• 제목/요약/키워드: Interactive System

Search Result 1,794, Processing Time 0.031 seconds

Development of BIFS Contents Authoring System for T-DMB Interactive Data Service (지상파 DMB 대화형 서비스를 위한 BIFS 콘텐츠 저작 시스템 구현)

  • Ah Sang-Woo;Cha Ji-Hun;Moon Kyung-Ae;Cheong Won-Sik
    • Journal of Broadcast Engineering
    • /
    • v.11 no.3 s.32
    • /
    • pp.263-275
    • /
    • 2006
  • This paper introduces an interactive contents authoring system which can easily and conveniently produce interactive contents for the Terrestrial Digital Multimedia Broadcasting (T-DMB). For interactive broadcasting service, T-DMB adopted MPEG-4 BIFS technology. In order to the interactive service becomes flourishing on the market, various types of interactive contents should be well provided prior to the service. In MPEG-4 BIFS, broadcasting contents are described by the combination of a large number of nodes, routes and descriptors. In order to provide interactive data services through the T-DMB network, it is essential to have an interactive contents authoring system which allows contents authors to compose interactive contents easily and conveniently even if they lack any background on MPEG-4 BIFS technology. The introduced authoring system provides powerful graphical user Interface and produces interactive broadcasting contents in the forms of binary and textual format. Therefore, the BIFS contents authoring system presented in this paper would vastly contribute to the flourishing interactive service.

Interactivity in Technology and Art (공학과 예술에 있어서의 인터액션의 문제)

  • Yoon, Joong-Sun;Hwang, In
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2000.10a
    • /
    • pp.528-528
    • /
    • 2000
  • A new paradigm of technology, based on an interaction o( machines, humans and the environment through korperlichkeit(corporeality or philosophy of Mom), is explored. The issue of interactivity in contemporary art plays a key role in the investigation of interactive technology. An interactive system is proposed and implemented to explore the Proposed interactive technology Paradigm. Also, recent collaborations by ASTA(Arts, Sciences St Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

  • PDF

Voltage Control Strategy of new 3-phase Line-Interactive UPS System using AC Line Reactor and Parallel-Serise Active Filter (AC 라인 리액터와 병렬 및 직렬 능동필터를 가지는 새로운 3상 Line-Interactive UPS 시스템의 전압제어 방식)

  • Ji, Jun-Keun
    • Proceedings of the KIPE Conference
    • /
    • 2005.07a
    • /
    • pp.201-203
    • /
    • 2005
  • A new 3-phase line-interactive UPS(Uninterruptible Power Supply) system with parallel-series active power-line conditioning capability using AC line reactor and two four-leg PWM VSCs(Voltage Source Converters) was introduced recently, In this paper, the strategy of voltage control in suggested UPS system is explained. The objective of proposed voltage controllers in parallel(shunt) and series PWM VSC is to guarantee satisfactory characteristics in steady state and transient state.

  • PDF

Interactive genetic algorithm for cartooning parameter tuning (만화화 파라미터 튜닝을 위한 대화형 유전자 알고리즘)

  • Lee, Sun-Young;Yoo, Min-Joon;Yoon, Jong-Chul;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.443-448
    • /
    • 2009
  • We introduce an interactive image cartooning system based on personal subjectivity. To effectively tune various parameters needed to adjust image style, our system uses interactive genetic algorithm. By selecting several pre-stylized image samples using simple user interface, the user can easily achieve the desired result without having any signal-processing knowledge. Our system reduces the parameter tuning time drastically compared to the conventional system, which involves manual parameter setting.

  • PDF

Voltage Control Strategy of new 3-phase Line-Interactive UPS System using AC Line Reactor and Parallel-Series Active Filter (AC 라인 리액터와 병렬 및 직렬 능동필터를 가지는 새로운 3상 Line-Interactive UPS 시스템의 전압제어 방식)

  • Ji, Jun-Keun;Kim, Jang-Hwan;Sul, Seung-Ki
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.56 no.3
    • /
    • pp.538-546
    • /
    • 2007
  • A new 3-phase line-interactive UPS(Uninterruptible Power Supply) system with parallel-series active power-line conditioning capability using AC line reactor and two four-leg PWM VSCs(Voltage Source Converters) was introduced recently. In this paper, the strategy of voltage control in suggested UPS system is explained. The objective of proposed voltage controllers in parallel(shunt) and series PWM VSC is to guarantee satisfactory characteristics in steady state and transient state. Therefore the experimental results to prototype UPS system having power rating of 60kVA is shown to prove the verification of voltage control strategy.

A Study on Augmented Reality based Interactive U-Manual for the Education of Transporter (트랜스포터 교육을 위한 증강현실 기반의 Interactive U-Manual 시스템에 관한 연구)

  • Kim, Chung-Hyun;Lee, Kyung-Ho;Han, Eun-Jung;Lee, Jung-Min
    • Korean Journal of Computational Design and Engineering
    • /
    • v.15 no.5
    • /
    • pp.375-382
    • /
    • 2010
  • As the workers are getting old, they need to be expert in their fields. Expertise is an invaluable means of shipbuilding industries because of the technological advancements. Therefore, the workers have to attend training seminars and upgrade their technical knowledge. In shipbuilding industries, most workers operate transporters based on experience not on learning from specialization in the shipyard. It is needed for the workers of transporters to be educated technical manual and system. Thus, this research shows that educational system which is interactive and very effective with Augmented Reality(AR) for the non-specialist workers. The educational interactive system based on AR is very supportive and worth for the workers. This study considers the system which makes the workers reduce malfunction of the products and mistakes.

Interactive Rehabilitation Support System for Dementia Patients

  • Kim, Sung-Ill
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.11 no.3
    • /
    • pp.221-225
    • /
    • 2010
  • This paper presents the preliminary study of an interactive rehabilitation support system for both dementia patients and their caregivers, the goal of which is to improve the quality of life(QOL) of the patients suffering from dementia through virtual interaction. To achieve the virtual interaction, three kinds of recognition modules for speech, facial image and pen-mouse gesture are studied. The results of both practical tests and questionnaire surveys show that the proposed system had to be further improved, especially in both speech recognition and user interface for real-world applications. The surveys also revealed that the pen-mouse gesture recognition, as one of possible interactive aids, show us a probability to support weakness of speech recognition.

Test on Characteristics of Delta Conversion UPS System (델타변환 무정전전원장치 시스템의 특성 시험)

  • Ji Jun-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.6 no.6
    • /
    • pp.491-496
    • /
    • 2005
  • In this paper, test on characteristics of 3-phase line-interactive UPS system, known as delta conversion UPS system, is studied. Delta conversion UPS system is new line-interactive UPS system using two series-parallel PWM converters instead of using series inductor in conventional single conversion line-interactive UPS system. It is known that the characteristics of input and output in delta conversion UPS system is much improved by controlling source current of AC lines directly. Here the results on load test, normal/backup mode test, and normal/bypass mode test, which are very important in the test on characteristics of UPS system, is presented. And finally overall evaluation on delta conversion UPS system is given.

  • PDF

수용자의 상호작용성과 제품관여도에 따른 양방향 TV광고 효과

  • Yang, Yeong-Jong
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 2008.10b
    • /
    • pp.235-245
    • /
    • 2008
  • The interactive advertisement is already on satellite and cable broadcasting hereafter the introduction of this system is concerned on terrestrial programs. This study is to research the effectiveness of interactive TV advertising focusing on factors of involvement and interaction. Study started for the effect measurement of interactive television advertisement. Interactive television advertisement has different concept than existing television advertisement. Thus, the effect also needs to examine in other methods. Study is mainly focusing on the characteristics of interactive and the experiments, which was based on existing data, for measurement of effect. In the experiments, the characteristics were categorized in a search time, a number of searched pages about interactive television advertisement. The research finds that the involvement of the audience increases when the interaction of advertising attitude, brand attitude, and purchase intentions also increases. And so, a successful interactive TV advertisement results in longer searching hours and greater it visits by the audience when the interaction factors are considered and increased. By study of consumer's characteristics and behavior, a new method of the effect measurement for interactive television advertisement is provided. The new method includes not only existing measurement elements of television advertisement which are attitude on advertising and brand, and customers' purpose, but also the features of interactive television advertisement, which are search time, a number of searched pages. Recently added features provides data of the effect on high/low groups and it contributes to the process of interactive television advertisement. Study on interactive television advertisement will be helpful to plan an effective strategy by suggesting the theoretical evidence of its effect.

  • PDF

ML-based Interactive Data Visualization System for Diversity and Fairness Issues

  • Min, Sey;Kim, Jusub
    • International Journal of Contents
    • /
    • v.15 no.4
    • /
    • pp.1-7
    • /
    • 2019
  • As the recent developments of artificial intelligence, particularly machine-learning, impact every aspect of society, they are also increasingly influencing creative fields manifested as new artistic tools and inspirational sources. However, as more artists integrate the technology into their creative works, the issues of diversity and fairness are also emerging in the AI-based creative practice. The data dependency of machine-learning algorithms can amplify the social injustice existing in the real world. In this paper, we present an interactive visualization system for raising the awareness of the diversity and fairness issues. Rather than resorting to education, campaign, or laws on those issues, we have developed a web & ML-based interactive data visualization system. By providing the interactive visual experience on the issues in interesting ways as the form of web content which anyone can access from anywhere, we strive to raise the public awareness of the issues and alleviate the important ethical problems. In this paper, we present the process of developing the ML-based interactive visualization system and discuss the results of this project. The proposed approach can be applied to other areas requiring attention to the issues.