• Title/Summary/Keyword: Integrated Content Management System

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C-PLM: Design and Implementation of a PLM System for Effective Management of Civil Projects (C-PLM: 토목 프로젝트 관리를 위한 PLM 시스템 설계 및 구축)

  • Kang, Hyoung-Seok;Lee, Sang-Seok;Noh, Sang-Do;Lee, Kwang-Myoung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.124-135
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    • 2010
  • PLM(Product Lifecycle Management) is one of innovative manufacturing paradigms which leverages e-business technologies to allow a company's product content to be developed and integrated with all company business process through the extended enterprise. In these days, most construction companies also make an effort to enhance their systems for creating, sharing and managing information to improve business efficiency through entire lifecycle of project execution. Because of different needs, business process and diverse engineering activities such as design, structural analysis, installing simulation, documents and data managements, a new paradigm for construction companies is needed to manage and share the entire workflow, and information in total project lifecycle. In this paper, we conducted user requirement and business process analysis of constructions to design C-PLM system which is a PLM system for effective management of civil project and engineering activities. Also, we implement C-PLM system based on commercial PDM system, and applied it to civil project as case studies.

"Belt and Road" and Arbitration Law Teaching and Education System Theory

  • Fuyong, Zhu
    • Journal of Arbitration Studies
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    • v.30 no.3
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    • pp.47-66
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    • 2020
  • Due to the division of China's departmental laws, the disconnect between theory and practice, and the influence of traditional academic thinking on the understanding of the knowledge structure of arbitration legal talents in practice, the construction of law school colleges, teaching teams, and research centers mostly revolves around departmental laws, tearing the connection of the arbitration legal system. The student-centered, process-guaranteed, and result-oriented arbitration master of law training model is "virtualized," the shaping of arbitration professionalism is ignored, the coverage of practical teaching is narrowed, and the arbitration legal profession is mostly formalized. The prevalence of specialized curriculum systems shortage, single faculty, formalized practical teaching, outdated curriculum settings, unsuitable curriculum system design for development, and inaccurate professional curriculum standards and positioning renders it difficult to integrate the "Belt and Road." The cutting-edge, the latest research results, and practical experience cannot reflect the connotation, goals, and requirements of "Entrepreneurship" education, as well as arbitral issues such as the ineffective monitoring of practical education and the inconsistent evaluation of standards and scales. Under the background of the "Belt and Road," based on system theory and practice and through training goals that innovate and initiate organizational form, activity content, management characteristics, assessment and support conditions, etc., the arbitration law teaching curriculum system is gradually improved and integrated. Through the establishment of a "Belt and Road" arbitration case file database and other measures, a complete arbitration law theory and practice teaching guarantee system has been established. Third parties are introduced, arbitration law experimental modules are developed, students are guided how to discover new knowledge, new contents are mastered, solidarity, cooperation, and problem-solving capabilities are cultivated in the practice of the "Belt and Road," and quality education, vocational education, and innovation education are organically integrated. In order to implement the requirements of arbitration law education, innovation development and collaborative management of arbitration law teaching practice base should be cultivated, thus giving full play to the effect of collaborative education between universities and arbitration institutions.

Design and Implementations of Protection System for MPEG-4 Streaming Media (MPEG-4 스트리밍 미디어 보호를 위한 시스템 설계 및 구현)

  • 김정현;박지현;윤기송
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.183-186
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    • 2003
  • In this paper, we propose a DRM(Digital Rights Management) system for streaming media which can not only protect streamed MPEG-4 content but be easily integrated with existing MPEG-4 streaming system. To protect MPEG-4 media more effectively and more securely, encryption should be considered on encoding phase and also streaming server should be designed to support DRM. However that means it cannot support existing streaming system. Our approach is to design a DRM system independent to the streaming server. So, we used an encryption method which can be applied to compressed MPEG-4. The processing time of decryption in client system must be minimized to guarantee the QoS of streaming service. To satisfy this requirement, it is essential to analyze the effect of DRM on performance. We made some performance test and present the result. Also, we apply proposed system to ISMA(The Inter net Streaming Media Alliance) streaming system which is open standard for MPEG-4 media streaming.

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Implementation of Digital Game-based Learning Feature for Package Tour Management Application (패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1004-1012
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    • 2022
  • This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group.

Indoor Environment Monitoring and Controlling System design and implementation based on Internet of Things (사물인터넷 기반 실내 환경 관제시스템 설계 및 구현)

  • Park, Jae-Woon;Kim, Dae-Sik;Joo, Nak-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.367-374
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    • 2016
  • Recently, many people perform jobs including study and work within a common indoor space. Yet this space could have an adverse effect on operational efficiency as well as health because of many pollution factors. So maintaining a pleasant environment in the common space is important. In this thesis we study the integrated environment management system for better living conditions. This system analyzes and manages harmful environmental factors to make more pleasant environment in office, library or classroom. The proposed indoor environment management system will provide a pleasant environment by monitoring the indoor environment and driving the actuator in real time. In addition, it can be applicable to different types of indoor space to reach solutions to raise recognition of indoor environment pollution by people.

A Study on Influencer Characteristic Factors by Using AHP (AHP를 이용한 인플루언서 속성 연구)

  • Lee, Dasol;Lee, Soomin;Park, Sohyun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.3
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    • pp.184-192
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    • 2019
  • Focusing on the emerging influencer market of SNS (Social Network Service), This study attempts to clarify the priority of Influencer characteristics when the customer decided to purchase products through the promotion of influencers. Since the influencer marketing differs from the Online information source marketing, this study has an academic implication in that integrated the influence of the characteristics of the Online information sources and the characteristics of SNS contents. For this purpose, through the literature research on Information sources and Influencers, the characteristics of influencers were reconstructed and priorities were derived using the AHP (Analytic Hierarchy Process) technique. The upper layer of the AHP structure was set to expertise, trustworthiness, social attractiveness, and content attractiveness, and the lower layer structured the model with 13 subfactors. The results are summarized as follows. First, in the result of combining the importance of the $1^{st}$ and $2^{nd}$ classes, the detailed factors of expertise and trustworthiness, ranked from the top to six, are largely influenced in purchasing decisions in influencer marketing. Second, content attractiveness is the third rank in the $1^{st}$ layer. Influencer marketing shows that content is more important than social attractiveness. Besides, the $7^{th}$ to $9^{th}$ positions of the overall rankings accounted for visual information, storytelling, and external attractiveness, which are the details of content attractiveness, and it is confirmed that it is more effective for influencer marketing to emphasize content attractiveness than social attractiveness. Although the influencer marketing differs from the existing information marketing, this study has an academic implication in that integrated the influence of the characteristics of the source and the characteristics of the contents.

Education On Demand System Based on e-Learning Standards (e-Learning 표준에 기반한 주문형 교육 시스템)

  • Hong, Gun Ho;Song, Ha Yoon
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.99-108
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    • 2003
  • This paper indicates limitations of the existing VOD(Video on Demand)-based on-line education systems and presents the design and implementation of Education on Demand (EOD) system as an alternative. EOD system is based on meta information expressed in XML and component technology. Overall system consists of authoring tool. contents server, learning policy system and contents viewer. which are utilized throughout the learning contents life-cycle. EOD system enables automated contents management using meta information exchange methodology that is conformant to the SCORM meta data presentation scheme. In addition, integrated management of interaction and feedback information along with the learning policy system provides customized learning guide for each individual learner. With the development of EOD system, this paper discusses about advanced on-line education system which surpasses existing content-providing-only systems.

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Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform (안드로이드 플랫폼 기반 멀티 터치/상황인지형 융복합 디지털 사이니지 시스템 개발)

  • Nahm, Eui-Seok
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.245-251
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    • 2015
  • If a digital signage system is operated in PC mounted in the Window OS then the implementing price is very high. For resolving this problem, we used the Smartphone mounted in ARM Cortex family of multi-core processor-based mobile platform. We developed a low-power low-cost digital signage system and a remote convergence content management program based on web server. This convergence system manages advertising content to a remote control device anywhere using remote control technology. This system is one integrated system with display and is a low-power consumed and is developed in very efficient hardware interface. And condition sensors(intensity of illumination, temperature, weather, GPS etc) is equipped in the developed system. Automatic contents builder and Context-aware SMIL module is also implemented in the convergence system. We achieved over 50% power savings comparing with conventional Window OS system and 16 points multi-touch in our system.

A DRM Scheme for Multi-CMSs Interoperability Based on Integrated Metadata (다중 CMS 상호운영을 위한 통합메타데이터기반의 DRM기법)

  • Li, Yong-Zhen;Cho, Young-Bok;Sun, Ning;Lee, Sang-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9C
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    • pp.676-682
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    • 2008
  • With the coming of information times, digital contents are widely applied in various fields of the society. Along with this, scholars provided many techniques and research approaches related to digital contents management and copyright protection. But till now, most proposed techniques and approaches are based on single system. The independency and separation among management systems causes the problems such as application across systems are limited, and resources sharing can't be available, etc. In this paper, for the application cross systems and contents sharing, we propose the cross-systems DRM approach based on unified metadata. This approach can be applied for the incorporation of multiple congeneric or heterogeneous CMSs, in the same time, solve the copyright problem cross digital content systems.

A Study on the Strategy of Resolving Impediments to Use of Digital Resources : The Case of Korean Public Libraries

  • Noh, Younghee;Wang, Dongho
    • International Journal of Knowledge Content Development & Technology
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    • v.11 no.3
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    • pp.81-112
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    • 2021
  • In this study, users' perceptions and concerns about digital information resources were investigated, focusing on impediments to the use of digital resources, to devise measures for improvement by identifying factors that hinder the use of digital information resources. To achieve the purpose of the study, the research identifies the inconvenien ce factors and establishes the user inconvenience list based on prior research and the current status survey. Based on the derived list, a survey was conducted on users of public libraries. Through this study, it was found that the use of digital information resources can be enhanced by improving the internal library system. Specifically, it refers to improving search performance and accessibility of digital data, providing one-stop services for digital information resources through the operation of an integrated data management system, conducting customized user education, and establishing a digital information resource preservation system, e.g. web archiving. Also, improving the external environment and system, such as contracting with more libraries for digitized data use agreements, strengthening support, unifying the names and classifications of digital information resources, and simplifying the procedure for using digital information resources, is of great importance.