• Title/Summary/Keyword: Interaction Modeling

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MODELING OF INTERACTION LAYER GROWTH BETWEEN U-Mo PARTICLES AND AN Al MATRIX

  • Kim, Yeon Soo;Hofman, G.L.;Ryu, Ho Jin;Park, Jong Man;Robinson, A.B.;Wachs, D.M.
    • Nuclear Engineering and Technology
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    • v.45 no.7
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    • pp.827-838
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    • 2013
  • Interaction layer growth between U-Mo alloy fuel particles and Al in a dispersion fuel is a concern due to the volume expansion and other unfavorable irradiation behavior of the interaction product. To reduce interaction layer (IL) growth, a small amount of Si is added to the Al. As a result, IL growth is affected by the Si content in the Al matrix. In order to predict IL growth during fabrication and irradiation, empirical models were developed. For IL growth prediction during fabrication and any follow-on heating process before irradiation, out-of-pile heating test data were used to develop kinetic correlations. Two out-of-pile correlations, one for the pure Al matrix and the other for the Al matrix with Si addition, respectively, were developed, which are Arrhenius equations that include temperature and time. For IL growth predictions during irradiation, the out-of-pile correlations were modified to include a fission-rate term to consider fission enhanced diffusion, and multiplication factors to incorporate the Si addition effect and the effect of the Mo content. The in-pile correlation is applicable for a pure Al matrix and an Al matrix with the Si content up to 8 wt%, for fuel temperatures up to $200^{\circ}C$, and for Mo content in the range of 6 - 10wt%. In order to cover these ranges, in-pile data were included in modeling from various tests, such as the US RERTR-4, -5, -6, -7 and -9 tests and Korea's KOMO-4 test, that were designed to systematically examine the effects of the fission rate, temperature, Si content in Al matrix, and Mo content in U-Mo particles. A model converting the IL thickness to the IL volume fraction in the meat was also developed.

3D Pottery Modeling in Augmented Reality (증강현실 기반의 3차원 도자기 모델링 시스템)

  • Han, Gab-Jong;Hwang, Jane;Choi, Seung-Moon;Kim, Gerard Joung-Hyun
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.19-26
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    • 2007
  • This paper presents an augmented reality based modeling system that can provide pottery design experiences to the user. Augmented reality offers natural 3D interaction, a tangible interface, and integration into the real environment. In addition, six modeling techniques that mimics the hand movements in real world deformation process and an occlusion based interaction technique is provided for pottery modeling. The developed interface facilitates fast and intuitive pottery design. The AR pottery system can be used for pottery prototyping/design and educational purposes.

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Influence of turbulence modeling on CFD simulation results of tornado-structure interaction

  • Honerkamp, Ryan;Li, Zhi;Isaac, Kakkattukuzhy M.;Yan, Guirong
    • Wind and Structures
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    • v.35 no.2
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    • pp.131-146
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    • 2022
  • Tornadic wind flow is inherently turbulent. A turbulent wind flow is characterized by fluctuation of the velocity in the flow field with time, and it is a dynamic process that consists of eddy formation, eddy transportation, and eddy dissipation due to viscosity. Properly modeling turbulence significantly increases the accuracy of numerical simulations. The lack of a clear and detailed comparison between turbulence models used in tornadic wind flows and their effects on tornado induced pressure demonstrates a significant research gap. To bridge this research gap, in this study, two representative turbulence modeling approaches are applied in simulating real-world tornadoes to investigate how the selection of turbulence models affects the simulated tornadic wind flow and the induced pressure on structural surface. To be specific, LES with Smagorinsky-Lilly Subgrid and k-ω are chosen to simulate the 3D full-scale tornado and the tornado-structure interaction with a building present in the computational domain. To investigate the influence of turbulence modeling, comparisons are made of velocity field and pressure field of the simulated wind field and of the pressure distribution on building surface between the cases with different turbulence modeling.

Rational Design and Facile Fabrication of Tunable Nanostructures towards Biomedical Applications

  • Yu, Eun-A;Choe, Jong-Ho;Park, Gyu-Hwan
    • Proceedings of the Korean Vacuum Society Conference
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    • 2016.02a
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    • pp.105.2-105.2
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    • 2016
  • For the rational design and facile fabrication of novel nanostructures, we present a new approach to generating arrays of three-dimensionally tunable nanostructures by exploiting light-matter interaction. To create controlled three-dimensional (3D) nanostructures, we utilize the 3D spatial distribution of light, induced by the light-matter interaction, within the matter to be patterned. As a systematic approach, we establish 3D modeling that integrates the physical and chemical effects of the photolithographic process. Based on a comprehensive analysis of structural formation process and nanoscale features through this modeling, we are able to realize three-dimensionally tunable nanostructures using facile photolithographic process. Here we first demonstrate the arrays of three-dimensionally controlled, stacked nanostructures with nanoscale, tunable layers. We expect that the promising strategy would open new opportunities to produce the arrays of tunable 3D nanostructures using more accessible and facile fabrication process for various biomedical applications ranging from biosensors to drug delivery devices.

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Modeling of a Gasoline Spray Impinging on a Wall (벽면충돌 가솔린 분무 모델)

  • 김태완;원영호;박정규
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.5
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    • pp.30-37
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    • 2001
  • Most gasoline engines employ a port injection system to achieve the better fuel-air mixing. A part of injected fuels adheres to the wall or intake valve and forms a film of liquid fuel. The other is secondarily atomized by the spray-wall interaction. A better understanding of this interaction will help in designing injection systems and controlling the strategies to improve engine performance and exhaust emissions. In the present research, the spray-wall interaction was investigated by a laser sheet visualization method. The shape of sprays was pictured at various impinging velocities and angles. The fuel dispersion was estimated by fluorescence light, and the atomization was evaluated by the enlarged images of droplets. The experimental results were compared with model predictions which are based on OPT method. The model has been modified to have the better agreement with the experimental result, and was implemented in the KIVA-II code.

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A Survey of Research on Human-Vehicle Interaction in Defense Area (국방 분야의 인간-차량 인터랙션 연구)

  • Yang, Ji Hyun;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.155-166
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    • 2013
  • We present recent human-vehicle interaction (HVI) research conducted in the area of defense and military application. Research topics discussed in this paper include: training simulation for overland navigation tasks; expertise effects in overland navigation performance and scan patterns; pilot's perception and confidence on an overland navigation task; effects of UAV (Unmanned Aerial Vehicle) supervisory control on F-18 formation flight performance in a simulator environment; autonomy balancing in a manned-unmanned teaming (MUT) swarm attack, enabling visual detection of IED (Improvised Explosive Device) indicators through Perceptual Learning Assessment and Training; usability test on DaViTo (Data Visualization Tool); and modeling peripheral vision for moving target search and detection. Diverse and leading HVI study in the defense domain suggests future research direction in other HVI emerging areas such as automotive industry and aviation domain.

A Collaborative Visual Language

  • Kim, Kyung-Deok
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.74-81
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    • 2003
  • There are many researches on visual languages, but the most of them are difficult to support various collaborative interactions on a distributed multimedia environment. So, this paper suggests a collaborative visual language for interaction between multi-users. The visual language can describe a conceptual model for collaborative interactions between multi-users. Using the visual language, generated visual sentences consist of object icons and interaction operators. An object icon represents a user who is responsible for a collaborative activity, has dynamic attributes of a user, and supports flexible interaction between multi-users. An interaction operator represents an interactive relation between multi-users and supports various collaborative interactions. Merits of the visual language are as follows: supporting of both asynchronous interaction and synchronous interaction, supporting flexible interaction between multi-users according to participation or leave of users, supporting a user oriented modeling, etc. For example, an application to a workflow system for document approval is illustrated. So we could be found that the visual language shows a collaborative interaction.

Investigation of fresh concrete behavior under vibration using mass-spring model

  • Aktas, Gultekin
    • Structural Engineering and Mechanics
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    • v.57 no.3
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    • pp.425-439
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    • 2016
  • This paper deals with the behavior of fresh concrete that is under vibration using mass-spring model (MSM). To this end, behaviors of two different full scale precast concrete molds were investigated experimentally and theoretically. Experiments were performed under vibration with the use of a computer-based data acquisition system. Transducers were used to measure time-dependent lateral displacements at some points on mold while mold is empty and full of fresh concrete. Analytical modeling of molds used in experiments were prepared by three dimensional finite element method (3D FEM) using software. Modeling of full mold, using MSM, was made to solve the problem of dynamic interaction between fresh concrete and mold. Numerical displacement histories obtained from time history analysis were compared with experimental results. The comparisons show that the measured and computed results are compatible.

A Study on the Expression of Features Interaction (특징 형상의 간섭 표현에 대한 연구)

  • 김경영;이수홍;고희동;김현석
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.142-149
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    • 1997
  • This study is intended to develop a Feature based modeler. It is difficult to integrate CAD and CAM/CAPP with information that is given only by a conventional CAD system. Therefore a lot of studies have concentrated on a Feature based CAD system. But conventional Feature based modelers have had limitation on providing sufficient information related to Feature interaction. If a Feature based modeler is to be used in assembly simulation, a new Feature-based modeling method needs to be developed. Also to support collision detection between parts, we have to handle Feature interaction systematically. Therefore we suggest Cell data structure which handles interaction of Features by volume. The volume created by Feature interaction is saved as a Cell. With the Cell structure we solve problems involved with Feature interaction. This study shows how the Cell data structure can manage Feature interaction and give enough information in assembly simulation.

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POMDP-based Human-Robot Interaction Behavior Model (POMDP 기반 사용자-로봇 인터랙션 행동 모델)

  • Kim, Jong-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.6
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    • pp.599-605
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    • 2014
  • This paper presents the interactive behavior modeling method based on POMDP (Partially Observable Markov Decision Process) for HRI (Human-Robot Interaction). HRI seems similar to conversational interaction in point of interaction between human and a robot. The POMDP has been popularly used in conversational interaction system. The POMDP can efficiently handle uncertainty of observable variables in conversational interaction system. In this paper, the input variables of the proposed conversational HRI system in POMDP are the input information of sensors and the log of used service. The output variables of system are the name of robot behaviors. The robot behavior presents the motion occurred from LED, LCD, Motor, sound. The suggested conversational POMDP-based HRI system was applied to an emotional robot KIBOT. In the result of human-KIBOT interaction, this system shows the flexible robot behavior in real world.