• Title/Summary/Keyword: Instruction Design

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Undergraduate courses for enhancing design ability in naval architecture

  • Lee, Kyu-Yeul;Ku, Namkug;Cha, Ju-Hwan
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.5 no.3
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    • pp.364-375
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    • 2013
  • Contemporary lectures in undergraduate engineering courses typically focus on teaching major technical knowledge-based theories in a limited time. Therefore, most lectures do not allow the students to gain understanding of how the theories are applied, especially in Naval Architecture and Ocean Engineering departments. Shipyards require students to acquire practical ship design skills in undergraduate courses. To meet this requirement, two lectures are organized by the authors; namely, "Planning Procedure of Naval Architecture & Ocean Engineering" (PNAOE) and "Innovative Ship Design" (ISD). The concept of project-based and collaborative learning is applied in these two lectures. In the PNAOE lecture, sophomores receive instruction in the designing and building of model ships, and the students' work is evaluated in a model ship contest. This curriculum enables students to understand the concepts of ship design and production. In the ISD lecture, seniors learn how to develop their creative ideas about ship design and communicate with members of group. They are encouraged to cooperate with others and understand the ship design process. In the capstone design course, students receive guidance to facilitate understanding of how the knowledge from their sophomore or junior classes, such as fluid mechanics, statics, and dynamics, can be applied to practical ship design. Students are also encouraged to compete in the ship design contest organized by the Society of Naval Architects of Korea. Moreover, the effectiveness of project-based and collaborative learning for enhancing interest in the shipbuilding Industry and understanding the ship design process is demonstrated by citing the PNAOE and ISD lectures as examples.

A Study on Integral System of Public Design in the Context of Local Identity - Focusing on the Landscape Plan and Color Plan of Chungbuk Metropolitan Area - (지역정체성 맥락의 공공디자인 통합체계 연구 - 충북광역도시권의 경관계획과 색채계획을 중심으로 -)

  • Song, Young-Min
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.104-111
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    • 2014
  • This study puts its purpose on presenting an integral system of representative urban landscapes, public design and colors, in practicing urban design in the context of local identity. An integral design of public design that successfully plans and executes local identity, and changes recognition of integral management of urban design, is suggested as followings. Firstly, when the catchment area is divided in metropolitan area, it should be reset according to the natural environment condition regardless of administrative area system like city and county. It is the method to classify the metropolitan area by researching and analyzing geographical condition, weather condition, soil and vegetation in detail and subclassify it by the visual commonness of natural environment. Secondly, it is necessary to access the urban landscape, public design and urban color from the overall aspect emphasizing the plan for each field and local identity. They should be practiced by the role and category of each field on the basis of consistent design strategy and instruction but the cooperation system is required as a process to reinforce and specify the mutual limit. Thirdly, the artificial structure is constructed through artificial adjustment depending on the urban formation process and the development time point. Therefore, it is necessary to pay attention to the rapid urban development, the change speed and the landscape formation of each age. It is necessary to classify the type of artificial landscape by age and form similarity and separate the area that should be generalized and controlled by entire metropolitan area form the area that should be specialized by basic local government.

The Study on the Guidelines for Designing the Contents of On-line learning in Design field (디자인 분야의 원격 강의 컨텐츠 개발을 위한 고려 사항)

  • 윤지영
    • Archives of design research
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    • v.16 no.3
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    • pp.5-14
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    • 2003
  • This study attempted to explore the guidelines for designing the contents of on-line learning in design field. The studies on the characteristics of design education and design major students as well as the guidelines for on-line learning were also reviewed. The guidelines for designing the contents of distance learning in design field were suggested through the synthesis and analysis of the former studies and the characteristics of design education and the learning style of Korean students. It could be concluded that the considerations were categorized into the following factors; quality of instruction, quality of presentation technique, quality of interaction, quality of evaluation and other surrounding factors. The finding can be used as a helpful guideline for the instructors of the design field who start on-line learning.

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Design and implementation of the SliM image processor chip (SliM 이미지 프로세서 칩 설계 및 구현)

  • 옹수환;선우명훈
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.10
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    • pp.186-194
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    • 1996
  • The SliM (sliding memory plane) array processor has been proposed to alleviate disadvantages of existing mesh-connected SIMD(single instruction stream- multiple data streams) array processors, such as the inter-PE(processing element) communication overhead, the data I/O overhead and complicated interconnections. This paper presents the deisgn and implementation of SliM image processor ASIC (application specific integrated circuit) chip consisting of mesh connected 5 X 5 PE. The PE architecture implemented here is quite different from the originally proposed PE. We have performed the front-end design, such as VHDL (VHSIC hardware description language)modeling, logic synthesis and simulation, and have doen the back-end design procedure. The SliM ASIC chip used the VTI 0.8$\mu$m standard cell library (v8r4.4) has 55,255 gates and twenty-five 128 X 9 bit SRAM modules. The chip has the 326.71 X 313.24mil$^{2}$ die size and is packed using the 144 pin MQFP. The chip operates perfectly at 25 MHz and gives 625 MIPS. For performance evaluation, we developed parallel algorithms and the performance results showed improvement compared with existing image processors.

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BILBO Network: a proposal for communications in aircraft Structural Health Monitoring sensor networks

  • Monje, Pedro M.;Aranguren, Gerardo
    • Structural Monitoring and Maintenance
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    • v.1 no.3
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    • pp.293-308
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    • 2014
  • In the aeronautical environment, numerous regulatory and communication protocols exist that cover interconnection of on-board equipment inside the aircraft. Developed and implemented by the airlines since the 1960s, these communication systems are reliable, strong, certified and able to contact different sensors distributed throughout the aircraft. However, the scenario is slightly different in the structural health monitoring (SHM) field as the requirements and specifications that a global SHM communication system must fulfill are distinct. The number of SHM sensors installed in the aircraft rises into the thousands, and it is impossible to maintain all of the SHM sensors in operation simultaneously because the overall power consumption would be of thousands of Watts. This design of a new communication system must consider aspects as management of the electrical power supply, topology of the network for thousands of nodes, sampling frequency for SHM analysis, data rates, selected real-time considerations, and total cable weight. The goal of the research presented in this paper is to describe and present a possible integration scheme for the large number of SHM sensors installed on-board an aircraft with low power consumption. This paper presents a new communications system for SHM sensors known as the Bi-Instruction Link Bi-Operator (BILBO).

Real-time 256-channel 12-bit 1ks/s Hardware for MCG Signal Acquisition (심자도 신호획득을 위한 실시간 256-채널 12-bit 1ks/s 하드웨어)

  • Yoo, Jae-Tack
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.11
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    • pp.643-649
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    • 2005
  • A heart diagnosis system adopts Superconducting Quantum Interface Device(SQUD) sensors for precise MCG(MagnetoCardioGram) signal acquisitions. Such system needs to deal with hundreds of sensors, requiring fast signal sampling md precise analog-to-digital conversions(ADC). Our development of hardware board, processing 64-channel 12-bit in 1 ks/s speed, is built by using 8-channel ADC chips, 8-bit microprocessors, SPI interfaces, and specially designed parallel data transfers between microprocessors to meet the 1ks/s, i.e. 1 mili-second sampling interval. We extend the design into 256-channel hardware and analyze the speed .using the measured data from the 64-channel hardware. Since our design exploits full parallel processing, Assembly level coding, and NOP(No Operation) instruction for timing control, the design provides expandability and lowest system timing margin. Our result concludes that the data collection with 256-channel analog input signals can be done in 201.5us time-interval which is much shorter than the required 1 mili-second period.

Design of An Arithmetic Logic Unit Based on Optical Switching Devices (광스위칭소자에 기반한 산술논리연산회로의 설계)

  • 박종현;이원주;전창호
    • Journal of the Korea Computer Industry Society
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    • v.3 no.2
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    • pp.149-158
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    • 2002
  • This paper deals with design and verification of an arithmetic logic unit(ALU) to be used for development of optical computers. The ALU is based on optical switching device, $LiNbO_3$, which is easy to interface with electronic technology and most common in the market. It consists of an arithmetic/logic circuit performing logic operations, memory devices storing operands and the results of operations, and supplementary circuits to select instruction codes, and operates in bit-serial manner. In addition, a simulator is developed for verification of the design, and a set of basic instructions are executed in sequence and step-by-step changes in the accumulator and the memory are examined through simulations, to show that various operations are performed correctly.

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An Efficient Secrete Key Protection Technique of Scan-designed AES Core (스캔 설계된 AES 코아의 효과적인 비밀 키 보호 기술)

  • Song, Jae-Hoon;Jung, Tae-Jin;Jeong, Hye-Ran;Kim, Hwa-Young;Park, Sung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.2
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    • pp.77-86
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    • 2010
  • This paper presents an efficient secure scan design technique which is based on a fake key and IEEE 1149.1 instruction to protect secret key from scan-based side channel attack for an Advanced Encryption Standard (AES) core embedded on an System-on-a-Chip (SoC). Our proposed secure scan design technique can be applied to crypto IP core which is optimized for applications without the IP core modification. The IEEE 1149.1 standard is kept, and low area, low power consumption, very robust secret-key protection and high fault coverage can be achieved compared to the existing methods.

Effective blended learning instructional design strategies in medical education (의학교육에서 효과적인 블렌디드 러닝 수업 설계 전략)

  • Hyeonmi Hong
    • Journal of Medicine and Life Science
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    • v.21 no.3
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    • pp.53-61
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    • 2024
  • With the rapid development of technology and societal change, a shift from traditional classroom instruction to more diverse educational methods in medical education is necessary. As an effective approach to providing flexibility and accessibility while maintaining the benefits of face-to-face interactions, blended learning, which integrates online and offline learning, has gained attention. This study examines the current status and best practices of the aforementioned blended learning, analyzes its application in domestic and international contexts, and derives effective instructional design strategies. A comprehensive review of previous research and empirical cases reveals a conceptual framework and core principles for designing such blended learning. Key considerations include strategic integration of online and offline activities, facilitation of self-directed learning and interaction, effective use of technology, and continuous quality improvement. Furthermore, we suggest contextually relevant strategies, such as designing curricula focused on clinical reasoning, providing iterative practice opportunities, enhancing reflection, and fostering future competencies. The case analysis establishes that blended learning is implemented in various forms across different medical schools and curricula. Common features include the linkage of online and offline learning, incorporation of learner-centered methods, and emphasis on practical competencies. However, the limited number of cases suggests that generalizations may be premature. Successful implementation requires multifaceted efforts, including gradual introduction, faculty support, flexible curricula, safety measures, and institutional support. Accumulating empirical research and evidence of their effectiveness can facilitate their wider dissemination. This study provides implications and future directions for innovative medical education using hybrid learning.

A Comparative Analysis of Design Methods for Educational Games (교육용 게임디자인 방법들의 비교분석)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.25-35
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    • 2010
  • The generation who have had experienced computer games while growing up, are called game generation. The game generation has quite different styles of thinking and behavior from other generations. But present education methods for the game generation are not basically different from the education methods for other generations. Prensky argued that digital game-based learning is one of the few ways to meet the needs of the information age for the game generation. In this paper, we analyze the suitability of 4 design methods for educational games in comparison which were selected by the literatures survey. The suitability analysis was performed on the overall design method, the game design method, the education design method, the explicit of the design method, and the pros and cons. We suggest research topics on design methods for educational games which are needed to research in the future, based on the analyzed results.