• Title/Summary/Keyword: Interactive user interface

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Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.2
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

Analysis on User Interface in Information Retrieval Systems (정보검색시스템에서의 이용자 인터페이스 기능에 관한 분석적 고찰)

  • 서은경
    • Journal of the Korean Society for information Management
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    • v.16 no.4
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    • pp.125-150
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    • 1999
  • This study reviews various aspects of design of user interfaces in interactive information retrieval systems. Specially the study examines, 1) search related interfaces such as query processing, search strategies, and multilingual processing, and 2) browsing related interfaces such as document browsing and search result browsing. The main goals of this review are to characterize user interface techniques in information retrieval systems and to suggest potential future research direction and challenges.

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Interactive Adaptation of Fuzzy Neural Networks in Voice-Controlled Systems

  • Pulasinghe, Koliya;Watanabe, Keigo;Izumi, Kiyotaka;Kiguchi, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.42.3-42
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    • 2002
  • Fuzzy Neural Network (FNN) is a compulsory element in a voice-controlled machine due to its inherent capability of interpreting imprecise natural language commands. To control such a machine, user's perception of imprecise words is very important because the words' meaning is highly subjective. This paper presents a voice based controller centered on an adaptable FNN to capture the user's perception of imprecise words. Conversational interface of the machine facilitates the learning through interaction. The system consists of a dialog manager (DM), the conversational interface, a Knowledge base, which absorbs user's perception and acts as a replica of human understanding of imprecise words,...

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Design of Complex Retrieval User Interface for Multimedia Content based on Mobile TV (모바일 TV 기반의 멀티미디어 콘텐츠 복합 검색 인터페이스 설계)

  • Byeon, Jae-Hee;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.9 no.3
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    • pp.119-123
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    • 2010
  • Since the two-way interactive broadcasting service began, remote controllers have been fitted with 4 color buttons, which enable interaction and convenience to grow between users and content. With Currently, diverse studies on IPTV are in progress. Particularly, as the mobile market rapidly grows, studies on mobile IPTV and on linkage with other media are constantly increasing. Yet, mobile IPTV has never been studied as of now. In that sense, the present study attempted to design a mobile-based IPTV UI that is fitted with more usability and functionality of 4 color buttons and multi-dimensional search based on consistent criteria for content search. The UI designed in this study was estimated using user interface design guideline. The guideline is comprised of consistency, user centered, ease of use, forgiveness, feedback, functionality, aesthetic integrity.

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Development of educational software for beam loading analysis using pen-based user interfaces

  • Suh, Yong S.
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.67-77
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    • 2014
  • Most engineering software tools use typical menu-based user interfaces, and they may not be suitable for learning tools because the solution processes are hidden and students can only see the results. An educational tool for simple beam analyses is developed using a pen-based user interface with a computer so students can write and sketch by hand. The geometry of beam sections is sketched, and a shape matching technique is used to recognize the sketch. Various beam loads are added by sketching gestures or writing singularity functions. Students sketch the distributions of the loadings by sketching the graphs, and they are automatically checked and the system provides aids in grading the graphs. Students receive interactive graphical feedback for better learning experiences while they are working on solving the problems.

Collecting the Information Needs of Skilled and Be-ginner Drivers Based on a User Mental Model for a Cus-tomized AR-HUD Interface

  • Zhang, Han;Lee, Seung Hee
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.53-68
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    • 2021
  • The continuous development of in-vehicle information systems in recent years has dramatically enriched drivers' driving experience while occupying their cognitive resources to varying degrees, causing driving distraction. Under this complex information system, managing the complexity and priority of information and further improvement in driving safety has become a key issue that needs to be urgently solved by the in-vehicle information system. The new interactive methods incorporating the augmented reality (AR) and head-up display (HUD) technologies into in-vehicle information systems are currently receiving widespread attention. This superimposes various onboard information into an actual driving scene, thereby meeting the needs of complex tasks and improving driving safety. Based on the qualitative research methods of surveys and telephone interviews, this study collects the information needs of the target user groups (i.e., beginners and skilled drivers) and constructs a three-mode information database to provide the basis for a customized AR-HUD interface design.

Automation Technique of Testing User Interface of Web Application (웹 어플리케이션의 사용자 인터페이스 테스트 자동화 기법)

  • Kwon, Young-Ho;Choi, Eun-Man
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.293-300
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    • 2003
  • As Internet has grown rapidly and been more complex by technology in connection with Web and requirement of business, qualify and reliability of Web application are getting important. It is necessary to study about testing method along with design technique specially in Web application. This paper explains automation method of user interface test to make test cases about user input form with HTML pages using by built-in browser objects. Examples shows the possibility of testing automation with Javascript objects get mapped. Overhead of writing Javascript can be reduced by making script generator. Generated test scripts are repeatedly used in regression testing Web-based application.

Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.127-135
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    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

A Study on the Interactive Ship Compartmentation Modelling Technique Using Graphical User Interface (그래픽 지원 대화식 구획배치 모델링에 관한 연구)

  • W.S. Kang;K.Y. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.23-31
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    • 1994
  • The compartmentation model is represented by the characteristics and geometric information of the spaces defined by the structural members which are used for the boundary planes of the compartment. For the efficient compartment modeling a program performing the compartmentation design by the chopping and merging method was presented by authors. In this research, the development of an interactive ship compartmentation modeller is introduced. It is natural that the value of the program lessens if the input process is complicated and uneasy, even though the internal techniques for the compartmentation modeling are superior. In this paper, a method for the convenient input is proposed and implemented with the help of a graphical user interface technique. The modeling method introduced in this paper performs an efficient compartmentation modeling fast and conveniently by the solid modeling concept and the graphical user interface.

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A User Experience Study for Active Senior based on Interface Assessment (Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석)

  • Huang, Yi Fan;Kim, Hyung Woo
    • Smart Media Journal
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    • v.6 no.4
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    • pp.79-87
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    • 2017
  • Differ from elder generation, active senior possesses the active characteristics of young people. In this research, the active senior users' UX problem was analyzed by Sundar's 'Interface Assessment'. According to Interface Assessment, the user's subjective user experience in GUI interactive can be divided into five elements, which are 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'. Based on these five elements, user's behavior and perception experience during interface using were analyzed to classify UX problems. Next, Correlation Analysis was conducted to find out the relationship between the elements of Interface Assessment and user's subjective experience using PSSUQ as comparing data, and SPSS 22 version as statistic software. The result of this research was presented below: First, active senior user's biggest UX problem can be classified with 'Desired Outcome' in App using. Second, the correlation between the two elements, 'Desired Outcome', 'Perceived Ease of Use', and the PSSUQ result was statistically significant, but the correlation between the other three elements, 'Visible', 'Immediate Feedback', 'Intuitiveness', and the PSSUQ result were not statistically significant. According to the result, active senior users do have different characteristics compared with elder generation. The UX problems classified with 'Desired Outcome' and 'Perceived ease of use' apparently affect user's subjective experience, while the problems classified with 'Visible', 'Immediate feedback', 'Intuitiveness' show no evidence in affecting user's subjective experience. This phenomenon could be explained by the cumulative effects of PC or smartphone use. Through the analysis of multiple UX elements in this paper, better App interface could be developed according to active senior's needs.