• Title/Summary/Keyword: Interactive Method

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Interactive Design System for Automatic Generation of Procedural Patterns (절차적 패턴의 자동 생성을 위한 인터랙티브 디자인 시스템)

  • 강재구;황용호;홍현기
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.603-609
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    • 2004
  • Procedural texture has many advantages that its representation is extremely compact and unfixed in resolution. However, it can be difficult for an end-user having no programming skill to build and debug. This paper presents a new interactive design system for procedural texture generation. The user's interactive design process based on multi-layer operations is represented with a graph structure, which consists of the data node, the operation and the output. Since our system generates automatically a shading language, a user who is not acquainted with implicit concepts can make procedural texturing by using an intuitive and flexible interface. Simulation results showed that the proposed method can make a variety of texture patterns efficiently.

미래 방송서비스의 수요예측 연구: i-TV를 중심으로

  • 유설희;박명철
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2001.11a
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    • pp.37-57
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    • 2001
  • Digital technology enhanced the improvement of technological aspects in the both broadcasting and telecommunications industries. The infrastructures of each industry converged to one, which impacts not only on technology but also on the broadcasting service. The current broadcasting service is characterized by one-way service, but it'll changed to be customized, or two-way service that reflects the interest of customers. This change requires a new standard to categorize and analyze the future broadcasting service converged and market structure, differing from the present standard based on the transmission channels. This study aims at forecasting the demand of interactive TV service as a representative broadcasting service in the near future, and analyzing the market structure of the broadcasting services. We assume that the present broadcasting and information and telecommunications services such as terrestrial, cable TV, satellite, digital TV services and high-speed broadband service have strong relationship with interactive TV service. First we use Bass diffusion method to predict the diffusion curve of the present five services. Then we analyze the relationship between the present services and interactive TV service by Delphi method. Finally we estimate the potential subscription number of interactive TV service based on the relationship among the services and diffusion parameters.

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Single-Phase Utility-Interactive Inverter for Residential Fuel Cell Generation System (가정용 연료전지 발전 시스템을 위한 단상 계통연계형 인버터)

  • Jung, Sang-Min;Bae, Young-Sang;Yu, Tae-Sik;Kim, Hyo-Sung;Choi, Se-Wan
    • The Transactions of the Korean Institute of Power Electronics
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    • v.12 no.1
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    • pp.81-88
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    • 2007
  • In this paper, a new single-phase utility-interactive inverter system for residential power generation with fuel cell is proposed. The proposed inverter system is not only capable of working in both stand-alone and grid-connected mode, but also ensures smooth and automatic transfer between the two modes of operation. The proposed control method has little steady-state error and good transient response characteristic. Also, the control method can be implemented using low-cost, fixed point DSP since it has simpler structure, smaller amount of calculation, and smaller number of sensors. The controller for the proposed utility-interactive inverter system is described, and the validity is verified through simulation and experiment.

A control method and test results of utility interactive photovoltaic power generation systems (계통연계 태양광발전시스템의 제어기법 및 연계운전특성)

  • 안교상;임희천;황인호;주형준
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.549-553
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    • 1999
  • This paper describes a design method of grid-connected photovoltaic power generation systems with three phase inverter. A 3-phase 50kW photovoltaic power generation system including a DC/AC inverter is designed and made in order to investigate the system performance for grid connection. Also the control scheme of a three phase current-controlled PWM inverter is presented by using d-q transformation. The experimental waveforms show that the proposed system has stable behavior with an unit power factor in utility-interactive operation.

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MPEG-4 Contents Authoring for Interactive DMB

  • Cho, Ji-Yeon;Li, Song-Lu;Cha, Kyung-Ae;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.966-969
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    • 2006
  • Interactive DMB contents are provided by MPEG-4 scene description. The abundant interactions of the user bring on the high bit rate of MPEG-4 scene description. But DMB system has low bandwidth and limited bit rate. So we need new authoring method for MPEG-4 scene description. In this paper, we proposed a seamless authoring method for the DMB environment. It can generate BIFS information tinily and dynamically. The research result can be used by DMB system for a seamless MPEG-4 contents transmission.

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Development of Three-Phase Line-Interactive Dynamic Voltage Restorer with Hybrid Detection Method (Hybrid 검출방식을 적용한 삼상 선로 응동형 DVR(Dynamic Voltage Restorer) 개발)

  • Jeong, Jong-Kyou;Han, Byung-Moon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.10
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    • pp.1954-1961
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    • 2009
  • This paper describes the development of a three-phase line-interactive dynamic voltage restorer with hybrid detection method, which is composed of three H-bridge inverter modules and super-capacitors. The operational feasibility was verified through computer simulations with PSCAD/EMTDC software, and experimental works with a 3kVA prototype. The developed system can compensate the input voltage sag and interruption within 2ms. The maximum allowable duration of voltage interruption is about 4 seconds. The developed system can be effectively used to compensate the voltage interruption in the sensitive load, such as computer, communication devices, and automation devices, and medical equipment. The developed system has a simple structure to be easily implemented with commercially available components, and to be highly reliable in operation.

Asymmetric Semi-Supervised Boosting Scheme for Interactive Image Retrieval

  • Wu, Jun;Lu, Ming-Yu
    • ETRI Journal
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    • v.32 no.5
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    • pp.766-773
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    • 2010
  • Support vector machine (SVM) active learning plays a key role in the interactive content-based image retrieval (CBIR) community. However, the regular SVM active learning is challenged by what we call "the small example problem" and "the asymmetric distribution problem." This paper attempts to integrate the merits of semi-supervised learning, ensemble learning, and active learning into the interactive CBIR. Concretely, unlabeled images are exploited to facilitate boosting by helping augment the diversity among base SVM classifiers, and then the learned ensemble model is used to identify the most informative images for active learning. In particular, a bias-weighting mechanism is developed to guide the ensemble model to pay more attention on positive images than negative images. Experiments on 5000 Corel images show that the proposed method yields better retrieval performance by an amount of 0.16 in mean average precision compared to regular SVM active learning, which is more effective than some existing improved variants of SVM active learning.

Implementation of Self-expression Tool with Interactive Hangeul

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.43-49
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    • 2018
  • Modern people communicate in a digital space without being limited by physical space and time. On the internet, people's desire for self-expression is getting bigger, and the most common self-expression tool is characters. Characters are visual materials to express human thoughts and desires. This study is a method to positively express the viewer's self in an interactive Hangeul system. The proposed system produces new formative shapes and meanings of Hangeul through the process of deconstructing and reconstructing the characters. Immediate character transformations that are synchronized with the motion of the viewer act as a tool of self-expression by inducing the viewer's active interaction repeatedly. Therefore, the proposed interactive Hangeul is more than enough to be used as a new graphic tool beyond the text to be read, and it is highly likely to develop into cultural contents using it.

Interactive Multiobjective Decision Making under Fuzzy Environment (Fuzzy 환경하에서의 상호작용적 다목적 의사결정)

  • 이상완;김재연
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.13 no.22
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    • pp.51-57
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    • 1990
  • A new interactive multiobjective decision making technique, which is called the fuzzy sequential proxy optimization technique, has been proposed. This technique is the revised version the sequential proxy optimization technique that the decision-maker's marginal rates of substitution is interpreted as type of L-R fuzzy numbers. It used to the square of normalized scalar product as the doptimalilry condition. However, this technique ignores the imprecise nature of a decision-maker's judgement of marginal rates of substitution. Also, it have a shortcoming that can be only applied over three objective functions. In this paper, considering the imprecise nature of a decision-maker's judgement, we presents an interactive fuzzy decision-making method on the basis of the decision-maker's MRS presented through the use of five types of membership functions including non-linear functions. FORTRAN programs that run in conversational mode are developed to implement man-machine interactive procedure.

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An Interactive Learning using Wearable Wireless RFID Glove (무선 RFID 장갑을 이용한 인터랙티브 학습)

  • Jung, Kyung-Kwon;Hyun, Kyo-Hwan;Lee, Hyun-Kwan;Eom, Ki-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.721-724
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    • 2007
  • Radio Frequency IDentification (RFID) is increasingly popular technology with many application. The majority of applications of RFID deployed in supply-chain management. In this paper, we present a wireless RFID glove in interactive learning method. Objects tagged with a small passive RFID tag, can be sensed at short ranges by using wireless RFID glove. We describe the wireless RFID glove prototype, and present some interactive learning programs and games.

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