• Title/Summary/Keyword: Integrated modeling system

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A Study on the Technical Contents for BIM Design Support (BIM 설계지원 기술콘텐츠 구축에 관한 연구)

  • Cho, Hyunjung;Jang, Jinseok;Kim, Yeonsoo
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.2
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    • pp.114-123
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    • 2015
  • The BIM libraries and technical contents in order to develop common technical standards that reflect the contents for a BIM design support should be based. It is essential to redress the technological burden on design office requirements. The technical contents consisted of Material Information, Standard Details and Cost Information are made by system of standard classification. By connecting BIM libraries with each of information including the contents, it derives the consistent BIM data application through the integrated model. In addition, we look forward to introducing and applying BIM more easily through securing common technical contents which remove the pressure of engineering developments of each individual architectural design office and prevent overlapping investments.

Thermal Aware Buffer Insertion in the Early Stage of Physical Designs

  • Kim, Jaehwan;Ahn, Byung-Gyu;Kim, Minbeom;Chong, Jongwha
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.12 no.4
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    • pp.397-404
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    • 2012
  • Thermal generation by power dissipation of the highly integrated System on Chip (SoC) device is irregularly distributed on the intra chip. It leads to thermal increment of the each thermally different region and effects on the propagation timing; consequently, the timing violation occurs due to the misestimated number of buffers. In this paper, the timing budgeting methodology considering thermal variation which contains buffer insertion with wire segmentation is proposed. Thermal aware LUT modeling for cell intrinsic delay is also proposed. Simulation results show the reduction of the worst delay after implementing thermal aware buffer insertion using by proposed wire segmentation up to 33% in contrast to the original buffer insertion. The error rates are measured by SPICE simulation results.

Dynamic Interaction Analysis of Maglev and 3 Span Continuous Guideway Based on 3 D Multibody Dynamic Simulation (3차원 다물체동역학 시뮬레이션 기반 자기부상열차와 3경간 연속교 동적상호작용 해석)

  • Han, Jong-Boo;Kim, Ki-Jung
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.4
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    • pp.409-416
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    • 2016
  • This study aims to investigate dynamic interaction characteristics between Maglev train and 3 span continuous guideway. The integrated model including a 3D full vehicle model based on multibody dynamics, flexible guideway by a modal superposition method, and levitation electromagnets with the feedback controller is proposed. The proposed model was applied to the Incheon Airport Maglev Railway to analyze the dynamic response of the vehicle and guideway from the numerical simulation. Using field test data of air gap and guideway deflections, obtained from the Incheon Airport Maglev Railway, the analysis method is verified. From the results, it is confirmed that Maglev railway system are designed and constructed safely according to the design criteria.

Structural Analysis and Towing Test for Predicting Drag Coefficients of a Very High-rise Steel Artificial Reef (초고층 강제어초의 유체력 산출을 위한 예인시험 및 구조해석)

  • Hyun-Kyoung Shin;Ho-Gyun Park
    • Journal of the Society of Naval Architects of Korea
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    • v.38 no.2
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    • pp.44-52
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    • 2001
  • A modeling program was developed in Part I which represents the 3-D geometry, produces bill of material, automatically draws drawings and produces input data for structural analysis of Very High-rise Steel Artificial Reefs(VEHSAR). Model tests were carried out to measure drag forces acted on VEHSAR in the Ocean Engineering Wide Tank, the University of Ulsan and structural analyses were made to simulate structural behaviors of VEHSAR. The integrated package system is suggested to design VEHSAR with different geometries.

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A Study on the Model Development for Production of Interior Drawings and estimation of Quantities (실내도면 작성과 물량산출을 위한 모델 개발에 관한 연구)

  • 정례화;이승우;추승연
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.30-37
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    • 1999
  • This study presents a methods on the construction of integrated system for the purpose of automation of design plans, calculation of quantity of materials and estimation by abstracting information on building materials which is produced on the course of three dimension modeling by using computer. Therefore, an object oriented methodology is introduced to compose design informations in three dimension, space for unifying building informations, and expressing properties of building factors and materials, and to construct a database for computers to recognize architecture informations. An object indicates a conceptual individual existing in real world or existence of individual and necessity in composing a building could be called as objects such as column, wall, beam, slab, door and window and these contain materiality and immateriality. It is systemized to which properties of these building's objects are installed by the user of computer and by API(Application Programming Interface), chosen informations automatically converse to each unit work such as design plan structure plan, calculation of amount of materials, etc.

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Collaborative Authoring based on Physics Simulation

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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A Driving Simulator of Construction Vehicles

  • Kwon Son;Goo, Sang-Hwa;Park, Kyung-Hyun;Yool, Wan-Suk;Lee, Min-Cheol;Lee, Jang-Myung
    • International Journal of Precision Engineering and Manufacturing
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    • v.2 no.4
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    • pp.12-22
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    • 2001
  • Vehicle driving simulators hale been used in the development and modification of models. A simulator can reduce cost and time through a variety of driving simulations in the laboratory. Recently, driving simulators have begun to proliferate in the automotive industry and the associated research community. This paper presents the hardware and software developed fur a driving simulator of construction vehicles. This effect involves the real-time dynamic analysis of wheel-type excavator, the design and manufacturing of the Stewart platform, an integrated control system of the platform, and three-dimensional graphic modeling of the driving environments.

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Analysis Task Scheduling Models based on Hierarchical Timed Marked Graph

  • Ro, Cheul-Woo;Cao, Yang
    • International Journal of Contents
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    • v.6 no.3
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    • pp.19-24
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    • 2010
  • Task scheduling is an integrated component of computing with the emergence of grid computing. In this paper, we address two different task scheduling models, which are static Round-Robin (RR) and dynamic Fastest Site First (FSF) task scheduling method, using extended timed marked graphs, which is a special case of Stochastic Petri Nets (SPN). Stochastic reward nets (SRN) is an extension of SPN and provides compact modeling facilities for system analysis. We build hierarchical SRN models to compare two task scheduling methods. The upper level model simulates task scheduling and the lower level model implements task serving process for different sites with multiple servers. We compare these two models and analyze their performances by giving reward measures in SRN.

Power Transaction Analysis using Game Theory (게임이론을 적용한 전력거래 해석)

  • Park, Man-Geun;Kim, Bal-Ho;Park, Jong-Bae;Jeong, Man-Ho
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.49 no.6
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    • pp.266-271
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    • 2000
  • The electric power industries are moving from the conventional monopolistic or vertically integrated environments to deregulated and competitive environments, where each participant is concerned with profit maximization rather than system-wide costs minimization. Consequently, the conventional least-cost approaches for the generation resource schedule can not exactly handle real-world situations. This paper presents a game theory application for analyzing power transactions and market design in a deregulated energy marketplace, where the market participants determine the net profits through the optimal bidding strategies. The demand elasticity of the energy price is considered for the realistic modeling of the deregulated marketplace.

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A Driving Simulator of Construction Vehicles (건설 중장비용 주행 시뮬레이터의 구현)

  • Son, Kwon;Goo, Sang-Hwa;Yoo, Wan-Suk;Lee, Min-Cheol;Lee, Jang-Myung
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.6
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    • pp.66-76
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    • 1999
  • Vehicle driving simulators have been used in the development and modification of models. A simulator can reduce cost and time through a variety of driving simulations in the laboratory. Recently, driving simulators have begun to proliferate in the automotive industry and the associated research community. This paper presents the hardware and software developed for a driving simulator of construction vehicles. This effor involves the real-time dynamic analysis of wheel-type excavator, the design and manufacturing of the Stewart platform, an integrated control system of the platform, and three-dimensional graphic modeling of the driving environments.

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