• Title/Summary/Keyword: Interactive Communication

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Development Framework of Interactive Electronic Technical Manual for Urban Regeneration

  • Son, Bo-Sik;Yu, Jung-Ho;Park, Moon-Seo;Jeong, Jin-Wook;Lee, Sang-Hyun
    • Journal of Construction Engineering and Project Management
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    • v.2 no.1
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    • pp.20-26
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    • 2012
  • Urban regeneration is a large-scale program that must address challenges such as a significant number of involved projects, diverse participants and their conflicting objectives, and a long life span. In an effort to address these issues, the Interactive Electronic Technical Manual (IETM) is applied to urban regeneration in order to provide a guideline to enhance urban regeneration program management. Through a survey, three major functionalities required in the IETM are identified: process map provision, customized information delivery, and communication ability with other information systems. To achieve these functionalities, the development framework of the IETM and the associated technologies are examined.Its characteristics can be sum up ontology-driven metadata, user-oriented process map composition system and so on. Finally, the usage scenarios of the IETM are discussed.

Differences between Pre-service Elementary Teachers' Perceptions and Designs on Smart Tools in Developing Smart-based Lesson Materials (스마트 지원 수업 설계에서 초등 예비교사들이 보이는 스마트 도구에 대한 인식과 활용의 차이)

  • Kang, Eunhee
    • Journal of Korean Elementary Science Education
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    • v.37 no.1
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    • pp.66-79
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    • 2018
  • The purpose of this study is to explore how pre-service elementary teachers perceive and use smart learning environments. For this purpose, 23 pre-service elementary teachers who took theory and practice in a science education course were asked to develop lesson materials using smart tools and make a self-report questionnaire. These data were categorized in an instructional, exploratory, and interactive approach, depending on how they guided students to access knowledge and information. As a result of the study, pre-service teachers perceived the smart tools as the exploratory and interactive learning tools to be used for students to actively search for and interact with data and knowledge. But in developing lesson materials, they usually used the smart tools for resource sharing and communication in the instructional manner. In conclusion, the gap between their perception of smart tools and lesson materials, and the educational implications will be discussed.

Software Designing Simulator for Controlling Multiple-Mechanism Carrier System

  • Nakamura, Kotaro;Kumagai, Koji;Sato, Seiji;Sato, Shoichi
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.450-450
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    • 2000
  • This paper presents a software design simulation method for controlling multiple mechanism carrier system (MMCS), which is mainly used in a wrapping machine or a case packing machine. This method uses a mechanical tool-work interactive model proposed in this paper, in order to represent the interactive behaviors between some tools and a work driven by their tools, in which low effect states of a work are defined. Based on this method, a 3-D simulation system has been built. It consists of shape modeling of each device, behavior definitions of tools, and control logic using if-then expression. By applying it to a ase packing machine having about 30 mechanical devices and 100 inputs/outputs for control, the effectiveness of this method has been shown in general verification of control logic specification in an early software design phase and the possibility of smooth communication tool between mechanical and software designers.

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Trend-Casting in the Interactive Digital Media Industry: Some Results and Guidelines

  • Sharma, Ravi S.;Yi, Yang
    • Asian Journal of Innovation and Policy
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    • v.2 no.1
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    • pp.20-36
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    • 2013
  • In this practice article, we present the results of a scenario planning approach that is a hybrid of the three main schools of thought. Our research objective was to study the future of Interactive Digital Media applications such as online music, on-demand television and massively multi-player online role-playing games. Our approach, while essentially qualitative in nature, nevertheless draws from the rigors of the quantitative school in identifying and then tracking the significant dimensions of analysis that emerge over time as strands of events leading to plausible scenarios. Our empirical analysis revealed mapping strands to three themes - ownership, distribution and innovation - which we used in an expert validation exercise to formulate scenarios. We present and discuss the major findings and implications of this empirical investigation. In a nutshell, we conjecture that an open, competitive IDM marketplace with performance safeguards may serve both and lead to a win-win scenario. While there are differences among IDM sectors, a unified approach to regulation and policy would be effective.

The relationship between organizational commitment and service quality, and the moderating effect of gender in hotel (호텔 종사원의 조직몰입과 서비스품질의 관계 및 성의 조절효과)

  • Ahn Kwan-Young
    • Journal of the Korea Safety Management & Science
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    • v.8 no.2
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    • pp.129-138
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    • 2006
  • Since IMF system was introduced once, downsizing has been usual phenomenon in business sphere. Downsizing influences the unemployed, and also the survivors such as in job stress, communication bias, lower organizational commitment and so on. This paper reviewed the relationship between organizational commitment and service quality, and the moderating effect of sex in hotel. Based on the responses from 494 hotel employees, the results of multiple regressional analysis showed that affective OC and normative OC have affirmative effects on service quality. The results of moderating analysis showed that continuance OC has an affirmative interactive-effect on responsiveness, assurance, and empathy with gender, and affective OC an negative interactive-effect on assurance.

Development of High-Performance Single-Phase Line-Interactive Dynamic Voltage Restorer (고성능 단상 선로응동형 DVR(Dynamic Voltage Restorer))

  • Bae, Byung-Yeol;Lee, Dong-Geun;Kwak, No-Hong;Park, Sang-Ho;Han, Byung-Moon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.11
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    • pp.1947-1954
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    • 2007
  • This paper describes the development of a high-performance single-phase line-interactive Dynamic voltage Restorer, which is composed of an H-bridge inverter and super-capacitors. The operational feasibility was verified through computer simulations with PSCAD/EMTDC software, and experimental works with 3kVA prototype. The developed system can compensates the input voltage sag and interruption within 2ms, in which the maximum allowable duration of voltage interruption is 1.5 seconds. It can be effectively used to compensate the voltage interruption in the sensitive load, such as computer, communication equipment, automation equipment, and medical equipment. The developed system has a simple structure to be easily implemented with commercially available components and to be highly reliable in operation.

A Study on the Interactive Design Application of Exhibition Space in Museum (박물관 전시공간에 있어 인터렉티브 디자인 적용에 관한 연구)

  • Joo, Kwang-Choun;Park, Kwang-Bum
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.172-177
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    • 2005
  • What kind of information is it got in an exhibition space? And any order is determined and can read an exhibition? Is application possible with interactive design in an exhibition space? All elements must be reflected in an information design in addition to a biological process and perception process. Various uncertainty, a little information about exhibition contents and negative attitude, various ways of thinking, time physical a few psychological fatigue, uncertain target will be for these reasons. When configuration of a space and a human biological element are satisfied in an information design by physical configuration, maximization of a communication between exhibition water and visitor firm names will consist in a museum.

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Conceptual Approach For Understanding Emotional Interaction Space Design (감성 인터랙션 공간디자인의 개념적 접근연구)

  • Jeung, Eun-Joo;Lee, Yeun-Sook
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.76-80
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    • 2005
  • Digital technology makes changes of people's behavior style and characteristic of space in which people live. Therefore, we need to adjust conceptual meaning related to digital technology properly. For deriving emotional interactive space design, we need to understand following meanings: the meaning of interaction and interaction design, the meaning of emotion and emotional design, the meaning of space, emotional design, and interaction design in digital society. Consequently emotional interactive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space.

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Airflow visualization and an interactive method for segmentation of 3D nasal airway (상호작용 기반 3차원 비강 모델 분할 및 가시화)

  • Seo, An-Na;Heo, Go-Eun;Kim, S.K.;Kim, Jee-In
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.320-322
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    • 2012
  • 코 내부의 복잡한 기하학적 형상으로 인해 nasal airway의 분리는 많은 어려움을 겪고 있다. 본 논문은 velocimetry of nasal airflow 와 코 수술 계획을 위하여 3차원 공간에서 nasal airway를 interactive semiautomatic으로 분리하고 시각화하는 방법을 제안한다. 제안하는 방법은 ROI(Region-Of-Interest)와 multi-seed 3d region growing(MS3RG)기법을 적용하여 비강을 분리하며 볼륨렌더링 기법을 이용하여 분리된 영역을 3차원 공간에서 직관적으로 확인 할 수 있다. 또한 분리된 3차원 비강 모델은 유동흐름 실험을 위하여 3차원 프린터를 통해 실제 모형으로 제작 가능하다. 그리하여 CT dataset(512*512*175)을 가지고 매뉴얼 세그멘테이션에서 5시간 정도 걸리던 작업을 반자동 세그멘테이션 방법을 이용할 경우 최대 3분 이내에 분리 작업을 완료할 수 있으며 수치해석 실험 및 물리 실험에 이용할 수 있다.

Towards cross-platform interoperability for machine-assisted text annotation

  • de Castilho, Richard Eckart;Ide, Nancy;Kim, Jin-Dong;Klie, Jan-Christoph;Suderman, Keith
    • Genomics & Informatics
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    • v.17 no.2
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    • pp.19.1-19.10
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    • 2019
  • In this paper, we investigate cross-platform interoperability for natural language processing (NLP) and, in particular, annotation of textual resources, with an eye toward identifying the design elements of annotation models and processes that are particularly problematic for, or amenable to, enabling seamless communication across different platforms. The study is conducted in the context of a specific annotation methodology, namely machine-assisted interactive annotation (also known as human-in-the-loop annotation). This methodology requires the ability to freely combine resources from different document repositories, access a wide array of NLP tools that automatically annotate corpora for various linguistic phenomena, and use a sophisticated annotation editor that enables interactive manual annotation coupled with on-the-fly machine learning. We consider three independently developed platforms, each of which utilizes a different model for representing annotations over text, and each of which performs a different role in the process.