• Title/Summary/Keyword: Interactive System

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Technology Acceptance Model with Web Interactivity (웹의 상호작용 특성을 반영한 정보기술수용모형)

  • Chang, Hwal-Sik;Kim, Jong-Ki;Oh, Chang-Gyu
    • Asia pacific journal of information systems
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    • v.12 no.4
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    • pp.55-75
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    • 2002
  • The purposes of this study are in threefold; to explain the interactivity in web site, to extend the Technology Acceptance Model(TAM) in the WWW context, and to examine its relationship with the existing TAM components. We proposed that the WWW is not just web systems but interactive spaces for virtual community. Web interactivity is represented by the two constructs: system interactivity and social interactivity. We extended and empirically examined the TAM for the web context. An individual's attitude toward the use of the web site is significantly affected by the individual's perception about ease of use, usefulness, and system interactivity. At the same time, behavioral intentions to use the web site is highly related to the social interactivity. The results showed that the system interactivity and social interactivity of a web site are important factors in affecting the user's beliefs and behavior intention of such a web site, So web page providers not only have to make the web site useful and easy to use, but also need to design an interactive web page by putting both systemic aspects and social aspects.

Development of the Interactive Flexible Information System

  • Abishev, Olzhas;Lee, Joon-Won
    • Journal of information and communication convergence engineering
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    • v.7 no.3
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    • pp.247-252
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    • 2009
  • The Internet has made a huge impact on the way we, as humans, communicate. During the last decade a series of new communication mediums have emerged and communication protocols have come and gone. This puts new requirements on the development process and architecture of the communication platforms, operated by communities, in order to proactively ensure support for future communication protocols. Even further, additional requirements are added when the software itself will be maintained by a community. In this paper we explore the world of Open Source Software. We present our suggestions of usable design-principles and our process in developing a sustainable information system.

Software Designing Simulator for Controlling Multiple-Mechanism Carrier System

  • Nakamura, Kotaro;Kumagai, Koji;Sato, Seiji;Sato, Shoichi
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.450-450
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    • 2000
  • This paper presents a software design simulation method for controlling multiple mechanism carrier system (MMCS), which is mainly used in a wrapping machine or a case packing machine. This method uses a mechanical tool-work interactive model proposed in this paper, in order to represent the interactive behaviors between some tools and a work driven by their tools, in which low effect states of a work are defined. Based on this method, a 3-D simulation system has been built. It consists of shape modeling of each device, behavior definitions of tools, and control logic using if-then expression. By applying it to a ase packing machine having about 30 mechanical devices and 100 inputs/outputs for control, the effectiveness of this method has been shown in general verification of control logic specification in an early software design phase and the possibility of smooth communication tool between mechanical and software designers.

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Wearable Wireless RFID Glove System for Emotional Learning Method (감성 학습 방식을 위한 무선 RFID 장갑 시스템)

  • Park, Hyun-Sik;Kim, Sung-Soo;Jung, Kyung-Kwon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.4
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    • pp.241-247
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    • 2009
  • In this paper, we present a wireless RFID glove in emotional learning method. The proposed wireless RFID glove consists of three parts: RF wireless module, RFID reader, and RFID tags. Objects tagged with a small passive RFID tag, can be sensed at short ranges by using wireless RFID glove. We describe the wireless RFID glove prototype, and present some interactive learning programs and games. The proposed system can be utilized to analyze user activities and train the brain of old person.

A Study on the Development of Generator Maintenance Scheduling Program Package (발전기 예방정비계획 전산화모형 개발에 관한 연구)

  • Won, Jong-Ryul;Yoon, Yong-Beum;Park, Si-Woo;Nam, Jae-Hyun
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.11
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    • pp.1374-1381
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    • 1999
  • This paper describes development of a package for generator maintenance scheduling program with user-friendly interactive mode. Generator maintenance scheduling is to select desirable maintenance periods of generators in the given interval satisfying reliability or economic criteria. Window-based system for user-friendly mode and Oracle-based database system for efficient data management are established in our package. Reserve rate levelization and LOLP minimization are performed in calculation mode, which is composed of DLL programs. Many graphs and charts are illustrated for the user-analysis. Operation is carried out by day-based unit, not by week. The case study has been conducted with the data of practical KEPCO power system in 1999 and successfully demonstrated its effectiveness.

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A Study on Design Analysis for Injection-Molded Gear (CAE기술응용 사출성형기어 설계에 관한 연구)

  • 허용정
    • Proceedings of the KAIS Fall Conference
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    • 2001.11a
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    • pp.135-138
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    • 2001
  • The design and manufacture of injection molded Sear with desired Properties is a costly process dominated by empiricism including the interactive modification of prototype toolings. In this paper, an interactive computer-based design system for injection molded gear is developed in order to realize the concept of rational design for the productivity and quality of mold making of a small plastic gear. The knowledge-based synthesis system being developed in this paper combines a rule-based expert system with analytical process simulation programs in a synergistical manner. Quick and logical evaluations on the design of injection molded gear can be made on the scientific analysis and the accumulated experts' knowledge.

Interaction art using Video Synthesis Technology

  • Kim, Sung-Soo;Eom, Hyun-Young;Lim, Chan
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.195-200
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    • 2019
  • Media art, which is a combination of media technology and art, is making a lot of progress in combination with AI, IoT and VR. This paper aims to meet people's needs by creating a video that simulates the dance moves of an object that users admire by using media art that features interactive interactions between users and works. The project proposed a universal image synthesis system that minimizes equipment constraints by utilizing a deep running-based Skeleton estimation system and one of the deep-running neural network structures, rather than a Kinect-based Skeleton image. The results of the experiment showed that the images implemented through the deep learning system were successful in generating the same results as the user did when they actually danced through inference and synthesis of motion that they did not actually behave.

Face recognition of Intra-red Images for Interactive TV Control System (인터랙티브 TV 컨트롤 시스템을 위한 근적외선 영상의 얼굴 인식)

  • Won, Chul-Ho;Lee, Sang-Heon;Lee, Tae-Gyoun
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.11-17
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    • 2010
  • In this parer, face recognition method which can be applied to ITCS (interactive TV control system) is proposed. We extracted ULBP(uniform local binary pattern) histogram feature from infra-red images, and we detected left-right eyes and face region by using SVM classifier. Then, We implemented face recognition system which is using Gabor transform and ULBP histogram feature and applied to personal verification for ITCS.

The Operating Characteristics Analysis of Utility Interactive PV Power Generation System (계통연계형 태양광 발전시스템의 운전특성 분석)

  • 이현우;고강훈
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.6
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    • pp.23-30
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    • 2003
  • This paper analyzes the characteristic of utility connection type solar power generation system which it is available to connect the utility. And the operation characteristic of this system is compared and analyzed when it is operated in the real system. The constructional and operational problem were obtained by that result. Overcoming that defect is that finding the proper place to be well operated and to find the best place for getting the sunshine data. This method could increase the efficiency of the generation system. And more, current OS in operating system and monitoring management couldn't solve the problem so that improving OS and constructing data backup system should be implemented, This paper proposes the plan to solve that defect in the real system.

Fashion Industry System and Fashion Leaders in the Digital Era (디지털 시대의 패션산업 시스템과 패션리더)

  • Joo, Shinyoung;Ha, Jisoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.3
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    • pp.506-515
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    • 2016
  • This study examines the digital era's fashion system and defines fashion leaders in the system. The study was based on a theoretical review and a research survey to verify the theoretical findings. The results are follows. The critical changes in the fashion system are expansion, cyclical direction and closer distance between producer and consumer. By inflow of media to a new channel, a layer of consumers was extended and the range of celebrities participating in the fashion industry has expanded dramatically. Simultaneously with the change from vertical communication to cyclical and interactive, the direction of communication was re-routed through diverse media. Crowd sourcing activated through two-way communication service has increased consumer opportunities to participate in production and consumption. Fashion leaders have changed significantly under this new system. The range of celebrities participating in the fashion system has increased and different fashion leaders have appeared. An interactive and cyclical fashion system has been established through media innovation; consequently, the influential power of celebrities and individuals for direct participation in the fashion system directly has increased significantly.