• 제목/요약/키워드: Interactive System

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MPEG-4 Contents Authoring for Interactive DMB

  • 조지연;이송록;차경애;김상욱
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.966-969
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    • 2006
  • Interactive DMB contents are provided by MPEG-4 scene description. The abundant interactions of the user bring on the high bit rate of MPEG-4 scene description. But DMB system has low bandwidth and limited bit rate. So we need new authoring method for MPEG-4 scene description. In this paper, we proposed a seamless authoring method for the DMB environment. It can generate BIFS information tinily and dynamically. The research result can be used by DMB system for a seamless MPEG-4 contents transmission.

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NC 공작기계용 대화형 측정 및 검사시스템 (An interactive measuring and inspection system for NC machine tools)

  • 김경돈;정성종
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1399-1402
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    • 1997
  • Design methodology of Interactuve Measuring Part Program Generating Tools(IMPPGT) realized on the FANUC 15MA using touch trigger probes and interactive macro functions of the CNC was described in this paper. Measuring G codes have been designed according to probe ste up, basic and applied inspection items by using measuring arguments. Menu driven measuring and inspection functions of the IMPPGT were studied and implemented on the CNC through the macro executor and ROM writer. Using the developed measuring G code system on the machine tool, untended measurement and inspection operation was able to be realized in precision FMS lines.

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Metatechnology: Correspondence of the Arts, Sciences, Technology and Humans

  • Joongsun Yoon;In Hwang;Sungho Chang
    • International Journal of Precision Engineering and Manufacturing
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    • 제1권1호
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    • pp.71-78
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    • 2000
  • Current Western-dominated paradigms of technology are based on a reductionstic view, i.e., machines evolve to an intelligent but isolated object form by serially integrating precise subtechnology, humans and the environment through K rperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. An interactive system, called the Emotional intelligence Interface and Performance System(EIPS), is proposed and implemented to explore the proposed interactive technology paradigm. Also, recent collaborations by ASTA(Arts, Sciences & Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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양방향 개인방송 서비스를 위한 동영상 객체분할 시스템의 구현 (Implementation of Video Object Segmentation System for Interactive Personal Broadcasting Service)

  • 유홍연;전도영;김민성;홍성훈
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.17-19
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    • 2007
  • This paper describe an interactive video object segmentation tool which can be used to generate MPEG-4 video object planes for multimedia broadcasting and enables content based functionalities. In order to apply these functionalities, each frame of video sequence should be represented in terms of video objects. Semiautomatic segmentation can be thought of as a user-assisted segmentation technique. A user can initially mark objects of interest around the real object boundaries. Then the user-guided and selected objects are continuously separated from the unselected areas though time evolution in the image sequences. We proposed method shows very promising result and this encourages the development of object based video editing system.

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수중유도무기의 정비성 향상을 위한 전자식 기술교범 개발에 관한 연구 (A Study on the Development of Interactive Electronic Technical Manual to Improve the Maintainability for Underwater Guided Weapon)

  • 신주환;윤원영
    • 산업공학
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    • 제18권3호
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    • pp.308-316
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    • 2005
  • Delayed repair to the failure of weapon system can cause enormous damages to military operation. Various materials like diagnostic equipment, general and special tools, technical manuals(maintenance manual and illustrated parts breakdown) and drawing documents are required for maintenance. For existing weapon systems the distributed environment of these various materials reduces the maintenance effectiveness of maintenance crew. In this paper, to provide the information of maintenance procedures and supply to the maintenance crew we develope a digital interactive electronic technical manual of the technical documents which can be used easily in computer through question and answer method and improve maintenance effectiveness and minimized repairing time.

3차원 대화형 시뮬레이션 모델기술언어로서의 VRML (VRML as a Modeling Language for 3D Visual Interactive Simulation)

  • 김형도
    • 한국시뮬레이션학회논문지
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    • 제6권1호
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    • pp.15-24
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    • 1997
  • VRML (Virtual Reality Modeling Language) is an Web-based standard for modeling 3D spaces and provides applications with 3D interactive interfaces. With its recent upgrade, it supports events, routes, scripts, and other behavior modeling constructs. This paper approaches VRML as a simulation modeling language. This approach promotes the sharing and distribution of simulation results and demonstration among distributed users as well as efficient modeling of systems through the direct mapping of 3D objects and behaviors. This paper analyzes the behavior modeling constructs of VRML, presents effective modeling alternatives through the modeling of a simple material processing system, and discusses the upgrade direction of VRML as a foundation for distributed interactive simulation system.

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계통연계형 태양광발전 시스템을 위한 T-타입 타상 인버터에 관한 연구 (Study on T-Type Multi Level Inverter for UIPV System)

  • 바이스갈랑;류지수;이상호
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2012년도 전력전자학술대회 논문집
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    • pp.313-314
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    • 2012
  • In this paper presents study of T-Type multi level inverter for utility interactive photo voltaic inverter. In order to increase efficiency and performance of utility interactive photo voltaic (UIPV) system, we propose multi level PCS topology, such as T-type inverter. The control algorithm for utility interactive inverter is implemented by simulation and experimentation, which includes dc-bus and midpoint voltage controller, ac-grid current controller and PLL algorithm.

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Visual Dynamics Model for 3D Text Visualization

  • Lim, Sooyeon
    • International Journal of Contents
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    • 제14권4호
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    • pp.86-91
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    • 2018
  • Text has evolved along with the history of art as a means of communicating human intentions and emotions. In addition, text visualization artworks have been combined with the social form and contents of new media to produce social messages and related meanings. Recently, in text visualization artworks combined with digital media, communication forms with viewers are changing instantly and interactively, and viewers are actively participating in creating artworks by direct engagement. Interactive text visualization with additional viewer's interaction, generates external dynamics from text shapes and internal dynamics from embedded meanings of text. The purpose of this study is to propose a visual dynamics model to express the dynamics of text and to implement a text visualization system based on the model. It uses the deconstruction of the imaged text to create an interactive text visualization system that reacts to the gestures of the viewer in real time. Visual Transformation synchronized with the intentions of the viewer prevent the text from remaining in the interpretation of language symbols and extend the various meanings of the text. The visualized text in various forms shows visual dynamics that interpret the meaning according to the cultural background of the viewer.

Effect of Interactive Multimedia PE Teaching Based on the Simulated Annealing Algorithm

  • Zhao, Mingfeng
    • Journal of Information Processing Systems
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    • 제18권4호
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    • pp.562-574
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    • 2022
  • As traditional ways of evaluation prove to be ineffective in evaluating the effect of interactive multimedia physical education (PE) teaching, this study develops a new evaluation model based on the simulated annealing algorithm. After the evaluation subjects and the principle of the evaluation system are determined, different subjects are well chosen to constitute the evaluation system and given the weight. The backpropagation neural network has been improved through the simulated annealing algorithm, whose improvement indicates the completion of the evaluation model. Simulation results show that the evaluation model is highly efficient. Compared with traditional evaluation models, the proposed one enhances students' performance in PE classes by 50%.

인터넷 방송의 스트리밍 기술을 이용한 실시간 원격학습 코스웨어 구현 (Implementation of a Real-time Interactive Courseware by Webcasting Streaming Technology)

  • 류준식;김상운
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.117-120
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    • 2001
  • In this paper, we designed and implemented a preliminary system of web-based real-time interactive courseware on a RealServer System by using webcasting streaming technology and Javascript language to increase of learning effects and its efficiency. From the experiments, it is known that internet service suppliers and client users could interact with each other efficiently in real-time through the implemented courseware.

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