 커널과 데이터베이스간의 인터페이스 (Interface between Geometric Kernel and Database for a Ship CAD which has a STEP Database as the Native Storage)

  • 김준환;한순흥
    • 한국CDE학회논문집
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    • 제7권3호
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    • pp.202-209
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    • 2002
  • It is difficult to support collaborative design with a conventional ship CAD system which manages design information using files. In this research, file storage has been replaced with a database. This paper describes the OpenDIS which is an interface between the geometric kernel and the database. Its main purpose is to implement the CAD system which has the STEP database as the native storage. A prototype CAD system has been implemented using that OpenDIS interface which is implemented by OpenCascade geometric kernel and the Objectstore object-oriented database. The STEP methodology is used as the database schema. This CAD system has been applied to the hull design of a ship in order to verify the usefulness of the interface.

메타정보 인터페이스를 이용한 이질 구조 분석 XML문서 통합 검색 (Integrated Information Retrieval with Metadata Interface for Heterogeneous Distributed XML Documents)

  • 류성준;황재문;김태훈;남영광
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권11호
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    • pp.1505-1518
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    • 2004
  • 본 논문은 구조적, 의미론적 이질성을 가진 분산 XML 문서의 통합 검색을 위해 반자동으로 생성된 인터페이스를 통해 각 지역 문서에 대한 질의를 생성하여 검색하는 방법을 제안한다. 본 시스템에서는 데이타 통합을 위한 메타데이타 인터페이스인 DDXMI(Distributed Documents XML Metadata Interface)를 정의하고, 분산 데이타에 대한 DTD를 입력으로 받아 사용자로 하여금 전역 DTD와 각 지역 DTD 간의 의미 차이를 극복하기 위한 사용자 인터페이스 생성 방법을 제안하였다. 전역 DTD와 지역 DTD의 특성을 고려하여 인덱스 매핑과 그에 필요한 함수 이름의 매핑 정보를 기반으로 DDXMI가 자동으로 생성된다. XML 질의 언어인 Quilt를 사용하여 생성된 DDXMI를 통해 각 지역 문서에 적합한 질의를 생성, 수행한다 사용자는 검색 대상 문서의 스키마와 통합스키마의 구조를 잘 알고 있다고 가정하였다. XML로 만들어진 석박사 논문, 논문지, 연구보고서에 대한 소규모, 중규모 전역 DTD를 만들어 실제로 질의를 생성하여 검색 결과를 검증할 수 있도록 하였다. 본 시스템은 JavaCC와 Java 서블릿을 이용하여 개발하였다.

모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발 (Cubic Tangible User Interface Development for Mobile Environment)

  • 옥수열
    • 한국정밀공학회지
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    • 제26권10호
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

Multiple Access Control of RS232C Serial Communications Interface

  • Kyongho Han;Park, Cheon-Won
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.639-641
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    • 2002
  • In this paper, we proposed the multiple access control of RS232C Serial Communications protocol using collision sense method. The communications wires of data transmission and reception are tied together through the buffer each to connect to the multiple communication channels. The hardware interface and control program are designed to build the prototype system and the experimental multiple access communications network is built by multiple PC systems and the transfer completion rate results are shown.

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정보기술 제품의 사용성 평가방법 (Usability Evaluation Method of Information Technology Product)

  • 임치환;이민구
    • 산업경영시스템학회지
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    • 제16권28호
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    • pp.69-75
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    • 1993
  • The evaluation of product may be classified by technical tests or by ergonomics assessments. If an ergonomics assessment is required, then the three types of interface dimension are available to the researcher. In this paper, we proposed the heuristic evaluation method for usability of product in the three types of interface dimension The evaluation method is used the fuzzy weighted checklist technique computerized for evaluating or comparing prototype of system and IT product.

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강판의 곡가공 자동화를 위한 수치제어 시스템의 개발 (Development of Numerical Control System for Plate forming Automation)

  • 이주성
    • 한국해양공학회지
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    • 제17권1호
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    • pp.72-79
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    • 2003
  • This paper deals with the development of an interface program for automatic plate forming, which can exchange information between the heating line information generation program and the automatic heating apparatus. In this paper, the performance of the developed interface program has been verified from the view point of numerical position control. By applying the interface program to the operation of the automatic heating apparatus, an experiment of line heating has been conducted for several steel plate models. Based on the experimental results, a simplified relation to estimate angular distortion has keen derived as a natural characteristic of the present automatic heating apparatus. As a result of the present study, the prototype of the automatic plate forming system has been constructed, and its application to the real surface models found in the ship will be presented in the near future.

VDT를 이용한 원자력발전소 주제어실의 운전원 인터페이스 프로토타입 개발 (Development of a VDT-based Prototype of the Operator Interface for the Main Control Room of a Nuclear Power Plant)

  • 어홍준;김범수;한성호;정민근;오인석
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 춘계학술대회논문집
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    • pp.56-62
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    • 1996
  • The main control room (MCR) of a nuclear power plant plays an important role in the operation of the plant. Since the traditional man-machine interface of the current MCR is old-fashioned, a next-generation MCR, that provides a VDT-based human-computer interface is being designed. This paper aims to provide a systematic and efficient method for converting a traditional man-machine interface of the MCR into a VDT-based one. Procedures and analysis methods are presented for efficient and effective development.

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전동의수용 근전위 센서 설계 (Design of myoelectrical sensor for myoelectric hand prosthesis)

  • 최기원;최규하
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2007년도 하계학술대회 논문집
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    • pp.247-249
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    • 2007
  • This paper proposes a dry-type surface myoelectric sensor for the myoelectric hand prosthesis. The designed surface myoelectric sensor is composed of skin interface and processing circuits. The skin interface has one reference and two input electrodes, and the reference electrode is located in the center of two input electrodes. Considering the conduction velocity and the median frequency of the myoelectric signal, the inter-electrode distance (IED) between two input electrodes as 18mm, 20mm, and 22mm is selected. The signal processing circuit consists of a differential amplifier with a band pass filter, a band rejection filter for rejecting 60㎐ power-line noise, amplifier, and a level circuit. Using SUS440, six prototype skin interface with different reference electrode shape and IED is fabricated, and their output characteristics are evaluated by output signal obtained from the forearm of a healthy subject. The experimental results show that the skin interface with parallel bar shape and the 18mm IED has a good output characteristics. The fabricated dry-type surface myoelectric sensor is evaluated for the upper-limb amputee.

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FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계 (Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game)

  • 이용환;안효창
    • 반도체디스플레이기술학회지
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    • 제18권4호
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.