• 제목/요약/키워드: Interface Management

검색결과 1,880건 처리시간 0.03초

CAD 데이터 베이스를 위한 HIS에서의 버전 관리 시스템 (Version Management System of Hierarchy Interface System for CAD Database)

  • 안성옥;박동원
    • 공학논문집
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    • 제2권1호
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    • pp.23-30
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    • 1997
  • 본 논문은 배치기와 변환기의 두 개의 서브시스템으로 구성된 계층적 인터페이스 시스템과 GROCO 모델을 기반으로하여 이의 후속 연구로서 계층적 인터페이스 시스템의 실제 운영에 있어 좋은 기능을 제공하고자 버젼 관리 시스템을 제안하고자 한다. 제안된 버젼 관리 시스템은 갱신 전파 기능을 조정하고, 버전의 중요 성질인, 서로 다른 정보를 가질 수 있으나 인터페이스의 공유성을 유지하기 위해 어트리뷰트를 불변성, 변경, 변경없는 어트리뷰트로 분류하였다. 또한 갱신성의 성질과 정도에 따라 버전들을 두 개의 단계로 구분하였으며 이 곳에서 버젼의 기능을 유지 시키면서 변화를 제공하기 위해 연산들과 그 연산의 규칙을 제공한다. 또한 실제 오브젝트에서 버전화된 오브젝트들의 전개과정을 나타내기 위해 버젼 모델링 그래프를 제시하였다.

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MPLS의 GSMP 개방형 인터페이스를 위한 망 관리 (Network Management for the GSMP Open Interface in the MPLS)

  • 차영욱;김진년;김춘희
    • 정보처리학회논문지C
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    • 제9C권2호
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    • pp.227-234
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    • 2002
  • 계층 3의 라우팅과 계층 2의 레이블 스위칭 기술을 통합한 MPLS는 고속의 전달, 트래픽 엔지니어링 그리고 가상 사설망 서비스의 지원을 가능하게 한다. MPLS의 레이블 스위치 및 제어기 사이에서 동작하는 GSMP 프로토콜은 연결, 구성, 장애, 성능관리 및 동기화 기능을 제공하는 개방형 인터페이스 프로토콜이다. GSMP가 적용된 개방형 인터페이스에서 망 관리를 위한 SNMP 에이전트는 레이블 스위치 또는 제어기에 탑재될 수 있다. 본 논문에서는 레이블 스위치의 단수화 및 자원 이용의 효율성을 높이기 위하여 SNMP 에이전트가 제어기에 탑재되어 GSMP와 연동하는 모델을 채택하였으며, MPLS 망 관리와 GSMP의 연동 시나리오를 제시하였다. 본 논문에서 제안된 연동 모델의 실현성을 확인하기 위하여 제어기를 구현하였으며, 연동에 따른 구성연결의 연결 설정 지연을 측정하였다.

TI C66x DSP를 위한 적응형 PCIe 시스템 (Adaptive PCIe system for TI C66x DSPs)

  • 김민재;진화종;안흥섭;최승원
    • 디지털산업정보학회논문지
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    • 제15권4호
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    • pp.31-40
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    • 2019
  • This paper proposes an adaptive PCIe system for TI C66x DSPs. Conventionally, the PCIe system provided by the C66x is a system dependent on the structure in which the primary core writes an application to the DSP memory through the PCIe interface, then activate the secondary core. Due to the dependency between the cores, when developing a project using a PCIe interface, the remaining cores have to be programmed with a concern of the primary core used as the PCIe interface. Therefore, in order to de-couple the connections among the cores, an adaptive PCIe system is proposed, in the paper, in which the cores operate independently compared to the conventional system. Since the core used as the PCIe interface only runs PCIe related operations in the new system, the remaining cores can be fully utilized without concerning the connections with the core for PCIe interface. In order to verify the feasibility of the proposed adaptive PCIe system, the implementations of LTE-A down link, and IEEE 802.11ac are carried out using the evaluation board which includes a TMS320C6670 chip. Altogether, these results support that we demonstrated that the digital signal processing systems with the PCIe Interface can be developed more rapidly by applying the proposed system.

한국인 안면부 인체 데이터를 이용한 마스크 계면 프로토타입 설계 (Half-Mask Interface Prototype Design using Korean Face Anthropometric Data)

  • 송영웅;양원호
    • 대한안전경영과학회지
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    • 제12권4호
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    • pp.87-92
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    • 2010
  • The mask-face interface design should consider the face shape to improve the half mask respirator's fit ratio. This study tried to design the mask-face interface using recent Korean face data. By using the data of 1536 men's 3D face scanning (Size Korea data), head clay mock-up was made and mask-face interface line was extracted from this head mock-up. Using this interface line, the half-mask prototype was made. According to the quantitative fitting test, the proposed mask was found to be well fitted (average fit-ratio > 100). The proposed method had two advantages. 1) The method could use massive head-related anthropometric data like Size Korea data. 2) The qualitative fit test (observation) could be conducted very quickly by fitting the prototype to the head mock-up. However, this method also had several limitations. 1) The head clay mock-up could be different according to the mock-up maker. 2) The average values of the head-related anthropometric data were used to make the head mock-up. Small and large size head mock-ups should be made and tested.

주거 공간에서의 3차원 핸드 제스처 인터페이스에 대한 사용자 요구사항 (User Needs of Three Dimensional Hand Gesture Interfaces in Residential Environment Based on Diary Method)

  • 정동영;김희진;한성호;이동훈
    • 대한산업공학회지
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    • 제41권5호
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    • pp.461-469
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    • 2015
  • The aim of this study is to find out the user's needs of a 3D hand gesture interface in the smart home environment. To find out the users' needs, we investigated which object the users want to use with a 3D hand gesture interface and why they want to use a 3D hand gesture interface. 3D hand gesture interfaces are studied to be applied to various devices in the smart environment. 3D hand gesture interfaces enable the users to control the smart environment with natural and intuitive hand gestures. With these advantages, finding out the user's needs of a 3D hand gesture interface would improve the user experience of a product. This study was conducted using a diary method to find out the user's needs with 20 participants. They wrote the needs of a 3D hand gesture interface during one week filling in the forms of a diary. The form of the diary is comprised of who, when, where, what and how to use a 3D hand gesture interface with each consisting of a usefulness score. A total of 322 data (209 normal data and 113 error data) were collected from users. There were some common objects which the users wanted to control with a 3D hand gesture interface and reasons why they want to use a 3D hand gesture interface. Among them, the users wanted to use a 3D hand gesture interface mostly to control the light, and to use a 3D hand gesture interface mostly to overcome hand restrictions. The results of this study would help develop effective and efficient studies of a 3D hand gesture interface giving valuable insights for the researchers and designers. In addition, this could be used for creating guidelines for 3D hand gesture interfaces.

A Study on Ecological Interface Design for Navy Ship's Radar Display

  • Park, Young-Hwan;Myung, Ro-Hae
    • 대한인간공학회지
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    • 제31권2호
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    • pp.353-362
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    • 2012
  • Objective: The aim of this study is developing the navigation radar display of navy ship with ecological interface design (EID) framework. Background: Navy ship radar operator must perform navigation support tasks by monitoring the complex and diverse information presented on the radar display. Current radar display is limited in effective navigation aid and response to an unusual state immediately. It is necessary to develop an effective radar display. Method: Ten navy radar operators performed a series of trials in a low-fidelity radar simulation in which they attempted to solve the problems of current navigation situation. Results: The result demonstrated that the ecological interface's performance was better than the existing radar display on performance time and subjective mental workload. Conclusion: This study expand EID study field to navy ship radar display and confirm ecological display is better than existing radar display in performance time, subjective mental work load. Application: The result of this study may help to improve navy ship navigation radar display currently in use.

Design of Vehicle Location Tracking System using Mobile Interface

  • Chung, Ji-Moon;Choi, Sung;Ryu, Keun-Ho
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
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    • pp.185-202
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    • 2004
  • Recent development in wireless computing and GPS technology cause the active development in the application system of location information in real-time environment such as transportation vehicle management, air traffic control and location based system. Especially, study about vehicle location tracking system, which monitors the vehicle's position in a control center, is appeared to be a representative application system. However, the current vehicle location tracking system can not provide vehicle position information that is not stored in a database at a specific time to users. We designed a vehicle location tracking system that could track vehicle location using mobile interface such as PDA. The proposed system consist of a vehicle location retrieving server and a mobile interface. It is provide not only the moving vehicle's current location but also the position at a past and future time which is not stored in database for users.

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게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구 (A Study on Development of Technology Roadmap of Haptic Interfaces in Games)

  • 이성일;김성용
    • 산업공학
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    • 제17권2호
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    • pp.158-168
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    • 2004
  • A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.

디지털기기의 메뉴구성에 관한 사용자 인터페이스 연구 - 디지털카메라의 중심으로 - (A Study of Digital Product Menu User Interface)

  • 장도영;변승남
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2003년도 춘계공동학술대회
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    • pp.480-486
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    • 2003
  • Due to rapid computerization of many consumer electric products, user interface of digital products comes an important issue for the user satisfaction. Although Menu Driven Interface are frequently employed for user interfaces on many digital products, there still exists many problems. This study attempts to apply to usability guideline digital camera through the review. And the study also an alternative devises design for digital product menu interface. The general type design guidelines include menu depth/breadth, information architecture, categorize and consistency among design components.

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매트릭스 기법을 응용한 시스템 인터페이스 관리 방안 연구 (A Study on the Method to Manage System Interface By Applying Matrix Structure)

  • 정경렬;박철호;최준호;송선호
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2007년도 추계학술대회 논문집
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    • pp.151-157
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    • 2007
  • It is important to manage internal and external interfaces in a system integration. As there are many of related multi-disciplinary engineers and high level complexity in big and complex project, it is difficult that carrying out interfaces management by consistent method. We study the method that represent efficiently system interfaces by matrix structure. And we suggest the way to identify system interfaces and trace interfaces between components using Interface Analysis Matrix and Interface Control Document.

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