• Title/Summary/Keyword: Intelligent Character

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Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

A Recommendation Procedure based on Intelligent Collaboration between Agents in Ubiquitous Computing Environments (유비쿼터스 환경에서 개체간의 자율적 협업에 기반한 추천방법 개발)

  • Kim, Jae-Kyeong;Kim, Hyea-Kyeong;Choi, Il-Young
    • Journal of Intelligence and Information Systems
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    • v.15 no.1
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    • pp.31-50
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    • 2009
  • As the collected information which is static or dynamic is infinite in ubiquitous computing environments, information overload and invasion of privacy have been pressing issues in the recommendation service. In this study, we propose a recommendation service procedure through P2P, The P2P helps customer to obtain effective and secure product information because of communication among customers who have the similar preference about the products without connection to server. To evaluate the performance of the proposed recommendation service, we utilized real transaction and product data of the Korean mobile company which service character images. We developed a prototype recommender system and demonstrated that the proposed recommendation service makes an effect on recommending product in the ubiquitous environments. We expect that the information overload and invasion of privacy will be solved by the proposed recommendation procedure in ubiquitous environment.

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Multi Characters Detection Using Color Segmentation and LoG operator characteristics in Natural Scene (자연영상에서 컬러분할과 LoG연산특성을 이용한 다중 문자 검출에 관한 연구)

  • Shin, Seong;Baek, Young-Hyun;Moon, Sung-Ryong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.216-222
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    • 2008
  • This paper proposed the multi characters detection algorithm using Color segmentation and the closing curve feature of LoG Operator in order to complement the demerit of the existing research which is weak in complexity of background, variety of light and disordered line and similarity of left and background color, etc. The proposed multi characters detection algorithm divided into three parts : The feature detection, characters format and characters detection Parts in order to be possible to apply to image of various feature. After preprocess that the new multi characters detection algorithm that proposed in this paper used wavelet, morphology, hough transform which is the synthesis logical model in order to raise detection rate by acquiring the non-perfection characters as well as the perfection characters with processing OR operation after processing each color area by AND operation sequentially. And the proposal algorithm is simulated with natural images which include natural character area regardless of size, resolution and slant and so on of image. And the proposal algorithm in this paper is confirmed to an excellent detection rate by compared with the conventional detection algorithm in same image.

The error character Revision System of the Korean using Semantic relationship of sentence component (문장 성분의 의미 관계를 이용한 한국어 오류 문자 교정 시스템)

  • Park, Hyun-Jae;Park, Hae-Sun;Kang, One-Il;Sohn, Young-Sun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.1
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    • pp.28-32
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    • 2004
  • Till now, Korean spelling proofreading system has corrected words of a sentence from the relationship of a collocation or the grammatical information of the sentence. In this paper, we propose a system that corrects a word using the relationship among the sememes in a single sentence and substitutes an apt word for a word of the sentence that has the meaningful mistake by a mistyping. The proposed system makes several sentences that are able to communicate with each sememe. The substantives forms meaning tree according to the meaning of the word and the predicate of a sentence defines the meaningful relationship between a substantives of the subject and the object. After this system compares and analyzes the relationship of meaning, it corrects the mistyping of a word in a single sentence that includes an error. If the system finds out the semantic error by the mistyping, it applies the spelling proofreading method that proposed in this paper.

Performance Analysis of IR/RF-DSRC for Improved High Density ITS Service (개선된 ITS 서비스 제공을 위한 IR/RF-DSRC 성능 분석)

  • Kwag, Su-Jin;Kim, Jea-Myoung;Lee, Sang-Sun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.4
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    • pp.107-117
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    • 2008
  • OBE(On Board Equipment) of IR(Infrared)/RF(Radio Frequence)-DSRC(Dedicated Short Range Communication) are set up 1.25 million cars because Korea Highway Cooperation supplied in HiPass(Domestic Electronic Toll Collection System). But this DSRC system has strength and weakness of service for BIS(Bus Information System) or UTIS(Urban Traffic Information System) because BIS and UTIS are required vary high communication's performance and management. In this paper, Efficiency of IR/RF-DSRC is analyzed performance of MAC(Medium Access Control) by computer simulation for services of BIS or UTIS, so Suggested to be commensurated with medium of there service. Specially, DSRC is needed high mobility and throughput in the vary short communication range, so Analysed the transmission rate of data in each communication medium over the specific character of the MAC frame.

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A Natural Language Conversation Method for Intelligent NPC Implementation in Games (게임에서의 지능적 NPC 구현을 위한 자연어 대화 처리 기법)

  • Woo, Young-Woon;Park, Sung-Dae;Park, Choong-Shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2406-2412
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    • 2007
  • Recently, there are many researches about natural language processing programs using artificial intelligence methods. But the researches mostly concentrate on Korean morphological analyses and there are few researches about application of the results of Korean morphological analyses. In this paper, we implemented a natural language conversation program that NPC in games can talk with users by natural language sentences using the results of morphological analyses and a rule-based inference method. We proposed representation and implementation methods of rules suitable for the processing of natural language conversation using NEO, a rule-based inference engine. In the experiment using rules and facts about knowledge of conversation for diet counselor NPC, we could verify that natural conversation results were produced.

Fast and Brand-Specific Calibration of Fuel-efficient Powertrains

  • Dobes, Thomas;Leithgoeb, Rainer;Bachler, Johann;Schoeggi, Peter
    • Journal of the korean Society of Automotive Engineers
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    • v.25 no.4
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    • pp.74-82
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    • 2003
  • Future emission legislation requirements especially the need for CO$_2$ reduction lead to more complex powertrain concepts with an increasing number of independent parameters to be calibrated. For gasoline engines concepts with variable valve timing, direct injection or variable charge motion are in development or already on production. Diesel engines with common rail systems offer a wide range of new injection strategies, the application of new exhaust aftertreatment systems leads to additional complexity. Furthermore a clear trend to highly sophisticated transmission concepts requires a perfect interaction of all powertrain components. While the higher complexity requires increasing test and development effort, the development duration is reduced significantly. Consequently, the potential of such systems cannot be fully utilised by traditional development and calibration approaches within the given timeframe. By introduction of intelligent methodologies f3r the calibration of modem powertrains the development becomes more efficient, faster and better in quality. However, even with standardised and automated calibration methods a differentiated brand-specific powertrain character has to be maintained comparable to a "handmade" calibration performed by highly experienced experts.

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Female Images Portrayed in Advertisements for Mass-Produced Women's Clothing in the 1980s Korea (1980년대 한국 여성 기성복 광고에 표현된 여성의 이미지)

  • Shin, Hye-Young;Kim, Min-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.5
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    • pp.831-843
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    • 2010
  • This paper examines the advertisements for mass-produced women's clothing, which appeared in the 1980s issues of the fashion magazine Wolganmeot. This study explores the communicative aspect of fashion advertisements of the 1980s as a platform for complex and dynamic interactions between fashion brands, female consumers, and the rapidly changing social, cultural, and economic conditions of the period. The research focuses on advertisements in the formal and character casual categories that targeted young, urban, and career-seeking women. Based on the analysis of the visual and textual elements of the advertisements from a pragmatics perspective, this paper concludes that fashion brands sought to highlight an 'intelligent', 'urban', and 'individualistic' image of women. It also proposes that the prevalence of assertive and straightforward textual elements, copies, indicates the efforts of fashion brands to stabilize and reinforce the advertising messages in the fast-evolving landscapes of the fashion industry and changing consumption habits.

Design and Implementation of Engine to Control Characters By Using Machine Learning Techniques (기계학습 기법을 사용한 캐릭터 제어 엔진의 설계 및 구현)

  • Lee, Jae-Moon
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.79-87
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    • 2006
  • This paper proposes the design and implementation of engine to control characters by using machine teaming techniques. Because the proposed engine uses the context data in the rum time as the knowledge data, there is a merit which the player can not easily recognize the behavior pattern of the intelligent character. To do this, the paper proposes to develop the module which gathers and trains the context data and the module which tests to decide the optimal context control for the given context data. The developed engine is ported to FEAR and run with Quake2 and experimented far the correctness of the development and its efficiency. The experiments show that the developed engine is operated well and efficiently within the limited time.

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Electropulsegraph and Wave Classification Framework (Electropulsegraph 및 파형분류 프레임워크)

  • Park, JinSoo;Choi, Dong Hag;Min, Se Dong;Park, Doo-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1388-1389
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    • 2015
  • Electropulsegraphy is a medical device that was invented by an orient medical physician and a few engineers to help the physicians to diagnose patients in more systematic way by analyzing waveforms generated from the device. Data generated form the device has been collected for over several decades, and undergoes functional upgrades today. The device generates 33 waveforms that reflect the states of patients. As one of those upgrading efforts, we strive to develop an intelligent algorithm that makes the diagnostic process automatically, which was previously done manually for a long period of time. The logistic regression algorithm is used for our classification problems, which is one of those well-known algorithms for various classification problems such as character recognition systems. Out of the 33 waveforms, we only use 5 waveform data (Type1 toType5) as training data sets to estimate the parameters of the logistic regression. And the parameters are used to classify waveform inputs chosen at random.