• Title/Summary/Keyword: Instant Messaging System

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A Study on The Instant Messaging Security Policy in The Organizations (조직 내부에서의 인스턴트 메시징 보안 정책에 대한 연구)

  • Sattarova, Feruza;Kim, Seok-Soo;Choi, Min-Kyu;Cho, Eun-Suk;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
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    • v.13 no.2
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    • pp.280-286
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    • 2009
  • A policy of instant messaging usage is offered in this article. First, a brief introduction of instant messaging system structure is described. The main threats and vulnerabilities of Instant messenger (IM) are described in the second part of the paper. Instant messaging applications offer so many advantages in so many different fields that they're fast becoming the preferred communication tool for a number of different professional scenarios. When properly implemented, instant messaging can be a true asset to the business by making communications easier throughout the organization. If instant messaging is carelessly implemented, though, it can cause problems with privacy and may expose the organization to various forms of malware. The solution offered in this paper is one of the effective ways against threats of IM. However, the system cannot be secured entirely. All we can do is reducing the risks.

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A study on the Message Waiting Indication in the SIP based Instant Messenger (SIP 기반의 Instant Messenger에서의 메시지 대기 통보 기능에 관한 연구)

  • 조현규;이기수;장춘서
    • The Journal of the Korea Contents Association
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    • v.4 no.1
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    • pp.83-89
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    • 2004
  • Instant messaging(IM) service is one of the useful communication means in the Intemet for exchanging simple messages between users. Usually, IM service is coupled with Presence service which provides status information of users. In this case, instant messages are sent and received directly between on-line users. Therefore, messages could not be exchanged when users are in off-line state. In this paper, We have implemented SIP based Instant Messaging System which includes message server that can store and manage instant messages. With this message server, messages could be exchanged legalness of user states. Furthermore, our system includes message waiting indication event package which provides useful informations about messages in the message server. And this system also includes the Caller Preference capabilities.

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Instant Messenger System Design for Effective Collaboration of Statistical Data Collection

  • Park, Hee-Chang;Cho, Kwang-Hyun
    • 한국데이터정보과학회:학술대회논문집
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    • 2004.04a
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    • pp.211-224
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    • 2004
  • Distributing information on the internet is common in our daily life. In the past, e-mail has been the primary choice of exchanging information, but instant messengers are gaining popularity abroad and domestically because of their immediate responses. Instant messaging has become the fastest growing communication technology in recent years. Instant messaging is effectively a chat room for two people. Users that have accounts with the same provider are able to send messages via computer in real time. Instant messaging has exploded into the business world as companies now utilize the technology for everything from interoffice communication to client/customer communication. In this paper, we propose a method of instant messenger system design for effective collaboration of statistical data collection.

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A Cooperation System Supporting Web-based Asynchronous/Synchronous Social Activities (웹 기반 비동기/동기 사회활동을 지원하는 협력 시스템)

  • Choi, Jong Myung;Lee, Sang Don;Jung, Seok Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.2
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    • pp.39-49
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    • 2009
  • In this paper, we classify web-based social network into two types: open and community, and model user behavior in social activities. After that, we also propose the combination of instant messaging and web system as the method of support asynchronous/synchronous social activities. Furthermore, we introduce ImCoWeb prototype system that supports both asynchronous social activities (ex. social bookmark, comment, rate, and data share) and synchronous ones (ex. real-time communication, file transfer, co-browsing, and co-work). Because it is built on the existing instant messaging, it reduces costs by reusing the facilities such as session management, user management, and security of instant messaging.

System Design for Effective Data Collection and Analysis (효율적인 정보 추출을 위한 자료 집계 및 분석 시스템의 설계 및 구현 방안)

  • Cho, Kwang-Hyun;Park, Hee-Chang
    • 한국데이터정보과학회:학술대회논문집
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    • 2006.04a
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    • pp.307-315
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    • 2006
  • Distributing information on the internet is common in our daily life. In the past, e-mail has been the primary choice of exchanging information. But instant messengers are gaining popularity abroad and domestically because of their immediate responses. Instant messaging has become the fastest growing communication technology in recent years. Instant messaging is effectively a chat room of two people. Users that have accounts with the same provider are able to send messages via computer in real time. Instant messaging has exploded into the business world as companies utilize the technology for everything from interoffice communication to client/customer communication. In this paper, we propose a system design for effective data collection and statistical analysis.

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A New Instant Messaging System using Extended CPL in SIP Environment (SIP 환경에서의 확장 CPL을 사용한 새로운 인스턴트 메시징 시스템)

  • Jang, Choon-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.67-74
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    • 2009
  • The presence informations of users of Instant Messaging System In SIP(Session Initiation Protocol) environment are obtained by presence server, and message waiting indication event package is used to provide various message informations stored in the message server. In this paper, I have proposed a new method in which Extended CPL(Call Processing Language) has been applied to presence service to provide various functions to the users. A user of Instant Messaging System subscribes presence information and CPL scripts which describe his requirements, and presence server executes CPL scripts when instant messaging service is subscribed and notifies presence informations. Several CPL operation tags are added, and therefore various services which combine presence service and call processing can be provided in this system. Furthermore a new method has been proposed in which message server and presence server correlate in Instant Messaging System. When changes of message status informations occur, message server send these informations to the presence server, and presence server provides both presence informations and message status informations in extended format. As this method can be a substitute for message waiting indication event package, the system operating efficiency can be increased. The performance of this proposed system is evaluated by experiments.

The Relationships among Perceived Value, Use-Diffusion, Loyalty of Mobile Instant Messaging Service (모바일 메신저 서비스의 지각된 가치, 사용-확산 그리고 충성도 간의 관계에 대한 연구)

  • Jo, Dong-Hyuk;Park, Jong-Woo;Chun, Hyun-Jae
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.193-212
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    • 2011
  • Mobile instant messaging service is surfacing to an important keyword in the mobile market together with popularization of Smart phones. Mobile instant messaging service in Korea has become popular to the degree of 87.9% usages from total Smartphone holders, and it is expected that using populations will be more enlarged afterwards if considering a fact that its populations of Smartphone is continuously being increased after exceeding 10 million persons (Trend Monitor, June 2011). In the instant messaging market where competitions have been deepened day by day, raising customer's royalties will be the key for company's business survivals and goals of corporate marketing strategies. It could be said that understanding on which factors affect to customer retentions and royalties is very important. Specially, as changing status is being progressed very quickly in case of innovative mobile services like the instant messaging service, research necessities on how many do consumers use the services after accepting them, how much do consumers use them variously, and whether does it connect to long-term relations have been increased, but studies on such matters are in insufficient situations actually. Therefore, this study examined on which effects were affected to use-diffusion and loyalty factors from perceived customer vales' factors having been occurred after accepting the mobile instant messaging service, namely 'functional value', 'monetary value', 'emotional value', and 'social value'. Also, the study looked into what kind of roles do the service usage and using variety play to service's continued using intents as a loyalty index, recommending intents to others, and brand switching intents. And then the study laid the main purpose in trying to provide implications for enhancing customer securities and royalties on the mobile instant messaging service through research's results. The research hypotheses are as follows; H1: Perceived values will affect influences to royalties. H2: Use-Diffusion will affect influences to loyalty. H3: Perceived value will affect influences to loyalty. H4: The use-diffusion will play intermediating roles between perceived values and loyalty. Total 276 cases among collected 284 ones were used for the statistical analysis by SPSS ver. 15 package. Reliability, Factor analysis, regression were done. As the result of research, 'monetary value' and 'emotional value' affected to 'usage' among perceived value factors, and 'emotional value' was appeared as affecting the largest influence. Besides, the usage affected to constant-using intents and recommending intents to others, and using varieties were displayed as affecting to recommending intents to others. On the other hand, 'Using' and 'Using diversity' were appeared as not affecting to 'brand switching intentions'. Meanwhile, as the result of recognizing about effects of perceived values on the loyalty, it was appeared such like 'continued using intents' affected to'functional value', 'monetary value', and 'social value' first, and also 'monetary value', 'emotional value', and 'social value' affected to 'recommending intents to others'. On the other hand, it was shown such like only 'social value' affected influences to 'brand switching intents', and thus contrary results with the factor 'constant-using intents' were displayed. So, it seems that there are many applications to service provides who are worrying about marketing strategies for making consumer retains (constant-using) and new consumer's inductions (brand-switching intents). Finally, as a result of looking into intermediating roles of the use-diffusion factor in relations between conceived values and royalties at hypothesis 4, 'using' and 'using diversity' were displayed as affecting significant influences all together. Regarding to research result's implications, for expanding and promoting continued uses of the mobile instant messaging service by service providers: First, encouraging recognitions on the perceived value connected to users' service usage are necessary. Second, setting up user's use-diffusion strategies are required so as to enhance the loyalty after understanding a fact that use-diffusion patterns affecting to the service's loyalty are different. Finally, methods of raising customer loyalties and making constant relationships have to be grouped by analyzing on what are the customer value's factors that can satisfy users in competitive alterations.

Architectures of an Extensible Home Automation System Based on Instant Messaging (인스턴트 메시징 기반 확장성있는 홈오토메이션 시스템 아키텍처)

  • Choi, Jong-Myung;Jung, Jai-Jin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.4
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    • pp.27-37
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    • 2009
  • This paper is about the architectures of an extensible and scalable home automation system which is based on instant messaging. The extensibility is the most important feature of the system because there are very diverse appliances at home and they can be added or replaced with other products frequently. For the extensibility, we propose façade architecture for communication, distributed agent architecture for the system, layered architecture for agents, and bridge architecture for wrapping existing facilities. Using these architectures, we reduce the system complexity and get the extensibility to add new products with least cost. Furthermore, we also introduce our prototype system and show that it is extensible.

Design and Implementation of MEARN Stack-based Real-time Digital Signage System

  • Khue, Trinh Duy;Nguyen, Thanh Binh;Jang, UkJIn;Kim, Chanbin;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.808-826
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    • 2017
  • Most of conventional DSS's(Digital Signage Systems) have been built based on LAMP framework. Recent researches have shown that MEAN or MERN stack framework is simpler, more flexible, faster and more suitable for web-based application than LAMP stack framework. In this paper, we propose a design and implementation of MEARN (ME(A+R)N) stack-based real-time digital signage system, MR-DSS, which supports handing real-time tasks like urgent/instant messaging, system status monitoring and so on, efficiently in addition to conventional digital signage CMS service tasks. MR-DSCMS, CMS of MR-DSS, is designed to provide most of its normal services by REST APIs and real-time services like urgent/instant messaging by Socket.IO base under MEARN stack environment. In addition to architecture description of components composing MR-DSS, design and implementation issues are clarified in more detail. Through experimental testing, it is shown that 1) MR-DSS works functionally well, 2) the networking load performance of MR-DSCMS's REST APIs is better compared to a well-known open source Xibo CMS, and 3) real-time messaging via Socket.IO works much faster than REST APIs.

Instant Messaging Usage and Interruptions in the Workplace

  • Chang, Hui-Jung;Ian, Wan-Zheng
    • International Journal of Knowledge Content Development & Technology
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    • v.4 no.2
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    • pp.25-47
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    • 2014
  • The goal of the present study is to explore IM interruption by relating it to media choices and purposes of IM use in the workplace. Two major media choice concepts were: media richness and social influence; while four purposes of IM use were: organization work, knowledge work, socializing, and boundary spanning activities. Data (N = 283) were collected via a combination of convenience and snowball sampling of "computer-using workers" in Taiwan, based on the Standard Occupational Classification system published by the Taiwan government. Results indicated that media choice works better than purpose of IM use to explain IM interruption. Among them, social influence was the best predictor to IM interruption in the workplace. In addition, instant feedback and personalization provided by IM, and IM usage for the purposes of knowledge work and socializing, also relate to IM interruption in the workplace.