• 제목/요약/키워드: Integrated Media

검색결과 638건 처리시간 0.023초

The Multimedia Press System - A Database System for Archiving, Electronic Press-Clipping and the Analysis of Print-, Online-, Radio- and TV-Media

  • Schohl, Wolfgang
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 1997년도 International Conference MULTIMEDIA DATABASES on INTERNET
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    • pp.129-136
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    • 1997
  • The Multimedia Press System is an integrated tool for electronic archiving and evaluating articles and documents from all types of media. It may be used by the following departments of a company, a government agency or other organisations in their work with the media and publications: 1. press and/or public relations 2. information and/or documentation 3. internal relations 4. investor relations 5. marketing and advertising 6. economics. It may also be used in 7. independent agencies for public relations and advertising and in 8. media-archives of publishing houses and broadcasting stations.(omitted)

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인터렉티브 스토리텔링의 구조적 디자인 (Structural Design of Interactive Storytelling)

  • 이준희
    • 디자인학연구
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    • 제16권4호
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    • pp.375-384
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    • 2003
  • Interactive storytelling is a scenario created "on the fly" with digital content through user interaction. Every time interaction occurs between the user and content, a brand new story is created. Interaction intrigues people because it provides different story from same content. Through conventional media, people shared same content and experience. However through interactive media, people encounter unique experience, over same content possibly everytime they use it. People we, by their nature, very interactive being. However, interacting with media is not an activity that people are accustomed to. Hence, designing content has been all migrating experience from existing media to an unfamiliar ground. Unique and adoptive ways of designing content for digital interactive media is being sought out from the need as the result of the evolution of integrated society and emerging information technology. People are already used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.

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MPEG-4 스트리밍 미디어 보호를 위한 시스템 설계 및 구현 (Design and Implementations of Protection System for MPEG-4 Streaming Media)

  • 김정현;박지현;윤기송
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.183-186
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    • 2003
  • In this paper, we propose a DRM(Digital Rights Management) system for streaming media which can not only protect streamed MPEG-4 content but be easily integrated with existing MPEG-4 streaming system. To protect MPEG-4 media more effectively and more securely, encryption should be considered on encoding phase and also streaming server should be designed to support DRM. However that means it cannot support existing streaming system. Our approach is to design a DRM system independent to the streaming server. So, we used an encryption method which can be applied to compressed MPEG-4. The processing time of decryption in client system must be minimized to guarantee the QoS of streaming service. To satisfy this requirement, it is essential to analyze the effect of DRM on performance. We made some performance test and present the result. Also, we apply proposed system to ISMA(The Inter net Streaming Media Alliance) streaming system which is open standard for MPEG-4 media streaming.

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큐브와 음악을 연동하는 큐직 (CUZIC incorporating CUBE and MUSIC)

  • 심소영;송민선;안선경;임원준;이강희
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제49차 동계학술대회논문집 22권1호
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    • pp.77-79
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    • 2014
  • 본 논문에서는 Arduino의 I2C 통신을 통해 인터랙티브한 악기를 제안한다. 각각의 큐브는 서로를 인식하고 인식 후 집단이 된 큐브들은 하나의 악기가 된다. Arduino의 통신 핀을 알루미늄 호일에 연결하여 다른 큐브와 접촉 시 통신이 될 수 있도록 하였다. 통신이 이룬 큐브들을 rgbLED 색상 변화를 통해 시각적으로 접촉/비접촉을 나타냈다. 또한 Processing을 통해 그룹이 된 큐브들의 악기 소리를 제어하였다.

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Adaptive Calibration Method in Multiport Amplifier for K-Band Payload Applications

  • Moon, Seong-Mo;Shin, Dong-Hwan;Lee, Hong-Yul;Uhm, Man-Seok;Yom, In-Bok;Lee, Moon-Que
    • ETRI Journal
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    • 제35권4호
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    • pp.718-721
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    • 2013
  • This letter proposes a novel calibration method for a multiport amplifier (MPA) to achieve optimum port-to-port isolation by correcting both the amplitude and phase of the calibration signals. The proposed architecture allows for the detection of the phase error and amplitude error in each RF signal path simultaneously and can enhance the calibrated resolution by controlling the analog phase shifters and attenuators. The designed $2{\times}2$ and $4{\times}4$ MPAs show isolation characteristics of 30 dB and 27 dB over a frequency range of 19.5 GHz to 22.5 GHz, respectively.

인터넷전문은행의 가입 영향 요인에 관한 연구 : 케이뱅크은행 사례를 중심으로 (A Research on the Factors Influencing the Participation of Internet-Only Banks : Focusing on the Case of K Bank)

  • 옥성환;황경태
    • Journal of Information Technology Applications and Management
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    • 제27권6호
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    • pp.117-139
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    • 2020
  • This research analyzes the factors that affect the consumers' participation of the internet-only banks, and suggests effective financial sales strategies and methods to attract more users. Through prior research review and interviews with experts, the factors affecting the consumers to sign up for the internet banks are identified. The actual user data from the internet banks are used for the analysis, providing more systematic and credible results. The research shows that social media buzz positively affects the user growth, proving Granger Causality relation of increasing social media buzz on K Bank increases K Bank users. The research also shows that marketing activities noticeably impacts K Bank's positive user growth. On the other hand, the event of Kakao Bank's grand opening shows negative effect. The results from the research validates the need for periodical monitoring process of social media buzz. Moreover, the research proves that the integrated analysis of social media buzz and marketing effect is also essential.

Evaluation of the MBTI Popularity in South Korea -- An Analysis Based on Media Coverage

  • Wanting Jiang
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.26-33
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    • 2024
  • With the start of COVID-19 in 2020, the MBTI test became popular among Korean young generation and then developed into a nationwide hot topic. This paper aims to investigate the characteristics of the MBTI popularity in Korea and the public opinions toward this phenomenon. With the analysis of the reports contents, 231 news reports related to MBTI were selected from KINDS (Korea Integrated News Database System) as research samples. The general attitude of the media towards MBTI tests and the reasons for the formation of positive and negative evaluations will be discussed from three perspectives: media attention, media attitudes and cognitive sources. The research finds that the increasing interest in MBTI among the younger generation in Korea is driven by a post-epidemic desire for self-exploration, emotional planning, and online group affiliation. MBTI has gained quasi-scientific status, similar to horoscopes, influenced by celebrities and a substantial fan base in online communication. While widely used for entertainment and social currency, there are concerns that extensive labeling may unconsciously impact individuals' self-perception and hinder the development of a holistic and objective cognitive framework.

Physical Media Dependent Prototype for 10-Gigabit-Capable PON OLT

  • Kim, Jongdeog;Lee, Jong Jin;Lee, Seihyoung;Kim, Young-Sun
    • ETRI Journal
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    • 제35권2호
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    • pp.245-252
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    • 2013
  • In this work, we study the physical layer solutions for 10-gigabit-capable passive optical networks (PONs), particularly for an optical link terminal (OLT) including a 10-Gbit/s electroabsorption modulated laser (EML) and a 2.5-Gbit/s burst mode receiver (BM-Rx) in a novel bidirectional optical subassembly (BOSA). As unique features, a bidirectional mini-flat package and a 9-pin TO package are developed for a 10-gigabit-capable PON OLT BOSA composed of a 1,577-nm EML and a 1,270-nm avalanche photodiode BM-Rx, including a single-chip burst mode integrated circuit that is integrated with a transimpedance and limiting amplifier. In the developed prototype, the 10-Gbit/s transmitter and 2.5-Gbit/s receiver characteristics are evaluated and compared with the physical media dependent (PMD) specifications in ITU-T G.987.2 for XG-PON1. By conducting the 10-Gbit/s downstream and 2.5-Gbit/s upstream transmission experiments, we verify that the developed 10-gigabitcapable PON PMD prototype can operate for extended network coverage of up to a 40-km fiber reach.

멀티미디어/하이퍼미디어의 동기화에 관한 연구 (A Study on the Synchronization of Multimedia and Hypermedia)

  • 김민성
    • 한국컴퓨터산업학회논문지
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    • 제4권10호
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    • pp.695-702
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    • 2003
  • 연속 매체(continuous media)와 비연속 매체(non-continuous media)가 서로 통합(integration) 되어져 상연(presentation)되기 위해서는 그에 적합한 동기화 기술이 필요하다. 연속 매체의 경우는 그 매체 내에서도 적절한 동기화가 이루어져야 비로소 의미 있는 정보 전달이 가능하게 된다. 본 논문에서는 이러한 멀티미디어 매체들의 통합과 동기화의 기본 개념과 동기화 기법에 관해 기술하였다. 동기화를 처리하기 위하여 동기화에 관한 정보를 명세하는 방법들에 이용되는 정보에 대해 알아보고, 연속 매체의 조합에서 발생하는 동기화 문제를 논하였으며, MHEG 의 사례 연구를 동하여 멀티미디어의 동기화가 어떻게 처리되고 적용되는지 분석하였다.

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뉴 미디어 시대의 매체예술적 공간 상호작용 특성 연구 (A Study on Characteristics of Spatial Interaction of Media Art in the Age of New Media)

  • 이고은;이찬
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.70-80
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    • 2013
  • This study aims to discover characteristics of interaction through media artistic space, a field of media investigation, for understanding interaction which represents the age of new media and a view on development of interaction which plays a bigger role in it. To achieve this, a research infrastructure was prepared by having access to expression components of which media are applied in a context of art history on media art. Further, physical interaction, perceptual interaction, and mediational interaction were derived by presenting interaction discussed in the existing various areas from an integrated perspective. Subsequently, in order to understand the contents of interaction and its activity, cases were analyzed through analytic frames consisting of interaction elements of subordinate concepts which each interaction has. For results derived from the research, interaction characteristics of media serve as a leading role in space as they are actively used as a potential tool. Therefore, although interaction has been variously represented, it forms a relationship focused on participants, and in order to build a closer relationship with the participants and further interaction, it will be possibly developed in a manner of thinking.