• Title/Summary/Keyword: Interactive production system

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A Study on the Police Knowledge Management System based on the IntraNet (인트라넷기반의 경찰지식관리시스템에 관한 연구)

  • Choi, Eung-Ryul;Lim, Jae-Kang
    • Korean Security Journal
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    • no.3
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    • pp.273-305
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    • 2000
  • The knowledge substitutes the traditional factors of production - land, labor, and capital - and has become one of the most important new resources. The Internet Knowledge Society is where the knowledge is the major source of development and competition. Now more than 350mi11ion computers are connected to internet servers and the internet users are more than 250mi11ion. The purpose of this paper is to propose some key factors for implementing the Police Knowledge Management System(PKMS) based on Intranet. With Information Technology(IT), the police administrative system will be much more efficient. Introducing the If into the system is critical for restructuring the police administrative system. This paper concludes as follows : ■ Knowledge is divided into tacit and explicit one. Knowledge process is divided into acquisition, accumulation, distribution and creation of knowledge. ■ The IntraNet is composed of Web server, FTP server, electric-mail server, and is constructed security system to safety. ■ All policemen are bound to serve as a new knowledge worker. ■ Police organization needs to operate data management system. The organization also needs to the Police Knowledge Management Center(PKMC). And the Police Chief Knowledge Officers(PCKO) needs to be appointed to manage the PKMC. ■ An information and knowledge infrastructure(various databases are the most important factor) should be established within the organization to promote the self-directed management, the interactive communication, and the learning ability of the members.

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A Study on the Interactive Architecture in Nature Environment

  • Baek, Seung-Man
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.20 no.6
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    • pp.41-46
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    • 2018
  • The context of innovation in which we evolve today, subtracts us in a spacial reality and virtuality (digital) that aimed less and less to interact with natural processes which could converge to new possible relationships in the world. We constantly live in presence of fluctuations and imperceptible natural energies (wind, solar radiation, etc.) defined by flows, their own physicality, which remains without being virtual, elusive. This study first outlines how these energies already exploited within the framework of production, could be thought as interactive of our habitat's space dimension, as a prolongation of a physical and material environment built by men and for men, giving rise to new social, cultural dynamics, and making natural complexity of our space vivid, comprehensible with new visual and physical clues. In recent days, where lifestyles are changing, architecture no longer needs to limit its scope of creation to only built structures. Based on a deeper understanding of human and through new potential advanced technologies (kinetic system, etc), it is time to fundamentally diagnose what environments or devices contribute to our lives. Architecture becomes ${\ll}interface{\gg}$, step up its fundamental role, and newly defines the sturdy image and tectonics of existing environment, establishing a stance to search for a new typology. In the end, building will show two simultaneous and distinctive connections related to its physical existence: reality in its function and irreductibility, in its ability to forge new dynamic connections with its environment, hybridizing the spatial dimension to a new form of physicality, adaptive and incessantly flexible in the dimension time, becoming a vessel for ever changing contemporary lifestyles.

GIS Application for Planning Roadway Construction (도로 공사의 시공계획을 위한 GIS의 적용)

  • Kang Sang-Hyeok;Seo Jong-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.565-568
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    • 2003
  • Roadway construction planning processes involve a large amount of information on design, construction methods, quantities, unit costs, and production rates. GIS (Geographic Information System) is a strong tool for integration and managing various types of information such as spatial and non-spatial data required for roadway construction planning. This paper proposes a GIS-based system for improving roadway construction planning with its 'Spatial Analysis' and 'Visualization' functions. The proposed system cail help construction planner make a proper decision in a unique way by integrating design information and construction information within the system and creating design element modules for space scheduling purposes in real-time with its 'Interactive Planning' function.

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A study on the introduction and practical strategy of the CRM (CRM의 도입과 추진전략에 관한 연구)

  • 김경우
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.4
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    • pp.211-219
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    • 2002
  • The introduction of CRM alter production materials oriented into customer oriented, reengineering all process into customer's view and it means introduction of information system. This means introduction of information system which can support CRM strongly. This paper examines developmental transition of CRM marketing. proposes CRM approach and practical strategy. and CRM can embody Customer, Relationship. Management and System in many respects. It is desirable to build on CRM more serving than sell products in the Marketer's view point.

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A Study on Area Types of Recycling Agriculture (지역별 순환농업의 유형에 관한 연구)

  • 조익환
    • Korean Journal of Organic Agriculture
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    • v.11 no.3
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    • pp.91-108
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    • 2003
  • So far, we have pursued only convenient and efficient growth of economy, as a result, environment surrounding us has been destroyed and the rights of our existence gotten to be even threatened. We need to ensure our lives and at the same time, need a power with which agriculture undertakes global circulation structure and a power that is able to preserve our environment we live per so. Therefore, in the near future, the final objectives of agriculture structure for 21st century would be to increase productivity of highly developed agricultural products in accordance with the ecosystem and a recycling agriculture. What is a recycling agriculture\ulcorner In the narrow sense, it means provisions-producing- system related to interactive recycle of material among forestry, livestock husbandry and seeding agriculture. In the broad sense, it means to produce credible agricultural product by keeping balanced resources via conversion to complete degradable material of organic wastes produce within rural village. Based on this concept, finally, our goal is to construct the resources recycling community. Environment friendly agriculture ⇒ organic agriculture ⇒ recycling (circulation) agriculture ⇒ construction of community with resources recycling. Therefore, in order to construct recycling agriculture, most of all, it is considered that the following, it should be established reasonable standard amounts for fertilizer, manure and liquid fertilizer based on results of soil test by each region, nature-recycling form of crops production and livestock production systems by maximizing utilization of different recycling byproducts occurring in the crop producing process by each region.

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Augmented Reality based Interactive Storyboard System (증강현실 기반의 인터랙티브 스토리보드 제작 시스템)

  • Park, Jun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.17-22
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    • 2007
  • In early stages of film or animation production, storyboard is used to visually describe the outline of a story. Drawings or photographs, as well as the texts, are employed for character / item placements and camera pose. However, commercially available storyboard tools are mainly drawing and editing tools, not providing functionality for item placement and camera control. In this paper, an Augmented Reality based storyboard tool is presented, which provides an intuitive and easy-to-use interface for storyboard development. Using the presented tool, non-expert users may compose 30 scenes in his or her real environments through tangible building blocks which are used to fetch corresponding 3D models and their pose.

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A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production (몰입형 전래동화 콘텐츠 제작을 위한 가상현실 기술에 대한 연구)

  • Jeong, Kisung;Han, Seunghun;Lee, Dongkyu;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.43-52
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    • 2016
  • This paper is to study techniques of a virtual reality to maximize the depth of the users' immersion based on differentiated interactive contents using korean traditional fairy tale. In order to increase more interests in korean traditional fairy tale, we produce a interactive 3D contents and propose a new approach to a system designing applying a virtual realities such as HMD, Leap motion. First, using Korean traditional fairy tale, we generate interactive contents consisting of scenes intensifying user's tensions while interaction of game process. Based on the interactive contents generated, we design scene generation using Oculus HMD, the gaze based input processes and a hand interface using Leap motion, in order to provide a multi dimensional scene transmission and an input process method to intensify the sense of the reality. We will verify through diverse tests whether the proposed virtual reality contents based on a technique of an input process will actually intensify the immersion in the virtual reality or not while minimizing the motion sickness of the users.

Design and Implementation of Interactive Editing System for SGML DTD Composition (SGML 문서형 정의부 작성을 위한 대화형 편집 시스템 설계 및 구현)

  • 김창수;정회경
    • The Journal of Information Technology
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    • v.2 no.2
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    • pp.35-49
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    • 1999
  • This papar describes an design and implementation of a rule builder, named SGML DTD(Document Type Definition) Editor conforming to ISO 8879(SGML : Standard Generalized Markup Language). SGML DTD define types of logical structure in documents and it is very hard to managing, operating with general common text editors because of it's complex structures. Therefore, We studied DTD automatic editor and production system, prototype system, direct operations on graphic trees in the environment of windows. It's easy to handle with general users. So, We analyzed the structures of document, and studied about SGML documents operation models. And also described logical structures by tree on Windows.

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A Case Study of Supply Chain Management System of LG Siltron, Korea (실리콘 웨이퍼 공급사슬관리 시스템 구축에 관한 연구: (주) LG 실트론 사례를 중심으로)

  • Lee, Ho-Chang
    • IE interfaces
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    • v.18 no.3
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    • pp.234-246
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    • 2005
  • A silicon wafer is a highly customized product made to the individual order varying its electrical and physical characteristics. Therefore, it has distinctive supply chain structure that is different from highly standardized commodity product. For high-volume/high-standardization product, it is general that a main stream of information flow initiated by the production planning of the manufacturers is usually directed to push both ways in a supply chain: upstream to the suppliers and downstream to the customers. Contrastingly, for low-volume/high-customization product, the information flow triggered by the fluctuating customer demand usually propagates upward to the suppliers through the manufacturers. Furthermore, for R &D based hi-technology product like silicon wafer, the interactive information feedback mechanism between manufacturer and customer, which is essential to the new product development process, is to be embedded in the supply chain. This article is a case study of supply chain management system of LG Siltron, a major Korean silicon wafer manufacturer. The SCM system entails special information structure fitting well typical high-variety/high-customization product, and also gives application possibilities to the R&D based high-technology product made to the individual customer order.

Rethinking Path Dependency and Regional Innovation - Policy Induced 'Government Dependency': The Case of Daedeok, South Korea

  • Lee, Taek-Ku
    • World Technopolis Review
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    • v.1 no.2
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    • pp.92-106
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    • 2012
  • This study focuses on exploring the behaviours of high-tech start-up firms in response to the policy interventions undertaken to promote regional innovation in South Korea since 1997. High-tech start-ups and their technological entrepreneurship are increasingly considered by policy makers and academics to play a crucial role in the generation of innovation and economic development. However, this study started from a basic concern of why government intervention does not necessarily result in an increase of regional innovation capacity. To explain this concern, we constructed a new conceptual framework of 'government dependency' and apply this to 'Daedeok,' a regional innovation system in South Korea, to explore the reproduction of path dependency as an impact induced by innovation policy. This conceptual framework was developed by remodeling path dependency approaches through a systemic and interactive lens. An empirical study used qualitative interviews of start-up founders to delineate the emergence of a new development path and the extent to which dependency was reproduced in the Daedeok regional innovation system. Empirical analysis suggested that 'reliance' and 'persistence' were the crucial factors in the production and reproduction of the government dependency. Some firms accepted dependency as reliance, but others regarded it as policy utilization. Thus, a critical juncture could not be clearly identified in actors' behaviour. It was also unclear if dependency had hindered innovation, but it was shown that the regional and institutional contexts strongly influenced the reproduction process. The study concludes that the construct of government dependency can also provide useful insights into policy learning as well as the success of government interventions.