• Title/Summary/Keyword: Interactive Contents

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Analysis of the Emergence of Interactive Art in Art and Artificial Life (인터랙티브 아트의 창발성에 관한 분석 -인공생명 예술을 중심으로-)

  • Kim, Hee-Young
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.131-137
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    • 2008
  • The salient features of interactive art development through the participation of spectators in the late 20th century could be creativity and possibility of future growth by biological factors. With the development of artificial life studies, Interactive art holds a position in the biological developmental stage, but relevant studies have not been active. This study analyzes three representative case studies located in the emergent stages of development and examines the traits closely so that the foundation of developmental direction of emergent property would be clarified.

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A Study on Intelligent Interactive System Considering Audience's Response for Providing Personalized Exhibition Service (개인화된 전시 서비스 제공을 위한 관객 반응을 고려한 지능형 인터랙티브 시스템)

  • Park, Won-Kuk;Choi, Il-Young;Ahn, Hyun-Chul;Kim, Jae-Kyeong
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.229-242
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    • 2012
  • The MICE(Meeting, Incentive travel, Convention, and Exhibition) industry grows steadily. Especially, exhibition industry plays an important role as the effective sales and marketing tools. However, lots of studies have focused on the flow analysis of audience traffic, booth recommendation or formulaic interactions between audiences and contents in the exhibition hall. In this study, we proposed an intelligent Interactive system considering audience's response for providing personalized exhibition service. First, we extracted components of the system architecture through the previous studies. Second, we suggested the system architecture and scenarios for intelligent interactions between audiences and contents. We hope that the proposed system will strengthen the basis for implementing interactive system in the exhibition industry.

Construction of HMD-based Interactive Realistic Media Algorithm Using L-System (L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축)

  • Lim, Sang Guk
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.58-66
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    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

A tailor-made process proposal for Interactive space using smart device (스마트 디바이스를 이용한 인터렉티브 공간의 맞춤형 콘텐츠 프로세스 제안)

  • Won, Jong Wook;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.155-165
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    • 2013
  • For the service and creation of new space, the next generation smart device for interactive space using tailor-made contents process serve as an opportunity for the growth of new special display due to the integration of the latest digital technology. The application of next generation technology is in the field that most people expect. So, this thesis serving as the beginning, it is hoped that the smart mirror and wall industry in Korea will play a practical and academic momentum. An interactive environment which is the smart device can be realized when space displays based on smart device built on the experience of the user can provide various tailor-made processes such as academics, performances, meetings, virtual experience, exhibits and promotion, and through this a strategic direction was suggested for the development of each field.

A study on the applicability of interactive technology in VR video content production

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.71-76
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    • 2022
  • The continuous development of virtual reality technology in the last five years has brought about a big change in the future film industry. Interactive VR movies using virtual reality technology in movies showed the result of increasing the immersion of the audience due to the characteristics of interaction. This will provide a unique opportunity for a new experience of immersion in various forms of cinema in the near future. In this paper, the interaction of narrative VR movies was studied as an example of the movie , which won the [The Best VR Experience Award] at the Venice International Film Festival, In future development, improve the scene transition, Dizziness, Ways of interaction and other questions, let the audience increase the sense of participation, immersion and curiosity when watching movies, and make watching movies a more interesting thing in life.

MPEG-4 Contents Authoring for Interactive DMB

  • Cho, Ji-Yeon;Li, Song-Lu;Cha, Kyung-Ae;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.966-969
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    • 2006
  • Interactive DMB contents are provided by MPEG-4 scene description. The abundant interactions of the user bring on the high bit rate of MPEG-4 scene description. But DMB system has low bandwidth and limited bit rate. So we need new authoring method for MPEG-4 scene description. In this paper, we proposed a seamless authoring method for the DMB environment. It can generate BIFS information tinily and dynamically. The research result can be used by DMB system for a seamless MPEG-4 contents transmission.

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Mobile Regional Information Retrieval System of Convergence of GIS and Web (GIS와 Web을 통합한 모바일 지역정보 검색 시스템)

  • Kang Yongjin;Kidawara Yutaka;Kwon Yong-Jin;Tanakat Katusmi
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.301-303
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    • 2005
  • 인터넷 기술의 발전과 웹 사용자의 증가로 웹에는 매우 않은 정보들이 축적되고 있으며, 여기에는 또한 매우 많은 지역정보가 존재한다. 일반적으로 웹 정보라고 하는 것은 웹의 컨텐츠, 사용이력, 구조를 중심으로 한 정보이며, 이러한 정보를 하나의 중요한 공간 정보원으로 취급하여 웹으로부터 특정 지역에 관한 컨텐츠를 수집하고 이를 분석하여 사용자의 공간 정보원으로서 사용할 수 있다. 또한 인터넷, 무선통신, 지리정보시스템(GIS), 위치기반서비스(LBS) 등의 기술들이 모바일기기에 복합적으로 접목되면서 모바일기기에서의 새로운 형태의 정보에 대한 응용이 요구되고 있다. 본 논문에서는 이러한 웹 환경을 활용하고, 모바일 환경을 고려하여 GIS와 Web을 통합한 모바일 지역정보 검색 시스템을 제안한다.

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A Study on Object Detection in Region-of-Interest Algorithm using Adjacent Frames based Image Correction Algorithm for Interactive Building Signage

  • Lee, Jonghyeok;Choi, Jinyeong;Cha, Jaesang
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.74-78
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    • 2018
  • Recently, due to decrease hardware prices and the development of technology, analog signage has been changing to digital signage for providing content such as advertisements, videos. Furthermore, in order to provide advertisements and contents to users more effectively, technical researches are being conducted in various industries. In addition, including digital signage that uses displays, it can be seen that it provides advertisements and contents using diverse devices such as LED signage, smart pads, and smart phones. However, most digital signage is installed in one place to provide contents and provides interactivity through simple events such as manual content provision or touch. So, in this paper, we suggest a new object detection algorithm based on an adjacent frames based image correction algorithm for interactive building signage.

Visual Dynamics Model for 3D Text Visualization

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.14 no.4
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    • pp.86-91
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    • 2018
  • Text has evolved along with the history of art as a means of communicating human intentions and emotions. In addition, text visualization artworks have been combined with the social form and contents of new media to produce social messages and related meanings. Recently, in text visualization artworks combined with digital media, communication forms with viewers are changing instantly and interactively, and viewers are actively participating in creating artworks by direct engagement. Interactive text visualization with additional viewer's interaction, generates external dynamics from text shapes and internal dynamics from embedded meanings of text. The purpose of this study is to propose a visual dynamics model to express the dynamics of text and to implement a text visualization system based on the model. It uses the deconstruction of the imaged text to create an interactive text visualization system that reacts to the gestures of the viewer in real time. Visual Transformation synchronized with the intentions of the viewer prevent the text from remaining in the interpretation of language symbols and extend the various meanings of the text. The visualized text in various forms shows visual dynamics that interpret the meaning according to the cultural background of the viewer.