• Title/Summary/Keyword: Interactive System

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Development of Multi Card Touch based Interactive Arcade Game System (멀티 카드 터치기반 인터랙티브 아케이드 게임 시스템 구현)

  • Lee, Dong-Hoon;Jo, Jae-Ik;Yun, Tae-Soo
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.2
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    • pp.87-95
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    • 2011
  • Recently, the issue has been tangible game environment due to the various interactive interface developments. In this paper, we propose the multi card touch based interactive arcade system by using marker recognition interface and multi-touch interaction interface. For our system, the card's location and orientation information is recognized through DI-based recognition algorithm. In addition, the user's hand gesture tracking informations are provided by the various interaction metaphors. The system provides the user with a higher engagement offers a new experience. Therefore, our system will be used in the tangible arcade game machine.

A Voltage Control Technique of Line-Interactive DVR Using 7-Level H-Bridge Inverter (7-레벨 H-Bridge 인버터를 이용한 Line-Interactive DVR의 전압제어)

  • Kang, Dae-Wook;Hyun, Dong-Seok;Lee, Woo-Cheol
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.4
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    • pp.705-715
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    • 2007
  • Recently, the interest on power quality has been hot issue because the equipments cause voltage disturbance and have become more sensitive to the voltage disturbance. Additionally, the reseach on power electronic equipments applying to the high power has been increased. This paper deals with Line-Interactive Dynamic Voltage Restorer(LIDVR) system using 7-Level H-Bridge inverter, which is one of the solutions to compensate the voltage disturbance and to increase the power of equipments. The LIDVR has the following advantages comparing to the DVR with the series injection transformer. It has the power factor near to unity under the condition of normal source voltage, can compensate the harmonic current of the load and the instant interruption, and has the fast response. First, the construction, the operation mode and algebraic modeling of LIDVR are reviewed. And then the voltage control algorithm is proposed to get the sinusoidal load voltage with constant amplitude. Finally, simulation and experiment results verify the proposed LIDVR system.

MIGSHIELD: A new model-based interactive point kernel gamma ray shielding package for virtual environment

  • Li, Mengkun;Xu, Zhihui;Li, Wei;Yang, Jun;Yang, Ming;Lu, Hongxin;Dai, Xinyu
    • Nuclear Engineering and Technology
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    • v.52 no.7
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    • pp.1557-1564
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    • 2020
  • In this paper, 3D model-based interactive gamma ray shielding package (MIGSHIELD) is developed in virtual reality platform for windows operating system. In MIGSHIELD, the computational methodology is based on point kernel algorithm (PK), several key parameters of PK are obtained using new technique and new methods. MIGSHIELD has interactive capability with virtual world. The main features made in the MIGSHIELD are (i) handling of physical information from virtual world, (ii) handling of arbitrary shapes radioactive source, (iii) calculating the mean free path of gamma ray, (iv) providing interactive function between PK and virtual world, (v) making better use of PK for virtual simulation, (vi) plug and play. The developed package will be of immense use for calculations involving radiation dose assessment in nuclear safety and contributing to fast radiation simulation for virtual nuclear facilities.

Interactive Information Retrieval: An Introduction

  • Borlund, Pia
    • Journal of Information Science Theory and Practice
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    • v.1 no.3
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    • pp.12-32
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    • 2013
  • The paper introduces the research area of interactive information retrieval (IIR) from a historical point of view. Further, the focus here is on evaluation, because much research in IR deals with IR evaluation methodology due to the core research interest in IR performance, system interaction and satisfaction with retrieved information. In order to position IIR evaluation, the Cranfield model and the series of tests that led to the Cranfield model are outlined. Three iconic user-oriented studies and projects that all have contributed to how IIR is perceived and understood today are presented: The MEDLARS test, the Book House fiction retrieval system, and the OKAPI project. On this basis the call for alternative IIR evaluation approaches motivated by the three revolutions (the cognitive, the relevance, and the interactive revolutions) put forward by Robertson & Hancock-Beaulieu (1992) is presented. As a response to this call the 'IIR evaluation model' by Borlund (e.g., 2003a) is introduced. The objective of the IIR evaluation model is to facilitate IIR evaluation as close as possible to actual information searching and IR processes, though still in a relatively controlled evaluation environment, in which the test instrument of a simulated work task situation plays a central part.

A New Control Scheme of the Line-Interactive UPS Using the Series Active Compensator (직렬 능동 보상기를 이용한 Line-Interactive UPS의 새로운 제어 기법)

  • Jang, Hoon;Lee, Woo-Cheol;Hyun, Dong-Seok
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.52 no.8
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    • pp.405-412
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    • 2003
  • This paper presents a three-phase Line-Interactive uninterruptible power supply (UPS) system with series-parallel active power-line conditioning capabilities, using synchronous reference frame (SRF) based controller, which allows an effective power factor correction, source harmonic voltage compensation, load harmonic current suppression, and output voltage regulation. The three-phase UPS system consists of two active power compensator topologies. One is a series active compensator, which works as a voltage source in phase with the source voltage to have the sinusoidal source current and high power factor under the deviation and distortion of the source voltage. The other is a parallel active compensator which works as a conventional sinusoidal voltage source in phase with the source voltage, providing to the load a regulated and sinusoidal voltage with low THD (total harmonic distortion). The control algorithm using SRF method and the active power flow through the Line-interactive UPS systems are described and studied. The simulation and experimental results are depicted in this paper to show the effect of the proposed algorithm.

Utility-Interactive Four-Switch Three-Phase Soft-Switching Inverter with Single Resonant DC-Link Snubber and Boost Chopper

  • Ahmed, Tarek;Nagai, Shinichiro;Nakaoka, Mutsuo;Tanaka, Toshihiko
    • Journal of Power Electronics
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    • v.7 no.2
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    • pp.109-117
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    • 2007
  • In this paper, a novel proposal for a utility-interactive three-phase soft commutation sinewave PWM power conditioner with an auxiliary active resonant DC-link snubber is developed for fuel cell and solar power generation systems. The prototype of this power conditioner consists of a PWM boost chopper cascaded three-phase power conditioner, a single two-switch auxiliary resonant DC-link snubber with two electrolytic capacitors incorporated into one leg of a three-phase V-connection inverter and a three-phase AC power source. The proposed cost-effective utility-interactive power conditioner implements a unique design and control system with a high-frequency soft switching sinewave PWM scheme for all system switches. The operating performance of the 10 kW experimental setup including waveform quality, EMI/RFI noises and actual efficiency characteristics of the proposed power conditioner are demonstrated on the basis of the measured data.

Evolution of a Robotic Cane

  • Yoon, Joong-Sun;Kim, Jin-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.5
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    • pp.635-641
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between human and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction of human and robot, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Interactive Multiobjective Decision Making under Fuzzy Environment (Fuzzy 환경하에서의 상호작용적 다목적 의사결정)

  • 이상완;김재연
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.13 no.22
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    • pp.51-57
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    • 1990
  • A new interactive multiobjective decision making technique, which is called the fuzzy sequential proxy optimization technique, has been proposed. This technique is the revised version the sequential proxy optimization technique that the decision-maker's marginal rates of substitution is interpreted as type of L-R fuzzy numbers. It used to the square of normalized scalar product as the doptimalilry condition. However, this technique ignores the imprecise nature of a decision-maker's judgement of marginal rates of substitution. Also, it have a shortcoming that can be only applied over three objective functions. In this paper, considering the imprecise nature of a decision-maker's judgement, we presents an interactive fuzzy decision-making method on the basis of the decision-maker's MRS presented through the use of five types of membership functions including non-linear functions. FORTRAN programs that run in conversational mode are developed to implement man-machine interactive procedure.

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Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

An Implementation of 3D User Interface for Interactive TV Application (Interactive TV 애플리케이션을 위한 3D User Interface 구현)

  • Kim, Jung-Hwan;Park, Youn-Sun;Jung, Chan-Goo;Jung, Moon-Ryul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.317-324
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    • 2006
  • 디지털방송의 애플리케이션(Xlet)은 시청자와 방송프로그램간의 상호작용에 중요한 역할을 담당한다. 현재 이러한 애플리케이션 UI는 평면이미지로 구성하는 것이 대부분이며 화면상 영역은 2차원으로 제한된다. 본 논문은 이러한 2차원의 평면적인 느낌을 극복하고 3차원이 가진 다양한 이점을 살리기 위한 3차원 UI구현방법을 제시한다. 이를 위해, 본 논문은 가상의 3D System, Virtual Timeline, Animation Model 등을 구성하였다. 3D System이란 UI가 3차원 좌표계를 가지기 위한 환경을 말하며, Timeline과 Animation Model은 제한적인 성능의STB에서 보다 진보된 애니메이션을 UI에 적용하기 위한 기법이다. 이들은 다양한 애플리케이션 제작, 서비스 개발 등에 응용이 가능하다. 디지털방송은 매우 빠른 속도로 발전하고 있으며 새로운 형태의 서비스가 속속 등장하고 있다. 이러한 흐름에 발맞춰 3D UI는 기존의 TV 화면에서 보다 진보된 형태의 사용자 인터페이스의 모습을 보여줄 것이다.

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