• Title/Summary/Keyword: Interdisciplinary Design

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Constructing New Paradigms in the Design Education System -New suggestions in the design environment and design education for the information network era- (정보네트워크 시대의 새로운 디자인 지식체계 구축을 위한 교육 프로그램 연구 -정보 네트워크 시대의 디자인 환경과 디자인 교육의 새 방향-)

  • 이현주;신계옥;이은주;김태경;류성현
    • Archives of design research
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    • v.14 no.2
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    • pp.267-278
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    • 2001
  • Beyond the simple stage of technical development, the growth of information networks have changed areas such as the economy, communities, and education. Existing knowledge and new knowledge about these things have developed and either coexist or conflict with each other. It is difficult to predict the result of this interaction since old and new information is changing so quickly. The transition from a simple communication to an interactive communication is related to a changed communication environment which involves a more complex level of understanding. Establishing the new design concept which is aimed at the future and developing new educational programs which respond to these new information networks are important in order to educate designers who can adjust to the new information network era and construct design education. This paper reports research about the process of developing new education systems that explore the new design paradigms, the changing information network, and the proper approaches to developing design education programs which fulfill these requirements.

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Study on the Development of Modern Fashion Design Using Joseon Hwapo (Flower Cloth) Patterns (조선 화포(花布) 문양을 활용한 현대 패션디자인 개발 연구)

  • Ohata, Emii;Suh, Seunghee
    • Journal of Fashion Business
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    • v.26 no.1
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    • pp.68-91
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    • 2022
  • The purpose of this study is to create modern patterns based on considering the types and design elements of Joseon hwapo patterns containing Korean identity, and to develop costume designs by applying design elements of traditional Korean dress, Hanbok. These designs combine traditional costumes with modern sensibility using the attribute listing method, and present them using a 3D virtual clothing program. Through this, it is meaningful as it organizes data on Joseon hwapo patterns, which were rarely dealt with in the traditional Korean costume research, and it is also of research value as it is a work that utilizes Joseon hwapo patterns as a new source of fashion design development. As a research method, literature research was conducted based on the documents, 'Nabeshima-sarasa hidensho', 'Nabeshima-sarasa mihoncho', and 'Zoho kafu benran', which are related to Joseon hwapo remaining in Japan. Based on the literature research, research was performed by creating pattern design and costume design using the attribute listing method, and 3D virtual clothing. Traditional Korean costumes used in design development in this study were saekdong-jeogori, dolddi-jeogori, magoja, hongjangsam, durumagi, jungdan, gollyongpo, jeogui, breast band, mujigi-chima, chima, and baji. Further, accessories used in each costume, such as pyeseul, daedae, hapi, and jeonhaeng-utchima, and features of configurations, such as yongbo, chest ribbons, band hem, gusset, collar and dongjung, heorimalgi, neckline, and sapok line, were used for design development.

CLOVES: a Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning (클로브스: 과학 탐구 학습을 위한 가상환경 저작도구)

  • Cho Yong-joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.268-276
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    • 2005
  • This paper presents the motivation, design, and a preliminary evaluation of a virtual world builder, CLOVES. CLOVES is designed to support rapid construction of data-rich virtual environments and instruments for young children's science inquiry teaming. It provides a three-tiered programming Interface: a visual design environment, scripting layer, and low-level application programming interface targeting for multiple levels of programming expertise. It is also intended to be a collaborative medium among interdisciplinary domain experts such as educators, 3D modelers and software developers. A preliminary case study was conducted to evaluate the capabilities and effectiveness of CLOVES. The results showed that designers actively participated in decision making at every stage of the design process and shared knowledge among one another.

A Design Method for Cascades Consisting of Circular Arc Blades with Constant Thickness

  • Bian, Tao;Han, Qianpeng;Bohle, Martin
    • International Journal of Fluid Machinery and Systems
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    • v.10 no.1
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    • pp.63-75
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    • 2017
  • Many axial fans have circular arc blades with constant thickness. It is still a challenging task to calculate their performance, i.e. to predict how large their pressure rise and pressure losses are. For this task a need for cascade data exists. Therefore, the designer needs a method which works quickly for design purposes. In the present contribution a design method for such cascades consisting of circular arc blades with constant thickness is described. It is based on a singularity method which is combined with a CFD-data-based flow loss model. The flow loss model uses CFD-data to predict the total pressure losses. An interpolation method for the CFD-data are applied and described in detail. Data of measurements are used to validate the CFD-data and parameter variations are conducted. The parameter variations include the variation of the camber angle, pitch chord ratio and the Reynolds number. Additionally, flow patterns of two dimensional cascades consisting of circular arc blades with constant thickness are shown.

The Chinese Performance-based Code for Fire-resistance of Steel Structures

  • Li, Guo-Qiang;Zhang, Chao
    • International Journal of High-Rise Buildings
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    • v.2 no.2
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    • pp.123-130
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    • 2013
  • In the past two decades, researchers from different countries have conducted series of experimental and theoretical studies to investigate the behaviour of structures in fire. Many new insights, data and calculation methods have been reported, which form the basis for modern interdisciplinary structural fire engineering. Some of those methods are now adopted in quantitative performance-based codes and have been migrated into practice. Mainly based on the achievements in structural fire research at China, the Chinese national code for fire safety of steel structures in buildings has been drafted and approved, and will be released in this year. The code is developed to prevent steel structures subjected to fire from collapsing, ensure safe evacuation of building occupants, and reduce the cost for repairing the damages of the structure caused by fire. This paper presents the main contents of the code, which includes the fire duration requirements of structural components, fundamental requirements on fire safety design of steel components, temperature increasing of atmosphere and structural components in fire, loading effect and capacity of various components in fire, and procedure for fire-resistant check and design of steel components. The analytical approaches employed in the code and their validation works are also presented.

The Integration of Adaptive Elements into High-Rise Structures

  • Weidner, Stefanie;Steffen, Simon;Sobek, Werner
    • International Journal of High-Rise Buildings
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    • v.8 no.2
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    • pp.95-100
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    • 2019
  • Whilst most research focuses on the reduction of operative energy use in buildings, the aspect of which (and how many) materials are used is often neglected and poorly explored. However, considering the continuous growth of the global population and the limited availability of resources, it is clear that focusing on operative energy alone is too short-sighted. The tasks lying ahead for architects and engineers cannot be accomplished with conventional methods of construction. With a share of 50-60% of global resource consumption, the building industry has a decisive impact on our environment. If business as usual continues, resources will be significantly depleted in a matter of decades. Therefore, researchers of the University of Stuttgart are investigating the concept of adaptivity as a promising method for saving resources in the built environment. The term adaptivity in the context of building structures was first introduced by Werner Sobek. It describes a method where sensors, actuators and control units are implemented in systems or facades in order to oppose physical impacts in an ideal way. The applicability of this method will be verified on an experimental high-rise building at the University campus in Stuttgart. Thus, this paper describes this innovative research project and depicts the concept of adaptivity in high-rise structures. Furthermore, it gives an overview of potential actuation concepts and the interdisciplinary challenges behind them.

Current Literature Analysis of Arts and Cultural Management

  • Woo-Jun JANG
    • The Journal of Industrial Distribution & Business
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    • v.15 no.4
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    • pp.27-33
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    • 2024
  • Purpose: Arts and cultural management are a field with unique meaning and significance. This study is uniquely based on the focus of arts and cultural management on social and cultural sustainability sets it apart from other related study fields. Through delving into arts and cultural management, one can quickly gain skills vis-à-vis creativity and innovation in traditional and emerging media platforms. Research design, data and methodology: The current researcher relied on the descriptive research design, arriving at and evaluating the findings. The descriptive research design was the most ideal because of the need to evaluate the various literature sources systematically and later describe them without undue influence. Results: This research's core finding of art and cultural management in the current literature may be split up four findings, such as (1) Art and Cultural Management is Fast Embracing Digital Innovations and Related Elements, (2) Data and Analytics in Art and Cultural Management, (3) Interdisciplinary Nature of Arts and Cultural Management Elements, and (4) Arts and Cultural Management Face Numerous Challenges that Define it and its Future. Conclusions: All in all, based on the literature findings, the present research concludes that It is incumbent upon the various stakeholders, such as the government, to prioritize the arts and cultural management field through adequate budgeting and allocation of money.

User Experience Design for future workplace based on IoT (IoT기반의 미래 Workplace를 위한 사용자 경험 디자인 연구)

  • Park, Namchoon
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.57-64
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    • 2017
  • The user-centered design paradigm shift and the emergence of user-experience design have also increased the importance of user experience with products and services in specific spaces. In addition, with the advent of IoT services, new changes in the future work environment are expected. This study aims to propose a new user experience design considering the context of future work space. First of all, we examined the concept and nature of IoT, and defined various factors that affect the future work environment and grasped the relation of each element. Next, user research in the current work environment was conducted to identify the context that affects the behavior of users in various types of work environments, and to insight the possibility of a new user experience in the future work environment. Based on the above analysis and insights, various context models for a new future work environment were constructed, and UX models and UX scenarios and alternatives were presented. This study will contribute to the diversity of UX design research by expanding the viewpoint of UX design from device to space and context, and it will contribute to the collaborative research with space design and service design, also interdisciplinary research with IoT service related field.

Conceptual Review on objects in Interior Design for Discourses - Search for Condition object Discussions through Review on Le Corbusier's object theory - (실내디자인에서 오브제 논의를 위한 개념적 고찰 - 르 꼬르뷔지에의 오브제이론을 통한 오브제 논의의 조건 모색 -)

  • Kim, Su-Jung;Lee, Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.85-94
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    • 2006
  • Due to multidisciplinary characteristic of the Interior Design field, it has developed into complex interdisciplinary field. Therefore Interior Design field has grown and established its major trends dependent upon other related field of study. With this perspective in mind, esthetics on Interior Design has to be treated in similar manner. In modem architects or artists have defined the terminology 'object' theoretical principle where by unable to distinguish between 'object's type' and 'objects', Presently, the term 'object' became a trend word. In order to confront misconception of the idea of 'Objectification', some people definition as reflection of this complex society. In this paper, it will establish a solid groundwork for a discussion on Objectification. The initial approach will deal with Le Corbusier and esthetics, which is the center of argument. By reviewing theoretical background of the related modern art, the paper discusses about the relationship between Le Corbusier and esthetics. Subsequently, the discussion about the criterions necessary to define object is provided. This paper only suggests a methodology of analyzing a trend in Interior Design. The condition to define Objectification in Interior Design, which is a result of the reviewing process on esthetics, can be concluded as 'modeling form(transformation of morphological meaning with change wrought by causing a visual reaction)', 'mixtures and modification of materials(transformation and spontaneity through mixing materials)' and 'elements greatly influence space' of the Interior Design.

A Study on the Collaboration of User Interface Design for Software Developments (소프트웨어개발을 위한 사용자 인터페이스 디자인 협동작업에 관한 연구)

  • 김소영
    • Archives of design research
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    • v.12 no.1
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    • pp.15-24
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    • 1999
  • The deVelopment of technologies changes the thinking of people and the ways of IMngs. The software developers as well as users are now aware of the importance of graphic user interface design, and the usage of graphic elements is getting rrore and more easier due to the technological improvements based on the windows system(Microsoft). For these reasons, people who engaged in software developments do much more efforts to get user-oentered design solutions, in other words, the usability improvements. And the interdisciplinary projects teams which consist of experts of various fields are increasing in number. But, the lack of understanding on software developments and the proceeding of design work without the consideration of entire process of a project make interface design work difficult. For exampIe, some engineers often think designers as persons who decorate their products in the final stage. In this thesis, through the investigation of user interface design and software development process, the frarnework of effective team projects is proposed. The main purposes of this thesis are to define the work area and position of designers and to propose the interface design process for the cooperative software development projects within the interdiociplinary teams.

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