• 제목/요약/키워드: Interactive algorithm

검색결과 354건 처리시간 0.025초

연계형 태양광발전설비의 새로운 오동작 방지 및 재병입 알고리즘 제안 (Algorithm for Preventing Malfunction and Reclosing in Grid-Connected PV Systems)

  • 황민수;전태현
    • 조명전기설비학회논문지
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    • 제26권7호
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    • pp.70-76
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    • 2012
  • In general, the unidirectional power flow is normal in distribution feeders before activation of distributed power source such as PV. However, the interactive power flow is likely to occur in case of the power system under distributed generation. This interactive power flow can cause an unexpected effect on convectional protection coordination systems designed based only on the unidirectional power flow system. When the power line system encounters a problem, the interactive power flow can be a contributed current source and this makes the fault current bigger or smaller compared to the unidirectional case. The effect of interactive power flow is varied depending on the location of the point to ground fault, relative location of the PV, and connection method. Therefore it is important to analyse characteristics of fault current and interactive flow for various transformer connection and location of the PV. This paper proposes a method of improved protection coordination which can be adopted in the protective device for customers in distribution feeders interconnected with the PV. The proposed method is simulated and analysed using PSCAD/EMTDC under various conditions.

Speech Interactive Agent on Car Navigation System Using Embedded ASR/DSR/TTS

  • Lee, Heung-Kyu;Kwon, Oh-Il;Ko, Han-Seok
    • 음성과학
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    • 제11권2호
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    • pp.181-192
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    • 2004
  • This paper presents an efficient speech interactive agent rendering smooth car navigation and Telematics services, by employing embedded automatic speech recognition (ASR), distributed speech recognition (DSR) and text-to-speech (ITS) modules, all while enabling safe driving. A speech interactive agent is essentially a conversational tool providing command and control functions to drivers such' as enabling navigation task, audio/video manipulation, and E-commerce services through natural voice/response interactions between user and interface. While the benefits of automatic speech recognition and speech synthesizer have become well known, involved hardware resources are often limited and internal communication protocols are complex to achieve real time responses. As a result, performance degradation always exists in the embedded H/W system. To implement the speech interactive agent to accommodate the demands of user commands in real time, we propose to optimize the hardware dependent architectural codes for speed-up. In particular, we propose to provide a composite solution through memory reconfiguration and efficient arithmetic operation conversion, as well as invoking an effective out-of-vocabulary rejection algorithm, all made suitable for system operation under limited resources.

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퍼지 측도를 이용한 상호 작용 시스템의 모델 (Fuzzy Measure-based Subset Interactive Models for Interactive Systems.)

  • 권순학;스게노미치오
    • 한국지능시스템학회논문지
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    • 제7권4호
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    • pp.82-92
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    • 1997
  • 본 논문에서는, 퍼지 측도와 퍼지 적분을 이용한 상호 작용 시스템의 모델 및 이의 식별볍을 제시한다. 모델 식별은 다음과 같은 세 단계를 거쳐 이루어 지는데, 그 첫번째는 모델의 구조 식별이고 두번째는 식별된 구조를 갖는 모델의 파라메터 식별이다. 그리고 마지막으로는 식별된 구조와 파라메터를 갖는 모델의 최적성을 판단하여, 최적의 모델을 선정하게 된다. 본 논문에서는 최적 모델의 식별을 위하여 유전자 알고리즘 및 통계적 모델 선택 기준을 이용하여, 최적 모델들의 후보군으로부터 최적모델을 선정하는 알고리즘을 제시한다. 본 논문에서 제시된 모델 및 이의 식별법의 타당성을 보이기 위하여, 주관적 평가 데이타 및 시계열 데이타에 적용하여 그 결과를 나타내었으며, 또한 기존의 다른 모델들로부터 얻어진 결과와 비교 검토하였다.

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Automatic Creation of 3D Artificial Flowers with Interactive Evaluation on Evolutionary Engine

  • Min, Hyeun-Jeong;Cho, Sung-Bae
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.702-705
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    • 2003
  • Directed graph and Lindenmayer system (L-system) are two major encoding methods of representation to develop creatures in an application field of artificial life. It is difficult to structurally define real morphology using the L-systems which are a grammatical rewriting system because they represent genotype as loops, procedure calls, variables, and parameters. This paper defines a class of representations called structured directed graph and interactive genetic algorithm for automatically creating 3D flower morphology. The experimental results show that natural flower morphology can be created by the proposed method.

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대화식 전문가 CAD S/W 개발을 위한 Case-Building 기법 연구 및 구현 (Development of case-building algorithm for interactive and expert CAD technology)

  • 류갑상;신중호
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.273-276
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    • 1987
  • This paper presents a case-building algorithm which can control the design variables of which some variables are designated as the input (known) variables and the remainders are defined as the output (unknown) variables. The case-building algorithm can enhance the design ability by categorizing design case automatically. Common CAD programs for analysis and design of machine elements use a case-selection technique where a programmer set initially a few of design cases and users can only choose one of given cases. This paper also demonstrates the case-building algorithm by applying into CAD programs for power-screw design.

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대화형 진화연산을 이용한 아바타 생성 (An Interactive Approach based on Genetic Algorithm Using Hidden reputation and Simplified Genotype for Avatar Synthesis)

  • 이자용;오재홍;고형승;강훈
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅲ
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    • pp.1307-1310
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    • 2003
  • 본 논문에서는 사용자 개개인에 최적화된 아바타를 생성하기 위해 대화형 진화연산(Interactive Genetic Algorithm, IGA)을 적용하는 방법을 제안하고 있다. 대화형 진화연산은 사용자의 선택을 적합도 평가에 사용하는 방법이기 때문에, 사용자의 개인적인 취향을 아바타 생성 과정에 반영할 수 있다. 본 연구에서는 기존의 대화형 진화연산이 가지고 있는 단점을 극복하기 위해 hidden population 기법과, simplified genotype 기법을 제안한다. 이러한 방법들은 단시간 내에 최적화된 결과물을 생성하도록 유도함으로써 IGA 시스템의 최대 문제점인 사용자의 피로도를 최소화한다 마지막으로, 제안하고 있는 알고리즘의 우수성을 증명하기 위해 사용자의 만족도나 신뢰도를 측정할 수 있는 독자적인 평가 방법을 소개하고 있다

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가상현실 HMD기기의 시각체계 분석을 위한 시각 알고리즘 구축 -미디어 아트에서 나타나는 인터렉티브형 시각체계 분석을 통해- (Construction of Visual Algorithms for the Visual System Analysis of Virtual Reality HMD Devices -Through Interactive Visual System Analysis that Appears in Media Art-)

  • 임상국
    • 한국멀티미디어학회논문지
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    • 제23권5호
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    • pp.721-727
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    • 2020
  • The change in 21st century imaging media technology is changing our modern visual system. Virtual reality HMD devices, one of the core technologies of 5G, reproduce the new visual system. However, there is a lack of analysis and understanding of the visual operating system to understand the visual system of the fast-changing variety of imaging media. This study analyzed the three visual systems appearing in the recent imaging media art area and presented an engineering perspective algorithm for its procedures and methods. Through these results, we want to build algorithms that understand the visual system of virtual reality HMD devices.

An Interactive Approach based on Genetic Algorithm Using Hidden Population and Simplified Genotypes for Avatar Synthesis

  • Lee, Jayong;Lee, Janghee;Kang Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.120.1-120
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    • 2002
  • In this paper, we propose an interactive genetic algorithm (IGA) to implement an automated 2D avatar synthesis. The IGA technique is capable of expressing user's personality in the avatar synthesis by using the user's response as a candidate for the fitness value. Our suggested IGA method isapplied to creating avatars automatically. Unlike the previous works, we introduce the concepts of 'hidden population', as well as 'primitive avatar' and 'simplified genotype', which are used to overcome the shortcomings of IGA such as human fatigue or reliability, and reasonable rates of convergence with a less number of iterations. The procedure of designing avatar models consists of two steps. The firl...

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이동 로봇 행위의 실시간 진화 (Realtime Evolutionary Learning of Mobile Robot Behaviors)

  • 이재구;심인보;윤중선
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.816-821
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    • 2003
  • Researchers have utilized artificial evolution techniques and learning techniques for studying the interactions between learning and evolution. Adaptation in dynamic environments gains a significant advantage by combining evolution and learning. We propose an on-line, realtime evolutionary learning mechanism to determine the structure and the synaptic weights of a neural network controller for mobile robot navigations. We support our method, based on (1+1) evolutionary strategy which produces changes during the lifetime of an individual to increase the adaptability of the individual itself, with a set of experiments on evolutionary neural controller for physical robots behaviors. We investigate the effects of learning in evolutionary process by comparing the performance of the proposed realtime evolutionary learning method with that of evolutionary method only. Also, we investigate an interactive evolutionary algorithm to overcome the difficulties in evaluating complicated tasks.

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웹기반 그룹의사결정지원시스템을 위한 다목적 의사결정 알고리즘 개발 (A Multi-Objective Decision Making Procedure for Web-based GDSS)

  • Kim, Jae-Kyeong;Cho, Yoon-Ho
    • 한국경영과학회지
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    • 제27권2호
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    • pp.15-31
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    • 2002
  • This research suggests an interactive methodology for multiple objective linear programming problems to help the group select a compromising solution in the World Wide Web environment. Our methodology lessens the burden of group decision makers, which is one of necessary conditions of the web environment. Only the partial weak order of variables and objectives from the group decision makers are enough for searching the best compromising solution. For such a purpose, we expand the Dror and Gass algorithm to the group decision context. And we suggest the system architecture of a web-based GDSS for the Implementation of our methodology.