• Title/Summary/Keyword: Interactive Computer Design

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Effects of Interactive Video on Mind Mapping Skills of Common First Year Students' at Umm Al-Qura University

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • v.21 no.12spc
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    • pp.365-374
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    • 2021
  • This study set off to explore the effect of interactive videos on developing mind mappings skills required for the common first-joint year students at Umm Al-Qura University. Towards this end, the experimental research design of a quasi-experimental of two experimental groups was adopted. The research tools consisted of an achievement test of the cognitive aspects of mind mapping skills and a product evaluation form of mind mapping skills. Results showed statistically significant differences at the significance level (α 0.05) between the mean scores of the two experimental groups who studied the educational video regardless of the type of video in the pre-post cognitive test of the mind mapping skills and the form of product evaluation. Besides, there are statistically significant differences at the significance level (0.05≥α) between the mean scores of the first experimental group who studied the conventional educational video and the mean scores of the second experimental group who studied the interactive educational video. This significant difference was in the posttest of mind mapping skills and in favor of the group who studied the interactive educational video. Nevertheless, there were no statistically significant differences at the significance level (0.05≥α) between the mean scores of the first and second experimental groups in the post-application of the product evaluation form of mind mapping skills. The researcher recommended using the interactive video in teaching courses to common first-year students. It also recommends organizing courses for the faculty members to train them on using interactive videos in their teaching.

Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.127-135
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    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

Interactive and Intuitive Physics-based Blending Surface Design for the Second Order Algebraic Implicit Surfaces

  • Park, Tae-Jung;Kam, Hyeong-Ryeol;Shin, Seung-Ho;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.842-855
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    • 2009
  • We present a physics-based blending method for the second order algebraic implicit surface. Unlike other traditional blending techniques, the proposed method avoids complex mathematical operations and unwanted artifacts like bulge, which have highly limited the application of the second order algebraic implicit surface as a modeling primitive in spite of lots of its excellent properties. Instead, the proposed method provides the designer with flexibility to control the shapes of the blending surface on interactive basis; the designer can check and design the shape of blending surfaces accurately by simply adjusting several physics parameter in real time, which was impossible in the traditional blending methods. In the later parts of this paper, several results are also presented.

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Smart Deaf Emergency Application Based on Human-Computer Interaction Principles

  • Ahmed, Thowiba E;Almadan, Naba Abdulraouf;Elsadek, Alma Nabil;Albishi, Haya Zayed;Al-Qahtani, Norah Eid;Alghamdi, arah Khaled
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.284-288
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    • 2021
  • Human-computer interaction is a discipline concerned with the design, evaluation, and implementation of interactive systems for human use. In this paper we suggest designing a smart deaf emergency application based on Human-Computer Interaction (HCI) principles whereas nowadays everything around us is becoming smart, People already have smartphones, smartwatches, smart cars, smart houses, and many other technologies that offer a wide range of useful options. So, a smart mobile application using Text Telephone or TeleTYpe technology (TTY) has been proposed to help people with deafness or impaired hearing to communicate and seek help in emergencies. Deaf people find it difficult to communicate with people, especially in emergency status. It is stipulated that deaf people In all societies must have equal rights to use emergency services as other people. With the proposed application the deafness or impaired hearing can request help with one touch, and the location will be determined, also the user status will be sent to the emergency services through the application, making it easier to reach them and provide them with assistance. The application contains several classifications and emergency status (traffic, police, road safety, ambulance, fire fighting). The expected results from this design are interactive, experiential, efficient, and comprehensive features of human-computer interactive technology which may achieve user satisfaction.

A Study on the Digital robot utilization for implementation Augmented Reality of Interactive Advertisement (양방향 광고의 증강현실 구현을 위한 디지털로봇 활용 연구)

  • Choi, Chi Kwon;Um, Ki Joon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.159-168
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    • 2010
  • Developments and changes in digital environment based on computer technologies and internet networks enabled us interactive communication for planning and execution through the freedom of 'connection', 'sharing', and 'conversion'. The subject of this study, interactive commercial, might be the core of success based on creation which stems from communication design, revolution in design and technology, and conversion. Communication in modern economy is not optional, but essential. Furthermore, like evolution process up to Augmented Reality from developments of mobile communication technology, or concept in paradigm change, digital interactive commercial means the core of success, not a part of it. Therefore, in order to achieve success in the global competition structure, mobile communication design, revolution, and creation which produce added value shall be working as a base. In order to reach effective communication process performance of interactive commercial media, this study would like to propose building a media commercial system which is realized by human senses. Using this, standardized methods for interactive commercial which can be used together with augmented reality based on digital technology, and for using digital robot contents are available, along with methodology system of their use. In addition, the ultimate goal of this study aims to discover new factors through reorganization of precedent analysis and adaptation based on academic achievement and practical application. And thus, it wants to contribute to practical use of interactive commercial out of augmented reality-based communication in which technology, marketing, and design are integrated to be used in real sense.

A Vibrotactile, Kinesthetic, and Thermal device for Developmental Disorder Children (발달장애아동을 위한 진동감, 굳기감, 온열감 장치)

  • Im, Tami;Yoon, Inho;Kim, Sang-Youn;Jeong, Goo-cheol
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1435-1441
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    • 2017
  • The primary goals of this paper are to design an interactive education platform conveying a variety of haptic sensations to developmental disorder children when they touch the education platform. The proposed interactive education platform is composed of a kinesthetic module, a vibrotactile module, a thermal module. and a controller. The design focuses of the proposed education platform were to create sufficiently large kinesthetic forces, vibrations, and temperatures and to convey them to users. We have conducted experiments for evaluating the proposed system and found out three modules function safely and effectively as an educational platform.

A Study on the Steel Frame Design using Computer Aided Design System (캐드시스템을 이용한 철골구조물의 설계에 관한 연구)

  • 조병철;이수곤
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1992.10a
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    • pp.121-126
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    • 1992
  • This Paper presents a development of a CAD system for interactive design of steel frames. The adopted building code for structural design is "Steel Building Codes" enacted by the Architectural Institute of Korea in 1973. The selected member sections, therefore, are domestic rolled sections - especially, H shapes. The authors aim at a development of an integrated computer programs repeating plane frame analysis and design of members until minimum weight design condition is satisfied. This program also provides various section change functions to improve the shortcomings of automatic design.ic design.

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The Calculation of New Dimension & Tolerance due to Change of Datum of Dimension -Development of Interactive Computer Program- (기준(基準)의 변경(變更)에 따른 신치수(新値數) 및 공차계산(公差計算) -대화형식(對話形式)의 컴퓨터 프로그램개발-)

  • Hyun, Chang-Heon;Kim, Sung Joon
    • Journal of Industrial Technology
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    • v.5
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    • pp.65-71
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    • 1985
  • In case that the datums chosen for dimension on engineering drawings are unsuitable for manufacturing and inspecting and inspection purposes and it is necessary to redimension the design from new datum. L. E. Farmer presented a theory for performing this change of datum, discussed a procedure for allocating tolerances to new dimensions and presented the procedure of change of datum as part of a computer aided design system. This paper deals with the development of the interactive computer program which is insufficiently presented without all coding list of program by L. E. Farmer.

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Design and Implementation of Interactive Augmented Reality Coloring Book (상호작용형 증강현실 색칠공부 설계 및 구현)

  • Cho, Kwangmoon;Kim, Hadong;Lee, Youngho
    • Journal of Internet of Things and Convergence
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    • v.1 no.1
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    • pp.5-9
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    • 2015
  • In this paper, we proposed a design of interactive augmented reality coloring book. The proposed method improves user's participation and interest by using real space, augmented reality space, and virtual reality space all together. According to the proposed method, we implemented the PlayingHouse, an interactive augmented reality coloring book. In the future, we expect that AR coloring book could be the category of the library.

Interactive Design System for Automatic Generation of Procedural Patterns (절차적 패턴의 자동 생성을 위한 인터랙티브 디자인 시스템)

  • 강재구;황용호;홍현기
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.603-609
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    • 2004
  • Procedural texture has many advantages that its representation is extremely compact and unfixed in resolution. However, it can be difficult for an end-user having no programming skill to build and debug. This paper presents a new interactive design system for procedural texture generation. The user's interactive design process based on multi-layer operations is represented with a graph structure, which consists of the data node, the operation and the output. Since our system generates automatically a shading language, a user who is not acquainted with implicit concepts can make procedural texturing by using an intuitive and flexible interface. Simulation results showed that the proposed method can make a variety of texture patterns efficiently.