• Title/Summary/Keyword: Interactive laboratory

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Extensible Hierarchical Method of Detecting Interactive Actions for Video Understanding

  • Moon, Jinyoung;Jin, Junho;Kwon, Yongjin;Kang, Kyuchang;Park, Jongyoul;Park, Kyoung
    • ETRI Journal
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    • v.39 no.4
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    • pp.502-513
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    • 2017
  • For video understanding, namely analyzing who did what in a video, actions along with objects are primary elements. Most studies on actions have handled recognition problems for a well-trimmed video and focused on enhancing their classification performance. However, action detection, including localization as well as recognition, is required because, in general, actions intersect in time and space. In addition, most studies have not considered extensibility for a newly added action that has been previously trained. Therefore, proposed in this paper is an extensible hierarchical method for detecting generic actions, which combine object movements and spatial relations between two objects, and inherited actions, which are determined by the related objects through an ontology and rule based methodology. The hierarchical design of the method enables it to detect any interactive actions based on the spatial relations between two objects. The method using object information achieves an F-measure of 90.27%. Moreover, this paper describes the extensibility of the method for a new action contained in a video from a video domain that is different from the dataset used.

Development of typhoon forecasting system using satellite data

  • Ryu, Seung-Ah;Chung, Hyo-Sang;Lee, Yong-Seob;Suh, Ae-Sook
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.127-131
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    • 1999
  • Typhoons were known by contributing to transporting plus heat or kinetic energy from equatorial region to midlatitude region. Due to the strong damage from typhoon, we acknowledged the theoretical study and the importance of accurate forecast about typhoon. In this study, typhoon forecasting system was developed to search the tracks of past typhoons or to display similar track of past typhoon in comparison with the path of current forecasting typhoon. It was programmed using Interactive Data Language(IDL), which was a complete computing environment for the interactive analysis and visualization of data. Typhoon forecasting system was also included satellite image and auxiliary chart. IR, Water Vapor, Visible satellite images helped users analyze an accurate forecast of typhoon. They were further refined the procedures for generating water vapor winds and gave an initial indication of their utility for numerical weather prediction(NWP), in particular for typhoon track forecasting where they could provide important information. They were also available for its utility in typhoon tracer or intensity.

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A Game Theory Based Interaction Strategy between Residential Users and an Electric Company

  • Wang, Jidong;Fang, Kaijie;Yang, Yuhao;Shi, Yingchen;Xu, Daoqiang;Zhao, Shuangshuang
    • Journal of Electrical Engineering and Technology
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    • v.13 no.1
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    • pp.11-19
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    • 2018
  • With the development of smart grid technology, it has become a hotspot to increase benefits of both residential users and electric power companies through demand response technology and interactive technology. In this paper, the game theory is introduced to the interaction between residential users and an electric company, making a mutually beneficial situation for the two. This paper solves the problem of electricity pricing and load shifting in the interactive behavior by building the game-theoretic process, proposing the interaction strategy and doing the optimization. In the simulation results, the residential users decrease their cost by 11% mainly through shifting the thermal loads and the electric company improves its benefits by 5.6% though electricity pricing. Simulation analysis verifies the validity of the proposed method and shows great revenue for the economy of both sides.

An Interactive 3D Mesh Editing System for Printing Object Larger Than the Printing Volume of 3D Printer (3차원 프린터의 출력 볼륨보다 큰 물체를 출력하기 위한 인터랙티브 3차원 메쉬 편집 시스템)

  • Chu, Chang Woo;Kim, Kap Kee;Park, Chang Joon;Choi, Jin Sung
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1619-1625
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    • 2016
  • Recently, as the public interests about the 3D printing technology are increased, various kinds of 3D printers are being released. But, they are limited to use because they cannot fabricate an object which is larger than the printer's printing volume. To relieve this problem, we propose an interactive 3D mesh editing system for 3D printing the object that is larger than the printing volume. The proposed 3D editing system divides the input 3D mesh using the user's line drawings defining cutting planes and it attaches various connectors. The output meshes are guaranteed to fabricate without post-processing. The printed parts can be assembled using the connectors. Our proposed system has an advantage that it can be used easily by non-professional 3D printer users.

An SSD-Based Storage System for an Interactive Media Server Using Video Frame Grouping

  • Jeong, Yo-Won;Park, Youngwoo;Seo, Kwang-Deok;Yoo, Jeong Ju;Park, Kyu Ho
    • ETRI Journal
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    • v.35 no.1
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    • pp.69-79
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    • 2013
  • For real-time interactive multimedia operations, such as video uploading, video play, fast-forward, and fast-rewind, solid state disk (SSD)-based storage systems for video streaming servers are becoming more important. Random access rates in storage systems increase significantly with the number of users; it is thus difficult to simultaneously serve many users with HDD-based storage systems, which have low random access performance. Because there is no mechanical operation in NAND flash-based SSDs, they outperform HDDs in terms of flexible random access operation. In addition, due to the multichannel architecture of SSDs, they perform similarly to HDDs in terms of sequential access. In this paper, we propose a new SSD-based storage system for interactive media servers. Based on the proposed method, it is possible to maximize the channel utilization of the SSD's multichannel architecture. Accordingly, we can improve the performance of SSD-based storage systems for interactive media operations.

Interaction of Coping Styles and Psychological Stress on Anxious and Depressive Symptoms in Chinese Breast Cancer Patients

  • Wang, Xi;Wang, Shu-Sen;Peng, Rou-Jun;Qin, Tao;Shi, Yan-Xia;Teng, Xiao-Yu;Liu, Dong-Gen;Chen, Wei-Qing;Yuan, Zhong-Yu
    • Asian Pacific Journal of Cancer Prevention
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    • v.13 no.4
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    • pp.1645-1649
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    • 2012
  • Purpose: This study aimed to assess possible interactive effects of coping styles and psychological stress on depression and anxiety symptoms in Chinese women shortly after diagnosis of breast cancer. Methods: Four hundred and one patients with breast cancer were face-to-face interviewed by trained research staff according to a standardized questionnaire including information on socio-demographic characteristics, psychological stress, coping styles, and anxiety and depressive symptoms. Interactive effects were assessed by hierarchical multiple regression analyses. Results: There were significant associations of the four domains of psychological stress with anxiety and depressive symptoms except for the relationship between "worrying about health being harmed" and depressive symptoms. "Abreaction coping behavior" and "escaping coping behavior" significantly increased the level of both anxiety and depressive symptoms; whereas an "active coping style" reswulted in significant decrease. The interaction of "active coping behavior" with "worrying about health being harmed" significantly increased the risk of the anxiety symptoms, while adopting "self-relaxing coping behavior" was associated with significant decrease. The interaction of "worry about daily life and social relationship being restricted" with "escaping coping behavior" significantly increased the risk of the depressive symptoms. Conclusions: The results of this study suggest that certain coping styles might moderate the association of psychological stress with anxiety and depressive symptoms in Chinese women with breast cancer.

Autonomous Authority Technique for Interactive Animation (인터액티브 애니메이션 자동 저작 기술)

  • Lee, June-Bae;Song, Yeo-Jin;Baik, Sung-Wook
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.221-225
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    • 2007
  • 본 논문은 시나리오를 입력하여 자동으로 애니메이션을 저작하는 기술에 관한 것으로서 시나리오 내용에서 매핑 되는 3D 데이터를 온톨로지 기법을 통해 추출할 수 있도록 한다. 또한 Flow Chart 그래픽 유지 인터페이스를 통한 직관적이고 손쉬운 입력방식과 애니메이션 분기 및 흐름 제어를 이용한 인터액티브 애니메이션을 제작할 수 있다. 본 기술을 활용하여 비전문가도 원하는 애니메이션 콘텐츠를 기존 애니메이션 콘텐츠 제작 방식보다 쉽고 간편하게 제작할 수 있도록 한다.

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A Three-Phase Line-Interactive UPS System to Eliminate the Inrush Current Phenomenon during Switching-in of an Auxiliary Load while Powering the Main Load

  • Bukhari, Syed Sabir Hussain;Ayub, Muhammad;Kwon, Byung-il
    • Journal of Electrical Engineering and Technology
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    • v.13 no.4
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    • pp.1623-1630
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    • 2018
  • Normally, various auxiliary loads are installed along with the main load in industrial applications. Usually, load transformers are used to convey such types of auxiliary loads. The transformers become energized when the loads are turned-on, consequently, high amplitude of inrush current appears at the output of the uninterrupted power supply (UPS) system. To mitigate these high current amplitudes, this manuscript suggests a three-phase line-interactive UPS system to counter the inrush current during the turning-on of the auxiliary load transformer while powering the main load by using a current controlled inverter. Experimental results of a laboratory-sized prototype are provided in the support of the proposed UPS system for validation.

A Web-based Virtual Laboratory System For Electronic Circuit Experiments

  • Kim, Dong-Sik;Seo, Sam-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1794-1797
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    • 2003
  • We developed a web-based virtual laboratory system for electronic circuit experiments on the client/ server distributed environment. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments such as multimeters, function generators, digital oscilloscopes and DC power suppliers. The proposed virtual laboratory system is composed of four important components: Principle Classroom to explain the concepts and theories of electronic circuit operations, Virtual Experiment Classroom to provide interactive multimedia contents about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. We have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

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Implementation of A Web-based Virtual Laboratory for Electrical Circuits (웹기반 전기회로 가상 실험실 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Seo, Ho-Joon
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2487-2489
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    • 2001
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for electrical circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : Principle classroom, Simulation classroom, Virtual experiment classroom and Management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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