• Title/Summary/Keyword: Interactive Design

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A Study of Interactive Training Methods for the Safe Operation of City Gas Governor (도시가스 정압기 안전운영을 위한 인터랙티브 훈련 방안 연구)

  • Kim, Hyoung Jean;Park, Chan Cook;Lee, Jae Yong;Lee, Chun Sik;Yu, Chul Hee
    • Journal of the Korean Institute of Gas
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    • v.21 no.1
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    • pp.34-42
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    • 2017
  • We developed the safety training methods which improve the current methods by overcoming the single scenario-based one-way communication between trainee and training system. We improved the design and implementation of the safety training scenarios, which is one of the most important components of the plant safety training system for safe operation of the city gas governor. The diversity and training effects of the training scenarios can be improved by interactive training between the plant safety training system and operators. The interactive training methods were developed based on Finite State Machine model which is applicable to and based on plant safety training platform. We could see the possibility of applying this method of safety training scenario system to other domain of plant safety training system.

Interface Design for Motion-Based Physical Interactive Games (체감형 게임을 위한 운동 동작 기반 인터페이스 설계)

  • Jang, Won-Jun;Gil, Young-Ik;Seo, Hye-Ran;Sung, Bokyung;Kim, Da-In;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.15-26
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    • 2019
  • In this paper, an interface for the physical interactive game based on the exercise movement was designed. The interface which uses exercise motion detects was designed and applied to the physical interactive game. As a result, this application to the contents was made possible by combining the physical movements that involve motility through the training method. Furthermore, accurate exercise motions that correspond to each situation were induced using the game objects. The developed interface is expected to be used in a physical interactive game that incorporates other types of exercises.

Design and Implementation of Interactive Search Service based on Deep Learning and Morpheme Analysis in NTIS System (NTIS 시스템에서 딥러닝과 형태소 분석 기반의 대화형 검색 서비스 설계 및 구현)

  • Lee, Jong-Won;Kim, Tae-Hyun;Choi, Kwang-Nam
    • Journal of Convergence for Information Technology
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    • v.10 no.12
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    • pp.9-14
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    • 2020
  • Currently, NTIS (National Technology Information Service) is building an interactive search service based on artificial intelligence technology. In order to understand users' search intentions and provide R&D information, an interactive search service is built based on deep learning models and morpheme analyzers. The deep learning model learns based on the log data loaded when using NTIS and interactive search services and understands the user's search intention. And it provides task information through step-by-step search. Understanding the search intent makes exception handling easier, and step-by-step search makes it easier and faster to obtain the desired information than integrated search. For future research, it is necessary to expand the range of information provided to users.

Terrain-Alignment Linked Design (지형 선형 연결 설계)

  • Kim, Yong Seok
    • International Journal of Highway Engineering
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    • v.16 no.6
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    • pp.191-198
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    • 2014
  • PURPOSES : Safety consciousness can be the first factor to hinder the acceptance of design alternative, which moderates the applied design criteria in order to adapt the road to the natural terrain condition. METHODS : The method which enables to check the safety of design alternative by using design consistency concept is suggested. The method is based on the linked or interactive analysis between terrain and road alignment. Real design example is considered as a guide how to apply the method and the analysis result is discussed with the future research. RESULTS : Suggested method can be used for designers as a tool to review their design outputs can be safe as much as the original design. So, designers have the more objective judgement on their designs and have the confidence on their designs. CONCLUSIONS : The method is expected to be used as a tool to see the safety consciousness in an objective view, so any possible conflicts between designers and design-related personnels caused by the terrain-oriented design can be solved.

Design Recommendations of the Occupant Protection Systems Using Orthogonal Arrays (직교배열표를 이용한 승객보호장구의 설계)

  • 임재문;박경진
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.8
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    • pp.208-215
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    • 1999
  • Using the orthogonal arrays and the occupant analysis software based on the multi-body dynamics , two interactive design algorithms are proposed to improve the initial design of the occupant protection systems. Algorithm 1 sequentially moves the narrow design space within the upper and the lower design limit. Algorithm 2 sequentially reduces the relatively wide design space. Each design algorithm is composed of two levels . The first level is to improve the characteristics of the crash performance considering the noise factors. In order to obtain the robust design, the second level reduces the variations the noise factors. In order to obtain the robust design, the second level reduces the variations due to the tolerance of the design variable. To utilize the algorithm 1, HIC(Head Injury Criterion) , 3 msec criterion value of the chest acceleration and the femur load decreased by 27.4%, 10.4% and 55.8%, respectively. To utilizer the algorithm 2 , the results decreased by 38.0%, 10.5% and 3.0% , respectively.

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Computer-Aided System for Bonnet tool Design Using Relation Rules (관계식을 이용한 본네트 금형설계 지원 시스템)

  • 정효상;이성수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.4
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    • pp.233-239
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    • 2002
  • This paper explores the applications of feature-based representation and design in the area of design for manufacturing to incorporate the tooling and process considerations into the early stages of bonnet tool design. The goal of this research is apply the concepts of feature-based design and to development an interactive design tool using relations and arrive at optimal design for the given process conditions. This paper illustrates the development of a tool design aided system that was constructed using these concepts and applied to designing bonnet sheet metal parts.

Computer aided design system for robotic painting line (동장공정의 로보틱자동화를 위한 설계지원 시스템)

  • Suh, Suk-Hwan;Cho, Jung-Hoon;Kang, Dae-Ho
    • Journal of the Korean Society for Precision Engineering
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    • v.11 no.5
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    • pp.171-179
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    • 1994
  • For successful implementation of robotic painting system, a structured design and analysis procedure is necessary. In designing robotic system, both functional and economical feasibility should be investigated. As the robotization is complicated task involving implemen- tation details (such as robot selection, accessory design, and spatial layout) together with operation details, the computer aided design and analysis method should be sought. However, conventional robotic design systems and off-line programming systems cannot accommodate these inquiries in a unified fashion. In this research, we develop an interactive design support system for robotization of a cycle painting line. With the developed system called SPRPL (Simulation Package for Robotic Painting Line) users can design the painting objects (via FRAME module), select robot model (ROBOT), design the part hanger (FEEDER), and arrange the workcell. After motion programming (MOTION), the design is evaluated in terms of: a) workpace analysis, b) coating thickness analysis, and c) cycle time (ANALYSIS).

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The long-term effect of Interactive Video Game on Cognitive Information Processing the elderly: P300 (장기간의 상호작용적 비디오 게임이 노인의 인지정보처리에 미치는 영향: P300)

  • Kim, Sung-Woon;Kim, Han-Cheol
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.493-504
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    • 2020
  • The objectives of this study was to examine the effect of Interactive Video Game on cognitive information processing the elderly. Sixty elderly were attended in this study. Their ages ranged from 65 to 70, with a mean age of 67.60 years. The subjects were randomly assigned to one of three experimental conditions: (1) interactive video game group (n=20), (2) aerobic exercise group (n=20), (3) control group (n=20). The experimental design of this study was analyzed using two-way ANOVAs with repeated measures of groups and time. Cognitive function was assessed by neuroelectrical response, and ERP analysis. The results of the study showed that the interactive video game group and aerobic exercise group showed no significant statistical differences in the response time, response accuracy, amplitude and potential of the performance of the exercise in cognitive function and ERP analysis, but improved the interaction video game group and aerobic exercise (walking) group over the control group. It was concluded that long-term aerobic exercise like interactive video game is associated with attenuation of cognitive decline in the elderly.

A Knowledge-based CAD System for product and Mold Design in Injection Molding (사출제품 및 금형의 통합적 설계지원을 위한 지식형 CAD 시스템)

  • Huh, Y.J.
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.10
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    • pp.32-39
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    • 1995
  • The design of injection molded polymeric parts has been done empirically, since it requires profound knowledge about the moldability and causal effects on the properties of the part, which are not available to designers through current CAD systems. An interactive computer-based design system is developed in order to realize the concept of rational design for the productivity and quality of mold making. The knowledge-based CAD system is constructed by adding the knowledge -base module for mold feature synthesis and appropriate CAE programs for mold design analysis in order to provide designers, at the initial design stage, with comprehensive process knowledge for feature synthesis, performance analysis and feature-based geometric modeling. A knowledge-based CAD system is a new tool which enables the concurrent design with integrated and balanced design decisions at the initial design stage of injection molding.

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The effects of culture, wedding makeup, and head dress on bride's image perception (문화 및 웨딩 메이크업과 헤드드레스가 이미지 지각에 미치는 영향)

  • Lee, Eun-Sil;Kim, Min-Jung
    • The Research Journal of the Costume Culture
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    • v.21 no.6
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    • pp.907-920
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    • 2013
  • The purpose of this study was to examine interactive effect of wedding makeup, head dress, and perceiver's culture on bride's image perception. Image analysis was carried out by 10 photos which was designed for brides in their twenties with different makeup and head dress. Subjects were female university students in Seoul, Korea and 100 black female university students in Delaware, U.S. The result of study was as follows. Image perception by bride's makeup and head dress was classified as five dimensions: 'distinctive', 'tidy', 'elegant', 'soft', and 'beautiful'. There was a significant difference in image perception from culture and head dress. The result of interactive effect due to culture and makeup showed that Korean students perceived pink makeup as close to more elegant image, and American students felt orange makeup. We can know through above contents that there was significant difference in image perception by makeup and head dress between Korean and American students. Also, American students in general evaluated the photos (stimulus) presented positively compared to Korean students. This can be interpreted as a meaning that the degree to perceive each photos of American students was lower than Korean students.